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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua51
-rw-r--r--MCServer/crafting.txt40
-rw-r--r--MCServer/items.ini62
-rw-r--r--Tools/ProtoProxy/Connection.cpp4
-rw-r--r--VC2013/.gitignore10
-rw-r--r--VC2013/CryptoPP.vcxproj908
-rw-r--r--VC2013/CryptoPP.vcxproj.filters600
-rw-r--r--VC2013/JsonCpp.vcxproj152
-rw-r--r--VC2013/JsonCpp.vcxproj.filters36
-rw-r--r--VC2013/Lua.vcxproj194
-rw-r--r--VC2013/Lua.vcxproj.filters132
-rw-r--r--VC2013/MCServer.ipgset317
-rw-r--r--VC2013/MCServer.rc17
-rw-r--r--VC2013/MCServer.sdfbin0 -> 61997056 bytes
-rw-r--r--VC2013/MCServer.sln95
-rw-r--r--VC2013/MCServer.vcxproj895
-rw-r--r--VC2013/MCServer.vcxproj.filters1683
-rw-r--r--VC2013/ToLua.vcxproj150
-rw-r--r--VC2013/ToLua.vcxproj.filters34
-rw-r--r--VC2013/expat.vcxproj100
-rw-r--r--VC2013/expat.vcxproj.filters67
-rw-r--r--VC2013/icon.icobin0 -> 353118 bytes
-rw-r--r--VC2013/resource_MCServer.h5
-rw-r--r--VC2013/zlib.vcxproj169
-rw-r--r--VC2013/zlib.vcxproj.filters91
-rw-r--r--source/Bindings.cpp35
-rw-r--r--source/Bindings.h2
-rw-r--r--source/BlockEntities/DropSpenserEntity.cpp2
-rw-r--r--source/BlockEntities/JukeboxEntity.cpp6
-rw-r--r--source/BlockID.cpp35
-rw-r--r--source/BlockID.h166
-rw-r--r--source/BoundingBox.cpp4
-rw-r--r--source/Chunk.cpp13
-rw-r--r--source/ChunkMap.cpp2
-rw-r--r--source/ClientHandle.cpp4
-rw-r--r--source/Enchantments.cpp3
-rw-r--r--source/Enchantments.h3
-rw-r--r--source/Entities/Pickup.cpp7
-rw-r--r--source/Entities/ProjectileEntity.cpp110
-rw-r--r--source/Entities/ProjectileEntity.h14
-rw-r--r--source/Item.cpp9
-rw-r--r--source/Item.h3
-rw-r--r--source/Items/ItemBow.h2
-rw-r--r--source/ManualBindings.cpp8
-rw-r--r--source/Mobs/Horse.cpp8
-rw-r--r--source/Mobs/Monster.cpp95
-rw-r--r--source/Mobs/Monster.h7
-rw-r--r--source/Mobs/Sheep.cpp15
-rw-r--r--source/Mobs/Wolf.cpp6
-rw-r--r--source/Mobs/Wolf.h12
-rw-r--r--source/PluginManager.cpp4
-rw-r--r--source/Protocol/Protocol132.cpp6
-rw-r--r--source/Protocol/Protocol14x.cpp6
-rw-r--r--source/Protocol/Protocol17x.cpp56
-rw-r--r--source/Root.cpp4
-rw-r--r--source/Server.cpp55
-rw-r--r--source/Server.h3
-rw-r--r--source/Simulator/FloodyFluidSimulator.cpp8
-rw-r--r--source/UI/SlotArea.cpp90
-rw-r--r--source/UI/SlotArea.h12
-rw-r--r--source/UI/Window.cpp49
-rw-r--r--source/UI/Window.h6
-rw-r--r--source/World.cpp9
63 files changed, 6501 insertions, 190 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index b238a3b6c..321f50732 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -2011,8 +2011,13 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
cServer =
{
- Desc = [[cServer is typically only used by plugins to broadcast a chat message(Now replaced by the {{cRoot|cRoot}} BroadcastChat function) to all players in the server. Natively however, cServer accepts connections from clients and adds those clients to the game.
-]],
+ Desc = [[
+ This class manages all the client connections internally. In the API layer, it allows to get and set
+ the general properties of the server, such as the description and max players.</p>
+ <p>
+ It used to support broadcasting chat messages to all players, this functionality has been moved to
+ {{cRoot}}:BroadcastChat().
