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-rw-r--r--source/Inventory.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/Inventory.h b/source/Inventory.h
index 0ac839ac2..82ecb97f9 100644
--- a/source/Inventory.h
+++ b/source/Inventory.h
@@ -19,35 +19,35 @@ class cPlayer;
-class cInventory //tolua_export
-{ //tolua_export
+class cInventory // tolua_export
+{ // tolua_export
public:
cInventory(cPlayer & a_Owner);
~cInventory();
- void Clear(); //tolua_export
+ void Clear(); // tolua_export
cItem* GetSlotsForType( int a_Type );
int GetSlotCountForType( int a_Type );
- bool AddItem( cItem & a_Item ); //tolua_export
- bool AddItemAnyAmount( cItem & a_Item ); //tolua_export
- bool RemoveItem( cItem & a_Item ); //tolua_export
+ bool AddItem( cItem & a_Item ); // tolua_export
+ bool AddItemAnyAmount( cItem & a_Item ); // tolua_export
+ bool RemoveItem( cItem & a_Item ); // tolua_export
void SaveToJson(Json::Value & a_Value);
bool LoadFromJson(Json::Value & a_Value);
void SendWholeInventory(cClientHandle & a_Client);
- cItem * GetSlot(int a_SlotNum ); //tolua_export
+ cItem * GetSlot(int a_SlotNum ); // tolua_export
cItem * GetSlots(void) { return m_Slots; }
const cItem * GetSlots(void) const { return m_Slots; }
- cItem * GetFromHotBar(int a_HotBarSlotNum); //tolua_export
+ cItem * GetFromHotBar(int a_HotBarSlotNum); // tolua_export
- cItem & GetEquippedItem(void); //tolua_export
+ cItem & GetEquippedItem(void); // tolua_export
const cItem & GetEquippedItem(void) const;
- void SetEquippedSlot(int a_SlotNum); //tolua_export
- short GetEquippedSlot(void) { return m_EquippedSlot; } //tolua_export
+ void SetEquippedSlot(int a_SlotNum); // tolua_export
+ short GetEquippedSlot(void) { return m_EquippedSlot; } // tolua_export
// tolua_begin
const cItem & GetEquippedHelmet (void) const { return m_Slots[c_ArmorOffset]; }
@@ -56,7 +56,7 @@ public:
const cItem & GetEquippedBoots (void) const { return m_Slots[c_ArmorOffset + 3]; }
// tolua_end
- void SendSlot( int a_SlotNum ); //tolua_export
+ void SendSlot( int a_SlotNum ); // tolua_export
/// Returns how many items of the specified type would fit into the slot range specified
int HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginSlot, int a_EndSlot);
@@ -89,7 +89,7 @@ protected:
short m_EquippedSlot;
cPlayer & m_Owner;
-}; //tolua_export
+}; // tolua_export