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-rw-r--r--CMake/AddDependencies.cmake2
-rw-r--r--CMake/Fixups.cmake2
-rw-r--r--CMake/GenerateBindings.cmake4
3 files changed, 4 insertions, 4 deletions
diff --git a/CMake/AddDependencies.cmake b/CMake/AddDependencies.cmake
index 5173e4487..971a338cc 100644
--- a/CMake/AddDependencies.cmake
+++ b/CMake/AddDependencies.cmake
@@ -62,7 +62,7 @@ function(link_dependencies TARGET)
fmt::fmt
jsoncpp_lib
lsqlite
- lua
+ lualib
luaexpat
mbedtls
SQLiteCpp
diff --git a/CMake/Fixups.cmake b/CMake/Fixups.cmake
index 374196d09..f8f616254 100644
--- a/CMake/Fixups.cmake
+++ b/CMake/Fixups.cmake
@@ -2,7 +2,7 @@ function(emit_fixups)
# TODO these should be in the submodules
# Under Windows, we need Lua as DLL; on *nix we need it linked statically:
if (WIN32)
- target_compile_definitions(lua PUBLIC LUA_BUILD_AS_DLL)
+ target_compile_definitions(lualib PUBLIC LUA_BUILD_AS_DLL)
endif()
# Let Lua use additional checks on its C API. This is only compiled into Debug builds:
diff --git a/CMake/GenerateBindings.cmake b/CMake/GenerateBindings.cmake
index 584ad1b66..d91d26a03 100644
--- a/CMake/GenerateBindings.cmake
+++ b/CMake/GenerateBindings.cmake
@@ -107,8 +107,8 @@ function(enable_bindings_generation)
# Generate the bindings:
add_custom_command(
OUTPUT ${BINDING_OUTPUTS}
- COMMAND luaexe BindingsProcessor.lua
+ COMMAND lua BindingsProcessor.lua
WORKING_DIRECTORY ${BINDINGS_FOLDER}
- DEPENDS ${BINDING_DEPENDENCIES} luaexe
+ DEPENDS ${BINDING_DEPENDENCIES} lua
)
endfunction()