+ ]],
Functions =
{
GetDescription = { Return = "string", Notes = "Returns the server description set in the settings.ini." },
@@ -2030,9 +2035,9 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
cSignEntity =
{
Desc = [[
-A sign entity represents a sign in the world.
-Sign entities are saved and loaded from disk when the chunk they reside in is saved or loaded
-]],
+ A sign entity represents a sign in the world. This class is only used when generating chunks, so
+ that the plugins may generate signs within new chunks.
+ ]],
Functions =
{
},
@@ -2152,6 +2157,7 @@ Sign entities are saved and loaded from disk when the chunk they reside in is sa
wtBeacon = { Notes = "A beacon window" },
wtAnvil = { Notes = "An anvil window" },
wtHopper = { Notes = "A {{cHopperEntity|hopper}} window" },
+ wtAnimalChest = { Notes = "A horse or donkey window" },
},
}, -- cWindow
@@ -2518,14 +2524,43 @@ end
Vector3d =
{
- Desc = [[A Vector3d object uses double precision floating point values to describe a point in space. Vector3d is part of the {{vector3|vector3}} family.
-]],
+ Desc = [[
+ A Vector3d object uses double precision floating point values to describe a point in 3D space.
+ ]],
Functions =
{
- operator_plus = {Params = "{{Vector3d}}", Return = "{{Vector3d}}", Notes = "Returns the sum of this vector with the specified vector" },
+ constructor =
+ {
+ { Params = "{{Vector3f}}", Return = "Vector3d", Notes = "Creates a new Vector3d object by copying the coords from the given Vector3f." },
+ { Params = "", Return = "Vector3d", Notes = "Creates a new Vector3d object with all its coords set to 0." },
+ { Params = "X, Y, Z", Return = "Vector3d", Notes = "Creates a new Vector3d object with its coords set to the specified values." },
+ },
+ operator_div = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord divided by the specified number." },
+ operator_mul = { Params = "number", Return = "Vector3d", Notes = "Returns a new Vector3d with each coord multiplied." },
+ operator_sub = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the difference between this object and the specified vector." },
+ operator_plus = {Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d containing the sum of this vector and the specified vector" },
+ Cross = { Params = "Vector3d", Return = "Vector3d", Notes = "Returns a new Vector3d that is a {{http://en.wikipedia.org/wiki/Cross_product|cross product}} of this vector and the specified vector." },
+ Dot = { Params = "Vector3d", Return = "number", Notes = "Returns the dot product of this vector and the specified vector." },
+ Equals = { Params = "Vector3d", Return = "bool", Notes = "Returns true if this vector is exactly equal to the specified vector." },
+ Length = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of the vector." },
+ LineCoeffToXYPlane = { Params = "Vector3d, Z", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToXZPlane = { Params = "Vector3d, Y", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection." },
+ LineCoeffToYZPlane = { Params = "Vector3d, X", Return = "number", Notes = "Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection." },
+ Normalize = { Params = "", Return = "", Notes = "Changes this vector so that it keeps current direction but is exactly 1 unit long. FIXME: Fails for a zero vector." },
+ NormalizeCopy = { Params = "", Return = "Vector3d", Notes = "Returns a new vector that has the same directino as this but is exactly 1 unit long. FIXME: Fails for a zero vector." },
+ Set = { Params = "X, Y, Z", Return = "", Notes = "Sets all the coords in this object." },
+ SqrLength = { Params = "", Return = "number", Notes = "Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison. " },
},
Constants =
{
+ EPS = { Notes = "The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al)." },
+ NO_INTERSECTION = { Notes = "Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersectino with the plane." },
