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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua377
1 files changed, 376 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index dc04d3e81..12665888b 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -546,7 +546,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Desc = [[
This class is used to represent a crafting recipe, either a built-in one, or one created dynamically in a plugin. It is used only as a parameter for {{OnCraftingNoRecipe|OnCraftingNoRecipe}}, {{OnPostCrafting|OnPostCrafting}} and {{OnPreCrafting|OnPreCrafting}} hooks. Plugins may use it to inspect or modify a crafting recipe that a player views in their crafting window, either at a crafting table or the survival inventory screen.
</p>
- <p>Internally, the class contains a {{cItem|cItem}} for the result.
+ <p>Internally, the class contains a {{cCraftingGrid}} for the ingredients and a {{cItem}} for the result.
]],
Functions =
{
@@ -2136,6 +2136,381 @@ end;
the second value is not provided, the original message is used.
]],
}, -- HOOK_CHAT
+
+ HOOK_CHUNK_AVAILABLE =
+ {
+ CalledWhen = "A chunk has just been added to world, either generated or loaded. ",
+ DefaultFnName = "OnChunkAvailable", -- also used as pagename
+ Desc = [[
+ This hook is called after a chunk is either generated or loaded from the disk. The chunk is
+ already available for manipulation using the {{cWorld}} API. This is a notification-only callback,
+ there is no behavior that plugins could override.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk belongs" },
+ { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
+ { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event.
+ ]],
+ }, -- HOOK_CHUNK_AVAILABLE
+
+ HOOK_CHUNK_GENERATED =
+ {
+ CalledWhen = "After a chunk was generated. Notification only.",
+ DefaultFnName = "OnChunkGenerated", -- also used as pagename
+ Desc = [[
+ This hook is called when world generator finished its work on a chunk. The chunk data has already
+ been generated and is about to be stored in the {{cWorld|world}}. A plugin may provide some
+ last-minute finishing touches to the generated data. Note that the chunk is not yet stored in the
+ world, so regular {{cWorld}} block API will not work! Instead, use the {{cChunkDesc}} object
+ received as the parameter.</p>
+ <p>
+ See also the {{OnChunkGenerating|HOOK_CHUNK_GENERATING}} hook.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
+ { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
+ { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
+ { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data. Plugins may still modify the chunk data contained." },
+ },
+ Returns = [[
+ If the plugin returns false or no value, MCServer will call other plugins' callbacks for this event.
+ If a plugin returns true, no other callback is called for this event.</p>
+ <p>
+ In either case, MCServer will then store the data from ChunkDesc as the chunk's contents in the world.
+ ]],
+ CodeExamples =
+ {
+ {
+ Title = "Generate emerald ore",
+ Desc = "This example callback function generates one block of emerald ore in each chunk, under the condition that the randomly chosen location is in an ExtremeHills biome.",
+ Code = [[
+function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
+ -- Generate a psaudorandom value that is always the same for the same X/Z pair, but is otherwise random enough:
+ -- This is actually similar to how MCServer does its noise functions
+ local PseudoRandom = (a_ChunkX * 57 + a_ChunkZ) * 57 + 19785486
+ PseudoRandom = PseudoRandom * 8192 + PseudoRandom;
+ PseudoRandom = ((PseudoRandom * (PseudoRandom * PseudoRandom * 15731 + 789221) + 1376312589) % 0x7fffffff;
+ PseudoRandom = PseudoRandom / 7;
+
+ -- Based on the PseudoRandom value, choose a location for the ore:
+ local OreX = PseudoRandom % 16;
+ local OreY = 2 + ((PseudoRandom / 16) % 20);
+ local OreZ = (PseudoRandom / 320) % 16;
+
+ -- Check if the location is in ExtremeHills:
+ if (a_ChunkDesc:GetBiome(OreX, OreZ) ~= biExtremeHills) then
+ return false;
+ end
+
+ -- Only replace allowed blocks with the ore:
+ local CurrBlock = a_ChunDesc:GetBlockType(OreX, OreY, OreZ);
+ if (
+ (CurrBlock == E_BLOCK_STONE) or
+ (CurrBlock == E_BLOCK_DIRT) or
+ (CurrBlock == E_BLOCK_GRAVEL)
+ ) then
+ a_ChunkDesc:SetBlockTypeMeta(OreX, OreY, OreZ, E_BLOCK_EMERALD_ORE, 0);
