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-rw-r--r--source/Item.h207
1 files changed, 0 insertions, 207 deletions
diff --git a/source/Item.h b/source/Item.h
deleted file mode 100644
index fee861050..000000000
--- a/source/Item.h
+++ /dev/null
@@ -1,207 +0,0 @@
-
-// Item.h
-
-// Declares the cItem class representing an item (in the inventory sense)
-
-
-
-
-
-#pragma once
-
-#include "Defines.h"
-#include "Enchantments.h"
-
-
-
-
-
-// fwd:
-class cItemHandler;
-
-namespace Json
-{
- class Value;
-}
-
-
-
-
-
-// tolua_begin
-class cItem
-{
-public:
- /// Creates an empty item
- cItem(void) :
- m_ItemType(E_ITEM_EMPTY),
- m_ItemCount(0),
- m_ItemDamage(0)
- {
- }
-
-
- /// Creates an item of the specified type, by default 1 piece with no damage and no enchantments
- cItem(
- short a_ItemType,
- char a_ItemCount = 1,
- short a_ItemDamage = 0,
- const AString & a_Enchantments = ""
- ) :
- m_ItemType (a_ItemType),
- m_ItemCount (a_ItemCount),
- m_ItemDamage (a_ItemDamage),
- m_Enchantments(a_Enchantments)
- {
- if (!IsValidItem(m_ItemType))
- {
- if (m_ItemType != E_BLOCK_AIR)
- {
- LOGWARNING("%s: creating an invalid item type (%d), resetting to empty.", __FUNCTION__, a_ItemType);
- }
- Empty();
- }
- }
-
-
- /// Creates an exact copy of the item
- cItem(const cItem & a_CopyFrom) :
- m_ItemType (a_CopyFrom.m_ItemType),
- m_ItemCount (a_CopyFrom.m_ItemCount),
- m_ItemDamage (a_CopyFrom.m_ItemDamage),
- m_Enchantments(a_CopyFrom.m_Enchantments)
- {
- }
-
-
- void Empty(void)
- {
- m_ItemType = E_ITEM_EMPTY;
- m_ItemCount = 0;
- m_ItemDamage = 0;
- m_Enchantments.Clear();
- }
-
-
- void Clear(void)
- {
- m_ItemType = E_ITEM_EMPTY;
- m_ItemCount = 0;
- m_ItemDamage = 0;
- }
-
-
- bool IsEmpty(void) const
- {
- return ((m_ItemType <= 0) || (m_ItemCount <= 0));
- }
-
-
- bool IsEqual(const cItem & a_Item) const
- {
- return (
- IsSameType(a_Item) &&
- (m_ItemDamage == a_Item.m_ItemDamage) &&
- (m_Enchantments == a_Item.m_Enchantments)
- );
- }
-
-
- bool IsSameType(const cItem & a_Item) const
- {
- return (m_ItemType == a_Item.m_ItemType) || (IsEmpty() && a_Item.IsEmpty());
- }
-
-
- /// Returns a copy of this item with m_ItemCount set to 1. Useful to preserve enchantments etc. on stacked items
- cItem CopyOne(void) const;
-
- /// Adds the specified count to this object and returns the reference to self (useful for chaining)
- cItem & AddCount(char a_AmountToAdd);
-
- /// Returns the maximum damage value that this item can have; zero if damage is not applied
- short GetMaxDamage(void) const;
-
- /// Damages a weapon / tool. Returns true when damage reaches max value and the item should be destroyed
- bool DamageItem(short a_Amount = 1);
-
- inline bool IsDamageable(void) const { return (GetMaxDamage() > 0); }
-
- /// Returns true if this itemstack can stack with the specified stack (types match, enchantments etc.) ItemCounts are ignored!
- bool IsStackableWith(const cItem & a_OtherStack) const;
-
- /// Returns true if the item is stacked up to its maximum stacking.
- bool IsFullStack(void) const;
-
- // tolua_end
-
- /// Returns the cItemHandler responsible for this item type
- cItemHandler * GetHandler(void) const;
-
- /// Saves the item data into JSON representation
- void GetJson(Json::Value & a_OutValue) const;
-
- /// Loads the item data from JSON representation
- void FromJson(const Json::Value & a_Value);
-
- /// Returns true if the specified item type is enchantable (as per 1.2.5 protocol requirements)
- static bool IsEnchantable(short a_ItemType);
-
- // tolua_begin
-
- short m_ItemType;
- char m_ItemCount;
- short m_ItemDamage;
- cEnchantments m_Enchantments;
-};
-// tolua_end
-
-
-
-
-
-/** This class bridges a vector of cItem for safe access via Lua. It checks boundaries for all accesses
-Note that this class is zero-indexed!
-*/
-class cItems // tolua_export
- : public std::vector<cItem>
-{ // tolua_export
-public:
- // tolua_begin
-
- /// Need a Lua-accessible constructor
- cItems(void) {}
-
- cItem * Get (int a_Idx);
- void Set (int a_Idx, const cItem & a_Item);
- void Add (const cItem & a_Item) {push_back(a_Item); }
- void Delete(int a_Idx);
- void Clear (void) {clear(); }
- int Size (void) {return size(); }
- void Set (int a_Idx, ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage);
-
- void Add (ENUM_ITEM_ID a_ItemType, char a_ItemCount, short a_ItemDamage)
- {
- push_back(cItem(a_ItemType, a_ItemCount, a_ItemDamage));
- }
-
- // tolua_end
-} ; // tolua_export
-
-
-
-
-
-/// Used to store loot probability tables
-class cLootProbab
-{
-public:
- cItem m_Item;
- int m_MinAmount;
- int m_MaxAmount;
- int m_Weight;
-} ;
-
-
-
-