diff options
Diffstat (limited to 'source/Inventory.cpp')
-rw-r--r-- | source/Inventory.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/Inventory.cpp b/source/Inventory.cpp index 9417f6a14..b6de2d821 100644 --- a/source/Inventory.cpp +++ b/source/Inventory.cpp @@ -77,7 +77,7 @@ bool cInventory::AddItem( cItem & a_Item ) { if (ChangedSlots[i]) { - LOGD("cInventory::AddItem(): Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemID, m_Slots[i].m_ItemCount); + LOGD("cInventory::AddItem(): Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemType, m_Slots[i].m_ItemCount); SendSlot(i); } } @@ -107,7 +107,7 @@ bool cInventory::AddItemAnyAmount( cItem & a_Item ) { if (ChangedSlots[i]) { - LOGD("cInventory::AddItemAnyAmount(): Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemID, m_Slots[i].m_ItemCount); + LOGD("cInventory::AddItemAnyAmount(): Item was added to %i ID:%i Count:%i", i, m_Slots[i].m_ItemType, m_Slots[i].m_ItemCount); SendSlot(i); } } @@ -125,7 +125,7 @@ bool cInventory::RemoveItem( cItem & a_Item ) // First check equipped slot if ((m_EquippedSlot >= 0) && (m_EquippedSlot < 9)) { - if (m_HotSlots[m_EquippedSlot].m_ItemID == a_Item.m_ItemID) + if (m_HotSlots[m_EquippedSlot].m_ItemType == a_Item.m_ItemType) { cItem & Item = m_HotSlots[m_EquippedSlot]; if(Item.m_ItemCount > a_Item.m_ItemCount) @@ -149,7 +149,7 @@ bool cInventory::RemoveItem( cItem & a_Item ) for(int i = 0; i < 36; i++) { cItem & Item = m_MainSlots[i]; - if( Item.m_ItemID == a_Item.m_ItemID ) + if( Item.m_ItemType == a_Item.m_ItemType ) { if(Item.m_ItemCount > a_Item.m_ItemCount) { @@ -323,7 +323,7 @@ int cInventory::HowManyCanFit(short a_ItemType, short a_ItemDamage, int a_BeginS { if ( m_Slots[i].IsEmpty() || - ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage)) + ((m_Slots[i].m_ItemType == a_ItemType) && (m_Slots[i].m_ItemDamage == a_ItemDamage)) ) { int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize(); @@ -345,15 +345,15 @@ int cInventory::MoveItem(short a_ItemType, short a_ItemDamage, int a_Count, int { if ( m_Slots[i].IsEmpty() || - ((m_Slots[i].m_ItemID == a_ItemType) && (m_Slots[i].m_ItemHealth == a_ItemDamage)) + ((m_Slots[i].m_ItemType == a_ItemType) && (m_Slots[i].m_ItemDamage == a_ItemDamage)) ) { int MaxCount = ItemHandler(a_ItemType)->GetMaxStackSize(); ASSERT(m_Slots[i].m_ItemCount <= MaxCount); int NumToMove = std::min(a_Count, MaxCount - m_Slots[i].m_ItemCount); m_Slots[i].m_ItemCount += NumToMove; - m_Slots[i].m_ItemHealth = a_ItemDamage; - m_Slots[i].m_ItemID = a_ItemType; + m_Slots[i].m_ItemDamage = a_ItemDamage; + m_Slots[i].m_ItemType = a_ItemType; SendSlot(i); res += NumToMove; a_Count -= NumToMove; @@ -380,7 +380,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize(); for(int i = 0; i < a_Size; i++) { - if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemHealth == a_Item.m_ItemHealth ) + if( m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage ) { int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount; if( NumFree >= a_Item.m_ItemCount ) |