diff options
Diffstat (limited to 'source/Mobs/Monster.h')
-rw-r--r-- | source/Mobs/Monster.h | 54 |
1 files changed, 46 insertions, 8 deletions
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index d784f2eec..14c72ed73 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -26,6 +26,8 @@ public: /// This identifies individual monster type, as well as their network type-ID enum eType { + mtInvalidType = -1, + mtBat = E_META_SPAWN_EGG_BAT, mtBlaze = E_META_SPAWN_EGG_BLAZE, mtCaveSpider = E_META_SPAWN_EGG_CAVE_SPIDER, @@ -55,19 +57,31 @@ public: mtWolf = E_META_SPAWN_EGG_WOLF, mtZombie = E_META_SPAWN_EGG_ZOMBIE, mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN, + } ; + + enum eFamily + { + mfHostile = 0, // Spider, Zombies ... + mfPassive = 1, // Cows, Pigs + mfAmbient = 2, // Bats + mfWater = 3, // Squid + mfMaxplusone, // Nothing. Be sure this is the last and the others are in order } ; // tolua_end + enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; + enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + float m_SightDistance; /** Creates the mob object. * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() - * a_ProtocolMobType is the ID of the mob used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22) + * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)) * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively */ - cMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); + cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); CLASS_PROTODEF(cMonster); @@ -82,7 +96,11 @@ public: virtual void MoveToPosition(const Vector3f & a_Position); virtual bool ReachedDestination(void); - char GetMobType(void) const {return m_MobType; } + // tolua_begin + eType GetMobType(void) const {return m_MobType; } + eFamily GetMobFamily(void) const; + // tolua_end + const char * GetState(); void SetState(const AString & str); @@ -103,8 +121,6 @@ public: virtual void Attack(float a_Dt); - int GetMobType() { return m_MobType; } // tolua_export - int GetAttackRate(){return (int)m_AttackRate;} void SetAttackRate(int ar); void SetAttackRange(float ar); @@ -119,9 +135,31 @@ public: virtual bool IsTame (void) const { return false; } virtual bool IsSitting (void) const { return false; } - enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + // tolua_begin + + /// Translates MobType enum to a string + static AString MobTypeToString(eType a_MobType); + + /// Translates MobType string to the enum + static eType StringToMobType(const AString & a_MobTypeName); + /// Returns the mob family based on the type + static eFamily FamilyFromType(eType a_MobType); + + /// Returns the spawn rate (number of game ticks between spawn attempts) for the given mob family + static int GetSpawnRate(cMonster::eFamily a_MobFamily); + + // tolua_end + + /** Creates a new object of the specified mob. + a_MobType is the type of the mob to be created + a_Size is the size (for mobs with size) + if a_Size is let to -1 for entities that need size, size will be random + asserts and returns null if mob type is not specified + asserts if invalid size for mobs that need size + */ + static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1); + protected: cEntity * m_Target; @@ -137,7 +175,7 @@ protected: float m_DestroyTimer; float m_Jump; - char m_MobType; + eType m_MobType; AString m_SoundHurt; AString m_SoundDeath; |