diff options
Diffstat (limited to 'MCServer/Plugins')
54 files changed, 2 insertions, 4941 deletions
diff --git a/MCServer/Plugins/.gitignore b/MCServer/Plugins/.gitignore new file mode 100644 index 000000000..010351de2 --- /dev/null +++ b/MCServer/Plugins/.gitignore @@ -0,0 +1,2 @@ +Core +ProtectionAreas
\ No newline at end of file diff --git a/MCServer/Plugins/Core/README.md b/MCServer/Plugins/Core/README.md deleted file mode 100644 index 04cba0aa2..000000000 --- a/MCServer/Plugins/Core/README.md +++ /dev/null @@ -1,72 +0,0 @@ -MCServer Core Plugin -==================== - -The Core plugin for MCServer provides the default utility commands and also a lot of WebAdmin goodness. - -Commands --------- - - * /back - * /ban - * /clear - * /downfall - * /give - * /gm - * /groups - * /help - * /i - * /item - * /kill - * /kick - * /locate - * /me - * /motd - * /plugins - * /portal - * /rank - * /regen - * /reload - * /save-all - * /spawn - * /stop - * /time - * /top - * /tp - * /tpa - * /tpaccept - * /unban - * /viewdistance - * /worlds - -**Also, console commands:** - - * ban - * banlist - * getversion - * help - * list - * listgroups - * numchunks - * players - * rank - * reload - * say - * setversion - * unban - * unload - -Contributors ------------- - -FakeTruth -xoft -tigerw -bearbin -tonibm19 - -(If you want your name here, please submit a PR after you've done your contributions.) - -How to Use ----------- - -Core should be installed in MCServer by default. diff --git a/MCServer/Plugins/Core/back.lua b/MCServer/Plugins/Core/back.lua deleted file mode 100644 index 201e0bb42..000000000 --- a/MCServer/Plugins/Core/back.lua +++ /dev/null @@ -1,10 +0,0 @@ -function HandleBackCommand( Split, Player ) - if BackCoords[Player:GetName()] == nil then - SendMessageFailure(Player, "No known last position") - return true - else - Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z) - SendMessageSuccess(Player, "Teleported back to your last known position") - end - return true -end diff --git a/MCServer/Plugins/Core/ban-unban.lua b/MCServer/Plugins/Core/ban-unban.lua deleted file mode 100644 index 1db99fda5..000000000 --- a/MCServer/Plugins/Core/ban-unban.lua +++ /dev/null @@ -1,49 +0,0 @@ -function HandleBanCommand( Split, Player ) - - if( #Split < 2 ) then - SendMessage( Player, "Usage: /ban [Player] <Reason>" ) - return true - end - - local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?" - if( #Split > 2 ) then - Reason = table.concat( Split, " ", 3 ) - end - - if KickPlayer(Split[2], Reason) == false then - BannedPlayersIni:DeleteValue( "Banned", Split[2] ) - BannedPlayersIni:SetValueB( "Banned", Split[2], true ) - BannedPlayersIni:WriteFile() - SendMessageFailure( Player, "Could not find player, but banned anyway" ) - else - BannedPlayersIni:DeleteValue( "Banned", Split[2] ) - BannedPlayersIni:SetValueB( "Banned", Split[2], true ) - BannedPlayersIni:WriteFile() - SendMessageSuccess( Player, "Successfully kicked and banned player" ) - end - return true - -end - -function HandleUnbanCommand( Split, Player ) - - if( #Split < 2 ) then - SendMessage( Player, "Usage: /unban [Player]" ) - return true - end - - if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then - SendMessageFailure( Player, "Player is not banned!" ) - return true - end - - BannedPlayersIni:DeleteValue("Banned", Split[2]) - BannedPlayersIni:SetValueB("Banned", Split[2], false) - BannedPlayersIni:WriteFile() - - LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] ) - SendMessageSuccess( Player, "Unbanning " .. Split[2] ) - - return true - -end diff --git a/MCServer/Plugins/Core/clear.lua b/MCServer/Plugins/Core/clear.lua deleted file mode 100644 index aae2e897e..000000000 --- a/MCServer/Plugins/Core/clear.lua +++ /dev/null @@ -1,25 +0,0 @@ -function HandleClearCommand( Split, Player ) - - if (Split[2] == nil) then - SendMessage( Player, "Usage: /clear <player>" ) - return true - end - - local InventoryCleared = false; - local ClearInventory = function(OtherPlayer) - if (OtherPlayer:GetName() == Split[2]) then - OtherPlayer:GetInventory():Clear() - InventoryCleared = true - end - end - - cRoot:Get():FindAndDoWithPlayer(Split[2], ClearInventory); - if (InventoryCleared) then - SendMessageSuccess( Player, "You cleared the inventory of " .. Split[2] ) - return true - else - SendMessageFailure( Player, "Player not found" ) - return true - end - -end diff --git a/MCServer/Plugins/Core/console.lua b/MCServer/Plugins/Core/console.lua deleted file mode 100644 index 669d7c9cb..000000000 --- a/MCServer/Plugins/Core/console.lua +++ /dev/null @@ -1,338 +0,0 @@ --- Implements things related to console commands - -function InitConsoleCommands() - local PluginMgr = cPluginManager:Get(); - - -- Please keep the list alpha-sorted - PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, " ~ Bans a player by name"); - PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, " - Lists all players banned by IP"); - PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, " - Lists all players banned by name"); - PluginMgr:BindConsoleCommand("getversion", HandleConsoleVersion, " - Gets server version reported to 1.4+ clients"); - PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, " - Lists all commands"); - PluginMgr:BindConsoleCommand("give", HandleConsoleGive, " - Gives items to the specified player.") - PluginMgr:BindConsoleCommand("list", HandleConsoleList, " - Lists all players in a machine-readable format"); - PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, " - Shows a list of all the groups"); - PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, " - Shows number of chunks currently loaded"); - PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, " - Lists all connected players"); - PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " ~ Add a player to a group"); - PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, " - Reloads all plugins"); - PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, " - Saves all chunks"); - PluginMgr:BindConsoleCommand("say", HandleConsoleSay, " - Sends a chat message to all players"); - PluginMgr:BindConsoleCommand("setversion", HandleConsoleVersion, " ~ Sets server version reported to 1.4+ clients"); - PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, " ~ Unbans a player by name"); - PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, " - Unloads all unused chunks"); - -end - -function HandleConsoleGive(Split) - - -- Make sure there are a correct number of arguments. - if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then - return true, "Usage: give <player> <item> [amount] [meta]" - end - - -- Get the item from the arguments and check it's valid. - local Item = cItem() - if #Split == 5 then - local FoundItem = StringToItem(Split[3] .. ":" .. Split[5], Item) - else - local FoundItem = StringToItem(Split[3], Item) - end - if not IsValidItem(Item.m_ItemType) then -- StringToItem does not check if item is valid - FoundItem = false - end - - if not FoundItem then - return true, "Invalid item id or name!" - end - - -- Work out how many items the user wants. - local ItemAmount = 1 - if #Split > 3 then - ItemAmount = tonumber(Split[4]) - if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then - return true, "Invalid amount!" - end - end - - Item.m_ItemCount = ItemAmount - - -- Get the playername from the split. - local playerName = Split[2] - - local function giveItems(newPlayer) - local ItemsGiven = newPlayer:GetInventory():AddItem(Item) - if ItemsGiven == ItemAmount then - SendMessageSuccess( newPlayer, "There you go!" ) - LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage) - else - SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven) - return true, "Only " .. Item.m_ItemCount .. " out of " .. ItemsGiven .. "items could be delivered." - end - end - - -- Finally give the items to the player. - itemStatus = cRoot:Get():FindAndDoWithPlayer(playerName, giveItems) - - -- Check to make sure that giving items was successful. - if not itemStatus then - return true, "There was no player that matched your query." - end - - return true - -end - -function HandleConsoleBan(Split) - if (#Split < 2) then - return true, "Usage: ban [Player] <Reason>"; - end - - local Reason = cChatColor.Red .. "You have been banned." .. cChatColor.White .. " Did you do something illegal?" - if( #Split > 2 ) then - Reason = table.concat(Split, " ", 3) - end - - if KickPlayer(Split[2], Reason) == false then - BannedPlayersIni:DeleteValue("Banned", Split[2]) - BannedPlayersIni:SetValueB("Banned", Split[2], true) - BannedPlayersIni:WriteFile() - LOGINFO("Could not find player, but banned anyway" ) - else - BannedPlayersIni:DeleteValue("Banned", Split[2]) - BannedPlayersIni:SetValueB("Banned", Split[2], true) - BannedPlayersIni:WriteFile() - LOGINFO("Successfully kicked and banned player" ) - end - - return true -end - -function HandleConsoleUnban(Split) - - if #Split < 2 then - return true, "Usage: /unban [Player]" - end - - if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then - return true, Split[2] .. " is not banned!" - end - - BannedPlayersIni:SetValueB("Banned", Split[2], false, false) - BannedPlayersIni:WriteFile() - - local Server = cRoot:Get():GetServer() - return true, "Unbanned " .. Split[2] - -end - -function HandleConsoleBanList(Split) - if (#Split == 1) then - return true, BanListByName(); - end - - if (string.lower(Split[2]) == "ips") then - return true, BanListByIPs(); - end - - return true, "Unknown banlist subcommand"; -end - -function HandleConsoleHelp(Split) - local Commands = {}; -- {index => {"Command", "HelpString"} } - local MaxLength = 0; - local AddToTable = function(Command, HelpString) - table.insert(Commands, { Command, HelpString }); - local CmdLen = Command:len(); - if (CmdLen > MaxLength) then - MaxLength = CmdLen; - end - end - - cPluginManager:Get():ForEachConsoleCommand(AddToTable); - - -- Sort the table: - local CompareCommands = function(a, b) - return a[1] < b[1]; -- compare command strings - end - table.sort(Commands, CompareCommands); - - local Out = ""; - Out = "'-' denotes no prefix, '~' denotes that a value is required.\n" - for i, Command in ipairs(Commands) do - Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table - Out = Out .. Command[2] .. "\n"; - end - return true, Out; -end - -function HandleConsoleList(Split) - -- Get a list of all players, one playername per line - local Out = ""; - cRoot:Get():ForEachWorld( - function (a_World) - a_World:ForEachPlayer( - function (a_Player) - Out = Out .. a_Player:GetName() .. "\n"; - end - ); - end - ); - return true, Out; -end - -function HandleConsoleListGroups(Split) - -- Read the groups.ini file: - local GroupsIni = cIniFile("groups.ini"); - if (not(GroupsIni:ReadFile())) then - return true, "No groups found"; - end - - -- Read the groups: - Number = GroupsIni:NumKeys(); - Groups = {}; - for i = 0, Number do - table.insert(Groups, GroupsIni:KeyName(i)) - end - - -- Output the groups, concatenated to a string: - local Out = "Groups:\n" - Out = Out .. table.concat(Groups, ", "); - return true, Out; -end - -function HandleConsoleNumChunks(Split) - local Output = {}; - local AddNumChunks = function(World) - Output[World:GetName()] = World:GetNumChunks(); - end; - - cRoot:Get():ForEachWorld(AddNumChunks); - - local Total = 0; - local Out = ""; - for name, num in pairs(Output) do - Out = Out .. " " .. name .. ": " .. num .. " chunks\n"; - Total = Total + num; - end - Out = Out .. "Total: " .. Total .. " chunks\n"; - - return true, Out; -end - -function HandleConsolePlayers(Split) - local PlayersInWorlds = {}; -- "WorldName" => [players array] - local AddToTable = function(Player) - local WorldName = Player:GetWorld():GetName(); - if (PlayersInWorlds[WorldName] == nil) then - PlayersInWorlds[WorldName] = {}; - end - table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP()); - end - - cRoot:Get():ForEachPlayer(AddToTable); - - local Out = ""; - for WorldName, Players in pairs(PlayersInWorlds) do - Out = Out .. "World " .. WorldName .. ":\n"; - for i, PlayerName in ipairs(Players) do - Out = Out .. " " .. PlayerName .. "\n"; - end - end - - return true, Out; -end - -function HandleConsoleVersion(Split) - if (#Split == 1) then - -- Display current version: - local Version = cRoot:Get():GetPrimaryServerVersion(); - return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version); - end - - -- Set new value as the version: - cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2])); - local Version = cRoot:Get():GetPrimaryServerVersion(); - return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version); -end - -function HandleConsoleRank(Split) - if (Split[2] == nil) or (Split[3] == nil) then - return true, "Usage: /rank [Player] [Group]"; - end - local Out = ""; - - -- Read the groups.ini file: - local GroupsIni = cIniFile("groups.ini") - if (not(GroupsIni:ReadFile())) then - Out = "Could not read groups.ini, creating anew!\n" - end - - -- Find the group: - if (GroupsIni:FindKey(Split[3]) == -1) then - return true, Out .. "Group does not exist"; - end - - -- Read the users.ini file: - local UsersIni = cIniFile("users.ini"); - if (not(UsersIni:ReadFile())) then - Out = Out .. "Could not read users.ini, creating anew!\n"; - end - - -- Write the new group value to users.ini: - UsersIni:DeleteKey(Split[2]); - UsersIni:GetValueSet(Split[2], "Groups", Split[3]); - UsersIni:WriteFile(); - - -- Reload the player's permissions: - cRoot:Get():ForEachWorld( - function (World) - World:ForEachPlayer( - function (Player) - if (Player:GetName() == Split[2]) then - SendMessage( Player, "You were moved to group " .. Split[3] ) - Player:LoadPermissionsFromDisk(); - end - end - ); - end - ) - - return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3]; -end - -function HandleConsoleReload(Split) - Server = cRoot:Get():GetServer(); - Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!"); - cPluginManager:Get():ReloadPlugins(); - return true; -end - -function HandleConsoleSaveAll(Split) - Server = cRoot:Get():GetServer(); - Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all chunks!"); - cRoot:Get():SaveAllChunks(); - return true; -end - -function HandleConsoleSay(Split) - table.remove(Split, 1); - local Message = ""; - for i, Text in ipairs(Split) do - Message = Message .. " " .. Text; - end - Message = Message:sub(2); -- Cut off the first space - cRoot:Get():GetServer():BroadcastChat(cChatColor.Gold .. "[SERVER] " .. cChatColor.Yellow .. Message); - return true; -end - -function HandleConsoleUnload(Split) - local UnloadChunks = function(World) - World:UnloadUnusedChunks(); - end - - local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n"; - cRoot:Get():ForEachWorld(UnloadChunks); - Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount(); - return true, Out; -end diff --git a/MCServer/Plugins/Core/do.lua b/MCServer/Plugins/Core/do.lua deleted file mode 100644 index 6ac7e96cd..000000000 --- a/MCServer/Plugins/Core/do.lua +++ /dev/null @@ -1,29 +0,0 @@ -function HandleDoCommand( Split, Player ) - - if #Split < 3 then - SendMessage( "Usage: /do <player> <command> [arguments]" ) - return true - end - - -- Get the command and arguments. - local newSplit = table.concat( Split, " ", 3 ) - - local pluginManager = cRoot:Get():GetPluginManager() - pluginManager:ExecuteCommand( Split[2], newSplit ) - -end - -function HandleSudoCommand ( Split, Player ) - - if #Split < 3 then - SendMessage( "Usage: /sudo <player> <command> [arguments]" ) - return true - end - - -- Get the command and arguments. - local newSplit = table.concat( Split, " ", 3 ) - - local pluginManager = cRoot:Get():GetPluginManager() - pluginManager:ForceExecuteCommand( Split[2], newSplit ) - -end diff --git a/MCServer/Plugins/Core/functions.lua b/MCServer/Plugins/Core/functions.lua deleted file mode 100644 index 75a078a53..000000000 --- a/MCServer/Plugins/Core/functions.lua +++ /dev/null @@ -1,162 +0,0 @@ -function SetBackCoordinates( Player ) - BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) -end - -function SendMessage(a_Player, a_Message) - if (g_UsePrefixes) then - a_Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. a_Message) - else - a_Player:SendMessage(cChatColor.Yellow .. a_Message) - end -end - -function SendMessageSuccess(a_Player, a_Message) - if (g_UsePrefixes) then - a_Player:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. a_Message) - else - a_Player:SendMessage(cChatColor.Green .. a_Message) - end -end - -function SendMessageFailure(a_Player, a_Message) - if (g_UsePrefixes) then - a_Player:SendMessage(cChatColor.Red .. "[INFO] " .. cChatColor.White .. a_Message) - else - a_Player:SendMessage(cChatColor.Red .. a_Message) - end -end - ---- Returns the list of players banned by name, separated by ", " -function BanListByName() - local NumValues = BannedPlayersIni:NumValues("Banned"); - local Banned = {}; - local KeyID = BannedPlayersIni:FindKey("Banned"); - for i = 1, NumValues do - local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1); - if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then - -- Player listed AND banned - table.insert(Banned, PlayerName); - end - end - return table.concat(Banned, ", "); -end - ---- Returns the list of players banned by IP, separated by ", " -function BanListByIPs() - -- TODO: No IP ban implemented yet - return ""; -end - ---- Kicks a player by name, with the specified reason; returns bool whether found and player's real name -function KickPlayer( PlayerName, Reason ) - - local RealName = "" - if (Reason == nil) then - Reason = "You have been kicked" - end - - local FoundPlayerCallback = function( a_Player ) - RealName = a_Player:GetName() - - local Server = cRoot:Get():GetServer() - LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " ) - Server:SendMessage("Kicking " .. RealName) - - a_Player:GetClientHandle():Kick(Reason) - end - - if not cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback ) then - -- Could not find player - return false - end - - return true, RealName -- Player has been kicked - -end - - -function ReturnColorFromChar( Split, char ) - - -- Check if the char represents a color. Else return nil. - if char == "0" then - return cChatColor.Black - elseif char == "1" then - return cChatColor.Navy - elseif char == "2" then - return cChatColor.Green - elseif char == "3" then - return cChatColor.Blue - elseif char == "4" then - return cChatColor.Red - elseif char == "5" then - return cChatColor.Purple - elseif char == "6" then - return cChatColor.Gold - elseif char == "7" then - return cChatColor.LightGray - elseif char == "8" then - return cChatColor.Gray - elseif char == "9" then - return cChatColor.DarkPurple - elseif char == "a" then - return cChatColor.LightGreen - elseif char == "b" then - return cChatColor.LightBlue - elseif char == "c" then - return cChatColor.Rose - elseif char == "d" then - return cChatColor.LightPurple - elseif char == "e" then - return cChatColor.Yellow - elseif char == "f" then - return cChatColor.White - elseif char == "k" then - return cChatColor.Random - elseif char == "l" then - return cChatColor.Bold - elseif char == "m" then - return cChatColor.Strikethrough - elseif char == "n" then - return cChatColor.Underlined - elseif char == "o" then - return cChatColor.Italic - elseif char == "r" then - return cChatColor.Plain - end - -end - -function CheckHardcore(Victim) - if HardCore == "true" then - if Victim:IsPlayer() == true then - local KilledPlayer = tolua.cast(Victim, "cPlayer") - BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.") - end - end -end - --- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player -function TeleportToPlayer( a_SrcPlayer, a_DstPlayerName, a_TellDst ) - - local teleport = function(OtherPlayer) - - if OtherPlayer == a_SrcPlayer then - -- Asked to teleport to self? - SendMessageFailure( a_SrcPlayer, "Y' can't teleport to yerself!" ) - else - SetBackCoordinates( a_SrcPlayer ) - a_SrcPlayer:TeleportToEntity( OtherPlayer ) - SendMessageSuccess( a_SrcPlayer, "You teleported to " .. OtherPlayer:GetName() .. "!" ) - if (a_TellDst) then - SendMessage( OtherPlayer, Player:GetName().." teleported to you!" ) - end - end - - end - - local World = a_SrcPlayer:GetWorld() - if not World:DoWithPlayer(a_DstPlayerName, teleport) then - SendMessageFailure( a_SrcPlayer, "Can't find player " .. a_DstPlayerName) - end - -end diff --git a/MCServer/Plugins/Core/give.lua b/MCServer/Plugins/Core/give.lua deleted file mode 100644 index 04f01614d..000000000 --- a/MCServer/Plugins/Core/give.lua +++ /dev/null @@ -1,66 +0,0 @@ -function HandleGiveCommand(Split, Player) - - -- Make sure there are a correct number of arguments. - if #Split ~= 3 and #Split ~= 4 and #Split ~= 5 then - SendMessage( Player, "Usage: /give <player> <item> [amount] [meta]" ) - return true - end - - -- Get the item from the arguments and check it's valid. - local Item = cItem() - if #Split == 5 then - local FoundItem = StringToItem( Split[3] .. ":" .. Split[5], Item ) - else - local FoundItem = StringToItem( Split[3], Item ) - end - - if not IsValidItem( Item.m_ItemType ) then -- StringToItem does not check if item is valid - FoundItem = false - end - - if not FoundItem then - SendMessageFailure( Player, "Invalid item id or name!" ) - return true - end - - -- Work out how many items the user wants. - local ItemAmount = 1 - if #Split > 3 then - ItemAmount = tonumber( Split[4] ) - if ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 then - SendMessageFailure( Player, "Invalid amount!" ) - return true - end - end - - Item.m_ItemCount = ItemAmount - - -- Get the playername from the split. - local playerName = Split[2] - - local function giveItems( newPlayer ) - local ItemsGiven = newPlayer:GetInventory():AddItem( Item ) - if ItemsGiven == ItemAmount then - SendMessageSuccess( newPlayer, "You were given " .. Item.m_ItemCount .. " of " .. Item.m_ItemType .. "." ) - if not newPlayer == Player then - SendMessageSuccess( Player, "Items given!" ) - end - LOG("Gave " .. newPlayer:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ) - else - SendMessageFailure( Player, "Not enough space in inventory, only gave " .. ItemsGiven ) - LOG( "Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven ) - end - return true - end - - -- Finally give the items to the player. - itemStatus = cRoot:Get():FindAndDoWithPlayer( playerName, giveItems ) - - -- Check to make sure that giving items was successful. - if not itemStatus then - SendMessageFailure( Player, "There was no player that matched your query." ) - end - - return true - -end diff --git a/MCServer/Plugins/Core/gm.lua b/MCServer/Plugins/Core/gm.lua deleted file mode 100644 index 8e6a1a12f..000000000 --- a/MCServer/Plugins/Core/gm.lua +++ /dev/null @@ -1,11 +0,0 @@ -function HandleChangeGMCommand( Split, Player ) - - if( #Split ~= 2 ) then - SendMessage( Player, "Usage: /gm [0|1]" ) - return true - end - - Player:SetGameMode( Split[2] ) - return true - -end diff --git a/MCServer/Plugins/Core/help.lua b/MCServer/Plugins/Core/help.lua deleted file mode 100644 index fe8c50492..000000000 --- a/MCServer/Plugins/Core/help.lua +++ /dev/null @@ -1,43 +0,0 @@ -function HandleHelpCommand( Split, Player ) - - local PluginManager = cRoot:Get():GetPluginManager() - - local LinesPerPage = 8 - local CurrentPage = 1 - local CurrentLine = 0 - local PageRequested = 1 - local Output = {} - - if (#Split == 2) then - PageRequested = tonumber( Split[2] ) - end - - local Process = function( Command, Permission, HelpString ) - if not (Player:HasPermission(Permission)) then - return false - end - if (HelpString == "") then - return false - end - - CurrentLine = CurrentLine + 1 - CurrentPage = math.floor( CurrentLine / LinesPerPage ) + 1 - if (CurrentPage ~= PageRequested) then - return false - end - table.insert( Output, Command .. HelpString ) - end - - PluginManager:ForEachCommand( Process ) - - -- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent - - SendMessage( Player, "Page " .. PageRequested .. " out of " .. CurrentPage .. "." ) - SendMessage( Player, "'-' means no prefix, '~' means a value is required." ) - for idx, msg in ipairs( Output ) do - SendMessage( Player, msg ) - end - - return true - -end diff --git a/MCServer/Plugins/Core/item.lua b/MCServer/Plugins/Core/item.lua deleted file mode 100644 index 069291122..000000000 --- a/MCServer/Plugins/Core/item.lua +++ /dev/null @@ -1,26 +0,0 @@ -function HandleItemCommand( Split, Player ) - - if ((#Split ~= 2) and (#Split ~=3)) then - SendMessage( Player, "Usage: /i <item>[:meta] [amount]" ) - return true - end - - local itemSplit = StringSplit(Split[2], ":") - local newSplit = {} - - newSplit[1] = "/give" - newSplit[2] = Player:GetName() - newSplit[3] = itemSplit[1] - if Split[3] ~= nil then - newSplit[4] = Split[3] - else - newSplit[4] = 1 - end - if itemSplit[2] ~= nil then - newSplit[5] = itemSplit[2] - end - - HandleGiveCommand( newSplit, Player ) - return true - -end diff --git a/MCServer/Plugins/Core/itemrepair.lua b/MCServer/Plugins/Core/itemrepair.lua deleted file mode 100644 index ee411dcc2..000000000 --- a/MCServer/Plugins/Core/itemrepair.lua +++ /dev/null @@ -1,202 +0,0 @@ --- Based on Fixies plugin v2 by Taugeshtu --- how much "extra" points are healed per a repair operation (fraction of full health) -BONUS = 0.1 - -function OnCraftingNoRecipe(Player, Grid, Recipe) - local _do_fix = false - local Items = {} - for x = 0, Grid:GetWidth() - 1 do - for y = 0, Grid:GetHeight() - 1 do - local Item = Grid:GetItem(x, y) - if (Item.m_ItemType ~= E_ITEM_EMPTY) then - table.insert(Items, Item) - end - end - end - - if (#Items ~= 2) then - -- Only two items together can be fixed - return false - end - - if (Items[1].m_ItemType ~= Items[2].m_ItemType) then - -- Only items of the same type may be fixed - return false - end - - if ( - (Items[1].m_ItemDamage == 0) or - (Items[2].m_ItemDamage == 0) - ) - then - -- Only damaged items may be fixed - return false - end - - local _ID = Items[1].m_ItemType - local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage) - local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage) - local _item_hp = 0 - - -- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp - - if ( - (_ID == E_ITEM_WOODEN_SHOVEL) or - (_ID == E_ITEM_WOODEN_AXE) or - (_ID == E_ITEM_WOODEN_PICKAXE) or - (_ID == E_ITEM_WOODEN_SWORD) or - (_ID == E_ITEM_WOODEN_HOE) - ) - then - _item_hp = 60 - _do_fix = true - end - - if ( - (_ID == E_ITEM_STONE_SHOVEL) or - (_ID == E_ITEM_STONE_AXE) or - (_ID == E_ITEM_STONE_PICKAXE) or - (_ID == E_ITEM_STONE_SWORD) or - (_ID == E_ITEM_STONE_HOE) - ) - then - _item_hp = 132 - _do_fix = true - end - - if ( - (_ID == E_ITEM_IRON_SHOVEL) or - (_ID == E_ITEM_IRON_AXE) or - (_ID == E_ITEM_IRON_PICKAXE) or - (_ID == E_ITEM_IRON_SWORD) or - (_ID == E_ITEM_IRON_HOE) - ) - then - _item_hp = 251 - _do_fix = true - end - - if ( - (_ID == E_ITEM_GOLD_SHOVEL) or - (_ID == E_ITEM_GOLD_AXE) or - (_ID == E_ITEM_GOLD_PICKAXE) or - (_ID == E_ITEM_GOLD_SWORD) or - (_ID == E_ITEM_GOLD_HOE) - ) - then - _item_hp = 33 - _do_fix = true - end - - if ( - (_ID == E_ITEM_DIAMOND_SHOVEL) or - (_ID == E_ITEM_DIAMOND_AXE) or - (_ID == E_ITEM_DIAMOND_PICKAXE) or - (_ID == E_ITEM_DIAMOND_SWORD) or - (_ID == E_ITEM_DIAMOND_HOE) - ) - then - _item_hp = 1562 - _do_fix = true - end - - if (_ID == E_ITEM_LEATHER_CAP) then - _item_hp = 56 - _do_fix = true - end - if (_ID == E_ITEM_LEATHER_TUNIC) then - _item_hp = 82 - _do_fix = true - end - if (_ID == E_ITEM_LEATHER_PANTS) then - _item_hp = 76 - _do_fix = true - end - if (_ID == E_ITEM_LEATHER_BOOTS) then - _item_hp = 66 - _do_fix = true - end - - - if (_ID == E_ITEM_CHAIN_HELMET) then - _item_hp = 78 - _do_fix = true - end - if (_ID == E_ITEM_CHAIN_CHESTPLATE) then - _item_hp = 114 - _do_fix = true - end - if (_ID == E_ITEM_CHAIN_LEGGINGS) then - _item_hp = 106 - _do_fix = true - end - if (_ID == E_ITEM_CHAIN_BOOTS) then - _item_hp = 92 - _do_fix = true - end - - - if (_ID == E_ITEM_IRON_HELMET) then - _item_hp = 166 - _do_fix = true - end - if (_ID == E_ITEM_IRON_CHESTPLATE) then - _item_hp = 242 - _do_fix = true - end - if (_ID == E_ITEM_IRON_LEGGINGS) then - _item_hp = 226 - _do_fix = true - end - if (_ID == E_ITEM_IRON_BOOTS) then - _item_hp = 196 - _do_fix = true - end - - - if (_ID == E_ITEM_GOLD_HELMET) then - _item_hp = 78 - _do_fix = true - end - if (_ID == E_ITEM_GOLD_CHESTPLATE) then - _item_hp = 114 - _do_fix = true - end - if (_ID == E_ITEM_GOLD_LEGGINGS) then - _item_hp = 106 - _do_fix = true - end - if (_ID == E_ITEM_GOLD_BOOTS) then - _item_hp = 92 - _do_fix = true - end - - - if (_ID == E_ITEM_DIAMOND_HELMET) then - _item_hp = 364 - _do_fix = true - end - if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then - _item_hp = 529 - _do_fix = true - end - if (_ID == E_ITEM_DIAMOND_LEGGINGS) then - _item_hp = 496 - _do_fix = true - end - if (_ID == E_ITEM_DIAMOND_BOOTS) then - _item_hp = 430 - _do_fix = true - end - -- ///////////////////////////////////////////////////// - - if (_do_fix == true) then - local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS - _hp = math.max(_hp, 0) - Recipe:SetResult(_ID, 1, _hp) - Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]); - Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]); - return true - end - return false -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/kick.lua b/MCServer/Plugins/Core/kick.lua deleted file mode 100644 index 1bc2ab128..000000000 --- a/MCServer/Plugins/Core/kick.lua +++ /dev/null @@ -1,19 +0,0 @@ -function HandleKickCommand( Split, Player ) - - if( #Split < 2 ) then - SendMessage( Player, "Usage: /kick [Player] <Reason>" ) - return true - end - - local Reason = "You have been kicked" - if ( #Split > 2 ) then - Reason = table.concat( Split, " ", 3 ) - end - - if( KickPlayer( Split[2], Reason ) == false ) then - SendMessageFailure( Player, "Could not find player " .. Split[2] ) - end - - return true - -end diff --git a/MCServer/Plugins/Core/kill.lua b/MCServer/Plugins/Core/kill.lua deleted file mode 100644 index d36c9d271..000000000 --- a/MCServer/Plugins/Core/kill.lua +++ /dev/null @@ -1,34 +0,0 @@ -function HandleKillCommand( Split, Player ) - - if (Split[2] == nil) then - Player:TakeDamage(dtInVoid, nil, 1000, 1000, 0) - return true - end - - local HasKilled = false; - local KillPlayer = function(OtherPlayer) - if (OtherPlayer:GetName() == Split[2]) then - if (OtherPlayer:GetGameMode() == 1) then - HasKilled = creative - end - if (OtherPlayer:GetGameMode() == 0) then - OtherPlayer:TakeDamage(dtInVoid, nil, 1000, 1000, 0) - HasKilled = true - end - end - end - - cRoot:Get():FindAndDoWithPlayer(Split[2], KillPlayer); - if (HasKilled == creative) then - SendMessageFailure( Player, "Player " .. Split[2] .. " is in creative mode" ) - return true - end - if (HasKilled) then - SendMessageSuccess( Player, "Player " .. Split[2] .. " is killed" ) - return true - else - SendMessageFailure( Player, "Player not found" ) - return true - end - -end diff --git a/MCServer/Plugins/Core/locate.lua b/MCServer/Plugins/Core/locate.lua deleted file mode 100644 index f5df698c9..000000000 --- a/MCServer/Plugins/Core/locate.lua +++ /dev/null @@ -1,4 +0,0 @@ -function HandleLocateCommand( Split, Player ) - SendMessage( Player, string.format("You are at [X:%0.2f Y:%0.2f Z:%0.2f] in world %s", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ(), Player:GetWorld():GetName()) ) - return true -end diff --git a/MCServer/Plugins/Core/main.lua b/MCServer/Plugins/Core/main.lua deleted file mode 100644 index 28df69cc3..000000000 --- a/MCServer/Plugins/Core/main.lua +++ /dev/null @@ -1,198 +0,0 @@ ---COMMENCE VARIABLES -PLUGIN = {} -BannedPlayersIni = {} -WhiteListIni = {} -BackCoords = {} -Messages = {} -Destination = {} ---END VARIABLES - --- Configuration --- Use prefixes or not. --- If set to true, messages are prefixed, e. g. "[FATAL]". If false, messages are colored. -g_UsePrefixes = true - ---COMMENCE AWESOMENESS! -function Initialize( Plugin ) - PLUGIN = Plugin - - Plugin:SetName( "Core" ) - Plugin:SetVersion( 13 ) - - --ADD HOOKS - PluginManager = cRoot:Get():GetPluginManager() - PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_JOINED ) - PluginManager:AddHook( Plugin, cPluginManager.HOOK_DISCONNECT ) - PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK ) - PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK ) - PluginManager:AddHook( Plugin, cPluginManager.HOOK_LOGIN ) - PluginManager:AddHook( Plugin, cPluginManager.HOOK_KILLING ) - PluginManager:AddHook( Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE ) - PluginManager:AddHook( Plugin, cPluginManager.HOOK_CHAT ) -- used in web_chat.lua - PluginManager:AddHook( Plugin, cPluginManager.HOOK_PLAYER_MOVING ) - - --PLEASE ALPHA SORT http://elmosaukko.com/sort-alphabetically/ THIS LIST - --BIND COMMANDS - PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position") - PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player") - PluginManager:BindCommand("/clear", "core.clear", HandleClearCommand, " - Clear the inventory of some player") - PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give someone an item") - PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode") - PluginManager:BindCommand("/groups", "core.groups", HandleGroupsCommand, " - Shows a list of all the groups") - PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands") - PluginManager:BindCommand("/i", "core.give", HandleItemCommand, "") - PluginManager:BindCommand("/item", "core.give", HandleItemCommand, " - Give yourself an item.") - PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player") - PluginManager:BindCommand("/kill", "core.kill", HandleKillCommand, " - Kill some player") - PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates") - PluginManager:BindCommand("/me", "core.me", HandleMeCommand, " ~ Tell what you are doing") - PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day") - PluginManager:BindCommand("/msg", "core.tell", HandleTellCommand, "") - PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins") - PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world") - PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group") - PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified") - PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins") - PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds") - PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn") - PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server") - PluginManager:BindCommand("/tell", "core.tell", HandleTellCommand, " ~ Send a private message") - PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day") - PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleDownfallCommand, " - Toggles the weather") - PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block") - PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player") - PluginManager:BindCommand("/tpa", "core.teleport", HandleTPACommand, " ~ Ask to teleport yourself to a player") - PluginManager:BindCommand("/tpaccept", "core.teleport", HandleTPAcceptCommand, " ~ Accept a teleportation request") - PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player") - PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance") - PluginManager:BindCommand("/weather", "core.weather", HandleWeatherCommand, " ~ Change world weather") - PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds") - PluginManager:BindCommand("/sudo", "core.sudo", HandleSudoCommand, " - Runs a command as a player, ignoring permissions") - PluginManager:BindCommand("/do", "core.do", HandleDoCommand, " - Runs a command as a player.") - - InitConsoleCommands() - - --LOAD SETTINGS - IniFile = cIniFile( "settings.ini" ) - if IniFile:ReadFile() == true then - HardCore = IniFile:GetValueSet( "GameMode", "Hardcore", "false" ) - IniFile:WriteFile() - end - - WorldsSpawnProtect = {} - local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED) - local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?) - for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS) - WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" ) - if WorldIni:ReadFile() == true then - WorldsSpawnProtect[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "SpawnProtect", "ProtectRadius", 10 ) - WorldIni:WriteFile() - end - end - WorldsWorldLimit = {} - local KeyIdx = IniFile:FindKey( "Worlds" ) --(FIND WHERE 'WORLDS' KEY IS LOCATED) - local NumValues = IniFile:GetNumValues( KeyIdx ) --(HOW MANY VALUES ARE THERE?) - for i = 0, NumValues - 1 do --(FOR EVERY WORLD KEY, TAKING ACCOUNT OF OFF BY ONE ERRORS) - WorldIni = cIniFile( IniFile:GetValue(KeyIdx, i) .. "/world.ini" ) - if WorldIni:ReadFile() == true then - WorldsWorldLimit[IniFile:GetValue(KeyIdx, i)] = WorldIni:GetValueSetI( "WorldLimit", "LimitRadius", 0 ) - WorldIni:WriteFile() - end - end - - --LOAD WHITELIST - WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" ) - if WhiteListIni:ReadFile() == true then - if WhiteListIni:GetValueB( "WhiteListSettings", "WhiteListOn", false ) == true then - if WhiteListIni:GetNumValues( "WhiteList" ) > 0 then - LOGINFO( "Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players." ) - else - LOGWARN( "WARNING: WhiteList is on, but there are no people in the whitelist!" ) - end - end - else - WhiteListIni:SetValueB( "WhiteListSettings", "WhiteListOn", false ) - WhiteListIni:SetValue( "WhiteList", "", "" ) -- So it adds an empty header - WhiteListIni:DeleteValue( "WhiteList", "" ) -- And remove the value - WhiteListIni:KeyComment( "WhiteList", "PlayerName=1" ) - if WhiteListIni:WriteFile() == false then - LOGWARN( "WARNING: Could not write to whitelist.ini" ) - end - end - - --LOAD BANNED (BAD LUCK, BRO) - BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" ) - if BannedPlayersIni:ReadFile() == true then - if BannedPlayersIni:GetNumValues( "Banned" ) > 0 then - LOGINFO( "Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players." ) - end - else - BannedPlayersIni:SetValue( "Banned", "", "" ) -- So it adds an empty header - BannedPlayersIni:DeleteValue( "Banned", "" ) -- And remove the value - BannedPlayersIni:KeyComment( "Banned", "PlayerName=1" ) - if BannedPlayersIni:WriteFile() == false then - LOGWARN( "WARNING: Could not write to banned.ini" ) - end - end - - --ADD WEB INTERFACE TABULATES - Plugin:AddWebTab( "Manage Server", HandleRequest_ManageServer ) - Plugin:AddWebTab( "Server Settings", HandleRequest_ServerSettings ) - Plugin:AddWebTab( "Chat", HandleRequest_Chat ) - Plugin:AddWebTab( "Playerlist", HandleRequest_PlayerList ) - Plugin:AddWebTab( "Whitelist", HandleRequest_WhiteList ) - Plugin:AddWebTab( "Permissions", HandleRequest_Permissions ) - Plugin:AddWebTab( "Manage Plugins", HandleRequest_ManagePlugins ) - - LoadMotd() - LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) - - return true - -end ---AWESOMENESS STILL GOING! - ---BEGIN SPAWNPROTECT LOGFILE CODE (COURTSEY OF BEARBIN) -function WriteLog( breakPlace, X, Y, Z, player, id, meta ) - - local logText = {} - - table.insert( logText, player ) - table.insert( logText, " tried to " ) - - if breakPlace == 0 then - table.insert( logText, "break " ) - else - table.insert( logText, "place " ) - end - - - table.insert( logText, ItemToString(cItem(id, 1, meta)) ) - table.insert( logText, " at ") - table.insert( logText, tostring(X) ) - table.insert( logText, ", ") - table.insert( logText, tostring(Y) ) - table.insert( logText, ", ") - table.insert( logText, tostring(Z) ) - table.insert( logText, "." ) - - LOGINFO( table.concat( logText, '') ) - - if LOGTOFILE then - local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a' ) - logFile:write( table.concat( logText, '' ) .. "\n" ) - logFile:close() - end - - return -end - -function WarnPlayer( Player ) - SendMessageFailure( Player, "Go further from spawn to build" ) - return true -end - -function OnDisable() - LOG( "Disabled Core!" ) -end ---END AWESOMENESS :'( diff --git a/MCServer/Plugins/Core/me.lua b/MCServer/Plugins/Core/me.lua deleted file mode 100644 index 73fb60f73..000000000 --- a/MCServer/Plugins/Core/me.lua +++ /dev/null @@ -1,20 +0,0 @@ -function HandleMeCommand( Split, Player ) - - table.remove( Split, 1 ) - local Message = "" - - for i, Text in ipairs( Split ) do - Message = Message .. " " .. Text - end - - if Split[1] == nil then - SendMessage( Player, "Usage: /me <action>" ) - return true - end - - if Split[1] ~= nil then - cRoot:Get():GetServer():BroadcastChat( Player:GetName() .. "" .. Message ) - return true - end - -end diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua deleted file mode 100644 index 3909c18e3..000000000 --- a/MCServer/Plugins/Core/motd.lua +++ /dev/null @@ -1,44 +0,0 @@ -function HandleMOTDCommand( Split, Player ) - ShowMOTDTo( Player ) - return true -end - -function LoadMotd() - - local File = io.open( "motd.txt", "r" ) - - -- Check if the file 'motd.txt' exists, else create it. - if not File then - CreateFile = io.open( "motd.txt", "w" ) - CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands") - CreateFile:close() - else - File:close() - end - - for line in io.lines( "motd.txt" ) do - local TempMessage = line - -- Do a for loop that goes to each char in the line. - for I=1, string.len( TempMessage ) do - -- If the char is a '@' then check if the next char represents a color. - if string.sub( TempMessage, I, I ) == "@" then - local Char = string.sub( TempMessage, I + 1, I + 1 ) - local Color = ReturnColorFromChar( TempMessage, Char ) - -- If the next char represented a color then put the color in the string. - if Color ~= nil then - TempMessage = string.gsub( TempMessage, "@" .. Char, Color ) - end - end - end - -- Add the message to the list of messages. - Messages[#Messages + 1] = TempMessage - end - -end - -function ShowMOTDTo( Player ) - for I=1, #Messages do - Player:SendMessage(Messages[I]) - end -end - diff --git a/MCServer/Plugins/Core/onbreakplaceblock.lua b/MCServer/Plugins/Core/onbreakplaceblock.lua deleted file mode 100644 index 5eddc1511..000000000 --- a/MCServer/Plugins/Core/onbreakplaceblock.lua +++ /dev/null @@ -1,119 +0,0 @@ -function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType) - -- Direction is air check - if (BlockFace == -1) then - return false - end - - local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()]; - - if not (Player:HasPermission("core.build")) then - return true - else - if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then - local World = Player:GetWorld() - local xcoord = World:GetSpawnX() - local ycoord = World:GetSpawnY() - local zcoord = World:GetSpawnZ() - - if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then - return false -- Not in spawn area. - end - if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then - return false -- Not in spawn area. - end - if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then - return false -- Not in spawn area. - end - - --WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta) - - WarnPlayer(Player) - - return true - else - if BlockType == "50" or BlockType == "76" then - local X = BlockX - local Y = BlockY - local Z = BlockZ - X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace) - if (Y >= 256 or Y < 0) then - return true - end - - local CheckCollision = function(Player) - -- drop the decimals, we only care about the full block X,Y,Z - local PlayerX = math.floor(Player:GetPosX(), 0) - local PlayerY = math.floor(Player:GetPosY(), 0) - local PlayerZ = math.floor(Player:GetPosZ(), 0) - - local collision = false - if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then - collision = true - end - - if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then - collision = true - end - - if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then - if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end - end - - if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then - if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end - end - - if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then - if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end - end - - if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then - if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end - end - return collision - end - if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then - return true - end - end - end - end - return false -end - -function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta) - -- dont check if the direction is in the air - if (BlockFace ~= -1) then - - local PROTECTRADIUS = WorldsSpawnProtect[Player:GetWorld():GetName()]; - - if not (Player:HasPermission("core.build")) then - return true - else - if not (Player:HasPermission("core.spawnprotect.bypass")) and not (PROTECTRADIUS == 0) then - local World = Player:GetWorld() - local xcoord = World:GetSpawnX() - local ycoord = World:GetSpawnY() - local zcoord = World:GetSpawnZ() - - if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then - return false -- Not in spawn area. - end - if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then - return false -- Not in spawn area. - end - if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then - return false -- Not in spawn area. - end - - --WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta) - - WarnPlayer(Player) - - return true - end - end - end - - return false -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/ondeath.lua b/MCServer/Plugins/Core/ondeath.lua deleted file mode 100644 index 4cb62f6a8..000000000 --- a/MCServer/Plugins/Core/ondeath.lua +++ /dev/null @@ -1,56 +0,0 @@ -function OnKilling(Victim, Killer) - if Victim:IsPlayer() then - SetBackCoordinates( Victim ) - Server = cRoot:Get():GetServer() - if Killer == nil then - if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " tried to swim in lava (and failed)" ) - CheckHardcore(Victim) - return false - end - if Victim:IsOnFire() then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was burnt to a cinder" ) - CheckHardcore(Victim) - return false - end - else - if Killer:IsPlayer() then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was terminated by " .. Killer:GetName() ) - CheckHardcore(Victim) - return false - elseif Killer:IsMob() then - if Killer:IsA("cZombie") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was eaten by a zombie") - elseif Killer:IsA("cSkeleton") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was shot by a skeleton" ) - elseif Killer:IsA("cCreeper") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was blown up by a creeper") - elseif Killer:IsA("cSpider") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was ripped apart by a giant spider") - elseif Killer:IsA("cCaveSpider") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was poisoned by a giant cave spider") - elseif Killer:IsA("cBlaze") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was flamed by a blaze") - elseif Killer:IsA("cEnderman") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an enderman") - elseif Killer:IsA("cSilverfish") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " encountered an unexpectedly fatal silverfish attack") - elseif Killer:IsA("cSlime") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was absorbed and digested by a slime") - elseif Killer:IsA("cWitch") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was enchanted (to death) by a witch") - elseif Killer:IsA("cZombiepigman") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was slain by a zombie pigman") - elseif Killer:IsA("cMagmacube") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was incinerated by a magmacube") - elseif Killer:IsA("cWolf") then - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " was savaged by a wolf") - end - CheckHardcore(Victim) - return false - end - end - Server:SendMessage( cChatColor.Red .. "[FATALITY] " .. cChatColor.White .. Victim:GetName() .. " died of mysterious circumstances") - CheckHardcore(Victim) - end -end diff --git a/MCServer/Plugins/Core/onjoinleave.lua b/MCServer/Plugins/Core/onjoinleave.lua deleted file mode 100644 index c794aaf94..000000000 --- a/MCServer/Plugins/Core/onjoinleave.lua +++ /dev/null @@ -1,24 +0,0 @@ -function OnPlayerJoined(Player) - --if( BannedPlayersIni:GetValueB("Banned", Player:GetName(), false) == true ) then - -- LOGINFO( Player:GetName() .. " tried to join, but is banned!" ) - -- KickPlayer(Player:GetName(), cChatColor.Red .. "You are banned!" ) - -- return true - --elseif( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then - -- if( WhiteListIni:GetValueB("WhiteList", Player:GetName(), false ) == false ) then - -- LOGINFO( Player:GetName() .. " tried to join, but is not whitelisted!" ) - -- KickPlayer(Player:GetName(), cChatColor.Red .. "You are not whitelisted!" ) - -- end - --else - ShowMOTDTo( Player ) - local Server = cRoot:Get():GetServer() - Server:SendMessage(cChatColor.Yellow .. "[JOIN] " .. cChatColor.White .. Player:GetName() .. " has joined the game" ) - return false - --end -end - -function OnDisconnect(Player, Reason) - local Server = cRoot:Get():GetServer() - Server:SendMessage(cChatColor.Yellow .. "[LEAVE] " .. cChatColor.White .. Player:GetName() .. " has left the game" ) - LOG("Player " .. Player:GetName() .. " has left the game.") - return true -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/onlogin.lua b/MCServer/Plugins/Core/onlogin.lua deleted file mode 100644 index 6826305b2..000000000 --- a/MCServer/Plugins/Core/onlogin.lua +++ /dev/null @@ -1,17 +0,0 @@ -function OnLogin(Client, ProtocolVersion, Username) - if( Username ~= "" ) then - if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then - LOGINFO( Username .. " tried to join, but is banned!") - return true -- Player is banned, return true to deny access - end - if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then - if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist - local Server = cRoot:Get():GetServer() - Server:SendMessage( Username .. " tried to join, but is not on the whitelist." ) - LOGINFO( Username .. " tried to join, but is not on the whitelist." ) - return true -- Deny access to the server - end - end - end - return false -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/plugins.lua b/MCServer/Plugins/Core/plugins.lua deleted file mode 100644 index 352c80bb3..000000000 --- a/MCServer/Plugins/Core/plugins.lua +++ /dev/null @@ -1,17 +0,0 @@ -function HandlePluginsCommand( Split, Player ) - - local PluginManager = cRoot:Get():GetPluginManager() - local PluginList = PluginManager:GetAllPlugins() - - local PluginTable = {} - for k, Plugin in pairs( PluginList ) do - if Plugin then - table.insert( PluginTable, Plugin:GetName() ) - end - end - - SendMessage( Player, "There are " .. #PluginTable .. " loaded plugins" ) - SendMessage( Player, table.concat( PluginTable , " " ) ) - return true - -end diff --git a/MCServer/Plugins/Core/portal-worlds.lua b/MCServer/Plugins/Core/portal-worlds.lua deleted file mode 100644 index 1112cbc8a..000000000 --- a/MCServer/Plugins/Core/portal-worlds.lua +++ /dev/null @@ -1,41 +0,0 @@ -function HandlePortalCommand( Split, Player ) - - if( #Split ~= 2 ) then - SendMessage( Player, "Usage: /portal [WorldName]" ) - return true - end - - if( Player:MoveToWorld(Split[2]) == false ) then - SendMessageFailure( Player, "Could not move to world " .. Split[2] .. "!" ) - return true - end - - SendMessageSuccess( Player, "Moved successfully to '" .. Split[2] .. "'! :D" ) - return true - -end - -function HandleWorldsCommand( Split, Player ) - - local SettingsIni = cIniFile("settings.ini") - if SettingsIni:ReadFile() == false then - SendMessageFailure( Player, "No worlds found" ) - end - - Number = SettingsIni:NumValues("Worlds") - 1 - Worlds = {} - for i=0, SettingsIni:GetNumKeys() - 1 do - if SettingsIni:GetKeyName(i) == "Worlds" then - Key = i - break - end - end - - for i=0, Number do - table.insert( Worlds, SettingsIni:GetValue( Key, i ) ) - end - SendMessage( Player, "Found " .. #Worlds .. " worlds" ) - SendMessage( Player, table.concat( Worlds, ", " ) ) - return true - -end diff --git a/MCServer/Plugins/Core/rank-groups.lua b/MCServer/Plugins/Core/rank-groups.lua deleted file mode 100644 index 6233daa29..000000000 --- a/MCServer/Plugins/Core/rank-groups.lua +++ /dev/null @@ -1,63 +0,0 @@ -function HandleRankCommand( Split, Player ) - - if Split[2] == nil or Split[3] == nil then - SendMessage( Player, "Usage: /rank [Player] [Group]" ) - return true - end - - local GroupsIni = cIniFile( "groups.ini" ) - if GroupsIni:ReadFile() == false then - LOG( "Could not read groups.ini!" ) - end - - if GroupsIni:FindKey(Split[3]) == -1 then - SendMessageFailure( Player, "Group does not exist" ) - return true - end - - local UsersIni = cIniFile("users.ini") - if UsersIni:ReadFile() == false then - LOG( "Could not read users.ini!" ) - end - - UsersIni:DeleteKey( Split[2] ) - UsersIni:GetValueSet( Split[2], "Groups", Split[3] ) - UsersIni:WriteFile() - - local loopPlayers = function( Player ) - if Player:GetName() == Split[2] then - SendMessageSuccess( Player, "You were moved to group " .. Split[3] ) - Player:LoadPermissionsFromDisk() - end - end - - local loopWorlds = function ( World ) - World:ForEachPlayer( loopPlayers ) - end - - cRoot:Get():ForEachWorld( loopWorlds ) - SendMessageSuccess( Player, "Player " .. Split[2] .. " Was moved to " .. Split[3] ) - - return true - -end - -function HandleGroupsCommand( Split, Player ) - - local GroupsIni = cIniFile( "groups.ini" ) - if GroupsIni:ReadFile() == false then - SendMessageFailure( Player, "No groups found" ) - end - - Number = GroupsIni:NumKeys() - 1 - Groups = {} - for i=0, Number do - table.insert( Groups, GroupsIni:KeyName( i ) ) - end - - SendMessage( Player, "Found " .. #Groups .. " groups" ) - SendMessage( Player, table.concat( Groups, " " ) ) - - return true - -end diff --git a/MCServer/Plugins/Core/regen.lua b/MCServer/Plugins/Core/regen.lua deleted file mode 100644 index e76f5cb5c..000000000 --- a/MCServer/Plugins/Core/regen.lua +++ /dev/null @@ -1,20 +0,0 @@ -function HandleRegenCommand(Split, Player) - - if #Split == 2 or #Split > 3 then - SendMessage( Player, "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'" ) - return true - end - - local X = Player:GetChunkX() - local Z = Player:GetChunkZ() - - if #Split == 3 then - X = Split[2] - Z = Split[3] - end - - SendMessageSuccess( Player, "Regenerating chunk ["..X..", "..Z.."]") - Player:GetWorld():RegenerateChunk(X, Z) - return true - -end diff --git a/MCServer/Plugins/Core/save-reload-stop.lua b/MCServer/Plugins/Core/save-reload-stop.lua deleted file mode 100644 index 8c50da237..000000000 --- a/MCServer/Plugins/Core/save-reload-stop.lua +++ /dev/null @@ -1,28 +0,0 @@ -function HandleSaveAllCommand( Split, Player ) - - cRoot:Get():SaveAllChunks() - local Server = cRoot:Get():GetServer() - Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Saving all worlds!") - return true - -end - -function HandleStopCommand( Split, Player ) - - Server = cRoot:Get():GetServer() - local Server = cRoot:Get():GetServer() - Server:SendMessage(cChatColor.Red .. "[WARNING] " .. cChatColor.White .. "Server is terminating!" ) - cRoot:Get():QueueExecuteConsoleCommand("stop") - return true - -end - -function HandleReloadCommand( Split, Player ) - - Server = cRoot:Get():GetServer() - local Server = cRoot:Get():GetServer() - Server:SendMessage(cChatColor.Rose .. "[WARNING] " .. cChatColor.White .. "Reloading all plugins!" ) - cRoot:Get():GetPluginManager():ReloadPlugins() - return true - -end diff --git a/MCServer/Plugins/Core/spawn.lua b/MCServer/Plugins/Core/spawn.lua deleted file mode 100644 index 120c241fc..000000000 --- a/MCServer/Plugins/Core/spawn.lua +++ /dev/null @@ -1,9 +0,0 @@ -function HandleSpawnCommand(Split, Player) - - World = Player:GetWorld() - SetBackCoordinates(Player) - Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ()) - SendMessageSuccess( Player, "Returned to world spawn" ) - return true - -end diff --git a/MCServer/Plugins/Core/teleport.lua b/MCServer/Plugins/Core/teleport.lua deleted file mode 100644 index 126801648..000000000 --- a/MCServer/Plugins/Core/teleport.lua +++ /dev/null @@ -1,74 +0,0 @@ -function HandleTPCommand(a_Split, a_Player) - - if #a_Split == 2 or #a_Split == 3 then - - -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": - TeleportToPlayer( a_Player, a_Split[2], (a_Split[3] ~= "-h") ) - return true - - elseif #a_Split == 4 then - - -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: - SetBackCoordinates(a_Player) - a_Player:TeleportToCoords( a_Split[2], a_Split[3], a_Split[4] ) - SendMessageSuccess( a_Player, "You teleported to [X:" .. a_Split[2] .. " Y:" .. a_Split[3] .. " Z:" .. a_Split[4] .. "]" ) - return true - - else - SendMessage( a_Player, "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" ) - return true - end - -end - -function HandleTPACommand( Split, Player ) - - if Split[2] == nil then - SendMessage( Player, "Usage: /tpa [Player]" ) - return true - end - - local loopPlayer = function( OtherPlayer ) - if OtherPlayer:GetName() == Split[2] then - SendMessage( OtherPlayer, Player:GetName() .. " send a teleport request" ) - SendMessageSuccess( Player, "You send a teleport request to " .. OtherPlayer:GetName() ) - Destination[OtherPlayer:GetName()] = Player:GetName() - end - end - - local loopWorlds = function( World ) - World:ForEachPlayer( loopPlayer ) - end - - cRoot:Get():ForEachWorld( loopWorlds ) - return true - -end - -function HandleTPAcceptCommand( Split, Player ) - - if Destination[Player:GetName()] == nil then - SendMessageFailure( Player, "Nobody has send you a teleport request" ) - return true - end - - local loopPlayer = function( OtherPlayer ) - if Destination[Player:GetName()] == OtherPlayer:GetName() then - if OtherPlayer:GetWorld():GetName() ~= Player:GetWorld():GetName() then - OtherPlayer:MoveToWorld( Player:GetWorld():GetName() ) - end - OtherPlayer:TeleportToEntity( Player ) - SendMessage( Player, OtherPlayer:GetName() .. " teleported to you" ) - SendMessageSuccess( OtherPlayer, "You teleported to " .. Player:GetName() ) - Destination[Player:GetName()] = nil - end - end - - local loopWorlds = function( World ) - World:ForEachPlayer( loopPlayer ) - end - - cRoot:Get():ForEachWorld( loopWorlds ) - return true - -end diff --git a/MCServer/Plugins/Core/tell.lua b/MCServer/Plugins/Core/tell.lua deleted file mode 100644 index 7d5a44f34..000000000 --- a/MCServer/Plugins/Core/tell.lua +++ /dev/null @@ -1,37 +0,0 @@ -function HandleTellCommand(Split, Player, OtherPlayer) - if (Split[2] == nil) or (Split[3] == nil) then - Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. "Usage: /tell [playername] [message]") - return true - end - - local SendMessage = function(OtherPlayer) - - Sender = Player:GetName() - Reciever = Split[2] - - if (OtherPlayer:GetName() == Split[2]) then - Server = cRoot:Get():GetServer() - FullMsg = "" - - for i,v in ipairs(Split) do - if(i>2) then - if(FullMsg == "") then - FullMsg = v - else - FullMsg = FullMsg .. " " .. v - end - end - end - - Player:SendMessage(cChatColor.Green .. "[INFO] " .. "Message to player " .. Reciever .. " sent!" ) - OtherPlayer:SendMessage(cChatColor.Orange .. "[MSG: " .. Sender .. " ] " .. FullMsg ) - else - Player:SendMessage(cChatColor.Red .. 