+ },
+ Variables =
+ {
+ x = { Type = "number", Notes = "The X coord of the vector." },
+ y = { Type = "number", Notes = "The Y coord of the vector." },
+ z = { Type = "number", Notes = "The Z coord of the vector." },
},
}, -- Vector3d
diff --git a/MCServer/crafting.txt b/MCServer/crafting.txt
index 5132bf436..fe9a465d0 100644
--- a/MCServer/crafting.txt
+++ b/MCServer/crafting.txt
@@ -1,4 +1,3 @@
-
# This file describes the crafting recipes that MCServer knows.
# The syntax is as follows:
# <Line> = <Recipe>#<Comment>
@@ -380,8 +379,45 @@ GreenWool = Wool, * | GreenDye, *
RedWool = Wool, * | RedDye, *
BlackWool = Wool, * | BlackDye, *
+#******************************************************#
+# Stained Glass:
+#
+WhiteStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2
+OrangeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | OrangeDye, 2:2
+MagentaStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | MagentaDye, 2:2
+LightBlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightBlueDye, 2:2
+YellowStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | YellowDye, 2:2
+LimeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LimeDye, 2:2
+PinkStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | PinkDye, 2:2
+GrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GrayDye, 2:2
+LightGrayStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightGrayDye, 2:2
+CyanStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | CyanDye, 2:2
+VioletStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | VioletDye, 2:2
+BlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlueDye, 2:2
+BrownStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BrownDye, 2:2
+GreenStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GreenDye, 2:2
+RedStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedDye, 2:2
+BlackStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlackDye, 2:2
-
+#******************************************************#
+# Stained Glass Pane:
+#
+WhiteStainedGlassPane, 16 = WhiteStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+OrangeStainedGlassPane, 16 = OrangeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+MagentaStainedGlassPane, 16 = MagentaStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+LightBlueStainedGlassPane, 16 = LightBlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+YellowStainedGlassPane, 16 = YellowStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+LimeStainedGlassPane, 16 = LimeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+PinkStainedGlassPane, 16 = PinkStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+GrayStainedGlassPane, 16 = GrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+LightGrayStainedGlassPane, 16 = LightGrayStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+CyanStainedGlassPane, 16 = CyanStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+VioletStainedGlassPane, 16 = VioletStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+BlueStainedGlassPane, 16 = BlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+BrownStainedGlassPane, 16 = BrownStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+GreenStainedGlassPane, 16 = GreenStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+RedStainedGlassPane, 16 = RedStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
+BlackStainedGlassPane , 16 = BlackStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
#******************************************************#
diff --git a/MCServer/items.ini b/MCServer/items.ini
index c4e2466d8..7eb8f56b4 100644
--- a/MCServer/items.ini
+++ b/MCServer/items.ini
@@ -117,8 +117,8 @@ darkgreenwool=35:13
dkgreenwool=35:13
redwool=35:14
blackwool=35:15
-flower=37
-rose=38
+dandelion=37
+flower=38
brownmushroom=39
redmushroom=40
gold=41
@@ -208,7 +208,22 @@ portal=90
jackolantern=91
jacko=91
cakeblock=92
-lockedchest=95
+whitestainedglass=95
+orangestainedglass=95:1
+magentastainedglass=95:2
+lightbluestainedglass=95:3
+yellowstainedglass=95:4
+limestainedglass=95:5
+pinkstainedglass=95:6
+graystainedglass=95:7
+lightgraystainedglass=95:8
+cyanstainedglass=95:9
+violetstainedglass=95:10
+bluestainedglass=95:11
+brownstainedglass=95:12
+greenstainedglass=95:13
+redstainedglass=95:14
+blackstainedglass=95:15
trapdoor=96
silverfishblock=97
stonebricks=98
@@ -281,6 +296,42 @@ pillarquartzblock=155:2
quartzstairs=156
activatorrail=157
dropper=158
+whitestainedclay=159
+orangestainedclay=159:1
+magentastainedclay=159:2
+lightbluestainedclay=159:3
+yellowstainedclay=159:4
+limestainedclay=159:5
+pinkstainedclay=159:6
+graystainedclay=159:7
+lightgraystainedclay=159:8
+cyanstainedclay=159:9
+violetstainedclay=159:10
+bluestainedclay=159:11
+brownstainedclay=159:12
+greenstainedclay=159:13
+redstainedclay=159:14
+blackstainedclay=159:15
+whitestainedglasspane=160
+orangestainedglasspane=160:1
+magentastainedglasspane=160:2
+lightbluestainedglasspane=160:3
+yellowstainedglasspane=160:4
+limestainedglasspane=160:5
+pinkstainedglasspane=160:6