+ end
+end;
+ ]],
+ },
+ } , -- CodeExamples
+ }, -- HOOK_CHUNK_GENERATED
+
+ HOOK_CHUNK_GENERATING =
+ {
+ CalledWhen = "A chunk is about to be generated. Plugin can override the built-in generator.",
+ DefaultFnName = "OnChunkGenerating", -- also used as pagename
+ Desc = [[
+ This hook is called before the world generator starts generating a chunk. The plugin may provide
+ some or all parts of the generation, by-passing the built-in generator. The function is given access
+ to the {{cChunkDesc|ChunkDesc}} object representing the contents of the chunk. It may override parts
+ of the built-in generator by using the object's <i>SetUseDefaultXXX(false)</i> functions. After all
+ the callbacks for a chunk have been processed, the server will generate the chunk based on the
+ {{cChunkDesc|ChunkDesc}} description - those parts that are set for generating (by default
+ everything) are generated, the rest are read from the ChunkDesc object.</p>
+ <p>
+ See also the {{OnChunkGenerated|HOOK_CHUNK_GENERATED}} hook.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the chunk will be added" },
+ { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
+ { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
+ { Name = "ChunkDesc", Type = "{{cChunkDesc}}", Notes = "Generated chunk data." },
+ },
+ Returns = [[
+ If this function returns true, the server will not call any other plugin with the same chunk. If
+ this function returns false, the server will call the rest of the plugins with the same chunk,
+ possibly overwriting the ChunkDesc's contents.
+ ]],
+ }, -- HOOK_CHUNK_GENERATING
+
+ HOOK_CHUNK_UNLOADED =
+ {
+ CalledWhen = "A chunk has been unloaded from the memory.",
+ DefaultFnName = "OnChunkUnloaded", -- also used as pagename
+ Desc = [[
+ This hook is called when a chunk is unloaded from the memory. Though technically still in memory,
+ the plugin should behave as if the chunk was already not present. In particular, {{cWorld}} block
+ API should not be used in the area of the specified chunk.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
+ { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
+ { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event. There is no behavior that plugins could
+ override.
+ ]],
+ }, -- HOOK_CHUNK_UNLOADED
+
+ HOOK_CHUNK_UNLOADING =
+ {
+ CalledWhen = " A chunk is about to be unloaded from the memory. Plugins may refuse the unload.",
+ DefaultFnName = "OnChunkUnloading", -- also used as pagename
+ Desc = [[
+ MCServer calls this function when a chunk is about to be unloaded from the memory. A plugin may
+ force MCServer to keep the chunk in memory by returning true.</p>
+ <p>
+ FIXME: The return value should be used only for event propagation stopping, not for the actual
+ decision whether to unload.
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the chunk is unloading" },
+ { Name = "ChunkX", Type = "number", Notes = "X-coord of the chunk" },
+ { Name = "ChunkZ", Type = "number", Notes = "Z-coord of the chunk" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called and finally MCServer
+ unloads the chunk. If the function returns true, no other callback is called for this event and the
+ chunk is left in the memory.
+ ]],
+ }, -- HOOK_CHUNK_UNLOADING
+
+ HOOK_COLLECTING_PICKUP =
+ {
+ CalledWhen = "Player is about to collect a pickup. Plugin can refuse / override behavior. ",
+ DefaultFnName = "OnCollectingPickup", -- also used as pagename
+ Desc = [[
+ This hook is called when a player is about to collect a pickup. Plugins may refuse the action.</p>
+ <p>
+ Pickup collection happens within the world tick, so if the collecting is refused, it will be tried
+ again in the next world tick, as long as the player is within reach of the pickup.</p>
+ <p>
+ FIXME: There is no OnCollectedPickup() callback.</p>
+ <p>
+ FIXME: This callback is called even if the pickup doesn't fit into the player's inventory.</p>
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who's collecting the pickup" },
+ { Name = "Pickup", Type = "{{cPickup}}", Notes = "The pickup being collected" },
+ },
+ Returns = [[
+ If the function returns false or no value, MCServer calls other plugins' callbacks and finally the
+ pickup is collected. If the function returns true, no other plugins are called for this event and
+ the pickup is not collected.
