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-rw-r--r--MCServer/.gitignore3
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua68
-rw-r--r--MCServer/Plugins/APIDump/APIDump.deproj9
-rw-r--r--MCServer/Plugins/APIDump/main.lua283
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua22
5 files changed, 373 insertions, 12 deletions
diff --git a/MCServer/.gitignore b/MCServer/.gitignore
index ac226a77d..ff0517cfa 100644
--- a/MCServer/.gitignore
+++ b/MCServer/.gitignore
@@ -4,7 +4,9 @@ MCServer
logs
players
world*
+API/
API.txt
+API_wiki.txt
*.dat
schematics
*.schematic
@@ -15,3 +17,4 @@ memdump*
ProtectionAreas.sqlite
helgrind.log
motd.txt
+*.deuser
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
new file mode 100644
index 000000000..44981fdd7
--- /dev/null
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -0,0 +1,68 @@
+
+-- APIDesc.lua
+
+-- Contains the API objects' descriptions
+
+
+
+
+g_APIDesc =
+{
+ Classes =
+ {
+ cBlockArea =
+ {
+ Desc = [[
+ This class is used when multiple adjacent blocks are to be manipulated. Because of chunking
+ and multithreading, manipulating single blocks using {{api:cWorld|cWorld:SetBlock}}() is a rather
+ time-consuming operation (locks for exclusive access need to be obtained, chunk lookup is done
+ for each block), so whenever you need to manipulate multiple adjacent blocks, it's better to wrap
+ the operation into a cBlockArea access. cBlockArea is capable of reading / writing across chunk
+ boundaries, has no chunk lookups for get and set operations and is not subject to multithreading
+ locking (because it is not shared among threads).</p>
+ <p>
+ cBlockArea remembers its origin (MinX, MinY, MinZ coords in the Read() call) and therefore supports
+ absolute as well as relative get / set operations. Despite that, the contents of a cBlockArea can
+ be written back into the world at any coords.</p>
+ <p>
+ cBlockArea can hold any combination of the following datatypes:<ul>
+ <li>block types</li>
+ <li>block metas</li>
+ <li>blocklight</li>
+ <li>skylight</li>
+ </ul>
+ Read() and Write() functions have parameters that tell the class which datatypes to read / write.
+ Note that a datatype that has not been read cannot be written (FIXME).</p>
+ <p>
+ Typical usage:<ul>
+ <li>Create cBlockArea object</li>
+ <li>Read an area from the world</li>
+ <li>Modify blocks inside cBlockArea</li>
+ <li>Write the area back to a world</li>
+ </ul></p>
+ ]],
+ Functions =
+ {
+ Clear = { Notes = "Clears the object, resets it to zero size" },
+ CopyFrom = { Params = "{{cBlockArea|BlockAreaSrc}}", Notes = "Copies contents from BlockAreaSrc into self"},
+ CopyTo = { Params = "{{cBlockArea|BlockAreaDst}}", Notes = "Copies contents from self into BlockAreaDst"},
+ GetBlockLight = { Params = "BlockX, BlockY, BlockZ", Return = "NIBBLETYPE", Notes = "Returns the blocklight at the specified absolute coords"},
+ },
+ },
+
+ cBlockEntity =
+ {
+ }
+ },
+
+ IgnoreFunctions =
+ {
+ "globals.assert",
+ "globals.collectgarbage",
+ "globals.xpcall",
+ }
+} ;
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/APIDump.deproj b/MCServer/Plugins/APIDump/APIDump.deproj
new file mode 100644
index 000000000..9ee9170f2
--- /dev/null
+++ b/MCServer/Plugins/APIDump/APIDump.deproj
