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-rw-r--r--source/FurnaceEntity.h78
1 files changed, 78 insertions, 0 deletions
diff --git a/source/FurnaceEntity.h b/source/FurnaceEntity.h
new file mode 100644
index 000000000..1c417c739
--- /dev/null
+++ b/source/FurnaceEntity.h
@@ -0,0 +1,78 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "UI/WindowOwner.h"
+#include "Item.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+class cClientHandle;
+class cServer;
+
+
+
+
+
+class cFurnaceEntity :
+ public cBlockEntity,
+ public cBlockEntityWindowOwner
+{
+public:
+ cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
+ virtual ~cFurnaceEntity();
+ virtual void Destroy();
+
+ bool LoadFromFile(cFile & a_File); // deprecated format
+
+ bool LoadFromJson(const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+ // Returns true if there's any change, forcing the chunk to go dirty.
+ bool Tick( float a_Dt );
+
+ virtual void UsedBy( cPlayer * a_Player ) override;
+
+ bool StartCooking();
+
+ /// Restarts cooking. Used after the furnace is loaded from storage to set up the internal variables so that cooking continues, if it was active. Returns true if cooking.
+ bool ContinueCooking(void);
+
+ void ResetCookTimer();
+
+ const cItem * GetSlot(int i) const { return &(m_Items[i]); }
+
+ void SetSlot(int a_Slot, const cItem & a_Item);
+
+ float GetTimeCooked(void) const {return m_TimeCooked; }
+ float GetTimeToBurn(void) const {return m_BurnTime - m_TimeBurned; }
+
+ void SetBurnTimes(float a_BurnTime, float a_TimeBurned) {m_BurnTime = a_BurnTime; m_TimeBurned = 0; }
+ void SetCookTimes(float a_CookTime, float a_TimeCooked) {m_CookTime = a_CookTime; m_TimeCooked = a_TimeCooked; }
+
+private:
+
+ cItem * m_Items;
+ cItem * m_CookingItem;
+
+ // All timers are in 1 ms
+ float m_CookTime; // Amount of time needed to fully cook current item
+ float m_TimeCooked; // Amount of time that the current item has been cooking
+ float m_BurnTime; // Amount of time that the current fuel can burn (in total); zero if no fuel burning
+ float m_TimeBurned; // Amount of time that the current fuel has been burning
+
+ void BroadcastProgress(int a_ProgressbarID, short a_Value);
+};
+
+
+
+