+ ]],
+ }, -- HOOK_COLLECTING_PICKUP
+
+ HOOK_CRAFTING_NO_RECIPE =
+ {
+ CalledWhen = " No built-in crafting recipe is found. Plugin may provide a recipe.",
+ DefaultFnName = "OnCraftingNoRecipe", -- also used as pagename
+ Desc = [[
+ This callback is called when a player places items in their {{cCraftingGrid|crafting grid}} and
+ MCServer cannot find a built-in {{cCraftingRecipe|recipe}} for the combination. Plugins may provide
+ a recipe for the ingredients given.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player whose crafting is reported in this hook" },
+ { Name = "Grid", Type = "{{cCraftingGrid}}", Notes = "Contents of the player's crafting grid" },
+ { Name = "Recipe", Type = "{{cCraftingRecipe}}", Notes = "The recipe that will be used (can be filled by plugins)" },
+ },
+ Returns = [[
+ If the function returns false or no value, no recipe will be used. If the function returns true, no
+ other plugin will have their callback called for this event and MCServer will use the crafting
+ recipe in Recipe.</p>
+ <p>
+ FIXME: To allow plugins give suggestions and overwrite other plugins' suggestions, we should change
+ the behavior with returning false, so that the recipe will still be used, but fill the recipe with
+ empty values by default.
+ ]],
+ }, -- HOOK_CRAFTING_NO_RECIPE
+
+ HOOK_DISCONNECT =
+ {
+ CalledWhen = "A player has explicitly disconnected.",
+ DefaultFnName = "OnDisconnect", -- also used as pagename
+ Desc = [[
+ This hook is called when a client sends the disconnect packet and is about to be disconnected from
+ the server.</p>
+ <p>
+ Note that this callback is not called if the client drops the connection or is kicked by the
+ server.</p>
+ <p>
+ FIXME: There is no callback for "client destroying" that would be called in all circumstances.</p>
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has disconnected" },
+ { Name = "Reason", Type = "string", Notes = "The reason that the client has sent in the disconnect packet" },
+ },
+ Returns = [[
+ If the function returns false or no value, MCServer calls other plugins' callbacks for this event
+ and finally broadcasts a disconnect message to the player's world. If the function returns true, no
+ other plugins are called for this event and the disconnect message is not broadcast. In either case,
+ the player is disconnected.
+ ]],
+ }, -- HOOK_DISCONNECT
+
+ HOOK_EXECUTE_COMMAND =
+ {
+ CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
+ DefaultFnName = "OnExecuteCommand", -- also used as pagename
+ Desc = [[
+ A plugin may implement a callback for this hook to intercept both in-game commands executed by the
+ players and console commands executed by the server admin. The function is called for every in-game
+ command sent from any player and for those server console commands that are not built in in the
+ server.</p>
+ <p>
+ If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
+ executing the command. If the command comes from the server console, the first parameter is nil.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" },
+ { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
+ },
+ Returns = [[
+ If the plugin returns true, the command will be blocked and none of the remaining hook handlers will
+ be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
+ the command will be executed.
+ ]],
+ }, -- HOOK_EXECUTE_COMMAND
+
+ HOOK_EXPLODED =
+ {
+ CalledWhen = "An explosion has happened",
+ DefaultFnName = "OnExploded", -- also used as pagename
+ Desc = [[
+ This hook is called after an explosion has been processed in a world.</p>
+ <p>
+ See also {{OnHookExploding|HOOK_EXPLODING}} for a similar hook called before the explosion.</p>
+ <p>
+ The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
+ etc. It also carries the identification of the actual source. The exact type of the identification
+ depends on the source kind:
+ <table>
+ <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
+ <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
+ <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
+ <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
+ <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
+ <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
+ <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
+ <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
+ <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
+ <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
+ <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
+ </table></p>
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happened" },
+ { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
+ { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion has turned random air blocks to fire (such as a ghast fireball)" },
+ { Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
+ { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
+ { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
+ { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
+ { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event. There is no overridable behaviour.