+graystainedglasspane=160:7
+lightgraystainedglasspane=160:8
+cyanstainedglasspane=160:9
+violetstainedglasspane=160:10
+bluestainedglasspane=160:11
+brownstainedglasspane=160:12
+greenstainedglasspane=160:13
+redstainedglasspane=160:14
+blackstainedglasspane=160:15
+acaciawood=162
+darkoakwood=162:1
+acaciawoodenstairs=163
+darkoakwoodenstairs=164
haybale=170
carpet=171
ironshovel=256
@@ -530,7 +581,12 @@ netherbrickitem=405
netherquartz=406
tntminecart=407
hopperminecart=408
+ironhorsearmor=417
+goldhorsearmor=418
+diamondhorsearmor=419
lead=420
+nametag=421
+commandblockminecart=422
goldrecord=2256
greenrecord=2257
diff --git a/Tools/ProtoProxy/Connection.cpp b/Tools/ProtoProxy/Connection.cpp
index 9821c9056..385caa2ce 100644
--- a/Tools/ProtoProxy/Connection.cpp
+++ b/Tools/ProtoProxy/Connection.cpp
@@ -2205,8 +2205,8 @@ bool cConnection::HandleServerSpawnNamedEntity(void)
CreateHexDump(HexDump, Metadata.data(), Metadata.size(), 32);
Log("Received a PACKET_SPAWN_NAMED_ENTITY from the server:");
Log(" EntityID = %u (0x%x)", EntityID, EntityID);
- Log(" UUID = %s", EntityUUID.c_str());
- Log(" Name = %s", EntityName.c_str());
+ Log(" UUID = \"%s\"", EntityUUID.c_str());
+ Log(" Name = \"%s\"", EntityName.c_str());
Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch);
Log(" CurrentItem = %d", CurrentItem);
diff --git a/VC2013/.gitignore b/VC2013/.gitignore
index 27d2f5ebe..d958abab6 100644
--- a/VC2013/.gitignore
+++ b/VC2013/.gitignore
@@ -1,7 +1,9 @@
-Debug/
-Debug profiled/
-Release/
-Release profiled/
+Debug/**
+Debug profiled/**
+Release/**
+Release profiled/**
+ipch/**
*.user
*.ncb
*.suo
+*.obj
diff --git a/VC2013/CryptoPP.vcxproj b/VC2013/CryptoPP.vcxproj
new file mode 100644
index 000000000..0d7ef9774
--- /dev/null
+++ b/VC2013/CryptoPP.vcxproj
@@ -0,0 +1,908 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="DLL-Import Debug|Win32">
+ <Configuration>DLL-Import Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="DLL-Import Debug|x64">
+ <Configuration>DLL-Import Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="DLL-Import Release|Win32">
+ <Configuration>DLL-Import Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="DLL-Import Release|x64">
+ <Configuration>DLL-Import Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}</ProjectGuid>
+ <RootNamespace>cryptlib</RootNamespace>
+ <SccLocalPath>.</SccLocalPath>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <UseOfMfc>false</UseOfMfc>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
+ </ImportGroup>
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new file mode 100644
index 000000000..16f00e1ca
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+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>CheckPerfProgressIntelC</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>true</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>DetermineIntelCompilerOptions</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>false</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>GetPerformanceProgressWithNewOptions</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>false</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>CheckPerfProgressNewOptions</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>true</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>UseGAP</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>false</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>ReviewGAPAdvice</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>true</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>GetPerformanceProgressWithGAP</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>false</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>CheckPerfProgressGAP</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>true</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>UsePGO</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>false</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>CheckPerfProgressPGO</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>true</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>ContinueOptimizations</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>false</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>ParallelAmplifier</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>true</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>ParallelAdvisor</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>true</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:KeyValueOfstringStateY1yixN8r>
+ <d2p1:Key>Summary</d2p1:Key>
+ <d2p1:Value>
+ <IsCurrent>false</IsCurrent>
+ <IsDone>false</IsDone>
+ <NextAlwaysEnabled>false</NextAlwaysEnabled>
+ <NextAlwaysFocused>false</NextAlwaysFocused>
+ <ShowDoneStatus>false</ShowDoneStatus>
+ </d2p1:Value>
+ </d2p1:KeyValueOfstringStateY1yixN8r>
+ </CompletionStatusMap>
+ <GapAdvices xmlns:d2p1="http://schemas.datacontract.org/2004/07/Intel.PerformanceGuide" />
+ <GapAnalysisHasBeenRun>false</GapAnalysisHasBeenRun>
+ <Hotspots />
