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-rw-r--r--source/Mobs/Zombie.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp
new file mode 100644
index 000000000..d0a929519
--- /dev/null
+++ b/source/Mobs/Zombie.cpp
@@ -0,0 +1,44 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Zombie.h"
+
+
+
+
+
+cZombie::cZombie(void) :
+ super("Zombie", 54, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8)
+{
+}
+
+
+
+
+
+void cZombie::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+
+ // TODO Same as in cSkeleton :D
+ if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
+ {
+ // Burn for 10 ticks, then decide again
+ StartBurning(10);
+ }
+}
+
+
+
+
+
+void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+{
+ AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH);
+
+ // TODO: Rare drops
+}
+
+
+
+