+ ]],
+ }, -- HOOK_EXPLODED
+
+ HOOK_EXPLODING =
+ {
+ CalledWhen = "An explosion is about to be processed",
+ DefaultFnName = "OnExploding", -- also used as pagename
+ Desc = [[
+ This hook is called before an explosion has been processed in a world.</p>
+ <p>
+ See also {{OnHookExploded|HOOK_EXPLODED}} for a similar hook called after the explosion.</p>
+ <p>
+ The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
+ etc. It also carries the identification of the actual source. The exact type of the identification
+ depends on the source kind:
+ <table>
+ <tr><th>Source</th><th>SourceData Type</th><th>Notes</th></tr>
+ <tr><td>esPrimedTNT</td><td>{{cTNTEntity}}</td><td>An exploding primed TNT entity</td></tr>
+ <tr><td>esCreeper</td><td>{{cCreeper}}</td><td>An exploding creeper or charged creeper</td></tr>
+ <tr><td>esBed</td><td>{{Vector3i}}</td><td>A bed exploding in the Nether or in the End. The bed coords are given.</td></tr>
+ <tr><td>esEnderCrystal</td><td>{{Vector3i}}</td><td>An ender crystal exploding upon hit. The block coords are given.</td></tr>
+ <tr><td>esGhastFireball</td><td>{{cGhastFireballEntity}}</td><td>A ghast fireball hitting ground or an {{cEntity|entity}}.</td></tr>
+ <tr><td>esWitherSkullBlack</td><td><i>TBD</i></td><td>A black wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
+ <tr><td>esWitherSkullBlue</td><td><i>TBD</i></td><td>A blue wither skull hitting ground or an {{cEntity|entity}}.</td></tr>
+ <tr><td>esWitherBirth</td><td><i>TBD</i></td><td>A wither boss being created</td></tr>
+ <tr><td>esOther</td><td><i>TBD</i></td><td>Any other previously unspecified type.</td></tr>
+ <tr><td>esPlugin</td><td>object</td><td>An explosion created by a plugin. The plugin may specify any kind of data.</td></tr>
+ </table></p>
+ ]],
+ Params =
+ {
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world where the explosion happens" },
+ { Name = "ExplosionSize", Type = "number", Notes = "The relative explosion size" },
+ { Name = "CanCauseFire", Type = "bool", Notes = "True if the explosion will turn random air blocks to fire (such as a ghast fireball)" },
+ { Name = "X", Type = "number", Notes = "X-coord of the explosion center" },
+ { Name = "Y", Type = "number", Notes = "Y-coord of the explosion center" },
+ { Name = "Z", Type = "number", Notes = "Z-coord of the explosion center" },
+ { Name = "Source", Type = "eExplosionSource", Notes = "Source of the explosion. See the table above." },
+ { Name = "SourceData", Type = "varies", Notes = "Additional data for the source. The exact type varies by the source. See the table above." },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called, and finally
+ MCServer will process the explosion - destroy blocks and push + hurt entities. If the function
+ returns true, no other callback is called for this event and the explosion will not occur.
+ ]],
+ }, -- HOOK_EXPLODING
+
+ HOOK_HANDSHAKE =
+ {
+ CalledWhen = "A client is connecting.",
+ DefaultFnName = "OnHandshake", -- also used as pagename
+ Desc = [[
+ This hook is called when a client sends the Handshake packet. At this stage, only the client IP and
+ (unverified) username are known. Plugins may refuse access to the server based on this
+ information.</p>
+ <p>
+ Note that the username is not authenticated - the authentication takes place only after this hook is
+ processed.
+ ]],
+ Params =
+ {
+ { Name = "Client", Type = "{{cClientHandle}}", Notes = "The client handle representing the connection. Note that there's no {{cPlayer}} object for this client yet." },
+ { Name = "UserName", Type = "string", Notes = "The username presented in the packet. Note that this username is unverified." },
+ },
+ Returns = [[
+ If the function returns false, the user is let in to the server. If the function returns true, no
+ other plugin's callback is called, the user is kicked and the connection is closed.
+ ]],
+ }, -- HOOK_HANDSHAKE
+
}, -- Hooks[]