diff options
49 files changed, 353 insertions, 1248 deletions
diff --git a/.travis.yml b/.travis.yml index 5260cfd17..4e8377748 100644 --- a/.travis.yml +++ b/.travis.yml @@ -6,6 +6,15 @@ compiler: before_install: - if [ "$TRAVIS_MCSERVER_BUILD_TYPE" == "COVERAGE" ]; then sudo pip install cpp_coveralls; fi + # g++4.8 + - sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test + - sudo apt-get update -qq + +install: + # g++4.8 + - sudo apt-get install -qq g++-4.8 + - export CXX="g++-4.8" + # Build MCServer script: ./CIbuild.sh diff --git a/SetFlags.cmake b/SetFlags.cmake index c0a021c25..0d1bd99b3 100644 --- a/SetFlags.cmake +++ b/SetFlags.cmake @@ -64,18 +64,12 @@ macro(set_flags) execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion OUTPUT_VARIABLE GCC_VERSION) endif() - - if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND (NOT GCC_VERSION VERSION_GREATER 4.6)) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++0x") - set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++0x") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++0x") - else() - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") - set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") - endif() + + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") + set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11") + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") + #on os x clang adds pthread for us but we need to add it for gcc if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") add_flags_cxx("-stdlib=libc++") @@ -94,18 +88,11 @@ macro(set_flags) execute_process(COMMAND ${CMAKE_C_COMPILER} -dumpversion OUTPUT_VARIABLE GCC_VERSION) endif() - - if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" AND (NOT GCC_VERSION VERSION_GREATER 4.6)) - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++0x") - set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++0x") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++0x") - else() - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") - set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") - set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11") - set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") - endif() + + set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") + set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -std=c++11") + set(CMAKE_CXX_FLAGS_COVERAGE "${CMAKE_CXX_FLAGS_COVERAGE} -std=c++11") + set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -std=c++11") # We use a signed char (fixes #640 on RasPi) add_flags_cxx("-fsigned-char") diff --git a/Tools/AnvilStats/CMakeLists.txt b/Tools/AnvilStats/CMakeLists.txt index 557a4c17a..688fbe493 100644 --- a/Tools/AnvilStats/CMakeLists.txt +++ b/Tools/AnvilStats/CMakeLists.txt @@ -53,7 +53,6 @@ set(SHARED_OSS_SRC ../../src/OSSupport/File.cpp ../../src/OSSupport/GZipFile.cpp ../../src/OSSupport/IsThread.cpp - ../../src/OSSupport/Timer.cpp ) set(SHARED_OSS_HDR @@ -62,7 +61,6 @@ set(SHARED_OSS_HDR ../../src/OSSupport/File.h ../../src/OSSupport/GZipFile.h ../../src/OSSupport/IsThread.h - ../../src/OSSupport/Timer.h ) flatten_files(SHARED_SRC) diff --git a/Tools/MCADefrag/CMakeLists.txt b/Tools/MCADefrag/CMakeLists.txt index 618719d68..82e048671 100644 --- a/Tools/MCADefrag/CMakeLists.txt +++ b/Tools/MCADefrag/CMakeLists.txt @@ -56,14 +56,13 @@ set(SHARED_OSS_SRC ../../src/OSSupport/File.cpp ../../src/OSSupport/IsThread.cpp ../../src/OSSupport/StackTrace.cpp - ../../src/OSSupport/Timer.cpp ) + set(SHARED_OSS_HDR ../../src/OSSupport/CriticalSection.h ../../src/OSSupport/File.h ../../src/OSSupport/IsThread.h ../../src/OSSupport/StackTrace.h - ../../src/OSSupport/Timer.h ) if(WIN32) diff --git a/Tools/ProtoProxy/CMakeLists.txt b/Tools/ProtoProxy/CMakeLists.txt index fc8721da0..cca0c1b8b 100644 --- a/Tools/ProtoProxy/CMakeLists.txt +++ b/Tools/ProtoProxy/CMakeLists.txt @@ -58,14 +58,12 @@ set(SHARED_OSS_SRC ../../src/OSSupport/File.cpp ../../src/OSSupport/IsThread.cpp ../../src/OSSupport/StackTrace.cpp - ../../src/OSSupport/Timer.cpp ) set(SHARED_OSS_HDR ../../src/OSSupport/CriticalSection.h ../../src/OSSupport/File.h ../../src/OSSupport/IsThread.h ../../src/OSSupport/StackTrace.h - ../../src/OSSupport/Timer.h ) if(WIN32) diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp index eaf4fab02..fe61b37d1 100644 --- a/Tools/ProtoProxy/Connection.cpp +++ b/Tools/ProtoProxy/Connection.cpp @@ -189,7 +189,7 @@ cConnection::cConnection(SOCKET a_ClientSocket, cServer & a_Server) : m_Server(a_Server), m_ClientSocket(a_ClientSocket), m_ServerSocket(-1), - m_BeginTick(m_Timer.GetNowTime()), + m_BeginTick(std::chrono::steady_clock::now()), m_ClientState(csUnencrypted), m_ServerState(csUnencrypted), m_Nonce(0), @@ -436,7 +436,7 @@ bool cConnection::RelayFromClient(void) double cConnection::GetRelativeTime(void) { - return (double)(m_Timer.GetNowTime() - m_BeginTick) / 1000; + return std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_BeginTick).count() / 1000; } diff --git a/Tools/ProtoProxy/Connection.h b/Tools/ProtoProxy/Connection.h index 1fc9536de..c79273f8a 100644 --- a/Tools/ProtoProxy/Connection.h +++ b/Tools/ProtoProxy/Connection.h @@ -10,7 +10,6 @@ #pragma once #include "ByteBuffer.h" -#include "OSSupport/Timer.h" #include "PolarSSL++/AesCfb128Decryptor.h" #include "PolarSSL++/AesCfb128Encryptor.h" @@ -37,8 +36,7 @@ class cConnection SOCKET m_ClientSocket; SOCKET m_ServerSocket; - cTimer m_Timer; - long long m_BeginTick; // Tick when the relative time was first retrieved (used for GetRelativeTime()) + std::chrono::steady_clock::time_point m_BeginTick; // Tick when the relative time was first retrieved (used for GetRelativeTime()) enum eConnectionState { diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index 012105ca1..080176dcd 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -111,26 +111,36 @@ public: #ifdef _DEBUG -/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously -class cSingleThreadAccessChecker -{ -public: - cSingleThreadAccessChecker(unsigned long * a_ThreadID) : - m_ThreadID(a_ThreadID) + /** Simple RAII class that is used for checking that no two threads are using an object simultanously. + It requires the monitored object to provide the storage for a thread ID. + It uses that storage to check if the thread ID of consecutive calls is the same all the time. */ + class cSingleThreadAccessChecker { - ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID())); - } - - ~cSingleThreadAccessChecker() - { - *m_ThreadID = 0; - } - -protected: - unsigned long * m_ThreadID; -} ; + public: + cSingleThreadAccessChecker(std::thread::id * a_ThreadID) : + m_ThreadID(a_ThreadID) + { + ASSERT( + (*a_ThreadID == std::this_thread::get_id()) || // Either the object is used by current thread... + (*a_ThreadID == std::thread::id()) // ... or by no thread at all + ); + + // Mark as being used by this thread: + *m_ThreadID = std::this_thread::get_id(); + } + + ~cSingleThreadAccessChecker() + { + // Mark as not being used by any thread: + *m_ThreadID = std::thread::id(); + } + + protected: + /** Points to the storage used for ID of the thread using the object. */ + std::thread::id * m_ThreadID; + }; -#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast<unsigned long *>(&m_ThreadID)) + #define CHECK_THREAD cSingleThreadAccessChecker Checker(&m_ThreadID); #else #define CHECK_THREAD @@ -146,9 +156,6 @@ protected: cByteBuffer::cByteBuffer(size_t a_BufferSize) : m_Buffer(new char[a_BufferSize + 1]), m_BufferSize(a_BufferSize + 1), - #ifdef _DEBUG - m_ThreadID(0), - #endif // _DEBUG m_DataStart(0), m_WritePos(0), m_ReadPos(0) @@ -174,7 +181,7 @@ cByteBuffer::~cByteBuffer() bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); // Store the current free space for a check after writing: @@ -221,7 +228,7 @@ bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count) size_t cByteBuffer::GetFreeSpace(void) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); if (m_WritePos >= m_DataStart) { @@ -243,7 +250,7 @@ size_t cByteBuffer::GetFreeSpace(void) const /// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes() size_t cByteBuffer::GetUsedSpace(void) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); ASSERT(m_BufferSize >= GetFreeSpace()); ASSERT((m_BufferSize - GetFreeSpace()) >= 1); @@ -257,7 +264,7 @@ size_t cByteBuffer::GetUsedSpace(void) const /// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already) size_t cByteBuffer::GetReadableSpace(void) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); if (m_ReadPos > m_WritePos) { @@ -276,7 +283,7 @@ size_t cByteBuffer::GetReadableSpace(void) const bool cByteBuffer::CanReadBytes(size_t a_Count) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); return (a_Count <= GetReadableSpace()); } @@ -287,7 +294,7 @@ bool cByteBuffer::CanReadBytes(size_t a_Count) const bool cByteBuffer::CanWriteBytes(size_t a_Count) const { - CHECK_THREAD; + CHECK_THREAD CheckValid(); return (a_Count <= GetFreeSpace()); } @@ -298,7 +305,7 @@ bool cByteBuffer::CanWriteBytes(size_t a_Count) const bool cByteBuffer::ReadChar(char & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(1); ReadBuf(&a_Value, 1); @@ -311,7 +318,7 @@ bool cByteBuffer::ReadChar(char & a_Value) bool cByteBuffer::ReadByte(unsigned char & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(1); ReadBuf(&a_Value, 1); @@ -324,7 +331,7 @@ bool cByteBuffer::ReadByte(unsigned char & a_Value) bool cByteBuffer::ReadBEShort(short & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(2); ReadBuf(&a_Value, 2); @@ -338,7 +345,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value) bool cByteBuffer::ReadBEInt(int & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -352,7 +359,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value) bool cByteBuffer::ReadBEInt64(Int64 & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(8); ReadBuf(&a_Value, 8); @@ -366,7 +373,7 @@ bool cByteBuffer::ReadBEInt64(Int64 & a_Value) bool cByteBuffer::ReadBEFloat(float & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -380,7 +387,7 @@ bool cByteBuffer::ReadBEFloat(float & a_Value) bool cByteBuffer::ReadBEDouble(double & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(8); ReadBuf(&a_Value, 8); @@ -394,7 +401,7 @@ bool cByteBuffer::ReadBEDouble(double & a_Value) bool cByteBuffer::ReadBool(bool & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(1); char Value = 0; @@ -409,7 +416,7 @@ bool cByteBuffer::ReadBool(bool & a_Value) bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); short Length; if (!ReadBEShort(Length)) @@ -430,7 +437,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value) bool cByteBuffer::ReadVarInt(UInt32 & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); UInt32 Value = 0; int Shift = 0; @@ -452,7 +459,7 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value) bool cByteBuffer::ReadVarUTF8String(AString & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); UInt32 Size = 0; if (!ReadVarInt(Size)) @@ -472,7 +479,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value) bool cByteBuffer::ReadLEInt(int & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(4); ReadBuf(&a_Value, 4); @@ -491,6 +498,7 @@ bool cByteBuffer::ReadLEInt(int & a_Value) bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) { + CHECK_THREAD Int64 Value; if (!ReadBEInt64(Value)) { @@ -515,7 +523,7 @@ bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ) bool cByteBuffer::WriteChar(char a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(1); return WriteBuf(&a_Value, 1); @@ -527,7 +535,7 @@ bool cByteBuffer::WriteChar(char a_Value) bool cByteBuffer::WriteByte(unsigned char a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(1); return WriteBuf(&a_Value, 1); @@ -539,7 +547,7 @@ bool cByteBuffer::WriteByte(unsigned char a_Value) bool cByteBuffer::WriteBEShort(short a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(2); u_short Converted = htons((u_short)a_Value); @@ -552,7 +560,7 @@ bool cByteBuffer::WriteBEShort(short a_Value) bool cByteBuffer::WriteBEUShort(unsigned short a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(2); u_short Converted = htons((u_short)a_Value); @@ -565,7 +573,7 @@ bool cByteBuffer::WriteBEUShort(unsigned short a_Value) bool cByteBuffer::WriteBEInt(int a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(4); UInt32 Converted = HostToNetwork4(&a_Value); @@ -578,7 +586,7 @@ bool cByteBuffer::WriteBEInt(int a_Value) bool cByteBuffer::WriteBEInt64(Int64 a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(8); UInt64 Converted = HostToNetwork8(&a_Value); @@ -591,7 +599,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value) bool cByteBuffer::WriteBEFloat(float a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(4); UInt32 Converted = HostToNetwork4(&a_Value); @@ -604,7 +612,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value) bool cByteBuffer::WriteBEDouble(double a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(8); UInt64 Converted = HostToNetwork8(&a_Value); @@ -618,7 +626,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value) bool cByteBuffer::WriteBool(bool a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); return WriteChar(a_Value ? 1 : 0); } @@ -629,7 +637,7 @@ bool cByteBuffer::WriteBool(bool a_Value) bool cByteBuffer::WriteVarInt(UInt32 a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); // A 32-bit integer can be encoded by at most 5 bytes: @@ -650,7 +658,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value) bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early. bool res = WriteVarInt((UInt32)(a_Value.size())); @@ -667,7 +675,7 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value) bool cByteBuffer::WriteLEInt(int a_Value) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); #ifdef IS_LITTLE_ENDIAN return WriteBuf((const char *)&a_Value, 4); @@ -683,6 +691,7 @@ bool cByteBuffer::WriteLEInt(int a_Value) bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) { + CHECK_THREAD return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF)); } @@ -692,7 +701,7 @@ bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ) bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(a_Count); char * Dst = (char *)a_Buffer; // So that we can do byte math @@ -725,7 +734,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count) bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); PUTBYTES(a_Count); char * Src = (char *)a_Buffer; // So that we can do byte math @@ -755,7 +764,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count) bool cByteBuffer::ReadString(AString & a_String, size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); NEEDBYTES(a_Count); a_String.clear(); @@ -790,7 +799,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count) bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars) { // Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String - CHECK_THREAD; + CHECK_THREAD CheckValid(); AString RawData; if (!ReadString(RawData, a_NumChars * 2)) @@ -807,7 +816,7 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars) bool cByteBuffer::SkipRead(size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); if (!CanReadBytes(a_Count)) { @@ -823,7 +832,7 @@ bool cByteBuffer::SkipRead(size_t a_Count) void cByteBuffer::ReadAll(AString & a_Data) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); ReadString(a_Data, GetReadableSpace()); } @@ -834,6 +843,7 @@ void cByteBuffer::ReadAll(AString & a_Data) bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes) { + CHECK_THREAD if (!a_Dst.CanWriteBytes(a_NumBytes) || !CanReadBytes(a_NumBytes)) { // There's not enough source bytes or space in the dest BB @@ -858,7 +868,7 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes) void cByteBuffer::CommitRead(void) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); m_DataStart = m_ReadPos; } @@ -869,7 +879,7 @@ void cByteBuffer::CommitRead(void) void cByteBuffer::ResetRead(void) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); m_ReadPos = m_DataStart; } @@ -882,7 +892,7 @@ void cByteBuffer::ReadAgain(AString & a_Out) { // Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed) // Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party - CHECK_THREAD; + CHECK_THREAD CheckValid(); size_t DataStart = m_DataStart; if (m_ReadPos < m_DataStart) @@ -902,7 +912,7 @@ void cByteBuffer::ReadAgain(AString & a_Out) void cByteBuffer::AdvanceReadPos(size_t a_Count) { - CHECK_THREAD; + CHECK_THREAD CheckValid(); m_ReadPos += a_Count; if (m_ReadPos >= m_BufferSize) diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 70de419f0..2a316fa32 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -130,13 +130,15 @@ protected: char * m_Buffer; size_t m_BufferSize; // Total size of the ringbuffer - #ifdef _DEBUG - volatile unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker - #endif // _DEBUG - size_t m_DataStart; // Where the data starts in the ringbuffer size_t m_WritePos; // Where the data ends in the ringbuffer size_t m_ReadPos; // Where the next read will start in the ringbuffer + + #ifdef _DEBUG + /** The ID of the thread currently accessing the object. + Used for checking that only one thread accesses the object at a time, via cSingleThreadAccessChecker. */ + mutable std::thread::id m_ThreadID; + #endif /** Advances the m_ReadPos by a_Count bytes */ void AdvanceReadPos(size_t a_Count); diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index d6218ff42..997326cc7 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -113,7 +113,6 @@ SET (HDRS Map.h MapManager.h Matrix4.h - MersenneTwister.h MobCensus.h MobFamilyCollecter.h MobProximityCounter.h diff --git a/src/CheckBasicStyle.lua b/src/CheckBasicStyle.lua index 7914aedfd..0c7b05d6d 100644 --- a/src/CheckBasicStyle.lua +++ b/src/CheckBasicStyle.lua @@ -135,11 +135,11 @@ local g_ViolationPatterns = -- Space after keywords: {"[^_]if%(", "Needs a space after \"if\""}, - {"for%(", "Needs a space after \"for\""}, - {"while%(", "Needs a space after \"while\""}, - {"switch%(", "Needs a space after \"switch\""}, - {"catch%(", "Needs a space after \"catch\""}, - {"template<", "Needs a space after \"template\""}, + {"%sfor%(", "Needs a space after \"for\""}, + {"%swhile%(", "Needs a space after \"while\""}, + {"%sswitch%(", "Needs a space after \"switch\""}, + {"%scatch%(", "Needs a space after \"catch\""}, + {"%stemplate<", "Needs a space after \"template\""}, -- No space after keyword's parenthesis: {"[^%a#]if %( ", "Remove the space after \"(\""}, diff --git a/src/Chunk.cpp b/src/Chunk.cpp index d271b4cb4..017ceda26 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -28,7 +28,6 @@ #include "Item.h" #include "Noise/Noise.h" #include "Root.h" -#include "MersenneTwister.h" #include "Entities/Player.h" #include "BlockArea.h" #include "Bindings/PluginManager.h" diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 366f20170..d246f6da2 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -16,7 +16,6 @@ #include "Mobs/Monster.h" #include "ChatColor.h" #include "OSSupport/Socket.h" -#include "OSSupport/Timer.h" #include "Items/ItemHandler.h" #include "Blocks/BlockHandler.h" #include "Blocks/BlockSlab.h" @@ -25,8 +24,6 @@ #include "Root.h" #include "Protocol/Authenticator.h" -#include "MersenneTwister.h" - #include "Protocol/ProtocolRecognizer.h" #include "CompositeChat.h" #include "Items/ItemSword.h" @@ -45,16 +42,6 @@ -#define RECI_RAND_MAX (1.f/RAND_MAX) -inline int fRadRand(MTRand & r1, int a_BlockCoord) -{ - return a_BlockCoord * 32 + (int)(16 * ((float)r1.rand() * RECI_RAND_MAX) * 16 - 8); -} - - - - - int cClientHandle::s_ClientCount = 0; @@ -76,8 +63,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : