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-rw-r--r--source/Cuboid.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/Cuboid.h b/source/Cuboid.h
index 4032b66fb..4b0a76a34 100644
--- a/source/Cuboid.h
+++ b/source/Cuboid.h
@@ -18,12 +18,17 @@ public:
cCuboid(void) {}
cCuboid(const cCuboid & a_Cuboid ) : p1(a_Cuboid.p1), p2(a_Cuboid.p2) {}
cCuboid(const Vector3i & a_p1, const Vector3i & a_p2) : p1(a_p1), p2(a_p2) {}
+ cCuboid(int a_X1, int a_Y1, int a_Z1) : p1(a_X1, a_Y1, a_Z1), p2(a_X1, a_Y1, a_Z1) {}
+ cCuboid(int a_X1, int a_Y1, int a_Z1, int a_X2, int a_Y2, int a_Z2) : p1(a_X1, a_Y1, a_Z1), p2(a_X2, a_Y2, a_Z2) {}
void Sort(void);
int DifX(void) const { return p2.x - p1.x; }
int DifY(void) const { return p2.y - p1.y; }
int DifZ(void) const { return p2.z - p1.z; }
+
+ /// Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive.
+ bool DoesIntersect(const cCuboid & a_Other) const;
bool IsInside(const Vector3i & v) const
{
@@ -34,6 +39,15 @@ public:
);
}
+ bool IsInside(int a_X, int a_Y, int a_Z) const
+ {
+ return (
+ (a_X >= p1.x) && (a_X <= p2.x) &&
+ (a_Y >= p1.y) && (a_Y <= p2.y) &&
+ (a_Z >= p1.z) && (a_Z <= p2.z)
+ );
+ }
+
bool IsInside( const Vector3d & v ) const
{
return (
@@ -42,6 +56,9 @@ public:
(v.z >= p1.z) && (v.z <= p2.z)
);
}
+
+ /// Moves the cuboid by the specified offsets in each direction
+ void Move(int a_OfsX, int a_OfsY, int a_OfsZ);
} ;
// tolua_end