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="utf-8"?>
+<project>
+ <file>
+ <filename>APIDesc.lua</filename>
+ </file>
+ <file>
+ <filename>main.lua</filename>
+ </file>
+</project>
diff --git a/MCServer/Plugins/APIDump/main.lua b/MCServer/Plugins/APIDump/main.lua
index 853ff6301..c13611d2e 100644
--- a/MCServer/Plugins/APIDump/main.lua
+++ b/MCServer/Plugins/APIDump/main.lua
@@ -1,5 +1,14 @@
--- Global variables
-PLUGIN = {}; -- Reference to own plugin object
+
+-- main.lua
+
+-- Implements the plugin entrypoint (in this case the entire plugin)
+
+
+
+
+
+-- Global variables:
+g_Plugin = nil;
@@ -7,7 +16,7 @@ PLUGIN = {}; -- Reference to own plugin object
function Initialize(Plugin)
- PLUGIN = Plugin
+ g_Plugin = Plugin;
Plugin:SetName("APIDump")
Plugin:SetVersion(1)
@@ -16,8 +25,11 @@ function Initialize(Plugin)
LOG("Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
-- dump all available API functions and objects:
- DumpAPI();
-
+ -- DumpAPITxt();
+
+ -- Dump all available API object in HTML format into a subfolder:
+ DumpAPIHtml();
+
return true
end
@@ -26,16 +38,16 @@ end
-function DumpAPI()
+function DumpAPITxt()
LOG("Dumping all available functions to API.txt...");
function dump (prefix, a, Output)
for i, v in pairs (a) do
if (type(v) == "table") then
if (GetChar(i, 1) ~= ".") then
if (v == _G) then
- LOG(prefix .. i .. " == _G, CYCLE, ignoring");
+ -- LOG(prefix .. i .. " == _G, CYCLE, ignoring");
elseif (v == _G.package) then
- LOG(prefix .. i .. " == _G.package, ignoring");
+ -- LOG(prefix .. i .. " == _G.package, ignoring");
else
dump(prefix .. i .. ".", v, Output)
end
@@ -59,3 +71,258 @@ function DumpAPI()
f:close();
LOG("API.txt written.");
end
+
+
+
+
+
+function CreateAPITables()
+ --[[
+ We want an API table of the following shape:
+ local API = {
+ {
+ Name = "cCuboid",
+ Functions = {
+ {Name = "Sort"},
+ {Name = "IsInside"}
+ },
+ Constants = {
+ }
+ }},
+ {
+ Name = "cBlockArea",
+ Functions = {
+ {Name = "Clear"},
+ {Name = "CopyFrom"},
+ ...
+ }
+ Constants = {
+ {Name = "baTypes", Value = 0},
+ {Name = "baMetas", Value = 1},
+ ...
+ }
+ ...
+ }}
+ };
+ local Globals = {
+ Functions = {
+ ...
+ },
+ Constants = {
+ ...
+ }
+ };
+ --]]
+
+ local Globals = {Functions = {}, Constants = {}};
+ local API = {};
+
+ local function Add(a_APIContainer, a_ClassName, a_ClassObj)
+ if (type(a_ClassObj) == "function") then
+ table.insert(a_APIContainer.Functions, {Name = a_ClassName});
+ elseif (type(a_ClassObj) == "number") then
+ table.insert(a_APIContainer.Constants, {Name = a_ClassName, Value = a_ClassObj});
+ end
+ end
+
+ local function SortClass(a_ClassAPI)
+ -- Sort the function list and constant lists:
+ table.sort(a_ClassAPI.Functions,
+ function(f1, f2)
+ return (f1.Name < f2.Name);
+ end
+ );
+ table.sort(a_ClassAPI.Constants,
+ function(c1, c2)
+ return (c1.Name < c2.Name);
+ end
+ );
+ end;
+
+ local function ParseClass(a_ClassName, a_ClassObj)
+ local res = {Name = a_ClassName, Functions = {}, Constants = {}};
+ for i, v in pairs(a_ClassObj) do
+ Add(res, i, v);
+ end
+
+ SortClass(res);
+ return res;
+ end
+
+ for i, v in pairs(_G) do
+ if (type(v) == "table") then
+ -- It is a table - probably a class
+ local StartLetter = GetChar(i, 0);
+ if (StartLetter == "c") then