m_TimeSinceLastPacket(0), m_Ping(1000), m_PingID(1), - m_PingStartTime(0), - m_LastPingTime(1000), m_BlockDigAnimStage(-1), m_BlockDigAnimSpeed(0), m_BlockDigAnimX(0), @@ -101,9 +86,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) : s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread m_UniqueID = s_ClientCount; - - cTimer t1; - m_LastPingTime = t1.GetNowTime(); + m_LastPingTime = std::chrono::steady_clock::now(); LOGD("New ClientHandle created at %p", this); } @@ -401,8 +384,7 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID, // Delay the first ping until the client "settles down" // This should fix #889, "BadCast exception, cannot convert bit to fm" error in client - cTimer t1; - m_LastPingTime = t1.GetNowTime() + 3000; // Send the first KeepAlive packet in 3 seconds + m_LastPingTime = std::chrono::steady_clock::now() + std::chrono::seconds(3); // Send the first KeepAlive packet in 3 seconds cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); } @@ -1783,8 +1765,7 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID) { if (a_KeepAliveID == m_PingID) { - cTimer t1; - m_Ping = (short)((t1.GetNowTime() - m_PingStartTime) / 2); + m_Ping = std::chrono::steady_clock::now() - m_PingStartTime; } } @@ -2009,11 +1990,10 @@ void cClientHandle::Tick(float a_Dt) // Send a ping packet: if (m_State == csPlaying) { - cTimer t1; - if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime())) + if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= std::chrono::steady_clock::now())) { m_PingID++; - m_PingStartTime = t1.GetNowTime(); + m_PingStartTime = std::chrono::steady_clock::now(); m_Protocol->SendKeepAlive(m_PingID); m_LastPingTime = m_PingStartTime; } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index f195b6be7..3431e3a71 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -215,7 +215,7 @@ public: const AString & GetUsername(void) const; void SetUsername( const AString & a_Username); - inline short GetPing(void) const { return m_Ping; } + inline short GetPing(void) const { return static_cast<short>(std::chrono::duration_cast<std::chrono::milliseconds>(m_Ping).count()); } /** Sets the maximal view distance. */ void SetViewDistance(int a_ViewDistance); @@ -378,11 +378,11 @@ private: /** Seconds since the last packet data was received (updated in Tick(), reset in DataReceived()) */ float m_TimeSinceLastPacket; - short m_Ping; + std::chrono::steady_clock::duration m_Ping; int m_PingID; - long long m_PingStartTime; - long long m_LastPingTime; - static const unsigned short PING_TIME_MS = 1000; // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms) + std::chrono::steady_clock::time_point m_PingStartTime; + std::chrono::steady_clock::time_point m_LastPingTime; + std::chrono::milliseconds PING_TIME_MS = std::chrono::milliseconds(1000); // Vanilla sends 1 per 20 ticks (1 second or every 1000 ms) // Values required for block dig animation int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging diff --git a/src/DeadlockDetect.cpp b/src/DeadlockDetect.cpp index 7f703416c..3bb897221 100644 --- a/src/DeadlockDetect.cpp +++ b/src/DeadlockDetect.cpp @@ -13,7 +13,7 @@ -/// Number of milliseconds per cycle +/** Number of milliseconds per cycle */ const int CYCLE_MILLISECONDS = 100; @@ -87,7 +87,7 @@ void cDeadlockDetect::Execute(void) } Checker(this); cRoot::Get()->ForEachWorld(Checker); - cSleep::MilliSleep(CYCLE_MILLISECONDS); + std::this_thread::sleep_for(std::chrono::milliseconds(CYCLE_MILLISECONDS)); } // while (should run) } @@ -119,7 +119,7 @@ void cDeadlockDetect::CheckWorldAge(const AString & a_WorldName, Int64 a_Age) if (WorldAge.m_Age == a_Age) { WorldAge.m_NumCyclesSame += 1; - if (WorldAge.m_NumCyclesSame > (1000 * m_IntervalSec) / CYCLE_MILLISECONDS) + if (WorldAge.m_NumCyclesSame > (m_IntervalSec * 1000) / CYCLE_MILLISECONDS) { DeadlockDetected(); } diff --git a/src/DeadlockDetect.h b/src/DeadlockDetect.h index 6aa98acbb..57027e923 100644 --- a/src/DeadlockDetect.h +++ b/src/DeadlockDetect.h @@ -28,7 +28,7 @@ class cDeadlockDetect : public: cDeadlockDetect(void); - /// Starts the detection. Hides cIsThread's Start, because we need some initialization + /** Starts the detection. Hides cIsThread's Start, because we need some initialization */ bool Start(int a_IntervalSec); protected: diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index bafd06277..8d2eb1e5f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -11,7 +11,6 @@ #include "../BlockEntities/BlockEntity.h" #include "../BlockEntities/EnderChestEntity.h" #include "../Root.h" -#include "../OSSupport/Timer.h" #include "../Chunk.h" #include "../Items/ItemHandler.h" #include "../Vector3.h" @@ -27,7 +26,7 @@ #define PLAYER_INVENTORY_SAVE_INTERVAL 6000 // 1000 = once per second -#define PLAYER_LIST_TIME_MS 1000 +#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000) @@ -91,9 +90,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : SetMaxHealth(MAX_HEALTH); m_Health = MAX_HEALTH; - cTimer t1; - m_LastPlayerListTime = t1.GetNowTime(); - + m_LastPlayerListTime = std::chrono::steady_clock::now(); m_PlayerName = a_PlayerName; cWorld * World = nullptr; @@ -268,11 +265,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) m_Inventory.UpdateItems(); // Send Player List (Once per m_LastPlayerListTime/1000 ms) - cTimer t1; - if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime()) + if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now()) { m_World->BroadcastPlayerListUpdatePing(*this); - m_LastPlayerListTime = t1.GetNowTime(); + m_LastPlayerListTime = std::chrono::steady_clock::now(); } if (IsFlying()) @@ -363,7 +359,7 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number @@ -383,18 +379,17 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp) short cPlayer::DeltaExperience(short a_Xp_delta) { - if (a_Xp_delta > (SHRT_MAX - m_CurrentXp)) + if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp)) { // Value was bad, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", - a_Xp_delta); + LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta); return -1; // Should we instead just return the current Xp? } m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - m_CurrentXp = std::max<short int>(m_CurrentXp, 0); + m_CurrentXp = std::max<short>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) @@ -402,8 +397,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_LifetimeTotalXp += a_Xp_delta; } - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", - GetName().c_str(), a_Xp_delta, m_CurrentXp); + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated m_bDirtyExperience = true; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 4bb51b556..c643aaa8e 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -516,7 +516,7 @@ protected: /** The item being dragged by the cursor while in a UI window */ cItem m_DraggingItem; - long long m_LastPlayerListTime; + std::chrono::steady_clock::time_point m_LastPlayerListTime; cClientHandle * m_ClientHandle; diff --git a/src/FastRandom.cpp b/src/FastRandom.cpp index 42bf5f3f9..cfafc7486 100644 --- a/src/FastRandom.cpp +++ b/src/FastRandom.cpp @@ -4,13 +4,15 @@ // Implements the cFastRandom class representing a fast random number generator #include "Globals.h" -#include <time.h> #include "FastRandom.h" +//////////////////////////////////////////////////////////////////////////////// +// cFastRandom: + #if 0 && defined(_DEBUG) // Self-test // Both ints and floats are quick-tested to see if the random is calculated correctly, checking the range in ASSERTs, @@ -83,16 +85,8 @@ public: - -int cFastRandom::m_SeedCounter = 0; - - - - - cFastRandom::cFastRandom(void) : - m_Seed(m_SeedCounter++), - m_Counter(0) + m_LinearRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count())) { } @@ -102,82 +96,96 @@ cFastRandom::cFastRandom(void) : int cFastRandom::NextInt(int a_Range) { - ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges - ASSERT(a_Range > 0); - - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = a_Range + Counter * 57 + m_Seed * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - return ((n / 11) % a_Range); + m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1); + return m_IntDistribution(m_LinearRand); } + int cFastRandom::NextInt(int a_Range, int a_Salt) { - ASSERT(a_Range <= 1000000); // The random is not sufficiently linearly distributed with bigger ranges - ASSERT(a_Range > 0); - - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = a_Range + Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - return ((n / 11) % a_Range); + m_LinearRand.seed(a_Salt); + m_IntDistribution = std::uniform_int_distribution<>(0, a_Range - 1); + return m_IntDistribution(m_LinearRand); } + float cFastRandom::NextFloat(float a_Range) { - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = (int)a_Range + Counter * 57 + m_Seed * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - - // Convert the integer into float with the specified range: - return (((float)n / (float)0x7fffffff) * a_Range); + m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1); + return m_FloatDistribution(m_LinearRand); } + float cFastRandom::NextFloat(float a_Range, int a_Salt) { - // Make the m_Counter operations as minimal as possible, to emulate atomicity - int Counter = m_Counter++; - - // Use a_Range, a_Salt, m_Counter and m_Seed as inputs to the pseudorandom function: - int n = (int)a_Range + Counter * 57 + m_Seed * 57 * 57 + a_Salt * 57 * 57 * 57; - n = (n << 13) ^ n; - n = ((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff); - - // Convert the integer into float with the specified range: - return (((float)n / (float)0x7fffffff) * a_Range); + m_LinearRand.seed(a_Salt); + m_FloatDistribution = std::uniform_real_distribution<float>(0, a_Range - 1); + return m_FloatDistribution(m_LinearRand); } + int