'Player "' ..Split[2].. '" not found') - end - end - - cRoot:Get():ForEachPlayer(SendMessage) - return true; -end - - diff --git a/MCServer/Plugins/Core/time.lua b/MCServer/Plugins/Core/time.lua deleted file mode 100644 index affc0656d..000000000 --- a/MCServer/Plugins/Core/time.lua +++ /dev/null @@ -1,26 +0,0 @@ -function HandleTimeCommand( Split, Player ) - - if Split[2] == nil then - SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" ) - return true - end - - local Server = cRoot:Get():GetServer() - if string.upper( Split[2] ) == "DAY" then - Player:GetWorld():SetTimeOfDay( 0 ) - Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" ) - elseif string.upper( Split[2] ) == "NIGHT" then - Player:GetWorld():SetTimeOfDay( 12000 + 1000 ) - Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to night time" ) - elseif string.upper( Split[2] ) == "SET" and tonumber( Split[3] ) ~= nil then - Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) ) - Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] ) - elseif string.upper( Split[2] ) == "ADD" and tonumber( Split[3] ) ~= nil then - Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] ) - Server:SendMessage( cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" ) - else - SendMessage( Player, "Usage: /time [Day/Night/Set/Add]" ) - end - return true - -end diff --git a/MCServer/Plugins/Core/top.lua b/MCServer/Plugins/Core/top.lua deleted file mode 100644 index f85910475..000000000 --- a/MCServer/Plugins/Core/top.lua +++ /dev/null @@ -1,13 +0,0 @@ -function HandleTopCommand( Split, Player ) - - local World = Player:GetWorld() - - local PlayerPos = Player:GetPosition() - local Height = World:GetHeight( math.floor( PlayerPos.x ), math.floor( PlayerPos.z ) ) - SetBackCoordinates( Player ) - Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z ) - SendMessageSuccess( Player, "Teleported to the topmost block" ) - - return true - -end diff --git a/MCServer/Plugins/Core/viewdistance.lua b/MCServer/Plugins/Core/viewdistance.lua deleted file mode 100644 index 9b2066cbf..000000000 --- a/MCServer/Plugins/Core/viewdistance.lua +++ /dev/null @@ -1,12 +0,0 @@ -function HandleViewDistanceCommand( Split, Player ) - - if( #Split ~= 2 ) then - SendMessage( Player, "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" ) - return true - end - - Player:GetClientHandle():SetViewDistance( Split[2] ) - SendMessageSuccess( Player, "Your view distance has been set to " .. Player:GetClientHandle():GetViewDistance() ) - return true - -end diff --git a/MCServer/Plugins/Core/weather.lua b/MCServer/Plugins/Core/weather.lua deleted file mode 100644 index 4d33a7a11..000000000 --- a/MCServer/Plugins/Core/weather.lua +++ /dev/null @@ -1,33 +0,0 @@ -function HandleWeatherCommand(Split, Player) - - if #Split ~= 2 then - SendMessage( Player, "Usage: /weather [clear/rain/thunder]" ) - return true - end - - if (Split[2] == "clear") then - Player:GetWorld():SetWeather(0) - SendMessageSuccess( Player, "Downfall stopped" ) - elseif (Split[2] == "rain") then - Player:GetWorld():SetWeather(1) - SendMessageSuccess( Player, "Let it rain!" ) - elseif (Split[2] == "thunder") then - Player:GetWorld():SetWeather(2) - SendMessageSuccess( Player, "Thundery showers activate!") - end - - return true - -end - -function HandleDownfallCommand( Split, Player ) - World = Player:GetWorld() - if World:GetWeather() == 0 then - World:SetWeather(1) - else - World:SetWeather(0) - end - - SendMessageSuccess( Player, "Downfall Toggled") - -end diff --git a/MCServer/Plugins/Core/web_chat.lua b/MCServer/Plugins/Core/web_chat.lua deleted file mode 100644 index dfb17091e..000000000 --- a/MCServer/Plugins/Core/web_chat.lua +++ /dev/null @@ -1,157 +0,0 @@ -local CHAT_HISTORY = 50 -local LastMessageID = 0 - -local JavaScript = [[ - <script type="text/javascript"> - function createXHR() - { - var request = false; - try { - request = new ActiveXObject('Msxml2.XMLHTTP'); - } - catch (err2) { - try { - request = new ActiveXObject('Microsoft.XMLHTTP'); - } - catch (err3) { - try { - request = new XMLHttpRequest(); - } - catch (err1) { - request = false; - } - } - } - return request; - } - - function OpenPage( url, postParams, callback ) - { - var xhr = createXHR(); - xhr.onreadystatechange=function() - { - if (xhr.readyState == 4) - { - callback( xhr ) - } - }; - xhr.open( (postParams!=null)?"POST":"GET", url , true); - if( postParams != null ) - { - xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); - } - xhr.send(postParams); - } - - function LoadPageInto( url, postParams, storage ) - { - OpenPage( url, postParams, function( xhr ) - { - var ScrollBottom = storage.scrollTop + storage.offsetHeight; - var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div - - results = xhr.responseText.split("<<divider>>"); - if( results[2] != LastMessageID ) return; // Check if this message was meant for us - - LastMessageID = results[1]; - if( results[0] != "" ) - { - storage.innerHTML += results[0]; - - if( bAutoScroll == true ) - { - storage.scrollTop = storage.scrollHeight; - } - } - } ); - - - return false; - } - - function SendChatMessage() - { - var MessageContainer = document.getElementById('ChatMessage'); - if( MessageContainer.value == "" ) return; - - var postParams = "ChatMessage=" + MessageContainer.value; - OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr ) - { - RefreshChat(); - } ); - MessageContainer.value = ""; - } - - function RefreshChat() - { - var postParams = "JustChat=true&LastMessageID=" + LastMessageID; - LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv')); - } - - setInterval(RefreshChat, 1000); - window.onload = RefreshChat; - - var LastMessageID = 0; - - </script> -]] - -local ChatLogMessages = {} - -function AddMessage( PlayerName, Message ) - LastMessageID = LastMessageID + 1 - table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } ) - while( #ChatLogMessages > CHAT_HISTORY ) do - table.remove( ChatLogMessages, 1 ) - end -end - -function OnChat( Player, Message ) - AddMessage( Player:GetName(), Message ) -end - -function HandleRequest_Chat( Request ) - if( Request.PostParams["JustChat"] ~= nil ) then - local LastIdx = 0 - if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end - local Content = "" - for key, value in pairs(ChatLogMessages) do - if( value.id > LastIdx ) then - Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>" - end - end - Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx - return Content - end - - if( Request.PostParams["ChatMessage"] ~= nil ) then - if( Request.PostParams["ChatMessage"] == "/help" ) then - Commands = "Available commands" - AddMessage(Commands, "<br>" .. "/help, /reload" ) - return Commands - elseif( Request.PostParams["ChatMessage"] == "/reload" ) then - Server = cRoot:Get():GetServer() - Server:SendMessage( cChatColor.Green .. "Reloading all plugins." ) - AddMessage("Reloading all plugins", "") - cRoot:Get():GetPluginManager():ReloadPlugins() - return "" - else - cmd = Request.PostParams["ChatMessage"] - if string.sub(cmd,1,string.len("/")) == "/" then - AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "") - return "" - end - end - local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"] - cRoot:Get():GetServer():SendMessage( Message ) - AddMessage("WebAdmin", Request.PostParams["ChatMessage"] ) - return "" - end - - local Content = JavaScript - Content = Content .. [[ - <div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div> - <input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();"> - ]] - return Content -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_manageplugins.lua b/MCServer/Plugins/Core/web_manageplugins.lua deleted file mode 100644 index 543638183..000000000 --- a/MCServer/Plugins/Core/web_manageplugins.lua +++ /dev/null @@ -1,157 +0,0 @@ -local function Button_RemovePlugin( Name, Index ) - return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>" -end - -local function Button_EnablePlugin( Name ) - return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]] -end - -local function Button_DisablePlugin( Name ) - return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]] -end - -local function FindPluginID( SettingsIni, PluginName ) - local KeyIdx = SettingsIni:FindKey("Plugins") - local NumValues = SettingsIni:GetNumValues( KeyIdx ) - - for i = 0, NumValues-1 do - LOGINFO( SettingsIni:GetValue(KeyIdx, i) ) - if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then - return i - end - end - - return nil -end - -local function RemovePluginFromIni( SettingsIni, PluginName ) - local KeyIdx = SettingsIni:FindKey("Plugins") - local PluginIdx = FindPluginID( SettingsIni, PluginName ) - - if( PluginIdx == nil ) then - LOGINFO("Got nil! NOOOO") - return false - end - - local Name = SettingsIni:GetValue( KeyIdx, PluginIdx ) - if( Name ~= PluginName ) then - LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'") - end - if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then - return SettingsIni:WriteFile() - end - - return false -end - -local function AddPluginToIni( SettingsIni, PluginName ) - RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates - - if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then - return SettingsIni:WriteFile() - end - - return false -end - -local function HandlePluginListChanges( Request, SettingsIni ) - local Content = "" - - if( Request.PostParams["EnablePlugin"] ~= nil - and Request.PostParams["PluginName"] ~= nil ) then - - local PluginName = Request.PostParams["PluginName"] - - local PM = cRoot:Get():GetPluginManager() - if( PM:LoadPlugin( PluginName ) == false ) then - Content = "Could not enable '".. PluginName .."'!" - end - - if( AddPluginToIni( SettingsIni, PluginName ) == true ) then - Content = "Enabled plugin '".. PluginName .."'" - else - Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini" - end - - - elseif( Request.PostParams["DisablePlugin"] ~= nil - and Request.PostParams["PluginName"] ~= nil ) then - - local PluginName = Request.PostParams["PluginName"] - - local PM = cRoot:Get():GetPluginManager() - PM:DisablePlugin( PluginName ) - - if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then - Content = "Disabled plugin '".. PluginName .."'" - else - Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini" - end - - - - end - - if( #Content > 0 ) then - return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>" - else - return "" - end -end - -function HandleRequest_ManagePlugins( Request ) - local Content = "" - - if( Request.PostParams["reload"] ~= nil ) then - Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>" - Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>" - cRoot:Get():GetPluginManager():ReloadPlugins() - return Content - end - - local SettingsIni = cIniFile("settings.ini") - if( SettingsIni:ReadFile() == true ) then - Content = Content .. HandlePluginListChanges( Request, SettingsIni ) - else - Content = Content .. "Cannot find/modify settings.ini" - end - - local PluginManager = cRoot:Get():GetPluginManager() - PluginManager:FindPlugins() -- Refreshes the plugin list - local PluginList = PluginManager:GetAllPlugins() - - Content = Content .. "<h4>Currently installed plugins</h4>" - Content = Content .. "<table>" - ActivePluginsName = {} - ActivePluginVersion = {} - InactivePlugins = {} - for k, Plugin in pairs(PluginList) do - if( Plugin ) then - table.insert( ActivePluginsName, k ) - table.insert( ActivePluginVersion, Plugin:GetVersion() ) - else - table.insert( InactivePlugins, k ) - end - end - table.sort( ActivePluginsName ) - table.sort( InactivePlugins ) - for i = 1, #ActivePluginsName do - Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>" - Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>" - Content = Content .. "</tr>" - end - for i = 1, #InactivePlugins do - Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>" - Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>" - Content = Content .. "</tr>" - end - Content = Content .. "</table>" - - Content = Content .. "<h4>Reload</h4>" - Content = Content .. "<form method='POST'>" - Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!" - Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>" - Content = Content .. "</form>" - - return Content -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_manageserver.lua b/MCServer/Plugins/Core/web_manageserver.lua deleted file mode 100644 index a2936c1a8..000000000 --- a/MCServer/Plugins/Core/web_manageserver.lua +++ /dev/null @@ -1,35 +0,0 @@ -function HandleRequest_ManageServer( Request ) - local Content = "" - if (Request.PostParams["RestartServer"] ~= nil) then - cRoot:Get():QueueExecuteConsoleCommand("restart"); - elseif (Request.PostParams["ReloadServer"] ~= nil) then - cRoot:Get():GetPluginManager():ReloadPlugins(); - elseif (Request.PostParams["StopServer"] ~= nil) then - cRoot:Get():QueueExecuteConsoleCommand("stop"); - elseif (Request.PostParams["WorldSaveAllChunks"] ~= nil) then - cRoot:Get():GetWorld(Request.PostParams["WorldSaveAllChunks"]):SaveAllChunks(); - end - Content = Content .. [[ - <form method="POST"> - <table> - <th colspan="2">Manage Server</th> - <tr><td><input type="submit" value="Restart Server" name="RestartServer"> restart the server</td></tr> <br /> - <tr><td><input type="submit" value="Reload Server" name="ReloadServer"> reload the server</td></tr> <br /> - <tr><td><input type="submit" value="Stop Server" name="StopServer"> stop the server</td></tr> <br /> - </th> - </table> - <table> - <th colspan="2">Manage Worlds</th> - ]] - local LoopWorlds = function( World ) - Content = Content .. [[ - <tr><td><input type="submit" value="]] .. World:GetName() .. [[" name="WorldSaveAllChunks"> Save all the chunks of world ]] .. World:GetName() .. [[</td></tr> <br /> - - ]] - end - cRoot:Get():ForEachWorld( LoopWorlds ) - Content = Content .. "</th></table>" - - return Content -end - diff --git a/MCServer/Plugins/Core/web_permissions.lua b/MCServer/Plugins/Core/web_permissions.lua deleted file mode 100644 index dff35ca29..000000000 --- a/MCServer/Plugins/Core/web_permissions.lua +++ /dev/null @@ -1,134 +0,0 @@ -local function HTML_Option( value, text, selected ) - if( selected == true ) then - return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]] - else - return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]] - end -end - -local function ShowUsersTable() - local Content = "<h4>Users</h4>" - - local NumUsers = UsersIni:GetNumKeys() - - Content = Content .. "<table>" - - if( NumUsers > 0 ) then - Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>" - - for i=0, NumUsers-1 do - local UserName = UsersIni:GetKeyName( i ) - - Content = Content .. "<tr>" - Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>" - Content = Content .. "<td>" .. UserName .. "</td>" - Content = Content .. "<td>" - Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" ) - Content = Content .. "</td>" - Content = Content .. "</tr>" - end - else - Content = Content .. "<tr><td>None</td></tr>" - end - Content = Content .. "</table>" - - - return Content -end - -local function ShowGroupsTable() - local Content = "<h4>Groups</h4>" - - local NumGroups = GroupsIni:GetNumKeys() - - Content = Content .. "<table>" - if( NumGroups > 0 ) then - Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>" - - for i=0, NumGroups-1 do - local GroupName = GroupsIni:GetKeyName( i ) - - Content = Content .. "<tr>" - Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>" - Content = Content .. "<td>" .. GroupName .. "</td>" - Content = Content .. "<td>" - Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" ) - Content = Content .. "</td>" - Content = Content .. "<td>" - Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" ) - Content = Content .. "</td>" - Content = Content .. "</tr>" - end - else - Content = Content .. "<tr><td>None</td></tr>" - end - Content = Content .. "</table>" - - return Content -end - -local function HTML_Select_Group( name, defaultValue ) - Groups = "" - for I=0, GroupsIni:GetNumKeys() - 1 do - Groups = Groups .. - HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) ) - end - return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]] -end - - -local function AddPlayers( Request ) - local Content = "<h4>Add or change Players</h4>" - if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then - if Request.PostParams["AddPlayer"] ~= "" then - if Request.PostParams["AddGroups"] ~= "" then - if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then - return "Group does not exist" - end - UsersIni:DeleteKey(Request.PostParams["AddPlayer"]) - UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"]) - UsersIni:WriteFile() - local loopPlayers = function( Player ) - if Player:GetName() == Request.PostParams["AddPlayer"] then - SendMessageSuccess( Player, "You were moved to group " .. Request.PostParams["AddGroup"] ) - Player:LoadPermissionsFromDisk() - end - end - local loopWorlds = function ( World ) - World:ForEachPlayer( loopPlayers ) - end - cRoot:Get():ForEachWorld( loopWorlds ) - end - end - end - Content = Content .. [[ - <form method="POST"> - <table> - <tr><td style="width: 20%;">Player:</td> - <td><input type="text" name="AddPlayer" value=""></td></tr><br> - <tr><td style="width: 20%;">Group:</td> - <td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr> - </table> - <input type="submit" value="Add Player" name="AddPlayerToGroup">]] - - return Content -end - -function HandleRequest_Permissions( Request ) - GroupsIni = cIniFile("groups.ini") - if( GroupsIni:ReadFile() == false ) then - return "Could not read groups.ini!" - end - UsersIni = cIniFile("users.ini") - if( UsersIni:ReadFile() == false ) then - return "Could not read users.ini!" - end - - local Content = "" - - Content = Content .. AddPlayers( Request ) - Content = Content .. ShowGroupsTable() - Content = Content .. ShowUsersTable() - - return Content -end diff --git a/MCServer/Plugins/Core/web_playerlist.lua b/MCServer/Plugins/Core/web_playerlist.lua deleted file mode 100644 index 6ac25db86..000000000 --- a/MCServer/Plugins/Core/web_playerlist.lua +++ /dev/null @@ -1,38 +0,0 @@ -function HandleRequest_PlayerList( Request ) - local World = cRoot:Get():GetDefaultWorld() - local Content = "" - - if( Request.Params["playerlist-kick"] ~= nil ) then - local KickPlayerName = Request.Params["playerlist-kick"] - local FoundPlayerCallback = function( Player ) - if( Player:GetName() == KickPlayerName ) then - Player:GetClientHandle():Kick("You were kicked from the game!") - Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>" - end - end - if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then - Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>" - end - end - - Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>" - Content = Content .. "<table>" - - local PlayerNum = 0 - local AddPlayerToTable = function( Player ) - PlayerNum = PlayerNum + 1 - Content = Content .. "<tr>" - Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>" - Content = Content .. "<td>" .. Player:GetName() .. "</td>" - Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>" - Content = Content .. "</tr>" - end - cRoot:Get():ForEachPlayer( AddPlayerToTable ) - - if( PlayerNum == 0 ) then - Content = Content .. "<tr><td>None</td></tr>" - end - Content = Content .. "</table>" - Content = Content .. "<br>" - return Content -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_serversettings.lua b/MCServer/Plugins/Core/web_serversettings.lua deleted file mode 100644 index a53756b21..000000000 --- a/MCServer/Plugins/Core/web_serversettings.lua +++ /dev/null @@ -1,920 +0,0 @@ --- Some HTML helper functions -local function HTML_Option( value, text, selected ) - if( selected == true ) then - return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]] - else - return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]] - end -end - -local function HTML_Select_On_Off( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("1", "On", defaultValue == 1 ) - .. HTML_Option("0", "Off", defaultValue == 0 ) - .. [[</select>]] -end - -local function HTML_Select_Version( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("0", "Latest Version", defaultValue == 0 ) - .. HTML_Option("61", "1.5.2", defaultValue == 1 ) - .. HTML_Option("60", "1.5.0", defaultValue == 2 ) - .. HTML_Option("49", "1.4.5", defaultValue == 3 ) - .. HTML_Option("47", "1.4.2", defaultValue == 4 ) - .. HTML_Option("39", "1.3.2", defaultValue == 5 ) - .. HTML_Option("29", "1.2.5", defaultValue == 6 ) - .. [[</select>]] -end - - -local function ShowGeneralSettings( Request ) - local Content = "" - local InfoMsg = nil - - local SettingsIni = cIniFile("settings.ini") - if( SettingsIni:ReadFile() == false ) then - InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>" - end - - if( Request.PostParams["general_submit"] ~= nil ) then - - SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false ) - if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then - SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false ) - end - if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then - if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then - SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false ) - end - end - if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then - SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false ) - end - if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then - SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false ) - end - if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then - SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false ) - end - - if( SettingsIni:WriteFile() == false ) then - InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]] - else - InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]] - end - end - - - Content = Content .. [[ - <form method="POST"> - <h4>General Settings</h4>]] - - if( InfoMsg ~= nil ) then - Content = Content .. "<p>" .. InfoMsg .. "</p>" - end - Content = Content .. [[ - <table> - <th colspan="2">Server</th> - <tr><td style="width: 50%;">Description:</td> - <td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr> - <tr><td>Max Players:</td> - <td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr> - <tr><td>Port:</td> - <td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr> - <tr><td>PortsIPv6:</td> - <td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr> - <tr><td>Shown Version:</td> - <td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr> - </table><br /> - - <table> - <th colspan="2">Authentication</th> - <tr><td style="width: 50%;">Authenticate:</td> - <td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr> - </table><br /> - - <input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied! - </form>]] - - return Content -end - - -local function ShowMonstersSettings( Request ) - local Content = "" - local InfoMsg = nil - - local SettingsIni = cIniFile("settings.ini") - if( SettingsIni:ReadFile() == false ) then - InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>" - end - - if( Request.PostParams["monsters_submit"] ~= nil ) then - - if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then - SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false ) - end - if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then - SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false ) - end - SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false ) - if( SettingsIni:WriteFile() == false ) then - InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>" - else - InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>" - end - end - - - Content = Content .. "<form method=\"POST\">" - - Content = Content .. "<h4>Monsters Settings</h4>" - if( InfoMsg ~= nil ) then - Content = Content .. "<p>" .. InfoMsg .. "</p>" - end - - Content = Content .. [[ - <table> - <th colspan="2">Monsters</th> - <tr><td style="width: 50%;">Animals On:</td> - <td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr> - <tr><td>Animal Spawn Interval:</td> - <td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr> - <tr><td>Monster Types:</td> - <td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr> - </table><br /> - <input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied! - </form>]] - - return Content -end - -local function ShowWorldsSettings( Request ) - local Content = "" - local InfoMsg = nil - local bSaveIni = false - - local SettingsIni = cIniFile("settings.ini") - if( SettingsIni:ReadFile() == false ) then - InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]] - end - - if( Request.PostParams["RemoveWorld"] ~= nil ) then - Content = Content .. Request.PostParams["RemoveWorld"] - local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") ) - local KeyIdx = SettingsIni:FindKey("Worlds") - local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx ) - if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then - InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />" - bSaveIni = true - end - end - - if( Request.PostParams["AddWorld"] ~= nil ) then - if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then - SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true ) - InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />" - bSaveIni = true - end - end - - if( Request.PostParams["worlds_submit"] ~= nil ) then - SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false ) - if( Request.PostParams["Worlds_World"] ~= nil ) then - SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true ) - end - bSaveIni = true - end - - if( bSaveIni == true ) then - if( InfoMsg == nil ) then InfoMsg = "" end - if( SettingsIni:WriteFile() == false ) then - InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>" - else - InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>" - end - end - - Content = Content .. "<h4>Worlds Settings</h4>" - if( InfoMsg ~= nil ) then - Content = Content .. "<p>" .. InfoMsg .. "</p>" - end - - Content = Content .. [[ - <form method="POST"> - <table> - <th colspan="2">Worlds</th> - <tr><td style="width: 50%;">Default World:</td> - <td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]] - - local KeyIdx = SettingsIni:FindKey("Worlds") - local NumValues = SettingsIni:GetNumValues( KeyIdx ) - for i = 0, NumValues-1 do - local ValueName = SettingsIni:GetValueName(KeyIdx, i ) - if( ValueName == "World" ) then - local WorldName = SettingsIni:GetValue(KeyIdx, i) - Content = Content .. [[ - <tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]] - end - end - - Content = Content .. [[ - <tr><td>Add World:</td> - <td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr> - </table><br /> - - <input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied! - </form>]] - return Content -end - -local function SelectWorldButton( WorldName ) - return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>" -end - -local function HTML_Select_Dimension( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("0", "Overworld", defaultValue == 0 ) - .. HTML_Option("-1", "Nether", defaultValue == 1 ) - .. HTML_Option("1", "The End", defaultValue == 2 ) - .. [[</select>]] -end - -local function HTML_Select_Scheme( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("Default", "Default", defaultValue == "Default" ) - .. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" ) - .. HTML_Option("Compact", "Compact", defaultValue == "Compact" ) - .. [[</select>]] -end - -local function HTML_Select_GameMode( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("0", "Survival", defaultValue == 0 ) - .. HTML_Option("1", "Creative", defaultValue == 1 ) - .. HTML_Option("2", "Adventure", defaultValue == 2 ) - .. [[</select>]] -end - -local function HTML_Select_Simulator( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("Floody", "Floody", defaultValue == 0 ) - .. HTML_Option("Noop", "Noop", defaultValue == 1 ) - .. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 ) - .. [[</select>]] -end - -local function HTML_Select_BiomeGen( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" ) - .. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" ) - .. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" ) - .. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" ) - .. HTML_Option("Constant", "Constant", defaultValue == "Constant" ) - .. [[</select>]] -end - -local function HTML_Select_HeightGen( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" ) - .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" ) - .. HTML_Option("Classic", "Classic", defaultValue == "Classic" ) - .. HTML_Option("Flat", "Flat", defaultValue == "Flat" ) - .. [[</select>]] -end - -local function HTML_Select_CompositionGen( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" ) - .. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" ) - .. HTML_Option("Classic", "Classic", defaultValue == "Classic" ) - .. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" ) - .. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" ) - .. [[</select>]] -end - -local function HTML_Select_Generator( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("Composable", "Composable", defaultValue == "Composable" ) - .. [[</select>]] -end - -local function HTML_Select_Biome( name, defaultValue ) - return [[<select name="]] .. name .. [[">]] - .. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" ) - .. HTML_Option("Plains", "Plains", defaultValue == "Plains" ) - .. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" ) - .. HTML_Option("Forest", "Forest", defaultValue == "Forest" ) - .. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" ) - .. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" ) - .. HTML_Option("River", "River", defaultValue == "River" ) - .. HTML_Option("Hell", "Hell", defaultValue == "Hell" ) - .. HTML_Option("Sky", "Sky", defaultValue == "Sky" ) - .. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" ) - .. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" ) - .. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" ) - .. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" ) - .. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" ) - .. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" ) - .. HTML_Option("Beach", "Beach", defaultValue == "Beach" ) - .. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" ) - .. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" ) - .. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" ) - .. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" ) - .. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" ) - .. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" ) - .. [[</select>]] -end - -function ShowWorldSettings( Request ) - local Content = "" - local InfoMsg = nil - local SettingsIni = cIniFile("settings.ini") - if( SettingsIni:ReadFile() == false ) then - InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]] - end - if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected! - WORLD = Request.PostParams["WorldName"] - SelectedWorld = cRoot:Get():GetWorld(WORLD) - elseif SelectedWorld == nil then - WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld") - SelectedWorld = cRoot:Get():GetWorld( WORLD ) - end - local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini") - WorldIni:ReadFile() - if (Request.PostParams["world_submit"]) ~= nil then - if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then - WorldIni:DeleteValue( "General", "Dimension" ) - WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] ) - end - if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then - WorldIni:DeleteValue( "General", "Schema" ) - WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] ) - end - if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then - WorldIni:DeleteValue( "SpawnPosition", "X" ) - WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] ) - end - if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then - WorldIni:DeleteValue( "SpawnPosition", "Y" ) - WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] ) - end - if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then - WorldIni:DeleteValue( "SpawnPosition", "Z" ) - WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] ) - end - if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then - WorldIni:DeleteValue( "WorldLimit", "LimitRadius" ) - WorldIni:SetValue( "WorldLimit", "LimitRadius", Request.PostParams["LimitWorldWidth"] ) - end - if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then - WorldIni:DeleteValue( "Seed", "Seed" ) - WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] ) - end - if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then - WorldIni:DeleteValue( "PVP", "Enabled" ) - WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] ) - end - if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then - WorldIni:DeleteValue( "GameMode", "GameMode" ) - WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] ) - end - if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then - WorldIni:DeleteValue( "Physics", "DeepSnow" ) - WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] ) - end - if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then - WorldIni:DeleteValue( "Physics", "SandInstantFall" ) - WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] ) - end - if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then - WorldIni:DeleteValue( "Physics", "WaterSimulator" ) - WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] ) - end - if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then - WorldIni:DeleteValue( "Physics", "LavaSimulator" ) - WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] ) - end - if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" ) - WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] ) - end - if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "MaxCactusHeight" ) - WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] ) - end - if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" ) - WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] ) - end - if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" ) - WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] ) - end - if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" ) - WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] ) - end - if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" ) - WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] ) - end - if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" ) - WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] ) - end - if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" ) - WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] ) - end - if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" ) - WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] ) - end - if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" ) - WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] ) - end - if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" ) - WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] ) - end - if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" ) - WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] ) - end - if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then - WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" ) - WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] ) - end - if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "BiomeGen" ) - WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] ) - end - if( ( Request.PostParams["World_Biome"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ConstantBiome" ) - WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] ) - end - if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" ) - WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] ) - end - if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" ) - WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) - end - if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" ) - WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] ) - end - if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" ) - WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] ) - end - if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" ) - WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] ) - end - if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" ) - WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] ) - end - if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" ) - WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] ) - end - if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "VoronoiCellSize" ) - WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] ) - end - if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "VoronoiBiomes" ) - WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] ) - end - if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" ) - WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] ) - end - if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" ) - WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] ) - end - if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "HeightGen" ) - WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] ) - end - if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "FlatHeight" ) - WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] ) - end - if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "CompositionGen" ) - WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] ) - end - if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" ) - WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] ) - end - if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" ) - WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] ) - end - if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" ) - WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] ) - end - if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" ) - WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] ) - end - if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" ) - WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] ) - end - if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" ) - WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] ) - end - if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" ) - WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] ) - end - if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" ) - WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] ) - end - if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" ) - WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] ) - end - if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" ) - WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] ) - end - if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBlockTop" ) - WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] ) - end - if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" ) - WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] ) - end - if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" ) - WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] ) - end - if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" ) - WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] ) - end - if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" ) - WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] ) - end - if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "ClassicBlockSea" ) - WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] ) - end - if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "SameBlockType" ) - WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] ) - end - if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" ) - WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] ) - end - if( ( Request.PostParams["World_Structures"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Structures" ) - WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] ) - end - if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Finishers" ) - WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] ) - end - if( ( Request.PostParams["World_Generator"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "Generator" ) - WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] ) - end - if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" ) - WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] ) - end - if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" ) - WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] ) - end - if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" ) - WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] ) - end - if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" ) - WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] ) - end - if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" ) - WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] ) - end - if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "LavaLakesProbability" ) - WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] ) - end - if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "WaterLakesProbability" ) - WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] ) - end - if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then - WorldIni:DeleteValue( "Generator", "BottomLavaLevel" ) - WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] ) - end - - WorldIni:WriteFile() - end - Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>" - Content = Content .. "<table>" - local WorldNum = 0 - local AddWorldToTable = function(World) - WorldNum = WorldNum + 1 - Content = Content .. "<tr>" - Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>" - Content = Content .. "<td>" .. World:GetName() .. "</td>" - Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>" - Content = Content .. "</tr>" - end - cRoot:Get():ForEachWorld(AddWorldToTable) - Content = Content .. "</table>" - - - Content = Content .. [[<table> - <form method="POST"> - <br /> - <th colspan="2">General</th> - <tr><td>Dimension:</td> - <td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr> - </table> - <br /> - <table> - <th colspan="2">Storage</th> - <tr><td>Schema:</td> - <td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr> - </table> - <br /> - <table> - <th colspan="2">Spawn Position</th> - <tr><td>X:</td> - <td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr> - <tr><td>Y:</td> - <td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr> - <tr><td>Z:</td> - <td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr> - </table> - <br /> - <table> - <th colspan="2">LimitWorld</th> - <tr><td>Max chunks from spawn (0 to disable):</td> - <td><input type="text" name="LimitWorldWidth" value="]] .. WorldIni:GetValue("WorldLimit", "LimitRadius") .. [["></td></tr> - </table><br /> - <table> - <th colspan="2">Seed</th> - <tr><td>Seed:</td> - <td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr> - </table> - <br /> - <table> - <th colspan="2">PVP</th> - <tr><td style="width: 50%;">PVP:</td> - <td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr> - </table> - <br /> - <table> - <th colspan="2">GameMode</th> - <tr><td style="width: 50%;">GameMode:</td> - <td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr> - </table> - <br /> - <table> - <th colspan="2">Physics</th> - <tr><td style="width: 50%;">DeepSnow:</td> - <td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr> - <tr><td style="width: 50%;">SandInstantFall:</td> - <td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr> - <tr><td style="width: 50%;">WaterSimulator:</td> - <td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr> - <tr><td style="width: 50%;">LavaSimulator:</td> - <td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr> - </table> - <br /> - <table> - <th colspan="2">Plants</th> - <tr><td>MaxCactusHeight:</td> - <td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr> - <tr><td>MaxSugarcaneHeigh:</td> - <td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr> - <tr><td style="width: 50%;">CarrotsBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">CropsBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">GrassBonemealabl:</td> - <td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">SaplingBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">MelonStemBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">MelonBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">PotatoesBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">PumpkinStemBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">PumpkinBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">SugarcaneBonemealabl:</td> - <td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr> - <tr><td style="width: 50%;">CactusBonemealable:</td> - <td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr> - </table> - <br /> - <table> - <th colspan="2">Generator</th> - <tr><td style="width: 50%;">BiomeGen:</td> - <td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr> - <tr><td style="width: 50%;">HeightGen:</td> - <td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr> - <tr><td style="width: 50%;">CompositionGen:</td> - <td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr> - <tr><td>Structures:</td> - <td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr> - <tr><td>Finishers:</td> - <td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr> - <tr><td style="width: 50%;">Generator:</td> - <td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr> - - </table> - <br /> - <table> - <th colspan="1">Finetuning</th><br /> - </table> - <table> - ]] - if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then - Content = Content .. [[ - <th colspan="2">Biome Generator</th> - <tr><td style="width: 50%;">ConstantBiome:</td> - <td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]] - elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then - Content = Content .. [[ - <th colspan="2">Biome Generator</th> - <tr><td>MultiStepMapOceanCellSize:</td> - <td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr> - <tr><td>MultiStepMapOceanCellSize:</td> - <td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr> - <tr><td>MultiStepMapOceanCellSize:</td> - <td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr> - <tr><td>MultiStepMapOceanCellSize:</td> - <td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr> - <tr><td>MultiStepMapOceanCellSize:</td> - <td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]] - elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then - Content = Content .. [[ - <th colspan="2">Biome Generator</th> - <tr><td>DistortedVoronoiCellSize:</td> - <td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr> - <tr><td>DistortedVoronoiBiomes:</td> - <td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]] - elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then - Content = Content .. [[ - <th colspan="2">Biome Generator</th> - <tr><td>VoronoiCellSize:</td> - <td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr> - <tr><td>VoronoiBiomes:</td> - <td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]] - elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then - Content = Content .. [[ - <th colspan="2">Biome Generator</th> - <tr><td>CheckerBoardBiomes:</td> - <td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr> - <tr><td>CheckerBoardBiomeSize:</td> - <td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]] - end - - if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then - Content = Content .. [[ - <th colspan="2">Composition Generator</th> - <tr><td>Noise3DSeaLevel:</td> - <td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr> - <tr><td>Noise3DHeightAmplification:</td> - <td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr> - <tr><td>Noise3DMidPoint:</td> - <td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr> - <tr><td>Noise3DFrequencyX:</td> - <td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr> - <tr><td>Noise3DFrequencyY:</td> - <td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr> - <tr><td>Noise3DFrequencyZ:</td> - <td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr> - <tr><td>Noise3DAirThreshold:</td> - <td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]] - elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then - Content = Content .. [[ - <th colspan="2">Composition Generator</th> - <tr><td>ClassicSeaLevel:</td> - <td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr> - <tr><td>ClassicBeachHeight:</td> - <td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr> - <tr><td>ClassicBeachDepth:</td> - <td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr> - <tr><td>ClassicBlockTop:</td> - <td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr> - <tr><td>ClassicBlockMiddle:</td> - <td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr> - <tr><td>ClassicBlockBottom:</td> - <td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr> - <tr><td>ClassicBlockBeach:</td> - <td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr> - <tr><td>ClassicBlockBeachBottom:</td> - <td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr> - <tr><td>ClassicBlockSea:</td> - <td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]] - elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then - Content = Content .. [[ - <th colspan="2">Composition Generator</th> - <tr><td>SameBlockType:</td> - <td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr> - <tr><td>SameBlockBedrocked:</td> - <td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]] - end - if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then - Content = Content .. [[ - <th colspan="2">Height Generator</th> - <tr><td>FlatHeight:</td> - <td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]] - end - if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then - Content = Content .. [[ - <th colspan="2">MineShafts</th> - <tr><td>MineShaftsGridSize:</td> - <td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr> - <tr><td>MineShaftsMaxSystemSize:</td> - <td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr> - <tr><td>MineShaftsChanceCorridor:</td> - <td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr> - <tr><td>MineShaftsChanceCrossing:</td> - <td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr> - <tr><td>MineShaftsChanceStaircase:</td> - <td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]] - end - if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then - Content = Content .. [[ - <th colspan="2">LavaLakes</th> - <tr><td>LavaLakesProbability:</td> - <td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]] - end - if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then - Content = Content .. [[ - <th colspan="2">WaterLakes</th> - <tr><td>WaterLakesProbability:</td> - <td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]] - end - if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then - Content = Content .. [[ - <th colspan="2">BottomLavaLevel</th> - <tr><td>BottomLavaLevel:</td> - <td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]] - end - Content = Content .. [[</table>]] - - Content = Content .. [[ <br /> - <input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied! - </form>]] - return Content -end - - - -function HandleRequest_ServerSettings( Request ) - local Content = "" - - Content = Content .. [[ - <p><b>Server Settings</b></p> - <table> - <tr> - <td><a href="?tab=General">General</a></td> - <td><a href="?tab=Monsters">Monsters</a></td> - <td><a href="?tab=Worlds">Worlds</a></td> - <td><a href="?tab=World">World</a></td> - </tr> - </table> - <br />]] - - if( Request.Params["tab"] == "Monsters" ) then - Content = Content .. ShowMonstersSettings( Request ) - elseif( Request.Params["tab"] == "Worlds" ) then - Content = Content .. ShowWorldsSettings( Request ) - elseif( Request.Params["tab"] == "World" ) then - Content = Content .. ShowWorldSettings( Request ) - else - Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings - end - - return Content -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/web_whitelist.lua b/MCServer/Plugins/Core/web_whitelist.lua deleted file mode 100644 index 61cc6fd8b..000000000 --- a/MCServer/Plugins/Core/web_whitelist.lua +++ /dev/null @@ -1,79 +0,0 @@ -local function HTMLDeleteButton( name ) - return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>" -end - -function HandleRequest_WhiteList( Request ) - local UpdateMessage = "" - if( Request.PostParams["whitelist-add"] ~= nil ) then - local PlayerName = Request.PostParams["whitelist-add"] - - if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then - UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist" - else - WhiteListIni:SetValueB("WhiteList", PlayerName, true ) - UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist." - WhiteListIni:WriteFile() - end - elseif( Request.PostParams["whitelist-delete"] ~= nil ) then - local PlayerName = Request.PostParams["whitelist-delete"] - WhiteListIni:DeleteValue( "WhiteList", PlayerName ) - UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist." - WhiteListIni:WriteFile() - elseif( Request.PostParams["whitelist-reload"] ~= nil ) then - WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down - WhiteListIni:ReadFile() - UpdateMessage = "Loaded from disk" - elseif( Request.Params["whitelist-setenable"] ~= nil ) then - local Enabled = Request.Params["whitelist-setenable"] - local CreateNewValue = false - if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini - CreateNewValue = true - end - - if( Enabled == "1" ) then - WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue ) - else - WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue ) - end - WhiteListIni:WriteFile() - end - - - local Content = "" - - local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) - if( WhiteListEnabled == false ) then - Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>" - end - - - Content = Content .. "<h4>Whitelisted players</h4>" - Content = Content .. "<table>" - local KeyNum = WhiteListIni:FindKey("WhiteList") - local NumValues = WhiteListIni:GetNumValues(KeyNum) - if( NumValues > 0 ) then - for Num = 0, NumValues-1 do - if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then - local PlayerName = WhiteListIni:GetValueName(KeyNum, Num ) - Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>" - end - end - else - Content = Content .. "<tr><td>None</td></tr>" - end - Content = Content .. "</table>" - Content = Content .. "<br><h4>Add player to whitelist</h4>" - Content = Content .. "<form method=\"POST\">" - Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">" - Content = Content .. "</form>" - Content = Content .. "<form method=\"POST\">" - Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">" - Content = Content .. "</form>" - Content = Content .. "<br>"..UpdateMessage - - if( WhiteListEnabled == true ) then - Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>" - end - - return Content -end
\ No newline at end of file diff --git a/MCServer/Plugins/Core/worldlimiter.lua b/MCServer/Plugins/Core/worldlimiter.lua deleted file mode 100644 index 1bb1b4fc6..000000000 --- a/MCServer/Plugins/Core/worldlimiter.lua +++ /dev/null @@ -1,22 +0,0 @@ -function OnPlayerMoving( Player ) - LimitWorldWidth = WorldsWorldLimit[Player:GetWorld():GetName()] - if LimitWorldWidth > 0 then - local World = Player:GetWorld() - local SpawnX = math.floor(World:GetSpawnX() / 16) - local SpawnZ = math.floor(World:GetSpawnZ() / 16) - local X = math.floor(Player:GetPosX() / 16) - local Z = math.floor(Player:GetPosZ() / 16) - if ( (SpawnX + LimitWorldWidth - 1) < X ) then - Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ()) - end - if ( (SpawnX - LimitWorldWidth + 1) > X ) then - Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ()) - end - if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then - Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1) - end - if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then - Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1) - end - end -end
\ No newline at end of file diff --git a/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua b/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua deleted file mode 100644 index 26df73075..000000000 --- a/MCServer/Plugins/ProtectionAreas/CommandHandlers.lua +++ /dev/null @@ -1,322 +0,0 @@ - --- CommandHandlers.lua --- Defines the individual command handlers - - - - - -function InitializeCommandHandlers() - local PlgMgr = cRoot:Get():GetPluginManager(); - for idx, Cmd in ipairs(CommandReg()) do - PlgMgr:BindCommand(Cmd[2], Cmd[3], Cmd[1], Cmd[4]); - end -end - - - - - ---- Handles the ProtAdd command -function HandleAddArea(a_Split, a_Player) - -- Command syntax: ProtAdd username1 [username2] [username3] ... - if (#a_Split < 2) then - a_Player:SendMessage(g_Msgs.ErrExpectedListOfUsernames); - return true; - end - - -- Get the cuboid that the player had selected - local CmdState = GetCommandStateForPlayer(a_Player); - if (CmdState == nil) then - a_Player:SendMessage(g_Msgs.ErrCmdStateNilAddArea); - return true; - end - local Cuboid = CmdState:GetCurrentCuboid(); - if (Cuboid == nil) then - a_Player:SendMessage(g_Msgs.ErrNoAreaWanded); - return true; - end - - -- Put all allowed players into a table: - AllowedNames = {}; - for i = 2, #a_Split do - table.insert(AllowedNames, a_Split[i]); - end - - -- Add the area to the storage - local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); - a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID)); - - -- Reload all currently logged in players - ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); - - return true; -end - - - - - -function HandleAddAreaCoords(a_Split, a_Player) - -- Command syntax: ProtAddCoords x1 z1 x2 z2 username1 [username2] [username3] ... - if (#a_Split < 6) then - a_Player:SendMessage(g_Msgs.ErrExpectedCoordsUsernames); - return true; - end - - -- Convert the coords to a cCuboid - local x1, z1 = tonumber(a_Split[2]), tonumber(a_Split[3]); - local x2, z2 = tonumber(a_Split[4]), tonumber(a_Split[5]); - if ((x1 == nil) or (z1 == nil) or (x2 == nil) or (z2 == nil)) then - a_Player:SendMessage(g_Msgs.ErrParseCoords); - return true; - end - local Cuboid = cCuboid(x1, 0, z1, x2, 255, z1); - Cuboid:Sort(); - - -- Put all allowed players into a table: - AllowedNames = {}; - for i = 6, #a_Split do - table.insert(AllowedNames, a_Split[i]); - end - - -- Add the area to the storage - local AreaID = g_Storage:AddArea(Cuboid, a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames); - a_Player:SendMessage(string.format(g_Msgs.AreaAdded, AreaID)); - - -- Reload all currently logged in players - ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); - - return true; -end - - - - - -function HandleAddAreaUser(a_Split, a_Player) - -- Command syntax: ProtAddUser AreaID username1 [username2] [username3] ... - if (#a_Split < 3) then - a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUsernames); - return true; - end - - -- Put all allowed players into a table: - AllowedNames = {}; - for i = 3, #a_Split do - table.insert(AllowedNames, a_Split[i]); - end - - -- Add the area to the storage - if (not(g_Storage:AddAreaUsers( - tonumber(a_Split[2]), a_Player:GetWorld():GetName(), a_Player:GetName(), AllowedNames)) - ) then - LOGWARNING("g_Storage:AddAreaUsers failed"); - a_Player:SendMessage(g_Msgs.ErrDBFailAddUsers); - return true; - end - if (#AllowedNames == 0) then - a_Player:SendMessage(g_Msgs.AllUsersAlreadyAllowed); - else - a_Player:SendMessage(string.format(g_Msgs.UsersAdded, table.concat(AllowedNames, ", "))); - end - - -- Reload all currently logged in players - ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); - - return true; -end - - - - - -function HandleDelArea(a_Split, a_Player) - -- Command syntax: ProtDelArea AreaID - if (#a_Split ~= 2) then - a_Player:SendMessage(g_Msgs.ErrExpectedAreaID); - return true; - end - - -- Parse the AreaID - local AreaID = tonumber(a_Split[2]); - if (AreaID == nil) then - a_Player:SendMessage(g_Msgs.ErrParseAreaID); - return true; - end - - -- Delete the area - g_Storage:DelArea(a_Player:GetWorld():GetName(), AreaID); - - a_Player:SendMessage(string.format(g_Msgs.AreaDeleted, AreaID)); - -- Reload