diff options
Diffstat (limited to '')
-rw-r--r-- | source/Entities/Entity.cpp | 34 | ||||
-rw-r--r-- | source/Entities/Entity.h | 6 | ||||
-rw-r--r-- | source/Entities/Player.cpp | 9 |
3 files changed, 44 insertions, 5 deletions
diff --git a/source/Entities/Entity.cpp b/source/Entities/Entity.cpp index 1a593b3d1..cb6799d33 100644 --- a/source/Entities/Entity.cpp +++ b/source/Entities/Entity.cpp @@ -55,6 +55,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d , m_TicksSinceLastBurnDamage(0) , m_TicksSinceLastLavaDamage(0) , m_TicksSinceLastFireDamage(0) + , m_TicksSinceLastVoidDamage(0) , m_TicksLeftBurning(0) , m_WaterSpeed(0, 0, 0) , m_Width(a_Width) @@ -505,6 +506,11 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { TickBurning(a_Chunk); } + if ((a_Chunk.IsValid()) && (GetPosY() < -46)) + { + TickInVoid(a_Chunk); + } + else { m_TicksSinceLastVoidDamage = 0; } } @@ -524,8 +530,15 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { // Outside of the world - // TODO: Current speed should still be added to the entity position - // Otherwise TNT explosions in the void will still effect the bottommost layers of the world + + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); + // See if we can commit our changes. If not, we will discard them. + if (NextChunk != NULL) + { + SetSpeed(NextSpeed); + NextPos += (NextSpeed * a_Dt); + SetPosition(NextPos); + } return; } @@ -829,6 +842,23 @@ void cEntity::TickBurning(cChunk & a_Chunk) +void cEntity::TickInVoid(cChunk & a_Chunk) +{ + if (m_TicksSinceLastVoidDamage == 20) + { + TakeDamage(dtInVoid, NULL, 2, 0); + m_TicksSinceLastVoidDamage = 0; + } + else + { + m_TicksSinceLastVoidDamage++; + } +} + + + + + /// Called when the entity starts burning void cEntity::OnStartedBurning(void) { diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index 48d2e7602..a2c99d2a0 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -267,6 +267,9 @@ public: /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); + + /// Handles when the entity is in the void + virtual void TickInVoid(cChunk & a_Chunk); /// Called when the entity starts burning virtual void OnStartedBurning(void); @@ -389,6 +392,9 @@ protected: /// Time, in ticks, until the entity extinguishes its fire int m_TicksLeftBurning; + + /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. + int m_TicksSinceLastVoidDamage; virtual void Destroyed(void) {} // Called after the entity has been destroyed diff --git a/source/Entities/Player.cpp b/source/Entities/Player.cpp index 22f1b8967..751920759 100644 --- a/source/Entities/Player.cpp +++ b/source/Entities/Player.cpp @@ -610,10 +610,13 @@ void cPlayer::SetSprint(bool a_IsSprinting) void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) { - if (m_GameMode == eGameMode_Creative) + if (a_TDI.DamageType != dtInVoid) { - // No damage / health in creative mode - return; + if (IsGameModeCreative()) + { + // No damage / health in creative mode + return; + } } super::DoTakeDamage(a_TDI); |