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-rw-r--r--MCServer/Plugins/NetworkTest/NetworkTest.lua254
1 files changed, 254 insertions, 0 deletions
diff --git a/MCServer/Plugins/NetworkTest/NetworkTest.lua b/MCServer/Plugins/NetworkTest/NetworkTest.lua
new file mode 100644
index 000000000..7932f4b88
--- /dev/null
+++ b/MCServer/Plugins/NetworkTest/NetworkTest.lua
@@ -0,0 +1,254 @@
+
+-- NetworkTest.lua
+
+-- Implements a few tests for the cNetwork API
+
+
+
+
+
+--- Map of all servers currently open
+-- g_Servers[PortNum] = cServerHandle
+local g_Servers = {}
+
+--- List of fortune messages for the fortune server
+-- A random message is chosen for each incoming connection
+-- The contents are loaded from the splashes.txt file on plugin startup
+local g_Fortunes =
+{
+ "Empty splashes.txt",
+}
+
+--- Map of all services that can be run as servers
+-- g_Services[ServiceName] = function() -> accept-callbacks
+local g_Services =
+{
+ -- Echo service: each connection echoes back what has been sent to it
+ echo = function (a_Port)
+ return
+ {
+ -- A new connection has come, give it new link-callbacks:
+ OnIncomingConnection = function (a_RemoteIP, a_RemotePort)
+ return
+ {
+ OnError = function (a_Link, a_ErrorCode, a_ErrorMsg)
+ LOG("EchoServer(" .. a_Port .. ": Connection to " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
+ end,
+
+ OnReceivedData = function (a_Link, a_Data)
+ -- Echo the received data back to the link:
+ a_Link:Send(a_Data)
+ end,
+
+ OnRemoteClosed = function (a_Link)
+ end
+ } -- Link callbacks
+ end, -- OnIncomingConnection()
+
+ -- Send a welcome message to newly accepted connections:
+ OnAccepted = function (a_Link)
+ a_Link:Send("Hello, " .. a_Link:GetRemoteIP() .. ", welcome to the echo server @ MCServer-Lua\r\n")
+ end, -- OnAccepted()
+
+ -- There was an error listening on the port:
+ OnError = function (a_ErrorCode, a_ErrorMsg)
+ LOGINFO("EchoServer(" .. a_Port .. ": Cannot listen: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
+ end, -- OnError()
+ } -- Listen callbacks
+ end, -- echo
+
+ -- Fortune service: each incoming connection gets a welcome message plus a random fortune text; all communication is ignored afterwards
+ fortune = function (a_Port)
+ return
+ {
+ -- A new connection has come, give it new link-callbacks:
+ OnIncomingConnection = function (a_RemoteIP, a_RemotePort)
+ return
+ {
+ OnError = function (a_Link, a_ErrorCode, a_ErrorMsg)
+ LOG("FortuneServer(" .. a_Port .. ": Connection to " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
+ end,
+
+ OnReceivedData = function (a_Link, a_Data)
+ -- Ignore any received data
+ end,
+
+ OnRemoteClosed = function (a_Link)
+ end
+ } -- Link callbacks
+ end, -- OnIncomingConnection()
+
+ -- Send a welcome message and the fortune to newly accepted connections:
+ OnAccepted = function (a_Link)
+ a_Link:Send("Hello, " .. a_Link:GetRemoteIP() .. ", welcome to the fortune server @ MCServer-Lua\r\n\r\nYour fortune:\r\n")
+ a_Link:Send(g_Fortunes[math.random(#g_Fortunes)] .. "\r\n")
+ end, -- OnAccepted()
+
+ -- There was an error listening on the port:
+ OnError = function (a_ErrorCode, a_ErrorMsg)
+ LOGINFO("FortuneServer(" .. a_Port .. ": Cannot listen: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
+ end, -- OnError()
+ } -- Listen callbacks
+ end, -- fortune
+
+ -- TODO: Other services (daytime, ...)
+}
+
+
+
+
+
+function Initialize(a_Plugin)
+ -- Load the splashes.txt file into g_Fortunes, overwriting current content:
+ local idx = 1
+ for line in io.lines(a_Plugin:GetLocalFolder() .. "/splashes.txt") do
+ g_Fortunes[idx] = line
+ idx = idx + 1
+ end
+
+ -- Use the InfoReg shared library to process the Info.lua file:
+ dofile(cPluginManager:GetPluginsPath() .. "/InfoReg.lua")
+ RegisterPluginInfoCommands()
+ RegisterPluginInfoConsoleCommands()
+
+ -- Seed the random generator:
+ math.randomseed(os.time())
+
+ return true
+end
+
+
+
+
+
+function HandleConsoleNetClient(a_Split)
+ -- Get the address to connect to:
+ local Host = a_Split[3] or "google.com"
+ local Port = a_Split[4] or 80
+
+ -- Create the callbacks "personalised" for the address:
+ local Callbacks =
+ {
+ OnConnected = function (a_Link)
+ LOG("Connected to " .. Host .. ":" .. Port .. ".")
