diff options
Diffstat (limited to '')
-rw-r--r-- | source/Generating/DistortedHeightmap.h | 204 |
1 files changed, 102 insertions, 102 deletions
diff --git a/source/Generating/DistortedHeightmap.h b/source/Generating/DistortedHeightmap.h index 41a781b84..b2b235e61 100644 --- a/source/Generating/DistortedHeightmap.h +++ b/source/Generating/DistortedHeightmap.h @@ -1,102 +1,102 @@ -
-// DistortedHeightmap.h
-
-// Declares the cDistortedHeightmap class representing the height and composition generator capable of overhangs
-
-
-
-
-
-#pragma once
-
-#include "ComposableGenerator.h"
-#include "HeiGen.h"
-#include "../Noise.h"
-
-
-
-
-
-#define NOISE_SIZE_Y (257 + 32)
-
-
-
-
-
-class cDistortedHeightmap :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
-{
-public:
- cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen);
-
- void Initialize(cIniFile & a_IniFile);
-
-protected:
- typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
-
- // Linear upscaling step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
- static const int INTERPOL_X = 8;
- static const int INTERPOL_Y = 4;
- static const int INTERPOL_Z = 8;
-
- // Linear upscaling buffer dimensions, calculated from the step sizes:
- static const int DIM_X = 1 + (17 / INTERPOL_X);
- static const int DIM_Y = 1 + (257 / INTERPOL_Y);
- static const int DIM_Z = 1 + (17 / INTERPOL_Z);
-
- cPerlinNoise m_NoiseDistortX;
- cPerlinNoise m_NoiseDistortZ;
- cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor
-
- int m_SeaLevel;
- NOISE_DATATYPE m_FrequencyX;
- NOISE_DATATYPE m_FrequencyY;
- NOISE_DATATYPE m_FrequencyZ;
-
- int m_CurChunkX;
- int m_CurChunkZ;
- NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17];
-
- cBiomeGen & m_BiomeGen;
- cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion)
- cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen
-
- /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization.
- cChunkDef::HeightMap m_CurChunkHeights;
-
- // Per-biome terrain generator parameters:
- struct sGenParam
- {
- NOISE_DATATYPE m_DistortAmpX;
- NOISE_DATATYPE m_DistortAmpZ;
- } ;
- static const sGenParam m_GenParam[biNumBiomes];
-
- // Distortion amplitudes for each direction, before linear upscaling
- NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
- NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z];
-
-
- /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
- void PrepareState(int a_ChunkX, int a_ChunkZ);
-
- /// Generates the m_DistortedHeightmap array for the current chunk
- void GenerateHeightArray(void);
-
- /// Calculates the heightmap value (before distortion) at the specified (floating-point) coords
- int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z);
-
- /// Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ
- void UpdateDistortAmps(void);
-
- /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes
- void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ);
-
-
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
-} ;
+ +// DistortedHeightmap.h + +// Declares the cDistortedHeightmap class representing the height and composition generator capable of overhangs + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "HeiGen.h" +#include "../Noise.h" + + + + + +#define NOISE_SIZE_Y (257 + 32) + + + + + +class cDistortedHeightmap : + public cTerrainHeightGen, + public cTerrainCompositionGen +{ +public: + cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); + + void Initialize(cIniFile & a_IniFile); + +protected: + typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; + + // Linear upscaling step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively: + static const int INTERPOL_X = 8; + static const int INTERPOL_Y = 4; + static const int INTERPOL_Z = 8; + + // Linear upscaling buffer dimensions, calculated from the step sizes: + static const int DIM_X = 1 + (17 / INTERPOL_X); + static const int DIM_Y = 1 + (257 / INTERPOL_Y); + static const int DIM_Z = 1 + (17 / INTERPOL_Z); + + cPerlinNoise m_NoiseDistortX; + cPerlinNoise m_NoiseDistortZ; + cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor + + int m_SeaLevel; + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + + int m_CurChunkX; + int m_CurChunkZ; + NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; + + cBiomeGen & m_BiomeGen; + cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion) + cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen + + /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. + cChunkDef::HeightMap m_CurChunkHeights; + + // Per-biome terrain generator parameters: + struct sGenParam + { + NOISE_DATATYPE m_DistortAmpX; + NOISE_DATATYPE m_DistortAmpZ; + } ; + static const sGenParam m_GenParam[biNumBiomes]; + + // Distortion amplitudes for each direction, before linear upscaling + NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z]; + NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z]; + + + /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap) + void PrepareState(int a_ChunkX, int a_ChunkZ); + + /// Generates the m_DistortedHeightmap array for the current chunk + void GenerateHeightArray(void); + + /// Calculates the heightmap value (before distortion) at the specified (floating-point) coords + int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z); + + /// Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ + void UpdateDistortAmps(void); + + /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes + void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ); + + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + + // cTerrainCompositionGen overrides: + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; +} ; |