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Diffstat (limited to 'source/FurnaceEntity.h')
-rw-r--r-- | source/FurnaceEntity.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/source/FurnaceEntity.h b/source/FurnaceEntity.h new file mode 100644 index 000000000..1c417c739 --- /dev/null +++ b/source/FurnaceEntity.h @@ -0,0 +1,78 @@ + +#pragma once + +#include "BlockEntity.h" +#include "UI/WindowOwner.h" +#include "Item.h" + + + + + +namespace Json +{ + class Value; +} + +class cClientHandle; +class cServer; + + + + + +class cFurnaceEntity : + public cBlockEntity, + public cBlockEntityWindowOwner +{ +public: + cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); + virtual ~cFurnaceEntity(); + virtual void Destroy(); + + bool LoadFromFile(cFile & a_File); // deprecated format + + bool LoadFromJson(const Json::Value& a_Value ); + virtual void SaveToJson(Json::Value& a_Value ) override; + + virtual void SendTo(cClientHandle & a_Client) override; + + // Returns true if there's any change, forcing the chunk to go dirty. + bool Tick( float a_Dt ); + + virtual void UsedBy( cPlayer * a_Player ) override; + + bool StartCooking(); + + /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking. + bool ContinueCooking(void); + + void ResetCookTimer(); + + const cItem * GetSlot(int i) const { return &(m_Items[i]); } + + void SetSlot(int a_Slot, const cItem & a_Item); + + float GetTimeCooked(void) const {return m_TimeCooked; } + float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; } + + void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; } + void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; } + +private: + + cItem * m_Items; + cItem * m_CookingItem; + + // All timers are in 1 ms + float m_CookTime; // Amount of time needed to fully cook current item + float m_TimeCooked; // Amount of time that the current item has been cooking + float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning + float m_TimeBurned; // Amount of time that the current fuel has been burning + + void BroadcastProgress(int a_ProgressbarID, short a_Value); +}; + + + + |