+ LOG("Connection stats: Remote address: " .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. ", Local address: " .. a_Link:GetLocalIP() .. ":" .. a_Link:GetLocalPort())
+ LOG("Sending HTTP request for front page.")
+ a_Link:Send("GET / HTTP/1.0\r\nHost: " .. Host .. "\r\n\r\n")
+ end,
+
+ OnError = function (a_Link, a_ErrorCode, a_ErrorMsg)
+ LOG("Connection to " .. Host .. ":" .. Port .. " failed: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
+ end,
+
+ OnReceivedData = function (a_Link, a_Data)
+ LOG("Received data from " .. Host .. ":" .. Port .. ":\r\n" .. a_Data)
+ end,
+
+ OnRemoteClosed = function (a_Link)
+ LOG("Connection to " .. Host .. ":" .. Port .. " was closed by the remote peer.")
+ end
+ }
+
+ -- Queue a connect request:
+ local res = cNetwork:Connect(Host, Port, Callbacks)
+ if not(res) then
+ LOGWARNING("cNetwork:Connect call failed immediately")
+ return true
+ end
+
+ return true, "Client connection request queued."
+end
+
+
+
+
+
+function HandleConsoleNetClose(a_Split)
+ -- Get the port to close:
+ local Port = tonumber(a_Split[3] or 1024)
+ if not(Port) then
+ return true, "Bad port number: \"" .. Port .. "\"."
+ end
+
+ -- Close the server, if there is one:
+ if not(g_Servers[Port]) then
+ return true, "There is no server currently listening on port " .. Port .. "."
+ end
+ g_Servers[Port]:Close()
+ g_Servers[Port] = nil
+ return true, "Port " .. Port .. " closed."
+end
+
+
+
+
+
+function HandleConsoleNetLookup(a_Split)
+ -- Get the name to look up:
+ local Addr = a_Split[3] or "google.com"
+
+ -- Create the callbacks "personalised" for the host:
+ local Callbacks =
+ {
+ OnNameResolved = function (a_Hostname, a_IP)
+ LOG(a_Hostname .. " resolves to " .. a_IP)
+ end,
+
+ OnError = function (a_Query, a_ErrorCode, a_ErrorMsg)
+ LOG("Failed to retrieve information for " .. a_Query .. ": " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
+ assert(a_Query == Addr)
+ end,
+
+ OnFinished = function (a_Query)
+ LOG("Resolving " .. a_Query .. " has finished.")
+ assert(a_Query == Addr)
+ end,
+ }
+
+ -- Queue both name and IP DNS queries;
+ -- we don't distinguish between an IP and a hostname in this command so we don't know which one to use:
+ local res = cNetwork:HostnameToIP(Addr, Callbacks)
+ if not(res) then
+ LOGWARNING("cNetwork:HostnameToIP call failed immediately")
+ return true
+ end
+ res = cNetwork:IPToHostname(Addr, Callbacks)
+ if not(res) then
+ LOGWARNING("cNetwork:IPToHostname call failed immediately")
+ return true
+ end
+
+ return true, "DNS query has been queued."
+end
+
+
+
+
+
+function HandleConsoleNetListen(a_Split)
+ -- Get the params:
+ local Port = tonumber(a_Split[3] or 1024)
+ if not(Port) then
+ return true, "Invalid port: \"" .. Port .. "\"."
+ end
+ local Service = string.lower(a_Split[4] or "echo")
+
+ -- Create the callbacks specific for the service:
+ if (g_Services[Service] == nil) then
+ return true, "No such service: " .. Service
+ end
+ local Callbacks = g_Services[Service](Port)
+
+ -- Start the server:
+ local srv = cNetwork:Listen(Port, Callbacks)
+ if not(srv:IsListening()) then
+ -- The error message has already been printed in the Callbacks.OnError()
+ return true
+ end
+ g_Servers[Port] = srv
+ return true, Service .. " server started on port " .. Port
+end
+
+
+
+