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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua2
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua5
-rw-r--r--MCServer/Plugins/APIDump/main.css3
m---------MCServer/Plugins/Core0
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua14
-rw-r--r--MCServer/furnace.txt42
6 files changed, 48 insertions, 18 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 1423d64bc..40bfe79ac 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -1969,7 +1969,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
BroadcastChatSuccess = { Params = "Message", Return = "", Notes = "Prepends Green [INFO] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For success messages." },
BroadcastChatWarning = { Params = "Message", Return = "", Notes = "Prepends Rose [WARN] / colours entire text (depending on ShouldUseChatPrefixes()) and broadcasts message. For concerning events, such as plugin reload etc." },
CreateAndInitializeWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Creates a new world and initializes it. If there is a world whith the same name it returns nil." },
- FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for the given player." },
+ FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for all players with names partially (or fully) matching the name string provided." },
ForEachPlayer = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each player. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|cPlayer}})</pre>" },
ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" },
GetCraftingRecipes = { Params = "", Return = "{{cCraftingRecipe|cCraftingRecipe}}", Notes = "Returns the CraftingRecipes object" },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
index 1588d420c..72cf85821 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
@@ -10,6 +10,11 @@ return
Params =
{
{ Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
+ { Name = "BlockX", Type = "number", Notes = "The X-coord where the projectile hit." },
+ { Name = "BlockY", Type = "number", Notes = "The Y-coord where the projectile hit." },
+ { Name = "BlockZ", Type = "number", Notes = "The Z-coord where the projectile hit." },
+ { Name = "BlockFace", Type = "number", Notes = "The side of the block where the projectile hit." },
+ { Name = "BlockHitPos", Type = "Vector3d", Notes = "The exact position where the projectile hit." },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called. If the function
diff --git a/MCServer/Plugins/APIDump/main.css b/MCServer/Plugins/APIDump/main.css
index aa26bd186..8041e0d01 100644
--- a/MCServer/Plugins/APIDump/main.css
+++ b/MCServer/Plugins/APIDump/main.css
@@ -39,7 +39,8 @@ pre
body
{
- min-width: 800px;
+ min-width: 400px;
+ max-width: 1200px;
width: 95%;
margin: 10px auto;
background-color: white;
diff --git a/MCServer/Plugins/Core b/MCServer/Plugins/Core
-Subproject 5c8557d4fdfa580c100510cde07a1a778ea2e24
+Subproject 3790f78d3f7503ff33a423b8e73e81a27556278
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 064d5d772..534426d25 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -29,7 +29,8 @@ function Initialize(Plugin)
PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
- PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
+ PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
+ PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
-- _X: Disabled so that the normal operation doesn't interfere with anything
-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
@@ -1379,3 +1380,14 @@ end
+
+function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
+ local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
+ local World = a_Projectile:GetWorld()
+
+ World:SetBlock(BlockX, BlockY, BlockZ, E_BLOCK_FIRE, 0)
+end
+
+
+
+
diff --git a/MCServer/furnace.txt b/MCServer/furnace.txt
index 31d265ce7..1e98583ba 100644
--- a/MCServer/furnace.txt
+++ b/MCServer/furnace.txt
@@ -61,18 +61,30 @@
#--------------------------
# Fuels
-! 263:1 = 1600 # 1 Coal -> 80 sec
-! 263:1:1 = 1600 # 1 Charcoal -> 80 sec
-! 42:126:1 = 150 # 1 Halfslab -> 7.5 seconds
-! 5:1 = 300 # 1 Planks -> 15 sec
-! 280:1 = 100 # 1 Stick -> 5 sec
-! 85:1 = 300 # 1 Fence -> 15 sec
-! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
-! 58:1 = 300 # 1 Crafting Table -> 15 sec
-! 47:1 = 300 # 1 Bookshelf -> 15 sec
-! 54:1 = 300 # 1 Chest -> 15 sec
-! 84:1 = 300 # 1 Jukebox -> 15 sec
-! 327:1 = 200000 # 1 Lava Bucket -> 1000 sec
-! 17:1 = 300 # 1 Wood -> 15 sec
-! 6:1 = 100 # 1 Sapling -> 5 sec
-! 173:1 = 7400 # 1 Coal Block -> 370 sec, based on https://github.com/minetest/common/commit/e0f5a6fd6936052756e27a05a2bfdd6aa86b38e1 which is a clone of MC \ No newline at end of file
+! 263:1 = 1600 # 1 Coal -> 80 sec
+! 263:1:1 = 1600 # 1 Charcoal -> 80 sec
+! 126:1 = 15 # 1 Halfslab -> 7.5 sec
+! 5:1 = 300 # 1 Planks -> 15 sec
+! 280:1 = 100 # 1 Stick -> 5 sec
+! 85:1 = 300 # 1 Fence -> 15 sec
+! 53:1 = 300 # 1 Wooden Stairs -> 15 sec
+! 58:1 = 300 # 1 Crafting Table -> 15 sec
+! 47:1 = 300 # 1 Bookshelf -> 15 sec
+! 54:1 = 300 # 1 Chest -> 15 sec
+! 84:1 = 300 # 1 Jukebox -> 15 sec
+! 327:1 = 20000 # 1 Lava Bucket -> 1000 sec
+! 17:1 = 300 # 1 Wood -> 15 sec
+! 6:1 = 100 # 1 Sapling -> 5 sec
+! 173:1 = 16000 # 1 Coal Block -> 800 sec
+! 369:1 = 2400 # 1 Blaze Rod -> 120 sec
+! 25:1 = 300 # 1 Note Block -> 15 sec
+! 151:1 = 300 # 1 Daylight Sensor -> 15 sec
+! 107:1 = 300 # 1 Fence Gate -> 15 sec
+! 167:1 = 300 # 1 Trapdoor -> 15 sec
+! 146:1 = 300 # 1 Trapped Chest -> 15 sec
+! 72:1 = 300 # 1 Pressure Plate -> 15 sec
+! 270:1 = 200 # 1 Wooden Pickaxe -> 10 sec
+! 271:1 = 200 # 1 Wooden Axe -> 10 sec
+! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
+! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
+! 268:1 = 200 # 1 Wooden Sword -> 10 sec