diff options
Diffstat (limited to '')
-rw-r--r-- | source/BlockID.cpp | 105 |
1 files changed, 75 insertions, 30 deletions
diff --git a/source/BlockID.cpp b/source/BlockID.cpp index 2626019f2..38b0b6ad4 100644 --- a/source/BlockID.cpp +++ b/source/BlockID.cpp @@ -21,6 +21,7 @@ bool g_BlockPistonBreakable[256]; bool g_BlockIsSnowable[256]; bool g_BlockRequiresSpecialTool[256]; bool g_BlockIsSolid[256]; +bool g_BlockIsTorchPlaceable[256]; @@ -528,6 +529,7 @@ public: memset(g_BlockTransparent, 0x00, sizeof(g_BlockTransparent)); memset(g_BlockOneHitDig, 0x00, sizeof(g_BlockOneHitDig)); memset(g_BlockPistonBreakable, 0x00, sizeof(g_BlockPistonBreakable)); + memset(g_BlockIsTorchPlaceable, 0x00, sizeof(g_BlockIsTorchPlaceable)); // Setting bools to true must be done manually, see http://forum.mc-server.org/showthread.php?tid=629&pid=5415#pid5415 for (int i = 0; i < ARRAYCOUNT(g_BlockIsSnowable); i++) @@ -761,66 +763,109 @@ public: g_BlockRequiresSpecialTool[E_BLOCK_VINES] = true; // Nonsolid Blocks: + g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false; g_BlockIsSolid[E_BLOCK_AIR] = false; - g_BlockIsSolid[E_BLOCK_BED] = false; - g_BlockIsSolid[E_BLOCK_BIRCH_WOOD_STAIRS] = false; - g_BlockIsSolid[E_BLOCK_BRICK_STAIRS] = false; g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false; - g_BlockIsSolid[E_BLOCK_CACTUS] = false; - g_BlockIsSolid[E_BLOCK_CAKE] = false; - g_BlockIsSolid[E_BLOCK_CHEST] = false; - g_BlockIsSolid[E_BLOCK_COBBLESTONE_STAIRS] = false; + g_BlockIsSolid[E_BLOCK_CARROTS] = false; + g_BlockIsSolid[E_BLOCK_COBWEB] = false; g_BlockIsSolid[E_BLOCK_CROPS] = false; - g_BlockIsSolid[E_BLOCK_ENCHANTMENT_TABLE] = false; + g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false; g_BlockIsSolid[E_BLOCK_END_PORTAL] = false; - g_BlockIsSolid[E_BLOCK_END_PORTAL_FRAME] = false; - g_BlockIsSolid[E_BLOCK_FARMLAND] = false; - g_BlockIsSolid[E_BLOCK_FENCE] = false; g_BlockIsSolid[E_BLOCK_FIRE] = false; - g_BlockIsSolid[E_BLOCK_GLASS] = false; - g_BlockIsSolid[E_BLOCK_IRON_DOOR] = false; - g_BlockIsSolid[E_BLOCK_JUNGLE_WOOD_STAIRS] = false; - g_BlockIsSolid[E_BLOCK_LADDER] = false; + g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_LAVA] = false; - g_BlockIsSolid[E_BLOCK_LEAVES] = false; g_BlockIsSolid[E_BLOCK_LEVER] = false; - g_BlockIsSolid[E_BLOCK_LOCKED_CHEST] = false; - g_BlockIsSolid[E_BLOCK_NETHER_BRICK_STAIRS] = false; + g_BlockIsSolid[E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE] = false; + g_BlockIsSolid[E_BLOCK_MELON_STEM] = false; g_BlockIsSolid[E_BLOCK_NETHER_PORTAL] = false; - g_BlockIsSolid[E_BLOCK_PISTON] = false; - g_BlockIsSolid[E_BLOCK_PISTON_EXTENSION] = false; - g_BlockIsSolid[E_BLOCK_RAIL] = true; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_OFF] = false; - g_BlockIsSolid[E_BLOCK_REDSTONE_REPEATER_ON] = false; + g_BlockIsSolid[E_BLOCK_PISTON_MOVED_BLOCK] = false; + g_BlockIsSolid[E_BLOCK_POTATOES] = false; + g_BlockIsSolid[E_BLOCK_PUMPKIN_STEM] = false; + g_BlockIsSolid[E_BLOCK_RAIL] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_OFF] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false; g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false; g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false; g_BlockIsSolid[E_BLOCK_RED_ROSE] = false; g_BlockIsSolid[E_BLOCK_REEDS] = false; - g_BlockIsSolid[E_BLOCK_SANDSTONE_STAIRS] = false; g_BlockIsSolid[E_BLOCK_SAPLING] = false; g_BlockIsSolid[E_BLOCK_SIGN_POST] = false; g_BlockIsSolid[E_BLOCK_SNOW] = false; - g_BlockIsSolid[E_BLOCK_SPRUCE_WOOD_STAIRS] = false; g_BlockIsSolid[E_BLOCK_STATIONARY_LAVA] = false; g_BlockIsSolid[E_BLOCK_STATIONARY_WATER] = false; - g_BlockIsSolid[E_BLOCK_STONE_BRICK_STAIRS] = false; g_BlockIsSolid[E_BLOCK_STONE_BUTTON] = false; g_BlockIsSolid[E_BLOCK_STONE_PRESSURE_PLATE] = false; - g_BlockIsSolid[E_BLOCK_STONE_SLAB] = false; g_BlockIsSolid[E_BLOCK_TALL_GRASS] = false; - g_BlockIsSolid[E_BLOCK_TNT] = false; g_BlockIsSolid[E_BLOCK_TORCH] = false; - g_BlockIsSolid[E_BLOCK_TRAPDOOR] = false; + g_BlockIsSolid[E_BLOCK_TRIPWIRE] = false; g_BlockIsSolid[E_BLOCK_VINES] = false; g_BlockIsSolid[E_BLOCK_WALLSIGN] = false; g_BlockIsSolid[E_BLOCK_WATER] = false; g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false; - g_BlockIsSolid[E_BLOCK_WOODEN_DOOR] = false; g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false; g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false; g_BlockIsSolid[E_BLOCK_YELLOW_FLOWER] = false; + + // Torch placeable + g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_COAL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BLOCK_OF_REDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BOOKCASE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COAL_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_COMMAND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_CRAFTING_TABLE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIAMOND_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DIRT] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DISPENSER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_STONE_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DOUBLE_WOODEN_SLAB] = true; + g_BlockIsTorchPlaceable[E_BLOCK_DROPPER] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_EMERALD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_END_STONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_FURNACE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GLOWSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GOLD_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRASS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_GRAVEL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HARDENED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HAY_BALE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_BROWN_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_HUGE_RED_MUSHROOM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_IRON_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JACK_O_LANTERN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_JUKEBOX] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LAPIS_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_LOG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MELON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MOSSY_COBBLESTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_MYCELIUM] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHERRACK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_BRICK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true; + g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true; + g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_OFF] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_LAMP_ON] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_REDSTONE_ORE_GLOWING] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SANDSTONE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SAND] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SILVERFISH_EGG] = true; + g_BlockIsTorchPlaceable[E_BLOCK_SPONGE] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STAINED_CLAY] = true; + g_BlockIsTorchPlaceable[E_BLOCK_WOOL] = true; + g_BlockIsTorchPlaceable[E_BLOCK_STONE] = true; } } BlockPropertiesInitializer; |