diff options
-rw-r--r-- | src/WorldStorage/WorldStorage.cpp | 21 | ||||
-rw-r--r-- | src/WorldStorage/WorldStorage.h | 9 |
2 files changed, 6 insertions, 24 deletions
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp index 9ad995c82..5f4c112d5 100644 --- a/src/WorldStorage/WorldStorage.cpp +++ b/src/WorldStorage/WorldStorage.cpp @@ -103,8 +103,7 @@ void cWorldStorage::WaitForFinish(void) // Wait for the thread to finish: m_ShouldTerminate = true; - m_Event.Set(); - m_evtRemoved.Set(); // Wake up anybody waiting in the WaitForQueuesEmpty() method + m_Event.Set(); // Wake up the thread if waiting super::Wait(); LOG("World storage thread finished"); } @@ -127,7 +126,6 @@ void cWorldStorage::WaitForSaveQueueEmpty(void) size_t cWorldStorage::GetLoadQueueLength(void) { - cCSLock Lock(m_CSQueues); return m_LoadQueue.Size(); } @@ -137,7 +135,6 @@ size_t cWorldStorage::GetLoadQueueLength(void) size_t cWorldStorage::GetSaveQueueLength(void) { - cCSLock Lock(m_CSQueues); return m_SaveQueue.Size(); } @@ -147,6 +144,7 @@ size_t cWorldStorage::GetSaveQueueLength(void) void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate) { + m_Event.Set(); m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate)); } @@ -156,6 +154,7 @@ void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, boo void cWorldStorage::QueueSaveChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { + m_Event.Set(); m_SaveQueue.EnqueueItemIfNotPresent(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } @@ -175,18 +174,6 @@ void cWorldStorage::QueueSavedMessage(void) void cWorldStorage::UnqueueLoad(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { - /*cCSLock Lock(m_CSQueues); - for (sChunkLoadQueue::iterator itr = m_LoadQueue.begin(); itr != m_LoadQueue.end(); ++itr) - { - if ((itr->m_ChunkX != a_ChunkX) || (itr->m_ChunkY != a_ChunkY) || (itr->m_ChunkZ != a_ChunkZ)) - { - continue; - } - m_LoadQueue.erase(itr); - Lock.Unlock(); - m_evtRemoved.Set(); - return; - } // for itr - m_LoadQueue[]*/ m_LoadQueue.Remove(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ,true)); } @@ -245,7 +232,6 @@ void cWorldStorage::Execute(void) while (!m_ShouldTerminate) { m_Event.Wait(); - // Process both queues until they are empty again: bool Success; do @@ -258,7 +244,6 @@ void cWorldStorage::Execute(void) Success = LoadOneChunk(); Success |= SaveOneChunk(); - m_evtRemoved.Set(); } while (Success); } } diff --git a/src/WorldStorage/WorldStorage.h b/src/WorldStorage/WorldStorage.h index 98eb5fce7..06cae1717 100644 --- a/src/WorldStorage/WorldStorage.h +++ b/src/WorldStorage/WorldStorage.h @@ -116,15 +116,10 @@ protected: cWorld * m_World; AString m_StorageSchemaName; - - // Both queues are locked by the same CS - cCriticalSection m_CSQueues; + sChunkLoadQueue m_LoadQueue; cChunkCoordsQueue m_SaveQueue; - cEvent m_Event; // Set when there's any addition to the queues - cEvent m_evtRemoved; // Set when an item has been removed from the queue, either by the worker thread or the Unqueue methods - /// All the storage schemas (all used for loading) cWSSchemaList m_Schemas; @@ -135,6 +130,8 @@ protected: virtual void Execute(void) override; + cEvent m_Event; // Set when there's any addition to the queues + /// Loads one chunk from the queue (if any queued); returns true if there are more chunks in the load queue bool LoadOneChunk(void); |