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Diffstat (limited to 'MCServer/Plugins/NetworkTest/NetworkTest.lua')
-rw-r--r-- | MCServer/Plugins/NetworkTest/NetworkTest.lua | 254 |
1 files changed, 254 insertions, 0 deletions
diff --git a/MCServer/Plugins/NetworkTest/NetworkTest.lua b/MCServer/Plugins/NetworkTest/NetworkTest.lua new file mode 100644 index 000000000..7932f4b88 --- /dev/null +++ b/MCServer/Plugins/NetworkTest/NetworkTest.lua @@ -0,0 +1,254 @@ + +-- NetworkTest.lua + +-- Implements a few tests for the cNetwork API + + + + + +--- Map of all servers currently open +-- g_Servers[PortNum] = cServerHandle +local g_Servers = {} + +--- List of fortune messages for the fortune server +-- A random message is chosen for each incoming connection +-- The contents are loaded from the splashes.txt file on plugin startup +local g_Fortunes = +{ + "Empty splashes.txt", +} + +--- Map of all services that can be run as servers +-- g_Services[ServiceName] = function() -> accept-callbacks +local g_Services = +{ + -- Echo service: each connection echoes back what has been sent to it + echo = function (a_Port) + return + { + -- A new connection has come, give it new link-callbacks: + OnIncomingConnection = function (a_RemoteIP, a_RemotePort) + return + { + OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) + LOG("EchoServer(" .. a_Port .. ": Connection to " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + end, + + OnReceivedData = function (a_Link, a_Data) + -- Echo the received data back to the link: + a_Link:Send(a_Data) + end, + + OnRemoteClosed = function (a_Link) + end + } -- Link callbacks + end, -- OnIncomingConnection() + + -- Send a welcome message to newly accepted connections: + OnAccepted = function (a_Link) + a_Link:Send("Hello, " .. a_Link:GetRemoteIP() .. ", welcome to the echo server @ MCServer-Lua\r\n") + end, -- OnAccepted() + + -- There was an error listening on the port: + OnError = function (a_ErrorCode, a_ErrorMsg) + LOGINFO("EchoServer(" .. a_Port .. ": Cannot listen: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + end, -- OnError() + } -- Listen callbacks + end, -- echo + + -- Fortune service: each incoming connection gets a welcome message plus a random fortune text; all communication is ignored afterwards + fortune = function (a_Port) + return + { + -- A new connection has come, give it new link-callbacks: + OnIncomingConnection = function (a_RemoteIP, a_RemotePort) + return + { + OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) + LOG("FortuneServer(" .. a_Port .. ": Connection to " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + end, + + OnReceivedData = function (a_Link, a_Data) + -- Ignore any received data + end, + + OnRemoteClosed = function (a_Link) + end + } -- Link callbacks + end, -- OnIncomingConnection() + + -- Send a welcome message and the fortune to newly accepted connections: + OnAccepted = function (a_Link) + a_Link:Send("Hello, " .. a_Link:GetRemoteIP() .. ", welcome to the fortune server @ MCServer-Lua\r\n\r\nYour fortune:\r\n") + a_Link:Send(g_Fortunes[math.random(#g_Fortunes)] .. "\r\n") + end, -- OnAccepted() + + -- There was an error listening on the port: + OnError = function (a_ErrorCode, a_ErrorMsg) + LOGINFO("FortuneServer(" .. a_Port .. ": Cannot listen: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + end, -- OnError() + } -- Listen callbacks + end, -- fortune + + -- TODO: Other services (daytime, ...) +} + + + + + +function Initialize(a_Plugin) + -- Load the splashes.txt file into g_Fortunes, overwriting current content: + local idx = 1 + for line in io.lines(a_Plugin:GetLocalFolder() .. "/splashes.txt") do + g_Fortunes[idx] = line + idx = idx + 1 + end + + -- Use the InfoReg shared library to process the Info.lua file: + dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua") + RegisterPluginInfoCommands() + RegisterPluginInfoConsoleCommands() + + -- Seed the random generator: + math.randomseed(os.time()) + + return true +end + + + + + +function HandleConsoleNetClient(a_Split) + -- Get the address to connect to: + local Host = a_Split[3] or "google.com" + local Port = a_Split[4] or 80 + + -- Create the callbacks "personalised" for the address: + local Callbacks = + { + OnConnected = function (a_Link) + LOG("Connected to " .. Host .. ":" .. Port .. ".") + LOG("Connection stats: Remote address: " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. ", Local address: " .. a_Link:GetLocalIP() .. ":" .. a_Link:GetLocalPort()) + LOG("Sending HTTP request for front page.") + a_Link:Send("GET / HTTP/1.0\r\nHost: " .. Host .. "\r\n\r\n") + end, + + OnError = function (a_Link, a_ErrorCode, a_ErrorMsg) + LOG("Connection to " .. Host .. ":" .. Port .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + end, + + OnReceivedData = function (a_Link, a_Data) + LOG("Received data from " .. Host .. ":" .. Port .. ":\r\n" .. a_Data) + end, + + OnRemoteClosed = function (a_Link) + LOG("Connection to " .. Host .. ":" .. Port .. " was closed by the remote peer.") + end + } + + -- Queue a connect request: + local res = cNetwork:Connect(Host, Port, Callbacks) + if not(res) then + LOGWARNING("cNetwork:Connect call failed immediately") + return true + end + + return true, "Client connection request queued." +end + + + + + +function HandleConsoleNetClose(a_Split) + -- Get the port to close: + local Port = tonumber(a_Split[3] or 1024) + if not(Port) then + return true, "Bad port number: \"" .. Port .. "\"." + end + + -- Close the server, if there is one: + if not(g_Servers[Port]) then + return true, "There is no server currently listening on port " .. Port .. "." + end + g_Servers[Port]:Close() + g_Servers[Port] = nil + return true, "Port " .. Port .. " closed." +end + + + + + +function HandleConsoleNetLookup(a_Split) + -- Get the name to look up: + local Addr = a_Split[3] or "google.com" + + -- Create the callbacks "personalised" for the host: + local Callbacks = + { + OnNameResolved = function (a_Hostname, a_IP) + LOG(a_Hostname .. " resolves to " .. a_IP) + end, + + OnError = function (a_Query, a_ErrorCode, a_ErrorMsg) + LOG("Failed to retrieve information for " .. a_Query .. ": " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")") + assert(a_Query == Addr) + end, + + OnFinished = function (a_Query) + LOG("Resolving " .. a_Query .. " has finished.") + assert(a_Query == Addr) + end, + } + + -- Queue both name and IP DNS queries; + -- we don't distinguish between an IP and a hostname in this command so we don't know which one to use: + local res = cNetwork:HostnameToIP(Addr, Callbacks) + if not(res) then + LOGWARNING("cNetwork:HostnameToIP call failed immediately") + return true + end + res = cNetwork:IPToHostname(Addr, Callbacks) + if not(res) then + LOGWARNING("cNetwork:IPToHostname call failed immediately") + return true + end + + return true, "DNS query has been queued." +end + + + + + +function HandleConsoleNetListen(a_Split) + -- Get the params: + local Port = tonumber(a_Split[3] or 1024) + if not(Port) then + return true, "Invalid port: \"" .. Port .. "\"." + end + local Service = string.lower(a_Split[4] or "echo") + + -- Create the callbacks specific for the service: + if (g_Services[Service] == nil) then + return true, "No such service: " .. Service + end + local Callbacks = g_Services[Service](Port) + + -- Start the server: + local srv = cNetwork:Listen(Port, Callbacks) + if not(srv:IsListening()) then + -- The error message has already been printed in the Callbacks.OnError() + return true + end + g_Servers[Port] = srv + return true, Service .. " server started on port " .. Port +end + + + + |