+ -- Starts with a "c", handle it as a MCS API class
+ table.insert(API, ParseClass(i, v));
+ end
+ else
+ Add(Globals, i, v);
+ end
+ end
+ SortClass(Globals);
+ table.sort(API,
+ function(c1, c2)
+ return (c1.Name < c2.Name);
+ end
+ );
+
+ return API, Globals;
+end
+
+
+
+
+
+function DumpAPIHtml()
+ LOG("Dumping all available functions and constants to API subfolder...");
+
+ local API, Globals = CreateAPITables();
+ Globals.Name = "Globals";
+ table.insert(API, Globals);
+
+ -- Read in the descriptions:
+ ReadDescriptions(API);
+
+ -- Create the output folder:
+ os.execute("mkdir API");
+
+ -- Create a "class index" file, write each class as a link to that file,
+ -- then dump class contents into class-specific file
+ local f = io.open("API/index.html", "w");
+ f:write([[<html><head><title>MCServer API - class index</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ </head><body>
+ <ul>
+ ]]);
+ for i, cls in ipairs(API) do
+ f:write("<li><a href=\"" .. cls.Name .. ".html\">" .. cls.Name .. "</a></li>\n");
+ WriteHtmlClass(cls);
+ end
+ f:write("</ul></body></html>");
+ f:close();
+end
+
+
+
+
+
+function ReadDescriptions(a_API)
+ local UnexportedDocumented = {}; -- List of API objects that are documented but not exported, simply a list of names
+ for i, cls in ipairs(a_API) do
+ local APIDesc = g_APIDesc.Classes[cls.Name];
+ if (APIDesc ~= nil) then
+ cls.Desc = APIDesc.Desc;
+
+ if (APIDesc.Functions ~= nil) then
+ -- Assign function descriptions:
+ for j, func in ipairs(cls.Functions) do
+ -- func is {"FuncName"}, add Parameters, Return and Notes from g_APIDesc
+ local FnDesc = APIDesc.Functions[func.Name];
+ if (FnDesc ~= nil) then
+ func.Params = FnDesc.Params;
+ func.Return = FnDesc.Return;
+ func.Notes = FnDesc.Notes;
+ FnDesc.IsExported = true;
+ end
+ end -- for j, func
+
+ -- Add all non-exported function descriptions to UnexportedDocumented:
+ for j, func in pairs(APIDesc.Functions) do
+ -- TODO
+ end
+ end -- if (APIDesc.Functions ~= nil)
+
+ if (APIDesc.Constants ~= nil) then
+ -- Assign constant descriptions:
+ for j, cons in ipairs(cls.Constants) do
+ local CnDesc = APIDesc.Constants[cons.Name];
+ if (CnDesc ~= nil) then
+ cons.Notes = CnDesc.Notes;
+ CnDesc.IsExported = true;
+ end
+ end -- for j, cons
+
+ -- Add all non-exported constant descriptions to UnexportedDocumented:
+ for j, cons in pairs(APIDesc.Constants) do
+ -- TODO
+ end
+ end -- if (APIDesc.Constants ~= nil)
+
+ end
+ end -- for i, class
+end
+
+
+
+
+
+function WriteHtmlClass(a_ClassAPI)
+ local cf, err = io.open("API/" .. a_ClassAPI.Name .. ".html", "w");
+ if (cf == nil) then
+ return;
+ end
+
+ local function LinkifyString(a_String)
+ -- TODO: Make a link out of anything with the special linkifying syntax {{link|title}}
+ -- a_String:gsub("{{([^|]*)|[^}]*}}", "<a href=\"%1\">%2</a>");
+ return a_String;
+ end
+
+ cf:write([[<html><head><title>MCServer API - ]] .. a_ClassAPI.Name .. [[</title>
+ <link rel="stylesheet" type="text/css" href="main.css" />
+ </head><body>
+ <h1>Contents</h1>
+ <ul>
+ ]]);
+
+ -- Write the table of contents:
+ if (#a_ClassAPI.Constants > 0) then
+ cf:write("<li><a href=\"#constants\">Constants</a></li>\n");
+ end
+ if (#a_ClassAPI.Functions > 0) then
+ cf:write("<li><a href=\"#functions\">Functions</a></li>\n");