cFastRandom::GenerateRandomInteger(int a_Begin, int a_End) { - cFastRandom Random; - return Random.NextInt(a_End - a_Begin + 1) + a_Begin; + m_IntDistribution = std::uniform_int_distribution<>(a_Begin, a_End - 1); + return m_IntDistribution(m_LinearRand); +} + + + + + +//////////////////////////////////////////////////////////////////////////////// +// MTRand: + +MTRand::MTRand() : + m_MersenneRand(static_cast<unsigned>(std::chrono::system_clock::now().time_since_epoch().count())) +{ +} + + + + + +int MTRand::randInt(int a_Range) +{ + m_IntDistribution = std::uniform_int_distribution<>(0, a_Range); + return m_IntDistribution(m_MersenneRand); +} + + + + + +int MTRand::randInt() +{ + m_IntDistribution = std::uniform_int_distribution<>(0, std::numeric_limits<int>::max()); + return m_IntDistribution(m_MersenneRand); +} + + + + + +double MTRand::rand(double a_Range) +{ + m_DoubleDistribution = std::uniform_real_distribution<>(0, a_Range); + return m_DoubleDistribution(m_MersenneRand); } diff --git a/src/FastRandom.h b/src/FastRandom.h index cebebad96..7eecc698a 100644 --- a/src/FastRandom.h +++ b/src/FastRandom.h @@ -22,6 +22,7 @@ salts, the values they get will be different. #pragma once +#include <random> @@ -30,6 +31,7 @@ salts, the values they get will be different. class cFastRandom { public: + cFastRandom(void); /// Returns a random int in the range [0 .. a_Range - 1]; a_Range must be less than 1M @@ -49,15 +51,33 @@ public: /** Returns a random int in the range [a_Begin .. a_End] */ int GenerateRandomInteger(int a_Begin, int a_End); - -protected: - int m_Seed; - int m_Counter; - - /// Counter that is used to initialize the seed, incremented for each object created - static int m_SeedCounter; -} ; +private: + + std::minstd_rand m_LinearRand; + std::uniform_int_distribution<> m_IntDistribution; + std::uniform_real_distribution<float> m_FloatDistribution; +}; + + + + + +class MTRand +{ +public: + + MTRand(void); + + int randInt(int a_Range); + + int randInt(void); + double rand(double a_Range); +private: + std::mt19937 m_MersenneRand; + std::uniform_int_distribution<> m_IntDistribution; + std::uniform_real_distribution<> m_DoubleDistribution; +}; diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 3ee02c767..d2e7b47b4 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -6,7 +6,7 @@ #include "ChunkDesc.h" #include "ComposableGenerator.h" #include "Noise3DGenerator.h" -#include "../MersenneTwister.h" +#include "FastRandom.h" diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 57e23809e..6920ad71e 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -6,7 +6,6 @@ #include "Globals.h" #include "Noise3DGenerator.h" #include "../OSSupport/File.h" -#include "../OSSupport/Timer.h" #include "../IniFile.h" #include "../LinearInterpolation.h" #include "../LinearUpscale.h" diff --git a/src/Globals.h b/src/Globals.h index d75ae0093..b68e9fd68 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -184,9 +184,9 @@ template class SizeChecker<UInt16, 2>; // OS-dependent stuff: #ifdef _WIN32 - #define WIN32_LEAN_AND_MEAN - #define _WIN32_WINNT 0x501 // We want to target WinXP and higher + #define WIN32_LEAN_AND_MEAN + #define _WIN32_WINNT _WIN32_WINNT_WS03 // We want to target Windows XP with Service Pack 2 & Windows Server 2003 with Service Pack 1 and higher #include <Windows.h> #include <winsock2.h> @@ -241,6 +241,7 @@ template class SizeChecker<UInt16, 2>; // STL stuff: +#include <chrono> #include <vector> #include <list> #include <deque> @@ -257,11 +258,9 @@ template class SizeChecker<UInt16, 2>; #ifndef TEST_GLOBALS // Common headers (part 1, without macros): #include "StringUtils.h" - #include "OSSupport/Sleep.h" #include "OSSupport/CriticalSection.h" #include "OSSupport/Semaphore.h" #include "OSSupport/Event.h" - #include "OSSupport/Thread.h" #include "OSSupport/File.h" #include "Logger.h" #include "OSSupport/StackTrace.h" diff --git a/src/Logger.cpp b/src/Logger.cpp index cb528e8ab..c4adf4b48 100644 --- a/src/Logger.cpp +++ b/src/Logger.cpp @@ -45,7 +45,7 @@ void cLogger::LogSimple(AString a_Message, eLogLevel a_LogLevel) AString Line; #ifdef _DEBUG - Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str()); + Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", std::hash<std::thread::id>()(std::this_thread::get_id()), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str()); #else Printf(Line, "[%02d:%02d:%02d] %s\n", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str()); #endif diff --git a/src/MersenneTwister.h b/src/MersenneTwister.h deleted file mode 100644 index e83a470e2..000000000 --- a/src/MersenneTwister.h +++ /dev/null @@ -1,456 +0,0 @@ -// MersenneTwister.h -// Mersenne Twister random number generator -- a C++ class MTRand -// Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus -// Richard J. Wagner v1.1 28 September 2009 wagnerr@umich.edu - -// The Mersenne Twister is an algorithm for generating random numbers. It -// was designed with consideration of the flaws in various other generators. -// The period, 2^19937-1, and the order of equidistribution, 623 dimensions, -// are far greater. The generator is also fast; it avoids multiplication and -// division, and it benefits from caches and pipelines. For more information -// see the inventors' web page at -// http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html - -// Reference -// M. Matsumoto and T. Nishimura, "Mersenne Twister: A 623-Dimensionally -// Equidistributed Uniform Pseudo-Random Number Generator", ACM Transactions on -// Modeling and Computer Simulation, Vol. 8, No. 1, January 1998, pp 3-30. - -// Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura, -// Copyright (C) 2000 - 2009, Richard J. Wagner -// All rights reserved. -// -// Redistribution and use in source and binary forms, with or without -// modification, are permitted provided that the following conditions -// are met: -// -// 1. Redistributions of source code must retain the above copyright -// notice, this list of conditions and the following disclaimer. -// -// 2. Redistributions in binary form must reproduce the above copyright -// notice, this list of conditions and the following disclaimer in the -// documentation and/or other materials provided with the distribution. -// -// 3. The names of its contributors may not be used to endorse or promote -// products derived from this software without specific prior written -// permission. -// -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -// POSSIBILITY OF SUCH DAMAGE. - -#ifndef MERSENNETWISTER_H -#define MERSENNETWISTER_H - -// Not thread safe (unless auto-initialization is avoided and each thread has -// its own MTRand object) - -#include <iostream> -#include <climits> -#include <cstdio> -#include <ctime> -#include <cmath> - -class MTRand { -// Data -public: - typedef UInt32 uint32; // unsigned integer type, at least 32 bits - - enum { N = 624 }; // length of state vector - enum { SAVE = N + 1 }; // length of array for save() - -protected: - enum { M = 397 }; // period parameter - - uint32 state[N]; // internal state - uint32 *pNext; // next value to get from state - uint32 left; // number of values left before reload needed - -// Methods -public: - MTRand( const uint32 oneSeed ); // initialize with a simple uint32 - MTRand( uint32 *const bigSeed, uint32 const seedLength = N ); // or array - MTRand(); // auto-initialize with /dev/urandom or time() and clock() - MTRand( const MTRand& o ); // copy - - // Do NOT use for CRYPTOGRAPHY without securely hashing several returned - // values together, otherwise the generator state can be learned after - // reading 624 consecutive values. - - // Access to 32-bit random numbers - uint32 randInt(); // integer in [0,2^32-1] - uint32 randInt( const uint32 n ); // integer in [0,n] for n < 2^32 - double rand(); // real number in [0,1] - double rand( const double n ); // real number in [0,n] - double randExc(); // real number in [0,1) - double randExc( const double n ); // real number in [0,n) - double randDblExc(); // real number in (0,1) - double randDblExc( const double n ); // real number in (0,n) - double operator()(); // same as rand() - - // Access to 53-bit random numbers (capacity of IEEE double precision) - double rand53(); // real number in [0,1) - - // Access to nonuniform random number distributions - double randNorm( const double mean = 0.0, const double stddev = 1.0 ); - - // Re-seeding functions with same behavior as initializers - void seed( const uint32 oneSeed ); - void seed( uint32 *const bigSeed, const uint32 seedLength = N ); - void seed(); - - // Saving and loading generator state - void save( uint32* saveArray ) const; // to array of size SAVE - void load( uint32 *const loadArray ); // from such array - friend std::ostream& operator<<( std::ostream& os, const MTRand& mtrand ); - friend std::istream& operator>>( std::istream& is, MTRand& mtrand ); - MTRand& operator=( const MTRand& o ); - -protected: - void initialize( const uint32 oneSeed ); - void reload(); - uint32 hiBit( const uint32 u ) const { return u & 0x80000000UL; } - uint32 loBit( const uint32 u ) const { return u & 0x00000001UL; } - uint32 loBits( const uint32 u ) const { return u & 0x7fffffffUL; } - uint32 mixBits( const uint32 u, const uint32 v ) const - { return hiBit(u) | loBits(v); } - uint32 magic( const uint32 u ) const - { return loBit(u) ? 