+ <IppMatches />
+ <IppSearchHasBeenRun>false</IppSearchHasBeenRun>
+ <OptionSelectorDialogState xmlns:d2p1="http://schemas.datacontract.org/2004/07/Intel.PerformanceGuide" />
+ <OptionSelectorHasBeenRun>false</OptionSelectorHasBeenRun>
+ <SearchIppDialogState>
+ <Domains>
+ <IppDomainViewModel>
+ <DomainName>Image Color Conversion</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Symmetric Cryptography</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>One-Way Hash Primitives</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Public Key Cryptography</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Image Geometry Transforms</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Image Compression</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Video Coding</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Computer Vision</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Data Integrity</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Digital Signal Processing</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Speech And Telephony Encode/Decode</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Data Compression</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ <IppDomainViewModel>
+ <DomainName>Audio Coding</DomainName>
+ <isSelected>true</isSelected>
+ </IppDomainViewModel>
+ </Domains>
+ <SearchInComments>true</SearchInComments>
+ </SearchIppDialogState>
+ <UIState>0</UIState>
+ <WorkflowSettings xmlns:d2p1="http://schemas.datacontract.org/2004/07/Intel.PerformanceGuide">
+ <d2p1:CopyFromConfigurationName></d2p1:CopyFromConfigurationName>
+ <d2p1:CreateNewConfiguration>true</d2p1:CreateNewConfiguration>
+ <d2p1:NewConfigurationName></d2p1:NewConfigurationName>
+ <d2p1:UseDebugSettingsToRun>true</d2p1:UseDebugSettingsToRun>
+ </WorkflowSettings>
+</PerformanceGuideStateManager> \ No newline at end of file
diff --git a/VC2013/MCServer.rc b/VC2013/MCServer.rc
new file mode 100644
index 000000000..e0fbbea5d
--- /dev/null
+++ b/VC2013/MCServer.rc
@@ -0,0 +1,17 @@
+// Generated by ResEdit 1.5.11
+// Copyright (C) 2006-2012
+// http://www.resedit.net
+
+#include <windows.h>
+#include <commctrl.h>
+#include <richedit.h>
+#include "resource_MCServer.h"
+
+
+
+
+//
+// Icon resources
+//
+LANGUAGE 9, SUBLANG_DEFAULT
+IDI_ICON1 ICON "icon.ico"
diff --git a/VC2013/MCServer.sdf b/VC2013/MCServer.sdf
new file mode 100644
index 000000000..f0501bef6
--- /dev/null
+++ b/VC2013/MCServer.sdf
Binary files differ
diff --git a/VC2013/MCServer.sln b/VC2013/MCServer.sln
new file mode 100644
index 000000000..d122a0d48
--- /dev/null
+++ b/VC2013/MCServer.sln
@@ -0,0 +1,95 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2013
+VisualStudioVersion = 12.0.21005.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MCServer", "MCServer.vcxproj", "{32012054-0C96-4C43-AB27-174FF8E72D66}"
+ ProjectSection(ProjectDependencies) = postProject
+ {082E8185-7B3A-4945-8C82-9132341A329D} = {082E8185-7B3A-4945-8C82-9132341A329D}
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96} = {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF} = {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35} = {EEAB54AD-114C-4AB8-8482-0A52D502BD35}
+ {5AAA90B9-946D-4034-83F3-676B06A6E326} = {5AAA90B9-946D-4034-83F3-676B06A6E326}
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA} = {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "zlib", "zlib.vcxproj", "{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JsonCpp", "JsonCpp.vcxproj", "{5AAA90B9-946D-4034-83F3-676B06A6E326}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Lua", "Lua.vcxproj", "{082E8185-7B3A-4945-8C82-9132341A329D}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ToLua", "ToLua.vcxproj", "{EEAB54AD-114C-4AB8-8482-0A52D502BD35}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CryptoPP", "CryptoPP.vcxproj", "{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "expat", "expat.vcxproj", "{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug profiled|Win32 = Debug profiled|Win32
+ Debug|Win32 = Debug|Win32
+ Release profiled|Win32 = Release profiled|Win32
+ Release|Win32 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Debug|Win32.ActiveCfg = Debug|Win32
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Debug|Win32.Build.0 = Debug|Win32
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Release profiled|Win32.Build.0 = Release profiled|Win32
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Release|Win32.ActiveCfg = Release|Win32
+ {32012054-0C96-4C43-AB27-174FF8E72D66}.Release|Win32.Build.0 = Release|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.ActiveCfg = Debug|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.Build.0 = Debug|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.Build.0 = Release profiled|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.ActiveCfg = Release|Win32
