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Diffstat (limited to '')
-rw-r--r-- | source/FluidSimulator.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/FluidSimulator.h b/source/FluidSimulator.h index 20d86b1b8..09d9520ef 100644 --- a/source/FluidSimulator.h +++ b/source/FluidSimulator.h @@ -29,11 +29,11 @@ public: //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard) Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); - virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) = 0; - virtual bool IsStationaryBlock( BLOCKTYPE a_BlockID); - virtual bool IsPassableForFluid( BLOCKTYPE a_BlockID ); - bool CanWashAway( BLOCKTYPE a_BlockID ); - bool IsSolidBlock(BLOCKTYPE a_BlockID); + virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) = 0; + virtual bool IsStationaryBlock( BLOCKTYPE a_BlockType); + virtual bool IsPassableForFluid( BLOCKTYPE a_BlockType ); + bool CanWashAway( BLOCKTYPE a_BlockType ); + bool IsSolidBlock(BLOCKTYPE a_BlockType); protected: virtual void AddBlock( int a_X, int a_Y, int a_Z); char GetHighestLevelAround( int a_X, int a_Y, int a_Z ); |