+ end
+ cf:write("</ul>");
+
+ -- Write the class description:
+ cf:write("<a name=\"desc\"><h1>" .. a_ClassAPI.Name .. "</h1></a>\n");
+ if (a_ClassAPI.Desc ~= nil) then
+ cf:write("<p>");
+ cf:write(a_ClassAPI.Desc);
+ cf:write("</p>\n");
+ end;
+
+ -- Write the constants:
+ if (#a_ClassAPI.Constants > 0) then
+ cf:write("<a name=\"constants\"><h1>Constants</h1></a>\n");
+ cf:write("<table><tr><th>Name</th><th>Value</th><th>Notes</th></tr>\n");
+ for i, cons in ipairs(a_ClassAPI.Constants) do
+ cf:write("<tr><td>" .. cons.Name .. "</td>");
+ cf:write("<td>" .. cons.Value .. "</td>");
+ cf:write("<td>" .. LinkifyString(cons.Notes or "") .. "</td></tr>\n");
+ end
+ cf:write("</table>\n");
+ end
+
+ -- Write the functions:
+ if (#a_ClassAPI.Functions > 0) then
+ cf:write("<a name=\"functions\"><h1>Functions</h1></a>\n");
+ cf:write("<table><tr><th>Name</th><th>Parameters</th><th>Return value</th><th>Notes</th></tr>\n");
+ for i, func in ipairs(a_ClassAPI.Functions) do
+ cf:write("<tr><td>" .. func.Name .. "</td>");
+ cf:write("<td>" .. LinkifyString(func.Params or "").. "</td>");
+ cf:write("<td>" .. LinkifyString(func.Return or "").. "</td>");
+ cf:write("<td>" .. LinkifyString(func.Notes or "") .. "</td></tr>\n");
+ end
+ cf:write("</table>\n");
+ end
+
+ cf:write("</body></html>");
+ cf:close();
+end
+
+
+
+
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index be16e3465..b895da05e 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -1,6 +1,5 @@
--- Global variables
-PLUGIN = {}; -- Reference to own plugin object
+-- Global variables
g_DropSpensersToActivate = {}; -- A list of dispensers and droppers (as {World, X, Y Z} quadruplets) that are to be activated every tick
g_HungerReportTick = 10;
g_ShowFoodStats = false; -- When true, each player's food stats are sent to them every 10 ticks
@@ -11,8 +10,6 @@ g_ShowFoodStats = false; -- When true, each player's food stats are sent to the
function Initialize(Plugin)
- PLUGIN = Plugin
-
Plugin:SetName("Debuggers")
Plugin:SetVersion(1)
@@ -46,6 +43,7 @@ function Initialize(Plugin)
PluginManager:BindCommand("/ench", "debuggers", HandleEnchCmd, "- Provides an instant dummy enchantment window");
PluginManager:BindCommand("/fs", "debuggers", HandleFoodStatsCmd, "- Turns regular foodstats message on or off");
PluginManager:BindCommand("/arr", "debuggers", HandleArrowCmd, "- Creates an arrow going away from the player");
+ PluginManager:BindCommand("/fb", "debuggers", HandleFireballCmd, "- Creates a ghast fireball as if shot by the player");
-- Enable the following line for BlockArea / Generator interface testing:
-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
@@ -480,6 +478,7 @@ end
function OnWorldTick(a_World, a_Dt)
+ -- Report food stats, if switched on:
local Tick = a_World:GetWorldAge();
if (not(g_ShowFoodStats) or (math.mod(Tick, 10) ~= 0)) then
return false;
@@ -825,3 +824,18 @@ end
+
+function HandleFireballCmd(a_Split, a_Player)
+ local World = a_Player:GetWorld();
+ local Pos = a_Player:GetEyePosition();
+ local Speed = a_Player:GetLookVector();
+ Speed:Normalize();
+ Pos = Pos + Speed * 2;
+
+ World:CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity.pkGhastFireball, a_Player, Speed * 10);
+ return true;
+end
+
+
+
+