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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua32
1 files changed, 0 insertions, 32 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua
deleted file mode 100644
index 190909ee5..000000000
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerSpawned.lua
+++ /dev/null
@@ -1,32 +0,0 @@
-return
-{
- HOOK_PLAYER_SPAWNED =
- {
- CalledWhen = "After a player (re)spawns in the world to which they belong to.",
- DefaultFnName = "OnPlayerSpawned", -- also used as pagename
- Desc = [[
- This hook is called after a {{cPlayer|player}} has spawned in the world. It is called after
- {{OnLogin|HOOK_LOGIN}} and {{OnPlayerJoined|HOOK_PLAYER_JOINED}}, after the player name has been
- authenticated, the initial worldtime, inventory and health have been sent to the player and the
- player spawn packet has been broadcast to all players near enough to the player spawn place. This is
- a notification-only event, plugins wishing to refuse player's entry should kick the player using the
- {{cPlayer}}:Kick() function.</p>
- <p>
- This hook is also called when the player respawns after death (and a respawn packet is received from
- the client, meaning the player has already clicked the Respawn button).
- ]],
- Params =
- {
- { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has (re)spawned" },
- },
- Returns = [[
- If the function returns false or no value, other plugins' callbacks are called. If the function
- returns true, no other callbacks are called for this event. There is no overridable behavior.
- ]],
- }, -- HOOK_PLAYER_SPAWNED
-}
-
-
-
-
-