0x9908b0dfUL : 0x0UL; } - uint32 twist( const uint32 m, const uint32 s0, const uint32 s1 ) const - { return m ^ (mixBits(s0,s1)>>1) ^ magic(s1); } - static uint32 hash( time_t t, clock_t c ); -}; - -// Functions are defined in order of usage to assist inlining - -inline MTRand::uint32 MTRand::hash( time_t t, clock_t c ) -{ - // Get a uint32 from t and c - // Better than uint32(x) in case x is floating point in [0,1] - // Based on code by Lawrence Kirby (fred@genesis.demon.co.uk) - - static uint32 differ = 0; // guarantee time-based seeds will change - - uint32 h1 = 0; - unsigned char *p = (unsigned char *) &t; - for( size_t i = 0; i < sizeof(t); ++i ) - { - h1 *= UCHAR_MAX + 2U; - h1 += p[i]; - } - uint32 h2 = 0; - p = (unsigned char *) &c; - for( size_t j = 0; j < sizeof(c); ++j ) - { - h2 *= UCHAR_MAX + 2U; - h2 += p[j]; - } - return ( h1 + differ++ ) ^ h2; -} - -inline void MTRand::initialize( const uint32 seed ) -{ - // Initialize generator state with seed - // See Knuth TAOCP Vol 2, 3rd Ed, p.106 for multiplier. - // In previous versions, most significant bits (MSBs) of the seed affect - // only MSBs of the state array. Modified 9 Jan 2002 by Makoto Matsumoto. - uint32 *s = state; - uint32 *r = state; - uint32 i = 1; - *s++ = seed & 0xffffffffUL; - for( ; i < N; ++i ) - { - *s++ = ( 1812433253UL * ( *r ^ (*r >> 30) ) + i ) & 0xffffffffUL; - r++; - } -} - -inline void MTRand::reload() -{ - // Generate N new values in state - // Made clearer and faster by Matthew Bellew (matthew.bellew@home.com) - static const int MmN = int(M) - int(N); // in case enums are unsigned - uint32 *p = state; - int i; - for( i = N - M; i--; ++p ) - *p = twist( p[M], p[0], p[1] ); - for( i = M; --i; ++p ) - *p = twist( p[MmN], p[0], p[1] ); - *p = twist( p[MmN], p[0], state[0] ); - - left = N, pNext = state; -} - -inline void MTRand::seed( const uint32 oneSeed ) -{ - // Seed the generator with a simple uint32 - initialize(oneSeed); - reload(); -} - -inline void MTRand::seed( uint32 *const bigSeed, const uint32 seedLength ) -{ - // Seed the generator with an array of uint32's - // There are 2^19937-1 possible initial states. This function allows - // all of those to be accessed by providing at least 19937 bits (with a - // default seed length of N = 624 uint32's). Any bits above the lower 32 - // in each element are discarded. - // Just call seed() if you want to get array from /dev/urandom - initialize(19650218UL); - uint32 i = 1; - uint32 j = 0; - uint32 k = ( static_cast<uint32>(N) > seedLength ? static_cast<uint32>(N) : seedLength ); - for( ; k; --k ) - { - state[i] = - state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1664525UL ); - state[i] += ( bigSeed[j] & 0xffffffffUL ) + j; - state[i] &= 0xffffffffUL; - ++i; ++j; - if( i >= N ) { state[0] = state[N-1]; i = 1; } - if( j >= seedLength ) j = 0; - } - for( k = N - 1; k; --k ) - { - state[i] = - state[i] ^ ( (state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL ); - state[i] -= i; - state[i] &= 0xffffffffUL; - ++i; - if( i >= N ) { state[0] = state[N-1]; i = 1; } - } - state[0] = 0x80000000UL; // MSB is 1, assuring non-zero initial array - reload(); -} - -inline void MTRand::seed() -{ - // Seed the generator with an array from /dev/urandom if available - // Otherwise use a hash of time() and clock() values - - // First try getting an array from /dev/urandom - - /* // Commented out by FakeTruth because doing this 200 times a tick is SUUUUPEERRR SLOW!!~~!\D5Ne - FILE* urandom = fopen( "/dev/urandom", "rb" ); - if( urandom ) - { - uint32 bigSeed[N]; - register uint32 *s = bigSeed; - register int i = N; - register bool success = true; - while( success && i-- ) - success = fread( s++, sizeof(uint32), 1, urandom ); - fclose(urandom); - if( success ) { seed( bigSeed, N ); return; } - } - */ - - // Was not successful, so use time() and clock() instead - seed( hash( time(NULL), clock() ) ); -} - -inline MTRand::MTRand( const uint32 oneSeed ) - { seed(oneSeed); } - -inline MTRand::MTRand( uint32 *const bigSeed, const uint32 seedLength ) - { seed(bigSeed,seedLength); } - -inline MTRand::MTRand() - { seed(); } - -inline MTRand::MTRand( const MTRand& o ) -{ - const uint32 *t = o.state; - uint32 *s = state; - int i = N; - for( ; i--; *s++ = *t++ ) {} - left = o.left; - pNext = &state[N-left]; -} - -inline MTRand::uint32 MTRand::randInt() -{ - // Pull a 32-bit integer from the generator state - // Every other access function simply transforms the numbers extracted here - - if( left == 0 ) reload(); - --left; - - uint32 s1; - s1 = *pNext++; - s1 ^= (s1 >> 11); - s1 ^= (s1 << 7) & 0x9d2c5680UL; - s1 ^= (s1 << 15) & 0xefc60000UL; - return ( s1 ^ (s1 >> 18) ); -} - -inline MTRand::uint32 MTRand::randInt( const uint32 n ) -{ - // Find which bits are used in n - // Optimized by Magnus Jonsson (magnus@smartelectronix.com) - uint32 used = n; - used |= used >> 1; - used |= used >> 2; - used |= used >> 4; - used |= used >> 8; - used |= used >> 16; - - // Draw numbers until one is found in [0,n] - uint32 i; - do - i = randInt() & used; // toss unused bits to shorten search - while( i > n ); - return i; -} - -inline double MTRand::rand() - { return double(randInt()) * (1.0/4294967295.0); } - -inline double MTRand::rand( const double n ) - { return rand() * n; } - -inline double MTRand::randExc() - { return double(randInt()) * (1.0/4294967296.0); } - -inline double MTRand::randExc( const double n ) - { return randExc() * n; } - -inline double MTRand::randDblExc() - { return ( double(randInt()) + 0.5 ) * (1.0/4294967296.0); } - -inline double MTRand::randDblExc( const double n ) - { return randDblExc() * n; } - -inline double MTRand::rand53() -{ - uint32 a = randInt() >> 5, b = randInt() >> 6; - return ( a * 67108864.0 + b ) * (1.0/9007199254740992.0); // by Isaku Wada -} - -inline double MTRand::randNorm( const double mean, const double stddev ) -{ - // Return a real number from a normal (Gaussian) distribution with given - // mean and standard deviation by polar form of Box-Muller transformation - double x, y, r; - do - { - x = 2.0 * rand() - 1.0; - y = 2.0 * rand() - 1.0; - r = x * x + y * y; - } - while ( r >= 1.0 || r == 0.0 ); - double s = sqrt( -2.0 * log(r) / r ); - return mean + x * s * stddev; -} - -inline double MTRand::operator()() -{ - return rand(); -} - -inline void MTRand::save( uint32* saveArray ) const -{ - const uint32 *s = state; - uint32 *sa = saveArray; - int i = N; - for( ; i--; *sa++ = *s++ ) {} - *sa = left; -} - -inline void MTRand::load( uint32 *const loadArray ) -{ - uint32 *s = state; - uint32 *la = loadArray; - int i = N; - for( ; i--; *s++ = *la++ ) {} - left = *la; - pNext = &state[N-left]; -} - -inline std::ostream& operator<<( std::ostream& os, const MTRand& mtrand ) -{ - const MTRand::uint32 *s = mtrand.state; - int i = mtrand.N; - for( ; i--; os << *s++ << "\t" ) {} - return os << mtrand.left; -} - -inline std::istream& operator>>( std::istream& is, MTRand& mtrand ) -{ - MTRand::uint32 *s = mtrand.state; - int i = mtrand.N; - for( ; i--; is >> *s++ ) {} - is >> mtrand.left; - mtrand.pNext = &mtrand.state[mtrand.N-mtrand.left]; - return is; -} - -inline MTRand& MTRand::operator=( const MTRand& o ) -{ - if( this == &o ) return (*this); - const uint32 *t = o.state; - uint32 *s = state; - int i = N; - for( ; i--; *s++ = *t++ ) {} - left = o.left; - pNext = &state[N-left]; - return (*this); -} - -#endif // MERSENNETWISTER_H - -// Change log: -// -// v0.1 - First release on 15 May 2000 -// - Based on code by Makoto Matsumoto, Takuji Nishimura, and Shawn Cokus -// - Translated from C to C++ -// - Made completely ANSI compliant -// - Designed convenient interface for initialization, seeding, and -// obtaining numbers in default or user-defined ranges -// - Added automatic seeding from /dev/urandom or time() and clock() -// - Provided functions for saving and loading generator state -// -// v0.2 - Fixed bug which reloaded generator one step too late -// -// v0.3 - Switched to clearer, faster reload() code from Matthew Bellew -// -// v0.4 - Removed trailing newline in saved generator format to be consistent -// with output format of built-in types -// -// v0.5 - Improved portability by replacing static const int's with enum's and -// clarifying return values in seed(); suggested by Eric Heimburg -// - Removed MAXINT constant; use 0xffffffffUL instead -// -// v0.6 - Eliminated seed overflow when uint32 is larger than 32 bits -// - Changed integer [0,n] generator to give better uniformity -// -// v0.7 - Fixed operator precedence ambiguity in reload() -// - Added access for real numbers in (0,1) and (0,n) -// -// v0.8 - Included time.h header to properly support time_t and clock_t -// -// v1.0 - Revised seeding to match 26 Jan 2002 update of Nishimura and Matsumoto -// - Allowed for seeding with arrays of any length -// - Added access for real numbers in [0,1) with 53-bit resolution -// - Added access for real numbers from normal (Gaussian) distributions -// - Increased overall speed by optimizing twist() -// - Doubled speed of integer [0,n] generation -// - Fixed out-of-range number generation on 64-bit machines -// - Improved portability by substituting literal constants for long enum's -// - Changed license from GNU LGPL to BSD -// -// v1.1 - Corrected parameter label in randNorm from "variance" to "stddev" -// - Changed randNorm algorithm from basic to polar form for efficiency -// - Updated includes from deprecated <xxxx.h> to standard <cxxxx> forms -// - Cleaned declarations and definitions to please Intel compiler -// - Revised twist() operator to work on ones'-complement machines -// - Fixed reload() function to work when N and M are unsigned -// - Added copy constructor and copy operator from Salvador Espana diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index c8b2ed774..7b8f763af 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -9,7 +9,6 @@ #include "../Entities/Player.h" #include "../Entities/ExpOrb.h" #include "../MonsterConfig.h" -#include "../MersenneTwister.h" #include "../Chunk.h" #include "../FastRandom.h" diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index 747a11f97..a3cadbaa0 100644 --- a/src/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp @@ -2,6 +2,7 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Witch.h" +#include "FastRandom.h" diff --git a/src/Mobs/Witch.h b/src/Mobs/Witch.h index 03691fef1..8230e1f98 100644 --- a/src/Mobs/Witch.h +++ b/src/Mobs/Witch.h @@ -2,7 +2,6 @@ #pragma once #include "AggressiveMonster.h" -#include "../MersenneTwister.h" diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt index 592525941..e943ceb18 100644 --- a/src/OSSupport/CMakeLists.txt +++ b/src/OSSupport/CMakeLists.txt @@ -13,12 +13,9 @@ SET (SRCS IsThread.cpp ListenThread.cpp Semaphore.cpp - Sleep.cpp Socket.cpp SocketThreads.cpp StackTrace.cpp - Thread.cpp - Timer.cpp ) SET (HDRS @@ -31,12 +28,9 @@ SET (HDRS ListenThread.h Queue.h Semaphore.h - Sleep.h Socket.h SocketThreads.h StackTrace.h - Thread.h - Timer.h ) if(NOT MSVC) diff --git a/src/OSSupport/CriticalSection.cpp b/src/OSSupport/CriticalSection.cpp index 5dfc8b5f9..13a3e4d9f 100644 --- a/src/OSSupport/CriticalSection.cpp +++ b/src/OSSupport/CriticalSection.cpp @@ -1,6 +1,5 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules -#include "IsThread.h" @@ -9,41 +8,12 @@ //////////////////////////////////////////////////////////////////////////////// // cCriticalSection: +#ifdef _DEBUG cCriticalSection::cCriticalSection() { - #ifdef _WIN32 - InitializeCriticalSection(&m_CriticalSection); - #else - pthread_mutexattr_init(&m_Attributes); - pthread_mutexattr_settype(&m_Attributes, PTHREAD_MUTEX_RECURSIVE); - - if (pthread_mutex_init(&m_CriticalSection, &m_Attributes) != 0) - { - LOGERROR("Could not initialize Critical Section!"); - } - #endif - - #ifdef _DEBUG - m_IsLocked = 0; - #endif // _DEBUG -} - - - - - -cCriticalSection::~cCriticalSection() -{ - #ifdef _WIN32 - DeleteCriticalSection(&m_CriticalSection); - #else - if (pthread_mutex_destroy(&m_CriticalSection) != 0) - { - LOGWARNING("Could not destroy Critical Section!"); - } - pthread_mutexattr_destroy(&m_Attributes); - #endif + m_IsLocked = 0; } +#endif // _DEBUG @@ -51,15 +21,11 @@ cCriticalSection::~cCriticalSection() void cCriticalSection::Lock() { - #ifdef _WIN32 - EnterCriticalSection(&m_CriticalSection); - #else - pthread_mutex_lock(&m_CriticalSection); - #endif + m_Mutex.lock(); #ifdef _DEBUG m_IsLocked += 1; - m_OwningThreadID = cIsThread::GetCurrentID(); + m_OwningThreadID = std::this_thread::get_id(); #endif // _DEBUG } @@ -74,11 +40,7 @@ void cCriticalSection::Unlock() m_IsLocked -= 1; #endif // _DEBUG - #ifdef _WIN32 - LeaveCriticalSection(&m_CriticalSection); - #else - pthread_mutex_unlock(&m_CriticalSection); - #endif + m_Mutex.unlock(); } @@ -97,7 +59,7 @@ bool cCriticalSection::IsLocked(void) bool cCriticalSection::IsLockedByCurrentThread(void) { - return ((m_IsLocked > 0) && (m_OwningThreadID == cIsThread::GetCurrentID())); + return ((m_IsLocked > 0) && (m_OwningThreadID == std::this_thread::get_id())); } #endif // _DEBUG diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h index c3c6e57f0..17fcdfc12 100644 --- a/src/OSSupport/CriticalSection.h +++ b/src/OSSupport/CriticalSection.h @@ -1,5 +1,7 @@ #pragma once +#include <mutex> +#include <thread> @@ -8,8 +10,6 @@ class cCriticalSection { public: - cCriticalSection(void); - ~cCriticalSection(); void Lock(void); void Unlock(void); @@ -17,6 +17,7 @@ public: // IsLocked/IsLockedByCurrentThread are only used in ASSERT statements, but because of the changes with ASSERT they must always be defined // The fake versions (in Release) will not effect the program in any way #ifdef _DEBUG + cCriticalSection(void); bool IsLocked(void); bool IsLockedByCurrentThread(void); #else @@ -27,15 +28,10 @@ public: private: #ifdef _DEBUG int m_IsLocked; // Number of times this CS is locked - unsigned long m_OwningThreadID; + std::thread::id m_OwningThreadID; #endif // _DEBUG - #ifdef _WIN32 - CRITICAL_SECTION m_CriticalSection; - #else // _WIN32 - pthread_mutex_t m_CriticalSection; - pthread_mutexattr_t m_Attributes; - #endif // else _WIN32 + std::recursive_mutex m_Mutex; } ALIGN_8; diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp index 1a436623a..9c62c89bf 100644 --- a/src/OSSupport/IsThread.cpp +++ b/src/OSSupport/IsThread.cpp @@ -5,49 +5,40 @@ // This class will eventually suupersede the old cThread class #include "Globals.h" - #include "IsThread.h" -// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here: #if defined(_MSC_VER) && defined(_DEBUG) -// -// Usage: SetThreadName (-1, "MainThread"); -// - -// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx + // Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx -const DWORD MS_VC_EXCEPTION = 0x406D1388; - -#pragma pack(push, 8) -typedef struct tagTHREADNAME_INFO -{ - DWORD dwType; // Must be 0x1000. - LPCSTR szName; // Pointer to name (in user addr space). - DWORD dwThreadID; // Thread ID (-1 = caller thread). - DWORD dwFlags; // Reserved for future use, must be zero. -} THREADNAME_INFO; -#pragma pack(pop) - -static void SetThreadName(DWORD dwThreadID, const char * threadName) -{ - THREADNAME_INFO info; - info.dwType = 0x1000; - info.szName = threadName; - info.dwThreadID = dwThreadID; - info.dwFlags = 0; - - __try - { - RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info); - } - __except (EXCEPTION_EXECUTE_HANDLER) + const DWORD MS_VC_EXCEPTION = 0x406D1388; + #pragma pack(push, 8) + struct THREADNAME_INFO + { + DWORD dwType; // Must be 0x1000. + LPCSTR szName; // Pointer to name (in user addr space). + DWORD dwThreadID; // Thread ID (-1 = caller thread). + DWORD dwFlags; // Reserved for future use, must be zero. + }; + #pragma pack(pop) + + /** Sets the name of a thread with the specified ID + (When in MSVC, the debugger provides "thread naming" by catching special exceptions) + */ + static void SetThreadName(std::thread * a_Thread, const char * a_ThreadName) { + THREADNAME_INFO info { 0x1000, a_ThreadName, GetThreadId(a_Thread->native_handle()), 0 }; + __try + { + RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info); + } + __except (EXCEPTION_EXECUTE_HANDLER) + { + } } -} #endif // _MSC_VER && _DEBUG @@ -57,13 +48,9 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName) //////////////////////////////////////////////////////////////////////////////// // cIsThread: -cIsThread::cIsThread(const AString & iThreadName) : +cIsThread::cIsThread(const AString & a_ThreadName) : m_ShouldTerminate(false), - m_ThreadName(iThreadName), - #ifdef _WIN32 - m_ThreadID(0), - #endif - m_Handle(NULL_HANDLE) + m_ThreadName(a_ThreadName) { } @@ -83,35 +70,24 @@ cIsThread::~cIsThread() bool cIsThread::Start(void) { - ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread? - #ifdef _WIN32 - // Create the thread suspended, so that the mHandle variable is valid in the thread procedure - m_ThreadID = 0; - m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &m_ThreadID); - if (m_Handle == NULL) + try + { + m_Thread = std::thread(&cIsThread::Execute, this); + + #if defined (_MSC_VER) && defined(_DEBUG) + if (!m_ThreadName.empty()) { - LOGERROR("ERROR: Could not create thread \"%s\", GLE = %u!", m_ThreadName.c_str(), (unsigned)GetLastError()); - return false; + SetThreadName(&m_Thread, m_ThreadName.c_str()); } - ResumeThread(m_Handle); - - #if defined(_DEBUG) && defined(_MSC_VER) - // Thread naming is available only in MSVC - if (!m_ThreadName.empty()) - { - SetThreadName(m_ThreadID, m_ThreadName.c_str()); - } - #endif // _DEBUG and _MSC_VER - - #else // _WIN32 - if (pthread_create(&m_Handle, NULL, thrExecute, this)) - { - LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str()); - return false; - } - #endif // else _WIN32 + #endif - return true; + return true; + } + catch (std::system_error & a_Exception) + { + LOGERROR("cIsThread::Wait (std::thread) error %i: could not construct thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what()); + return false; + } } @@ -120,10 +96,6 @@ bool cIsThread::Start(void) void cIsThread::Stop(void) { - if (m_Handle == NULL_HANDLE) - { - return; - } m_ShouldTerminate = true; Wait(); } @@ -134,59 +106,29 @@ void cIsThread::Stop(void) bool cIsThread::Wait(void) { - if (m_Handle == NULL_HANDLE) - { - return true; - } - #ifdef LOGD // ProtoProxy doesn't have LOGD LOGD("Waiting for thread %s to finish", m_ThreadName.c_str()); #endif // LOGD - - #ifdef _WIN32 - int res = WaitForSingleObject(m_Handle, INFINITE); - m_Handle = NULL; - - #ifdef LOGD // ProtoProxy doesn't have LOGD - LOGD("Thread %s finished", m_ThreadName.c_str()); - #endif // LOGD - - return (res == WAIT_OBJECT_0); - #else // _WIN32 - int res = pthread_join(m_Handle, NULL); - m_Handle = NULL_HANDLE; - - #ifdef LOGD // ProtoProxy doesn't have LOGD - LOGD("Thread %s finished", m_ThreadName.c_str()); - #endif // LOGD - - return (res == 0); - #endif // else _WIN32 -} - - - + if (m_Thread.joinable()) + { + try + { + m_Thread.join(); + return true; + } + catch (std::system_error & a_Exception) + { + LOGERROR("cIsThread::Wait (std::thread) error %i: could not join thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.what()); + return false; + } + } -unsigned long cIsThread::GetCurrentID(void) -{ - #ifdef _WIN32 - return (unsigned long) GetCurrentThreadId(); - #else - return (unsigned long) pthread_self(); + #ifdef LOGD // ProtoProxy doesn't have LOGD + LOGD("Thread %s finished", m_ThreadName.c_str()); #endif -} - - - -bool cIsThread::IsCurrentThread(void) const -{ - #ifdef _WIN32 - return (GetCurrentThreadId() == m_ThreadID); - #else - return (m_Handle == pthread_self()); - #endif + return true; } diff --git a/src/OSSupport/IsThread.h b/src/OSSupport/IsThread.h index 5c8d28d2d..131c6950e 100644 --- a/src/OSSupport/IsThread.h +++ b/src/OSSupport/IsThread.h @@ -16,8 +16,7 @@ In the descending class' constructor call the Start() method to start the thread #pragma once -#ifndef CISTHREAD_H_INCLUDED -#define CISTHREAD_H_INCLUDED +#include <thread> @@ -33,7 +32,7 @@ protected: volatile bool m_ShouldTerminate; public: - cIsThread(const AString & iThreadName); + cIsThread(const