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-rw-r--r--source/ChunkMap.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index 087afcc51..ca38c8df1 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -1499,8 +1499,8 @@ bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback
void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ, cVector3iArray & a_BlocksAffected)
{
+ // Don't explode if the explosion center is inside a liquid block:
switch (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ))
- // Check if the explosion is in a liquid.
{
case E_BLOCK_WATER:
case E_BLOCK_STATIONARY_WATER:
@@ -1510,6 +1510,7 @@ void cChunkMap::DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY
return;
}
}
+
cBlockArea area;
int ExplosionSizeInt = (int) ceil(a_ExplosionSize);
int ExplosionSizeSq = ExplosionSizeInt * ExplosionSizeInt;