all currently logged in players - ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); - - return true; -end - - - - - -function HandleGiveWand(a_Split, a_Player) - local NumGiven = a_Player:GetInventory():AddItem(cConfig:GetWandItem()); - if (NumGiven == 1) then - a_Player:SendMessage(g_Msgs.WandGiven); - else - a_Player:SendMessage(g_Msgs.ErrNoSpaceForWand); - end - return true; -end - - - - - -function HandleListAreas(a_Split, a_Player) - -- Command syntax: ProtListAreas [x, z] - - local x, z; - if (#a_Split == 1) then - -- Get the last "wanded" coord - local CmdState = GetCommandStateForPlayer(a_Player); - if (CmdState == nil) then - a_Player:SendMessage(g_Msgs.ErrCmdStateNilListAreas); - return true; - end - x, z = CmdState:GetLastCoords(); - if ((x == nil) or (z == nil)) then - a_Player:SendMessage(g_Msgs.ErrListNotWanded); - return true; - end - elseif (#a_Split == 3) then - -- Parse the coords from the command params - x = tonumber(a_Split[2]); - z = tonumber(a_Split[3]); - if ((x == nil) or (z == nil)) then - a_Player:SendMessage(g_Msgs.ErrParseCoordsListAreas); - return true; - end - else - -- Wrong number of params, report back to the user - a_Player:SendMessage(g_Msgs.ErrSyntaxErrorListAreas); - return true; - end - - a_Player:SendMessage(string.format(g_Msgs.ListAreasHeader, x, z)); - - -- List areas intersecting the coords - local PlayerName = a_Player:GetName(); - local WorldName = a_Player:GetWorld():GetName(); - g_Storage:ForEachArea(x, z, WorldName, - function(AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName) - local Coords = string.format("%s: {%d, %d} - {%d, %d} ", AreaID, MinX, MinZ, MaxX, MaxZ); - local Allowance; - if (g_Storage:IsAreaAllowed(AreaID, PlayerName, WorldName)) then - Allowance = g_Msgs.AreaAllowed; - else - Allowance = g_Msgs.AreaNotAllowed; - end - a_Player:SendMessage(string.format(g_Msgs.ListAreasRow, Coords, Allowance, CreatorName)); - end - ); - - a_Player:SendMessage(g_Msgs.ListAreasFooter); - return true; -end - - - - ---- Lists all allowed users for a particular area -function HandleListUsers(a_Split, a_Player) - -- Command syntax: ProtListUsers AreaID - if (#a_Split ~= 2) then - a_Player:SendMessage(g_Msgs.ErrExpectedAreaID); - end - - -- Get the general info about the area - local AreaID = a_Split[2]; - local WorldName = a_Player:GetWorld():GetName(); - local MinX, MinZ, MaxX, MaxZ, CreatorName = g_Storage:GetArea(AreaID, WorldName); - if (MinX == nil) then - a_Player:SendMessage(string.format(g_Msgs.ErrNoSuchArea, AreaID)); - return true; - end - - -- Send the header - a_Player:SendMessage(string.format(g_Msgs.ListUsersHeader, AreaID, MinX, MinZ, MaxX, MaxZ, CreatorName)); - - -- List and count the allowed users - local NumUsers = 0; - g_Storage:ForEachUserInArea(AreaID, WorldName, - function(UserName) - a_Player:SendMessage(string.format(g_Msgs.ListUsersRow, UserName)); - NumUsers = NumUsers + 1; - end - ); - - -- Send the footer - a_Player:SendMessage(string.format(g_Msgs.ListUsersFooter, AreaID, NumUsers)); - - return true; -end - - - - - -function HandleRemoveUser(a_Split, a_Player) - -- Command syntax: ProtRemUser AreaID UserName - if (#a_Split ~= 3) then - a_Player:SendMessage(g_Msgs.ErrExpectedAreaIDUserName); - return true; - end - - -- Parse the AreaID - local AreaID = tonumber(a_Split[2]); - if (AreaID == nil) then - a_Player:SendMessage(g_Msgs.ErrParseAreaID); - return true; - end - - -- Remove the user from the DB - local UserName = a_Split[3]; - g_Storage:RemoveUser(AreaID, UserName, a_Player:GetWorld():GetName()); - - -- Send confirmation - a_Player:SendMessage(string.format(g_Msgs.RemovedUser, UserName, AreaID)); - - -- Reload all currently logged in players - ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); - - return true; -end - - - - - -function HandleRemoveUserAll(a_Split, a_Player) - -- Command syntax: ProtRemUserAll UserName - if (#a_Split ~= 2) then - a_Player:SendMessage(g_Msgs.ErrExpectedUserName); - return true; - end - - -- Remove the user from the DB - g_Storage:RemoveUserAll(a_Split[2], a_Player:GetWorld():GetName()); - - -- Send confirmation - a_Player:SendMessage(string.format(g_Msgs.RemovedUserAll, UserName)); - - -- Reload all currently logged in players - ReloadAllPlayersInWorld(a_Player:GetWorld():GetName()); - - return true; -end - - - - - diff --git a/MCServer/Plugins/ProtectionAreas/CommandState.lua b/MCServer/Plugins/ProtectionAreas/CommandState.lua deleted file mode 100644 index f6d33d356..000000000 --- a/MCServer/Plugins/ProtectionAreas/CommandState.lua +++ /dev/null @@ -1,121 +0,0 @@ - --- CommandState.lua - --- Implements the cCommandState class representing a command state for each VIP player - ---[[ -The command state holds internal info, such as the coords they selected using the wand -The command state needs to be held in a per-entity manner, so that we can support multiple logins -from the same account (just for the fun of it) -The OOP class implementation follows the PiL 16.1 - -Also, a global table g_CommandStates is the map of PlayerEntityID -> cCommandState ---]] - - - - - -cCommandState = { - -- Default coords - m_Coords1 = {x = 0, z = 0}; -- lclk coords - m_Coords2 = {x = 0, z = 0}; -- rclk coords - m_LastCoords = 0; -- When Coords1 or Coords2 is set, this gets set to 1 or 2, signifying the last changed set of coords - m_HasCoords1 = false; -- Set to true when m_Coords1 has been set by the user - m_HasCoords2 = false; -- Set to true when m_Coords2 has been set by the user -}; - -g_CommandStates = {}; - - - - - -function cCommandState:new(obj) - obj = obj or {}; - setmetatable(obj, self); - self.__index = self; - return obj; -end - - - - - ---- Returns the current coord pair as a cCuboid object -function cCommandState:GetCurrentCuboid() - if (not(self.m_HasCoords1) or not(self.m_HasCoords2)) then - -- Some of the coords haven't been set yet - return nil; - end - - local res = cCuboid( - self.m_Coords1.x, 0, self.m_Coords1.z, - self.m_Coords2.x, 255, self.m_Coords2.z - ); - res:Sort(); - return res; -end - - - - - ---- Returns the x, z coords that were the set last, --- That is, either m_Coords1 or m_Coords2, based on m_LastCoords member --- Returns nothing if no coords were set yet -function cCommandState:GetLastCoords() - if (self.m_LastCoords == 0) then - -- No coords have been set yet - return; - elseif (self.m_LastCoords == 1) then - return self.m_Coords1.x, self.m_Coords1.z; - elseif (self.m_LastCoords == 2) then - return self.m_Coords2.x, self.m_Coords2.z; - else - LOGWARNING(PluginPrefix .. "cCommandState is in an unexpected state, m_LastCoords == " .. self.m_LastCoords); - return; - end -end - - - - - ---- Sets the first set of coords (upon rclk with a wand) -function cCommandState:SetCoords1(a_BlockX, a_BlockZ) - self.m_Coords1.x = a_BlockX; - self.m_Coords1.z = a_BlockZ; - self.m_LastCoords = 1; - self.m_HasCoords1 = true; -end - - - - - ---- Sets the second set of coords (upon lclk with a wand) -function cCommandState:SetCoords2(a_BlockX, a_BlockZ) - self.m_Coords2.x = a_BlockX; - self.m_Coords2.z = a_BlockZ; - self.m_LastCoords = 2; - self.m_HasCoords2 = true; -end - - - - - ---- Returns the cCommandState for the specified player; creates one if not existant -function GetCommandStateForPlayer(a_Player) - local res = g_CommandStates[a_Player:GetUniqueID()]; - if (res == nil) then - res = cCommandState:new(); - g_CommandStates[a_Player:GetUniqueID()] = res; - end - return res; -end; - - - - diff --git a/MCServer/Plugins/ProtectionAreas/Config.lua b/MCServer/Plugins/ProtectionAreas/Config.lua deleted file mode 100644 index b40be0c75..000000000 --- a/MCServer/Plugins/ProtectionAreas/Config.lua +++ /dev/null @@ -1,55 +0,0 @@ - --- Config.lua - --- Implements the cConfig class that holds the general plugin configuration - - - - - -cConfig = { - m_Wand = cItem(E_ITEM_STICK, 1, 1); -- The item to be used as the selection wand - m_AllowInteractNoArea = true; -- If there's no area, is a player allowed to build / dig? -}; - - - - - ---- Initializes the cConfig object, loads the configuration from an INI file -function InitializeConfig() - local ini = cIniFile("ProtectionAreas.ini"); - if (not(ini:ReadFile())) then - LOGINFO(PluginPrefix .. "Cannot read ProtectionAreas.ini, all plugin configuration is set to defaults"); - end - local WandItem = cItem(); - if ( - StringToItem(ini:GetValueSet("ProtectionAreas", "WandItem", ItemToString(cConfig.m_Wand)), WandItem) and - IsValidItem(WandItem.m_ItemType) - ) then - cConfig.m_Wand = WandItem; - end - cConfig.m_AllowInteractNoArea = ini:GetValueSetB("ProtectionAreas", "AllowInteractNoArea", cConfig.m_AllowInteractNoArea); - ini:WriteFile(); -end - - - - - ---- Returns true if a_Item is the wand tool item -function cConfig:IsWand(a_Item) - return ( - (a_Item.m_ItemType == self.m_Wand.m_ItemType) and - (a_Item.m_ItemDamage == self.m_Wand.m_ItemDamage) - ); -end - - - - - ---- Returns the wand tool item as a cItem object -function cConfig:GetWandItem() - return self.m_Wand; -end
\ No newline at end of file diff --git a/MCServer/Plugins/ProtectionAreas/CurrentLng.lua b/MCServer/Plugins/ProtectionAreas/CurrentLng.lua deleted file mode 100644 index 37ff135c5..000000000 --- a/MCServer/Plugins/ProtectionAreas/CurrentLng.lua +++ /dev/null @@ -1,76 +0,0 @@ - --- CurrentLng.lua --- This file provides all the translatable strings --- The expectation is that the translators will create copies of this file, translate the texts and then the users will overwrite this file with a specific language version --- Note that the individual languages must not have ".lua" extension, otherwise MCServer will load them and the plugin won't work! - - - - --- Individual commands, and their help strings. Don't touch the first symbol on each line! --- This needs to be implemented as a function, because it references other functions which might not yet be loaded while Lua is processing the globals - -function CommandReg() - return { - -- Handler function | Command | Permission | Help text - {HandleAddArea, "/ProtAdd", "Prot.Add", "<UserNames> - Adds a new protected area"}, - {HandleAddAreaCoords, "/ProtAddCoords", "Prot.Add", "<x1> <z1> <x2> <z2> <UserNames> - Adds a new protected area by coords"}, - {HandleAddAreaUser, "/ProtAddUser", "Prot.AddUser", "<AreaID> <UserNames> - Adds new users to an existing protected area"}, - {HandleDelArea, "/ProtDelID", "Prot.Del", "<AreaID> - Deletes a protected area by ID"}, - {HandleGiveWand, "/ProtWand", "Prot.Wand", " - Gives you the wand used for protection"}, - {HandleListAreas, "/ProtList", "Prot.List", "[<x> <z>] - Lists all areas for the marked block or given coords"}, - {HandleListUsers, "/ProtUsers", "Prot.List", "<AreaID> - Lists all allowed users for a given area ID"}, - {HandleRemoveUser, "/ProtRemUser", "Prot.RemUser", "<AreaID> <UserName> - Removes a user from the protected area"}, - {HandleRemoveUserAll, "/ProtRemUserAll", "Prot.RemUser", "<UserName> - Removes a user from all protected areas"}, - }; -end; - - - - - ---- Messages sent to players -g_Msgs = -{ - AllUsersAlreadyAllowed = "All the specified users were already allowed."; - AreaAdded = "Area added, ID %s"; - AreaAllowed = "Allowed"; - AreaDeleted = "Area ID %s deleted"; - AreaNotAllowed = "NOT allowed"; - Coords1Set = "Coords1 set as {%d, %d}"; - Coords2Set = "Coords2 set as {%d, %d}"; - ErrCmdStateNilAddArea = "Cannot add area, internal plugin error (CmdState == nil)"; - ErrCmdStateNilListAreas = "Cannot list areas, internal plugin error (CmdState == nil)"; - ErrDBFailAddUsers = "Cannot add users, DB failure"; - ErrExpectedAreaID = "Parameter mismatch. Expected <AreaID>."; - ErrExpectedAreaIDUserName = "Parameter mismatch. Expected <AreaID> <UserName>."; - ErrExpectedAreaIDUsernames = "Not enough parameters. Expected <AreaID> and a list of usernames."; - ErrExpectedCoordsUsernames = "Not enough parameters. Expected <x1> <z1> <x2> <z2> coords and a list of usernames."; - ErrExpectedListOfUsernames = "Not enough parameters. Expected a list of usernames."; - ErrExpectedUserName = "Parameter mismatch. Expected <UserName>."; - ErrListNotWanded = "Cannot list areas, no query point has been selected. Use a ProtWand lclk / rclk to select a point first"; - ErrNoAreaWanded = "Cannot add area, no area has been selected. Use a ProtWand lclk / rclk to select area first"; - ErrNoSpaceForWand = "Cannot give wand, no space in your inventory"; - ErrNoSuchArea = "No such area: %s"; - ErrParseAreaID = "Cannot parse <AreaID>."; - ErrParseCoords = "Cannot parse coords."; - ErrParseCoordsListAreas = "Cannot list areas, cannot parse coords in params"; - ErrSyntaxErrorListAreas = "Cannot list areas, syntax error. Expected either no params or <x> <z>."; - ListAreasFooter = "Area list finished"; - ListAreasHeader = "Listing protection areas intersecting block column {%d, %d}:"; - ListAreasRow = " %s, %s, created by %s"; - ListUsersFooter = "End of area %s user list, total %d users"; - ListUsersHeader = "Area ID %s: {%d, %d} - {%d, %d}, created by %s; allowed users:"; - ListUsersRow = " %s"; - NotAllowedToBuild = "You are not allowed to build here!"; - NotAllowedToDig = "You are not allowed to dig here!"; - RemovedUser = "Removed %s from area %d"; - RemovedUserAll = "Removed %s from all areas"; - UsersAdded = "Users added: %s"; - WandGiven = "Wand given"; -} ; - - - - - diff --git a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua b/MCServer/Plugins/ProtectionAreas/HookHandlers.lua deleted file mode 100644 index ded64d298..000000000 --- a/MCServer/Plugins/ProtectionAreas/HookHandlers.lua +++ /dev/null @@ -1,139 +0,0 @@ - --- HookHandlers.lua --- Implements the handlers for individual hooks - - - - - ---- Registers all the hooks that the plugin needs to know about -function InitializeHooks(a_Plugin) - local PlgMgr = cRoot:Get():GetPluginManager(); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_DISCONNECT); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_LEFT_CLICK); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_MOVING); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_RIGHT_CLICK); - PlgMgr:AddHook(a_Plugin, cPluginManager.HOOK_PLAYER_SPAWNED); -end - - - - - ---- Called by MCS when a player's connectino is lost - either they disconnected or timed out -function OnDisconnect(a_Player, a_Reason) - -- Remove the player's cProtectionArea object - g_PlayerAreas[a_Player:GetUniqueID()] = nil; - - -- If the player is a VIP, they had a command state, remove that as well - g_CommandStates[a_Player:GetUniqueID()] = nil; - - return false; -end; - - - - - ---- Called by MCS whenever a player enters a world (is spawned) -function OnPlayerSpawned(a_Player) - -- Create a new cPlayerAreas object for this player - if (g_PlayerAreas[a_Player:GetUniqueID()] == nil) then - LoadPlayerAreas(a_Player); - end; - - return false; -end - - - - - ---- Called by MCS whenever a player is moving (at most once every tick) -function OnPlayerMoving(a_Player) - local PlayerID = a_Player:GetUniqueID(); - - -- If for some reason we don't have a cPlayerAreas object for this player, load it up - local PlayerAreas = g_PlayerAreas[PlayerID]; - if (PlayerAreas == nil) then - LoadPlayerAreas(a_Player); - return false; - end; - - -- If the player is outside their areas' safe space, reload - if (not(PlayerAreas:IsInSafe(a_Player:GetPosX(), a_Player:GetPosZ()))) then - LoadPlayerAreas(a_Player); - end - return false; -end - - - - - ---- Called by MCS when a player left-clicks -function OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status) - -- If the player has lclked with the wand; regardless of their permissions, let's set the coords: - if (cConfig:IsWand(a_Player:GetEquippedItem())) then - -- BlockFace < 0 means "use item", for which the coords are not given by the client - if (a_BlockFace < 0) then - return true; - end - - -- Convert the clicked coords into the block space - a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - -- Set the coords in the CommandState - GetCommandStateForPlayer(a_Player):SetCoords1(a_BlockX, a_BlockZ); - a_Player:SendMessage(string.format(g_Msgs.Coords1Set, a_BlockX, a_BlockZ)); - return true; - end; - - -- Check the player areas to see whether to disable this action - local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; - if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then - a_Player:SendMessage(g_Msgs.NotAllowedToDig); - return true; - end - - -- Allow interaction - return false; -end - - - - - ---- Called by MCS when a player right-clicks -function OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_Status) - - -- BlockFace < 0 means "use item", for which the coords are not given by the client - if (a_BlockFace < 0) then - return true; - end - - -- Convert the clicked coords into the block space - a_BlockX, a_BlockY, a_BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - - -- If the player has rclked with the wand; regardless of their permissions, let's set the coords - if (cConfig:IsWand(a_Player:GetEquippedItem())) then - -- Set the coords in the CommandState - GetCommandStateForPlayer(a_Player):SetCoords2(a_BlockX, a_BlockZ); - a_Player:SendMessage(string.format(g_Msgs.Coords2Set, a_BlockX, a_BlockZ)); - return true; - end; - - -- Check the player areas to see whether to disable this action - local Areas = g_PlayerAreas[a_Player:GetUniqueID()]; - if not(Areas:CanInteractWithBlock(a_BlockX, a_BlockZ)) then - a_Player:SendMessage(g_Msgs.NotAllowedToBuild); - return true; - end - - -- Allow interaction - return false; -end - - - - diff --git a/MCServer/Plugins/ProtectionAreas/LICENSE.txt b/MCServer/Plugins/ProtectionAreas/LICENSE.txt deleted file mode 100644 index 86c9130cc..000000000 --- a/MCServer/Plugins/ProtectionAreas/LICENSE.txt +++ /dev/null @@ -1,7 +0,0 @@ - -ProtectionAreas license -======================= - -The ProtectionAreas plugin is written by _Xoft(o) / Mattes and is hereby released as public domain. - -If you like it, I'd really appreciate a postcard, or something tiny typical from your country :) The current snailmail address is at my personal web, http://xoft.cz . diff --git a/MCServer/Plugins/ProtectionAreas/PlayerAreas.lua b/MCServer/Plugins/ProtectionAreas/PlayerAreas.lua deleted file mode 100644 index f6106ee77..000000000 --- a/MCServer/Plugins/ProtectionAreas/PlayerAreas.lua +++ /dev/null @@ -1,109 +0,0 @@ - --- PlayerAreas.lua --- Implements the cPlayerAreas class representing the per-player area storage object - ---[[ -Each player instance is expected to have a separate object of type cPlayerAreas. -Each object has an array of {cuboid, IsAllowed} tables, one for each area that is "within reach" -The code can then ask each object, whether the player can interact with a certain block or not. -A player can interact with a block if either one of these is true: -1, There are no areas covering the block -2, There is at least one area covering the block with IsAllowed set to true -The object also has a m_SafeCuboid object that specified the area within which the player may move -without the PlayerAreas needing a re-query. - -Also, a global table g_PlayerAreas is the actual map of PlayerID -> cPlayerAreas ---]] - - - - -cPlayerAreas = {}; - -g_PlayerAreas = {}; - - - - - -function cPlayerAreas:new(a_SafeMinX, a_SafeMinZ, a_SafeMaxX, a_SafeMaxZ) - assert(a_SafeMinX); - assert(a_SafeMinZ); - assert(a_SafeMaxX); - assert(a_SafeMaxZ); - - local obj = {}; - setmetatable(obj, self); - self.