AString & a_ThreadName); virtual ~cIsThread(); /// Starts the thread; returns without waiting for the actual start @@ -45,56 +44,14 @@ public: /// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag bool Wait(void); - /// Returns the OS-dependent thread ID for the caller's thread - static unsigned long GetCurrentID(void); - /** Returns true if the thread calling this function is the thread contained within this object. */ - bool IsCurrentThread(void) const; + bool IsCurrentThread(void) const { return std::this_thread::get_id() == m_Thread.get_id(); } protected: AString m_ThreadName; - - // Value used for "no handle": - #ifdef _WIN32 - #define NULL_HANDLE NULL - #else - #define NULL_HANDLE 0 - #endif - - #ifdef _WIN32 - - DWORD m_ThreadID; - HANDLE m_Handle; - - static DWORD __stdcall thrExecute(LPVOID a_Param) - { - // Create a window so that the thread can be identified by 3rd party tools: - HWND IdentificationWnd = CreateWindowA("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL); - - // Run the thread: - ((cIsThread *)a_Param)->Execute(); - - // Destroy the identification window: - DestroyWindow(IdentificationWnd); - - return 0; - } - - #else // _WIN32 - - pthread_t m_Handle; - - static void * thrExecute(void * a_Param) - { - (static_cast<cIsThread *>(a_Param))->Execute(); - return NULL; - } - - #endif // else _WIN32 + std::thread m_Thread; } ; - -#endif // CISTHREAD_H_INCLUDED diff --git a/src/OSSupport/Sleep.cpp b/src/OSSupport/Sleep.cpp deleted file mode 100644 index 297d668d7..000000000 --- a/src/OSSupport/Sleep.cpp +++ /dev/null @@ -1,19 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#ifndef _WIN32 - #include <unistd.h> -#endif - - - - - -void cSleep::MilliSleep( unsigned int a_MilliSeconds) -{ -#ifdef _WIN32 - Sleep(a_MilliSeconds); // Don't tick too much -#else - usleep(a_MilliSeconds*1000); -#endif -} diff --git a/src/OSSupport/Sleep.h b/src/OSSupport/Sleep.h deleted file mode 100644 index 57d29682c..000000000 --- a/src/OSSupport/Sleep.h +++ /dev/null @@ -1,7 +0,0 @@ -#pragma once - -class cSleep -{ -public: - static void MilliSleep( unsigned int a_MilliSeconds); -}; diff --git a/src/OSSupport/Thread.cpp b/src/OSSupport/Thread.cpp deleted file mode 100644 index 6188d5088..000000000 --- a/src/OSSupport/Thread.cpp +++ /dev/null @@ -1,146 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - - - - - -// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here: -#ifdef _MSC_VER -// -// Usage: SetThreadName (-1, "MainThread"); -// - -// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx - -const DWORD MS_VC_EXCEPTION = 0x406D1388; - -#pragma pack(push, 8) -typedef struct tagTHREADNAME_INFO -{ - DWORD dwType; // Must be 0x1000. - LPCSTR szName; // Pointer to name (in user addr space). - DWORD dwThreadID; // Thread ID (-1 = caller thread). - DWORD dwFlags; // Reserved for future use, must be zero. -} THREADNAME_INFO; -#pragma pack(pop) - -static void SetThreadName(DWORD dwThreadID, const char * threadName) -{ - THREADNAME_INFO info; - info.dwType = 0x1000; - info.szName = threadName; - info.dwThreadID = dwThreadID; - info.dwFlags = 0; - - __try - { - RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info); - } - __except (EXCEPTION_EXECUTE_HANDLER) - { - } -} -#endif // _MSC_VER - - - - - -cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */) - : m_ThreadFunction( a_ThreadFunction) - , m_Param( a_Param) - , m_Event( new cEvent()) - , m_StopEvent( 0) -{ - if (a_ThreadName) - { - m_ThreadName.assign(a_ThreadName); - } -} - - - - - -cThread::~cThread() -{ - delete m_Event; - m_Event = NULL; - - if (m_StopEvent) - { - m_StopEvent->Wait(); - delete m_StopEvent; - m_StopEvent = NULL; - } -} - - - - - -void cThread::Start( bool a_bWaitOnDelete /* = true */) -{ - if (a_bWaitOnDelete) - { - m_StopEvent = new cEvent(); - } - -#ifndef _WIN32 - pthread_t SndThread; - if (pthread_create( &SndThread, NULL, MyThread, this)) - { - LOGERROR("ERROR: Could not create thread!"); - } -#else - DWORD ThreadID = 0; - HANDLE hThread = CreateThread(NULL // security - , 0 // stack size - , (LPTHREAD_START_ROUTINE) MyThread // function name - , this // parameters - , 0 // flags - , &ThreadID); // thread id - CloseHandle( hThread); - - #ifdef _MSC_VER - if (!m_ThreadName.empty()) - { - SetThreadName(ThreadID, m_ThreadName.c_str()); - } - #endif // _MSC_VER -#endif - - // Wait until thread has actually been created - m_Event->Wait(); -} - - - - - -#ifdef _WIN32 -unsigned long cThread::MyThread(void* a_Param) -#else -void *cThread::MyThread( void *a_Param) -#endif -{ - cThread* self = (cThread*)a_Param; - cEvent* StopEvent = self->m_StopEvent; - - ThreadFunc* ThreadFunction = self->m_ThreadFunction; - void* ThreadParam = self->m_Param; - - // Set event to let other thread know this thread has been created and it's safe to delete the cThread object - self->m_Event->Set(); - - ThreadFunction( ThreadParam); - - // If the thread was marked as wait-on-delete, signal the event being waited on: - if (StopEvent != nullptr) - { - StopEvent->Set(); - } - - return 0; -} diff --git a/src/OSSupport/Thread.h b/src/OSSupport/Thread.h deleted file mode 100644 index 7ee352c82..000000000 --- a/src/OSSupport/Thread.h +++ /dev/null @@ -1,26 +0,0 @@ -#pragma once - -class cThread -{ -public: - typedef void (ThreadFunc)(void*); - cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0); - ~cThread(); - - void Start( bool a_bWaitOnDelete = true); - void WaitForThread(); -private: - ThreadFunc* m_ThreadFunction; - -#ifdef _WIN32 - static unsigned long MyThread(void* a_Param); -#else - static void *MyThread( void *lpParam); -#endif - - void* m_Param; - cEvent* m_Event; - cEvent* m_StopEvent; - - AString m_ThreadName; -}; diff --git a/src/OSSupport/Timer.cpp b/src/OSSupport/Timer.cpp deleted file mode 100644 index fd838dd0d..000000000 --- a/src/OSSupport/Timer.cpp +++ /dev/null @@ -1,37 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Timer.h" - - - - - - -cTimer::cTimer(void) -{ - #ifdef _WIN32 - QueryPerformanceFrequency(&m_TicksPerSecond); - #endif -} - - - - - -long long cTimer::GetNowTime(void) -{ - #ifdef _WIN32 - LARGE_INTEGER now; - QueryPerformanceCounter(&now); - return ((now.QuadPart * 1000) / m_TicksPerSecond.QuadPart); - #else - struct timeval now; - gettimeofday(&now, NULL); - return (long long)now.tv_sec * 1000 + (long long)now.tv_usec / 1000; - #endif -} - - - - diff --git a/src/OSSupport/Timer.h b/src/OSSupport/Timer.h deleted file mode 100644 index a059daa41..000000000 --- a/src/OSSupport/Timer.h +++ /dev/null @@ -1,32 +0,0 @@ - -// Timer.h - -// Declares the cTimer class representing an OS-independent of retrieving current time with msec accuracy - - - - - -#pragma once - - - - - -class cTimer -{ -public: - cTimer(void); - - // Returns the current time expressed in milliseconds - long long GetNowTime(void); -private: - - #ifdef _WIN32 - LARGE_INTEGER m_TicksPerSecond; - #endif -} ; - - - - diff --git a/src/ProbabDistrib.cpp b/src/ProbabDistrib.cpp index 7a5869dcc..c34c75982 100644 --- a/src/ProbabDistrib.cpp +++ b/src/ProbabDistrib.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "ProbabDistrib.h" -#include "MersenneTwister.h" +#include "FastRandom.h" diff --git a/src/Root.cpp b/src/Root.cpp index e309bb174..865b2a213 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -16,7 +16,6 @@ #include "Protocol/ProtocolRecognizer.h" // for protocol version constants #include "CommandOutput.h" #include "DeadlockDetect.h" -#include "OSSupport/Timer.h" #include "LoggerListeners.h" #include "BuildInfo.h" #include "IniFile.h" @@ -42,7 +41,6 @@ cRoot* cRoot::s_Root = nullptr; cRoot::cRoot(void) : m_pDefaultWorld(nullptr), - m_InputThread(nullptr), m_Server(nullptr), m_MonsterConfig(nullptr), m_CraftingRecipes(nullptr), @@ -68,26 +66,24 @@ cRoot::~cRoot() -void cRoot::InputThread(void * a_Params) +void cRoot::InputThread(cRoot & a_Params) { - cRoot & self = *(cRoot*)a_Params; - cLogCommandOutputCallback Output; - while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good()) + while (!a_Params.m_bStop && !a_Params.m_bRestart && !m_TerminateEventRaised && std::cin.good()) { AString Command; std::getline(std::cin, Command); if (!Command.empty()) { - self.ExecuteConsoleCommand(TrimString(Command), Output); + a_Params.ExecuteConsoleCommand(TrimString(Command), Output); } } if (m_TerminateEventRaised || !std::cin.good()) { // We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server: - self.m_bStop = true; + a_Params.m_bStop = true; } } @@ -120,9 +116,7 @@ void cRoot::Start(void) m_bStop = false; while (!m_bStop) { - cTimer Time; - long long mseconds = Time.GetNowTime(); - + auto BeginTime = std::chrono::steady_clock::now(); m_bRestart = false; LoadGlobalSettings(); @@ -191,21 +185,25 @@ void cRoot::Start(void) #if !defined(ANDROID_NDK) LOGD("Starting InputThread..."); - m_InputThread = new cThread( InputThread, this, "cRoot::InputThread"); - m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread + try + { + m_InputThread = std::thread(InputThread, std::ref(*this)); + m_InputThread.detach(); + } + catch (std::system_error & a_Exception) + { + LOGERROR("cRoot::Start (std::thread) error %i: could not construct input thread; %s", a_Exception.code().value(), a_Exception.what()); + } #endif - long long finishmseconds = Time.GetNowTime(); - finishmseconds -= mseconds; - - LOG("Startup complete, took %lld ms!", finishmseconds); + LOG("Startup complete, took %lld ms!", std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - BeginTime).count()); #ifdef _WIN32 EnableMenuItem(hmenu, SC_CLOSE, MF_ENABLED); // Re-enable close button #endif while (!m_bStop && !m_bRestart && !m_TerminateEventRaised) // These are modified by external threads { - cSleep::MilliSleep(1000); + std::this_thread::sleep_for(std::chrono::seconds(1)); } if (m_TerminateEventRaised) @@ -213,10 +211,6 @@ void cRoot::Start(void) m_bStop = true; } - #if !defined(ANDROID_NDK) - delete m_InputThread; m_InputThread = nullptr; - #endif - // Stop the server: m_WebAdmin->Stop(); LOG("Shutting down server..."); diff --git a/src/Root.h b/src/Root.h index 29753a47d..e70b284f9 100644 --- a/src/Root.h +++ b/src/Root.h @@ -6,6 +6,7 @@ #include "HTTPServer/HTTPServer.h" #include "Defines.h" #include "RankManager.h" +#include <thread> @@ -177,7 +178,7 @@ private: cCriticalSection m_CSPendingCommands; cCommandQueue m_PendingCommands; - cThread * m_InputThread; + std::thread m_InputThread; cServer * m_Server; cMonsterConfig * m_MonsterConfig; @@ -212,10 +213,10 @@ private: /// Does the actual work of executing a command void DoExecuteConsoleCommand(const AString & a_Cmd); - - static void InputThread(void* a_Params); static cRoot* s_Root; + + static void InputThread(cRoot & a_Params); }; // tolua_export diff --git a/src/Server.cpp b/src/Server.cpp index bbb5ecff3..db1522602 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -4,7 +4,6 @@ #include "Server.h" #include "ClientHandle.h" -#include "OSSupport/Timer.h" #include "Mobs/Monster.h" #include "OSSupport/Socket.h" #include "Root.h" @@ -20,8 +19,6 @@ #include "Protocol/ProtocolRecognizer.h" #include "CommandOutput.h" -#include "MersenneTwister.h" - #include "IniFile.h" #include "Vector3.h" @@ -75,22 +72,19 @@ cServer::cTickThread::cTickThread(cServer & a_Server) : void cServer::cTickThread::Execute(void) { - cTimer Timer; - - long long msPerTick = 50; - long long LastTime = Timer.GetNowTime(); + auto LastTime = std::chrono::steady_clock::now(); + static const auto msPerTick = std::chrono::milliseconds(50); while (!m_ShouldTerminate) { - long long NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime-LastTime); - m_ShouldTerminate = !m_Server.Tick(DeltaTime); - long long TickTime = Timer.GetNowTime() - NowTime; + auto NowTime = std::chrono::steady_clock::now(); + m_ShouldTerminate = !m_Server.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count())); + auto TickTime = std::chrono::steady_clock::now() - NowTime; if (TickTime < msPerTick) { // Stretch tick time until it's at least msPerTick - cSleep::MilliSleep((unsigned int)(msPerTick - TickTime)); + std::this_thread::sleep_for(msPerTick - TickTime); } LastTime = NowTime; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index ff934c049..e784569d9 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -2322,7 +2322,7 @@ cItem * cSlotAreaTemporary::GetPlayerSlots(cPlayer & a_Player) { return nullptr; } - return &(itr->second[0]); + return itr->second.data(); } diff --git a/src/World.cpp b/src/World.cpp index 4a741d37b..14010b8b1 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -11,7 +11,6 @@ #include "IniFile.h" #include "ChunkMap.h" #include "Generating/ChunkDesc.h" -#include "OSSupport/Timer.h" #include "SetChunkData.h" // Serializers @@ -45,7 +44,6 @@ #include "MobCensus.h" #include "MobSpawner.h" -#include "MersenneTwister.h" #include "Generating/Trees.h" #include "Bindings/PluginManager.h" #include "Blocks/BlockHandler.h" @@ -92,7 +90,6 @@ public: m_PrepareDistance(a_PrepareDistance), m_MaxIdx(a_PrepareDistance * a_PrepareDistance), m_NumPrepared(0), - m_LastReportTime(0), m_LastReportChunkCount(0) { // Start the thread: @@ -113,7 +110,7 @@ public: m_MaxIdx = m_PrepareDistance * m_PrepareDistance; int maxQueue = std::min(m_MaxIdx - 1, 100); // Number of chunks to queue at once m_NextIdx = maxQueue; - m_LastReportTime = m_Timer.GetNowTime(); + m_LastReportTime = std::chrono::steady_clock::now(); for (int i = 0; i < maxQueue; i++) { int chunkX, chunkZ; @@ -146,16 +143,12 @@ protected: /** Event used to signal that the preparation is finished. */ cEvent m_EvtFinished; - /** The timer used to report progress every second. */ - cTimer m_Timer; - /** The timestamp of the last progress report emitted. */ - long long m_LastReportTime; + std::chrono::steady_clock::time_point m_LastReportTime; /** Number of chunks prepared when the last progress report was emitted. */ int m_LastReportChunkCount; - // cChunkCoordCallback override: virtual void Call(int a_ChunkX, int a_ChunkZ) { @@ -178,15 +171,15 @@ protected: } // Report progress every 1 second: - long long now = m_Timer.GetNowTime(); - if (now - m_LastReportTime > 1000) + auto Now = std::chrono::steady_clock::now(); + if (Now - m_LastReportTime > std::chrono::seconds(1)) { - float percentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx; - float chunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / (now - m_LastReportTime); - LOG("Preparing spawn (%s): %.02f%% done (%d chunks out of %d; %.02f chunks / sec)", - m_World.GetName().c_str(), percentDone, m_NumPrepared, m_MaxIdx, chunkSpeed + float PercentDone = static_cast<float>(m_NumPrepared * 100) / m_MaxIdx; + float ChunkSpeed = static_cast<float>((m_NumPrepared - m_LastReportChunkCount) * 1000) / std::chrono::duration_cast<std::chrono::milliseconds>(Now - m_LastReportTime).count(); + LOG("Preparing spawn (%s): %.02f%% (%d/%d; %.02f chunks/s)", + m_World.GetName().c_str(), PercentDone, m_NumPrepared, m_MaxIdx, ChunkSpeed ); - m_LastReportTime = now; + m_LastReportTime = Now; m_LastReportChunkCount = m_NumPrepared; } } @@ -239,23 +232,20 @@ cWorld::cTickThread::cTickThread(cWorld & a_World) : void cWorld::cTickThread::Execute(void) { - cTimer Timer; - - const Int64 msPerTick = 50; - Int64 LastTime = Timer.GetNowTime(); + auto LastTime = std::chrono::steady_clock::now(); + static const auto msPerTick = std::chrono::milliseconds(50); + auto TickTime = std::chrono::steady_clock::duration(50); - Int64 TickDuration = 50; while (!m_ShouldTerminate) { - Int64 NowTime = Timer.GetNowTime(); - float DeltaTime = (float)(NowTime - LastTime); - m_World.Tick(DeltaTime, (int)TickDuration); - TickDuration = Timer.GetNowTime() - NowTime; + auto NowTime = std::chrono::steady_clock::now(); + m_World.Tick(static_cast<float>(std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count()), std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count()); + TickTime = std::chrono::steady_clock::now() - NowTime; - if (TickDuration < msPerTick) + if (TickTime < msPerTick) { // Stretch tick time until it's at least msPerTick - cSleep::MilliSleep((unsigned int)(msPerTick - TickDuration)); + std::this_thread::sleep_for(msPerTick - TickTime); } LastTime = NowTime; diff --git a/src/World.h b/src/World.h index 31bc9dad6..d64be208e 100644 --- a/src/World.h +++ b/src/World.h @@ -10,7 +10,6 @@ #define MAX_PLAYERS 65535 #include "Simulator/SimulatorManager.h" -#include "MersenneTwister.h" #include "ChunkMap.h" #include "WorldStorage/WorldStorage.h" #include "Generating/ChunkGenerator.h" @@ -26,6 +25,7 @@ #include "MapManager.h" #include "Blocks/WorldInterface.h" #include "Blocks/BroadcastInterface.h" +#include "FastRandom.h" #include "ClientHandle.h" diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index ecb600483..91a5b8b63 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -22,11 +22,11 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa a_Writer.AddByte("Type", a_FireworkItem.m_Type); if (!a_FireworkItem.m_Colours.empty()) { - a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size()); + a_Writer.AddIntArray("Colors", a_FireworkItem.m_Colours.data(), a_FireworkItem.m_Colours.size()); } if (!a_FireworkItem.m_FadeColours.empty()) { - a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size()); + a_Writer.AddIntArray("FadeColors", a_FireworkItem.m_FadeColours.data(), a_FireworkItem.m_FadeColours.size()); } a_Writer.EndCompound(); a_Writer.EndList(); @@ -41,11 +41,11 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa a_Writer.AddByte("Type", a_FireworkItem.m_Type); if (!a_FireworkItem.m_Colours.empty()) { - a_Writer.AddIntArray("Colors", &(a_FireworkItem.m_Colours[0]), a_FireworkItem.m_Colours.size()); + a_Writer.AddIntArray("Colors", a_FireworkItem.m_Colours.data(), a_FireworkItem.m_Colours.size()); } if (!a_FireworkItem.m_FadeColours.empty()) { - a_Writer.AddIntArray("FadeColors", &(a_FireworkItem.m_FadeColours[0]), a_FireworkItem.m_FadeColours.size()); + a_Writer.AddIntArray("FadeColors", a_FireworkItem.m_FadeColours.data(), a_FireworkItem.m_FadeColours.size()); } a_Writer.EndCompound(); break; diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp index 4a913c81a..f2d35b318 100644 --- a/src/WorldStorage/MapSerializer.cpp +++ b/src/WorldStorage/MapSerializer.cpp @@ -112,7 +112,7 @@ void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer) a_Writer.AddInt("zCenter", m_Map->GetCenterZ()); const cMap::cColorList & Data = m_Map->GetData(); - a_Writer.AddByteArray("colors", (char *) &Data[0], Data.size()); + a_Writer.AddByteArray("colors", (char *)Data.data(), Data.size()); a_Writer.EndCompound(); } @@ -190,7 +190,7 @@ bool cMapSerializer::LoadMapFromNBT(const cParsedNBT & a_NBT) CurrLine = a_NBT.FindChildByName(Data, "colors"); if ((CurrLine >= 0) && (a_NBT.GetType(CurrLine) == TAG_ByteArray)) { - memcpy(&m_Map->m_Data[0], a_NBT.GetData(CurrLine), NumPixels); + memcpy(m_Map->m_Data.data(), a_NBT.GetData(CurrLine), NumPixels); } return true; diff --git a/src/main.cpp b/src/main.cpp index fe4b360a5..d4adc1ed9 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -163,9 +163,9 @@ BOOL CtrlHandler(DWORD fdwCtrlType) cRoot::m_TerminateEventRaised = true; LOGD("Terminate event raised from the Windows CtrlHandler"); - if (fdwCtrlType == CTRL_CLOSE_EVENT) // Console window closed via 'x' button, Windows will try to close immediately, therefore... + while (!g_ServerTerminated) { - while (!g_ServerTerminated) { cSleep::MilliSleep(100); } // Delay as much as possible to try to get the server to shut down cleanly + std::this_thread::sleep_for(std::chrono::milliseconds(50)); // Delay as much as possible to try to get the server to shut down cleanly } return TRUE; |