__index = self; - self.m_SafeCuboid = cCuboid(a_SafeMinX, 0, a_SafeMinZ, a_SafeMaxX, 255, a_SafeMaxZ); - return obj; -end - - - - --- Adds a new cuboid to the area list, where the player is either allowed or not, depending on the IsAllowed param -function cPlayerAreas:AddArea(a_Cuboid, a_IsAllowed) - table.insert(self, {m_Cuboid = a_Cuboid, m_IsAllowed = a_IsAllowed}); -end - - - - - ---- returns true if the player owning this object can interact with the specified block -function cPlayerAreas:CanInteractWithBlock(a_BlockX, a_BlockZ) - assert(self); - - -- iterate through all the stored areas: - local IsInsideAnyArea = false; - for idx, Area in ipairs(self) do - if (Area.m_Cuboid:IsInside(a_BlockX, 1, a_BlockZ)) then -- We don't care about Y coords, so use a dummy value - if (Area.m_IsAllowed) then - return true; - end - -- The coords are inside a cuboid for which the player doesn't have access, take a note of it - IsInsideAnyArea = true; - end - end - - if (IsInsideAnyArea) then - -- The specified coords are inside at least one area, but none of them allow the player to interact - return false; - end - - -- The coords are not inside any area - return cConfig.m_AllowInteractNoArea; -end - - - - - ---- Calls the specified callback for each area contained within --- a_Callback has a signature: function(a_Cuboid, a_IsAllowed) --- Returns true if all areas have been enumerated, false if the callback has aborted by returning true -function cPlayerAreas:ForEachArea(a_Callback) - assert(self); - - for idx, Area in ipairs(self) do - if (a_Callback(Area.m_Cuboid, Area.m_IsAllowed)) then - return false; - end - end - return true; -end - - - - - ---- Returns true if the player is withing the safe cuboid (no need to re-query the areas) -function cPlayerAreas:IsInSafe(a_BlockX, a_BlockZ) - assert(self); - return self.m_SafeCuboid:IsInside(a_BlockX, 0, a_BlockZ); -end - - - - diff --git a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.deproj b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.deproj deleted file mode 100644 index d1a2188f7..000000000 --- a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.deproj +++ /dev/null @@ -1,27 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<project> - <file> - <filename>CommandHandlers.lua</filename> - </file> - <file> - <filename>CommandState.lua</filename> - </file> - <file> - <filename>Config.lua</filename> - </file> - <file> - <filename>CurrentLng.lua</filename> - </file> - <file> - <filename>HookHandlers.lua</filename> - </file> - <file> - <filename>PlayerAreas.lua</filename> - </file> - <file> - <filename>ProtectionAreas.lua</filename> - </file> - <file> - <filename>Storage.lua</filename> - </file> -</project> diff --git a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua b/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua deleted file mode 100644 index cbe3fa94d..000000000 --- a/MCServer/Plugins/ProtectionAreas/ProtectionAreas.lua +++ /dev/null @@ -1,71 +0,0 @@ - --- ProtectionAreas.lua --- Defines the main plugin entrypoint, as well as some utility functions - - - - - ---- Prefix for all messages logged to the server console -PluginPrefix = "ProtectionAreas: "; - ---- Bounds for the area loading. Areas less this far in any direction from the player will be loaded into cPlayerAreas -g_AreaBounds = 48; - ---- If a player moves this close to the PlayerAreas bounds, the PlayerAreas will be re-queried -g_AreaSafeEdge = 12; - - - - - ---- Called by MCS when the plugin loads --- Returns true if initialization successful, false otherwise -function Initialize(a_Plugin) - a_Plugin:SetName("ProtectionAreas"); - a_Plugin:SetVersion(1); - - InitializeConfig(); - if (not(InitializeStorage())) then - LOGWARNING(PluginPrefix .. "failed to initialize Storage, plugin is disabled"); - return false; - end - InitializeHooks(a_Plugin); - InitializeCommandHandlers(); - - -- We might be reloading, so there may be players already present in the server; reload all of them - cRoot:Get():ForEachWorld( - function(a_World) - ReloadAllPlayersInWorld(a_World:GetName()); - end - ); - - return true; -end - - - - - ---- Loads a cPlayerAreas object from the DB for the player, and assigns it to the player map -function LoadPlayerAreas(a_Player) - local PlayerID = a_Player:GetUniqueID(); - local PlayerX = math.floor(a_Player:GetPosX()); - local PlayerZ = math.floor(a_Player:GetPosZ()); - local WorldName = a_Player:GetWorld():GetName(); - g_PlayerAreas[PlayerID] = g_Storage:LoadPlayerAreas(a_Player:GetName(), PlayerX, PlayerZ, WorldName); -end - - - - - -function ReloadAllPlayersInWorld(a_WorldName) - local World = cRoot:Get():GetWorld(a_WorldName); - World:ForEachPlayer(LoadPlayerAreas); -end - - - - - diff --git a/MCServer/Plugins/ProtectionAreas/Storage.lua b/MCServer/Plugins/ProtectionAreas/Storage.lua deleted file mode 100644 index a6cf564bf..000000000 --- a/MCServer/Plugins/ProtectionAreas/Storage.lua +++ /dev/null @@ -1,518 +0,0 @@ - --- Storage.lua --- Implements the storage access object, shielding the rest of the code away from the DB - ---[[ -The cStorage class is the interface to the underlying storage, the SQLite database. -This class knows how to load player areas from the DB, how to add or remove areas in the DB -and other such operations. - -Also, a g_Storage global variable is declared, it holds the single instance of the storage. ---]] - - - - - -cStorage = {}; - -g_Storage = {}; - - - - - ---- Initializes the storage subsystem, creates the g_Storage object --- Returns true if successful, false if not -function InitializeStorage() - g_Storage = cStorage:new(); - if (not(g_Storage:OpenDB())) then - return false; - end - - return true; -end - - - - - -function cStorage:new(obj) - obj = obj or {}; - setmetatable(obj, self); - self.__index = self; - return obj; -end - - - - ---- Opens the DB and makes sure it has all the columns needed --- Returns true if successful, false otherwise -function cStorage:OpenDB() - local ErrCode, ErrMsg; - self.DB, ErrCode, ErrMsg = sqlite3.open("ProtectionAreas.sqlite"); - if (self.DB == nil) then - LOGWARNING(PluginPrefix .. "Cannot open ProtectionAreas.sqlite, error " .. ErrCode .. " (" .. ErrMsg ..")"); - return false; - end - - if ( - not(self:CreateTable("Areas", {"ID INTEGER PRIMARY KEY AUTOINCREMENT", "MinX", "MaxX", "MinZ", "MaxZ", "WorldName", "CreatorUserName"})) or - not(self:CreateTable("AllowedUsers", {"AreaID", "UserName"})) - ) then - LOGWARNING(PluginPrefix .. "Cannot create DB tables!"); - return false; - end - - return true; -end - - - - - ---- Executes the SQL command given, calling the a_Callback for each result --- If the SQL command fails, prints it out on the server console and returns false --- Returns true on success -function cStorage:DBExec(a_SQL, a_Callback, a_CallbackParam) - local ErrCode = self.DB:exec(a_SQL, a_Callback, a_CallbackParam); - if (ErrCode ~= sqlite3.OK) then - LOGWARNING(PluginPrefix .. "Error " .. ErrCode .. " (" .. self.DB:errmsg() .. - ") while processing SQL command >>" .. a_SQL .. "<<" - ); - return false; - end - return true; -end - - - - - ---- Creates the table of the specified name and columns[] --- If the table exists, any columns missing are added; existing data is kept -function cStorage:CreateTable(a_TableName, a_Columns) - -- Try to create the table first - local sql = "CREATE TABLE IF NOT EXISTS '" .. a_TableName .. "' ("; - sql = sql .. table.concat(a_Columns, ", "); - sql = sql .. ")"; - if (not(self:DBExec(sql))) then - LOGWARNING(PluginPrefix .. "Cannot create DB Table " .. a_TableName); - return false; - end - -- SQLite doesn't inform us if it created the table or not, so we have to continue anyway - - -- Check each column whether it exists - -- Remove all the existing columns from a_Columns: - local RemoveExistingColumn = function(UserData, NumCols, Values, Names) - -- Remove the received column from a_Columns. Search for column name in the Names[] / Values[] pairs - for i = 1, NumCols do - if (Names[i] == "name") then - local ColumnName = Values[i]:lower(); - -- Search the a_Columns if they have that column: - for j = 1, #a_Columns do - -- Cut away all column specifiers (after the first space), if any: - local SpaceIdx = string.find(a_Columns[j], " "); - if (SpaceIdx ~= nil) then - SpaceIdx = SpaceIdx - 1; - end - local ColumnTemplate = string.lower(string.sub(a_Columns[j], 1, SpaceIdx)); - -- If it is a match, remove from a_Columns: - if (ColumnTemplate == ColumnName) then - table.remove(a_Columns, j); - break; -- for j - end - end -- for j - a_Columns[] - end - end -- for i - Names[] / Values[] - return 0; - end - if (not(self:DBExec("PRAGMA table_info(" .. a_TableName .. ")", RemoveExistingColumn))) then - LOGWARNING(PluginPrefix .. "Cannot query DB table structure"); - return false; - end - - -- Create the missing columns - -- a_Columns now contains only those columns that are missing in the DB - if (#a_Columns > 0) then - LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" is missing " .. #a_Columns .. " columns, fixing now."); - for idx, ColumnName in ipairs(a_Columns) do - if (not(self:DBExec("ALTER TABLE '" .. a_TableName .. "' ADD COLUMN " .. ColumnName))) then - LOGWARNING(PluginPrefix .. "Cannot add DB table \"" .. a_TableName .. "\" column \"" .. ColumnName .. "\""); - return false; - end - end - LOGINFO(PluginPrefix .. "Database table \"" .. a_TableName .. "\" columns fixed."); - end - - return true; -end - - - - - ---- Returns true if the specified area is allowed for the specified player -function cStorage:IsAreaAllowed(a_AreaID, a_PlayerName, a_WorldName) - assert(a_AreaID); - assert(a_PlayerName); - assert(a_WorldName); - assert(self); - - local lcPlayerName = string.lower(a_PlayerName); - local res = false; - local sql = "SELECT COUNT(*) FROM AllowedUsers WHERE (AreaID = " .. a_AreaID .. - ") AND (UserName ='" .. lcPlayerName .. "')"; - local function SetResTrue(UserData, NumValues, Values, Names) - res = (tonumber(Values[1]) > 0); - return 0; - end - if (not(self:DBExec(sql, SetResTrue))) then - LOGWARNING("SQL error while determining area allowance"); - return false; - end - return res; -end - - - - - ---- Loads cPlayerAreas for the specified player from the DB. Returns a cPlayerAreas object -function cStorage:LoadPlayerAreas(a_PlayerName, a_PlayerX, a_PlayerZ, a_WorldName) - assert(a_PlayerName); - assert(a_PlayerX); - assert(a_PlayerZ); - assert(a_WorldName); - assert(self); - - -- Bounds for which the areas are loaded - local BoundsMinX = a_PlayerX - g_AreaBounds; - local BoundsMaxX = a_PlayerX + g_AreaBounds; - local BoundsMinZ = a_PlayerZ - g_AreaBounds; - local BoundsMaxZ = a_PlayerZ + g_AreaBounds; - - local res = cPlayerAreas:new( - BoundsMinX + g_AreaSafeEdge, BoundsMinZ + g_AreaSafeEdge, - BoundsMaxX - g_AreaSafeEdge, BoundsMaxZ - g_AreaSafeEdge - ); - - --[[ - LOG("Loading protection areas for player " .. a_PlayerName .. " centered around {" .. a_PlayerX .. ", " .. a_PlayerZ .. - "}, bounds are {" .. BoundsMinX .. ", " .. BoundsMinZ .. "} - {" .. - BoundsMaxX .. ", " .. BoundsMaxZ .. "}" - ); - --]] - - -- Load the areas from the DB, based on the player's location - local lcWorldName = string.lower(a_WorldName); - local sql = - "SELECT ID, MinX, MaxX, MinZ, MaxZ FROM Areas WHERE " .. - "MinX < " .. BoundsMaxX .. " AND MaxX > " .. BoundsMinX .. " AND " .. - "MinZ < " .. BoundsMaxZ .. " AND MaxZ > " .. BoundsMinZ .. " AND " .. - "WorldName = '" .. lcWorldName .."'"; - - local function AddAreas(UserData, NumValues, Values, Names) - if ((NumValues < 5) or ((Values[1] and Values[2] and Values[3] and Values[4] and Values[5]) == nil)) then - LOGWARNING("SQL query didn't return all data"); - return 0; - end - res:AddArea(cCuboid(Values[2], 0, Values[4], Values[3], 255, Values[5]), self:IsAreaAllowed(Values[1], a_PlayerName, a_WorldName)); - return 0; - end - - if (not(self:DBExec(sql, AddAreas))) then - LOGWARNING("SQL error while querying areas"); - return res; - end - - return res; -end - - - - - ---- Adds a new area into the DB. a_AllowedNames is a table listing all the players that are allowed in the area --- Returns the ID of the new area, or -1 on failure -function cStorage:AddArea(a_Cuboid, a_WorldName, a_CreatorName, a_AllowedNames) - assert(a_Cuboid); - assert(a_WorldName); - assert(a_CreatorName); - assert(a_AllowedNames); - assert(self); - - -- Store the area in the DB - local ID = -1; - local function RememberID(UserData, NumCols, Values, Names) - for i = 1, NumCols do - if (Names[i] == "ID") then - ID = Values[i]; - end - end - return 0; - end - local lcWorldName = string.lower(a_WorldName); - local lcCreatorName = string.lower(a_CreatorName); - local sql = - "INSERT INTO Areas (ID, MinX, MaxX, MinZ, MaxZ, WorldName, CreatorUserName) VALUES (NULL, " .. - a_Cuboid.p1.x .. ", " .. a_Cuboid.p2.x .. ", " .. a_Cuboid.p1.z .. ", " .. a_Cuboid.p2.z .. - ", '" .. lcWorldName .. "', '" .. lcCreatorName .. - "'); SELECT last_insert_rowid() AS ID"; - if (not(self:DBExec(sql, RememberID))) then - LOGWARNING(PluginPrefix .. "SQL Error while inserting new area"); - return -1; - end - if (ID == -1) then - LOGWARNING(PluginPrefix .. "SQL Error while retrieving INSERTion ID"); - return -1; - end - - -- Store each allowed player in the DB - for idx, Name in ipairs(a_AllowedNames) do - local lcName = string.lower(Name); - local sql = "INSERT INTO AllowedUsers (AreaID, UserName) VALUES (" .. ID .. ", '" .. lcName .. "')"; - if (not(self:DBExec(sql))) then - LOGWARNING(PluginPrefix .. "SQL Error while inserting new area's allowed player " .. Name); - end - end - return ID; -end - - - - - -function cStorage:DelArea(a_WorldName, a_AreaID) - assert(a_WorldName); - assert(a_AreaID); - assert(self); - - -- Since all areas are stored in a single DB (for now), the worldname parameter isn't used at all - -- Later if we change to a per-world DB, we'll need the world name - - -- Delete from both tables simultaneously - local sql = - "DELETE FROM Areas WHERE ID = " .. a_AreaID .. ";" .. - "DELETE FROM AllowedUsers WHERE AreaID = " .. a_AreaID; - if (not(self:DBExec(sql))) then - LOGWARNING(PluginPrefix .. "SQL error while deleting area " .. a_AreaID .. " from world \"" .. a_WorldName .. "\""); - return false; - end - - return true; -end - - - - - ---- Removes the user from the specified area -function cStorage:RemoveUser(a_AreaID, a_UserName, a_WorldName) - assert(a_AreaID); - assert(a_UserName); - assert(a_WorldName); - assert(self); - - -- WorldName is not used yet, because all the worlds share the same DB in this version - - local lcUserName = string.lower(a_UserName); - local sql = "DELETE FROM AllowedUsers WHERE " .. - "AreaID = " .. a_AreaID .. " AND UserName = '" .. lcUserName .. "'"; - if (not(self:DBExec(sql))) then - LOGWARNING("SQL error while removing user " .. a_UserName .. " from area ID " .. a_AreaID); - return false; - end - return true; -end - - - - - ---- Removes the user from all areas in the specified world -function cStorage:RemoveUserAll(a_UserName, a_WorldName) - assert(a_UserName); - assert(a_WorldName); - assert(self); - - local lcUserName = string.lower(a_UserName); - local sql = "DELETE FROM AllowedUsers WHERE UserName = '" .. lcUserName .."'"; - if (not(self:DBExec(sql))) then - LOGWARNING("SQL error while removing user " .. a_UserName .. " from all areas"); - return false; - end - return true; -end - - - - - ---- Calls the callback for each area intersecting the specified coords --- Callback signature: function(ID, MinX, MinZ, MaxX, MaxZ, CreatorName) -function cStorage:ForEachArea(a_BlockX, a_BlockZ, a_WorldName, a_Callback) - assert(a_BlockX); - assert(a_BlockZ); - assert(a_WorldName); - assert(a_Callback); - assert(self); - - -- SQL callback that parses the values and calls our callback - function CallCallback(UserData, NumValues, Values, Names) - if (NumValues ~= 6) then - -- Not enough values returned, skip this row - return 0; - end - local ID = Values[1]; - local MinX = Values[2]; - local MinZ = Values[3]; - local MaxX = Values[4]; - local MaxZ = Values[5]; - local CreatorName = Values[6]; - a_Callback(ID, MinX, MinZ, MaxX, MaxZ, CreatorName); - return 0; - end - - local lcWorldName = string.lower(a_WorldName); - local sql = "SELECT ID, MinX, MinZ, MaxX, MaxZ, CreatorUserName FROM Areas WHERE " .. - "MinX <= " .. a_BlockX .. " AND MaxX >= " .. a_BlockX .. " AND " .. - "MinZ <= " .. a_BlockZ .. " AND MaxZ >= " .. a_BlockZ .. " AND " .. - "WorldName = '" .. lcWorldName .. "'"; - if (not(self:DBExec(sql, CallCallback))) then - LOGWARNING("SQL Error while iterating through areas (cStorage:ForEachArea())"); - return false; - end - return true; -end - - - - - ---- Returns the info on the specified area --- Returns MinX, MinZ, MaxX, MaxZ, CreatorName on success, or nothing on failure -function cStorage:GetArea(a_AreaID, a_WorldName) - assert(a_AreaID); - assert(a_WorldName); - assert(self); - - local MinX, MinZ, MaxX, MaxZ, CreatorName; - local HasValues = false; - - -- SQL callback that parses the values and remembers them in variables - function RememberValues(UserData, NumValues, Values, Names) - if (NumValues ~= 5) then - -- Not enough values returned, skip this row - return 0; - end - MinX = Values[1]; - MinZ = Values[2]; - MaxX = Values[3]; - MaxZ = Values[4]; - CreatorName = Values[5]; - HasValues = true; - return 0; - end - - local lcWorldName = string.lower(a_WorldName); - local sql = "SELECT MinX, MinZ, MaxX, MaxZ, CreatorUserName FROM Areas WHERE " .. - "ID = " .. a_AreaID .. " AND WorldName = '" .. lcWorldName .. "'"; - if (not(self:DBExec(sql, RememberValues))) then - LOGWARNING("SQL Error while getting area info (cStorage:ForEachArea())"); - return; - end - - -- If no data has been retrieved, return nothing - if (not(HasValues)) then - return; - end - - return MinX, MinZ, MaxX, MaxZ, CreatorName; -end - - - - - ---- Calls the callback for each allowed user for the specified area --- Callback signature: function(UserName) -function cStorage:ForEachUserInArea(a_AreaID, a_WorldName, a_Callback) - assert(a_AreaID); - assert(a_WorldName); - assert(a_Callback); - assert(self); - - -- Since in this version all the worlds share a single DB, the a_WorldName parameter is not actually used - -- But this may change in the future, when we have a per-world DB - - local function CallCallback(UserData, NumValues, Values) - if (NumValues ~= 1) then - return 0; - end - a_Callback(Values[1]); - return 0; - end - local sql = "SELECT UserName FROM AllowedUsers WHERE AreaID = " .. a_AreaID; - if (not(self:DBExec(sql, CallCallback))) then - LOGWARNING("SQL error while iterating area users for AreaID" .. a_AreaID); - return false; - end - return true; -end - - - - - ---- Adds the specified usernames to the specified area, if not already present --- a_Users is an array table of usernames to add -function cStorage:AddAreaUsers(a_AreaID, a_WorldName, a_AddedBy, a_Users) - assert(a_AreaID); - assert(a_WorldName); - assert(a_Users); - assert(self); - - -- Convert all usernames to lowercase - for idx, Name in ipairs(a_Users) do - a_Users[idx] = string.lower(Name); - end - - -- Remove from a_Users the usernames already present in the area - local sql = "SELECT UserName FROM AllowedUsers WHERE AreaID = " .. a_AreaID; - local function RemovePresent(UserData, NumValues, Values, Names) - if (NumValues ~= 1) then - -- Invalid response format - return 0; - end - local DBName = Values[1]; - -- Remove the name from a_Users, if exists - for idx, Name in ipairs(a_Users) do - if (Name == DBName) then - table.remove(a_Users, idx); - return 0; - end - end - return 0; - end - if (not(self:DBExec(sql, RemovePresent))) then - LOGWARNING("SQL error while iterating through users"); - return false; - end - - -- Add the users - for idx, Name in ipairs(a_Users) do - local sql = "INSERT INTO AllowedUsers (AreaID, UserName) VALUES (" .. a_AreaID .. ", '" .. Name .. "')"; - if (not(self:DBExec(sql))) then - LOGWARNING("SQL error while adding user " .. Name .. " to area " .. a_AreaID); - end - end - - return true; -end - - - - - diff --git a/MCServer/Plugins/SquirrelChatLog.nut b/MCServer/Plugins/SquirrelChatLog.nut deleted file mode 100644 index d90cef126..000000000 --- a/MCServer/Plugins/SquirrelChatLog.nut +++ /dev/null @@ -1,13 +0,0 @@ -class SquirrelChatLog extends Plugin -{ - function Initialize() - { - this.AddHook(Hook.Chat); - return true; - } - - function OnChat(Message, Player) - { - ::print(Player.GetName() + ": " + Message); - } -} |