+ {EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.Build.0 = Release|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug|Win32.Build.0 = Debug|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Release profiled|Win32.Build.0 = Release profiled|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Release|Win32.ActiveCfg = Release|Win32
+ {5AAA90B9-946D-4034-83F3-676B06A6E326}.Release|Win32.Build.0 = Release|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Debug|Win32.ActiveCfg = Debug|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Debug|Win32.Build.0 = Debug|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Release profiled|Win32.Build.0 = Release profiled|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Release|Win32.ActiveCfg = Release|Win32
+ {082E8185-7B3A-4945-8C82-9132341A329D}.Release|Win32.Build.0 = Release|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug|Win32.ActiveCfg = Debug|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug|Win32.Build.0 = Debug|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Release profiled|Win32.Build.0 = Release profiled|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Release|Win32.ActiveCfg = Release|Win32
+ {EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Release|Win32.Build.0 = Release|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug profiled|Win32.ActiveCfg = Debug|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug profiled|Win32.Build.0 = Debug|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug|Win32.ActiveCfg = Debug|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug|Win32.Build.0 = Debug|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Release profiled|Win32.ActiveCfg = Release|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Release profiled|Win32.Build.0 = Release|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Release|Win32.ActiveCfg = Release|Win32
+ {3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Release|Win32.Build.0 = Release|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug profiled|Win32.ActiveCfg = Debug|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug profiled|Win32.Build.0 = Debug|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug|Win32.Build.0 = Debug|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Release profiled|Win32.ActiveCfg = Release|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Release profiled|Win32.Build.0 = Release|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Release|Win32.ActiveCfg = Release|Win32
+ {5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Release|Win32.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
diff --git a/VC2013/MCServer.vcxproj b/VC2013/MCServer.vcxproj
new file mode 100644
index 000000000..cd9f6eb4f
--- /dev/null
+++ b/VC2013/MCServer.vcxproj
@@ -0,0 +1,895 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug profiled|Win32">
+ <Configuration>Debug profiled</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release profiled|Win32">
+ <Configuration>Release profiled</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{32012054-0C96-4C43-AB27-174FF8E72D66}</ProjectGuid>
+ <RootNamespace>MCServer</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v120</PlatformToolset>
+ <CharacterSet>MultiByte</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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new file mode 100644
index 000000000..c37f00958
--- /dev/null
+++ b/VC2013/MCServer.vcxproj.filters
@@ -0,0 +1,1683 @@
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index bc96bd098..5e1fc4c8e 100644
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@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08.
+** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47.
*/
#ifndef __cplusplus
@@ -15845,6 +15845,38 @@ static int tolua_AllToLua_cItem_IsFullStack00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: GetMaxStackSize of class cItem */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cItem_GetMaxStackSize00
+static int tolua_AllToLua_cItem_GetMaxStackSize00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cItem",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cItem* self = (const cItem*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetMaxStackSize'", NULL);
+#endif
+ {
+ char tolua_ret = (char) self->GetMaxStackSize();
+ tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'GetMaxStackSize'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* get function: m_ItemType of class cItem */
#ifndef TOLUA_DISABLE_tolua_get_cItem_m_ItemType
static int tolua_get_cItem_m_ItemType(lua_State* tolua_S)
@@ -30521,6 +30553,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"IsDamageable",tolua_AllToLua_cItem_IsDamageable00);
tolua_function(tolua_S,"IsStackableWith",tolua_AllToLua_cItem_IsStackableWith00);
tolua_function(tolua_S,"IsFullStack",tolua_AllToLua_cItem_IsFullStack00);
+ tolua_function(tolua_S,"GetMaxStackSize",tolua_AllToLua_cItem_GetMaxStackSize00);
tolua_variable(tolua_S,"m_ItemType",tolua_get_cItem_m_ItemType,tolua_set_cItem_m_ItemType);
tolua_variable(tolua_S,"m_ItemCount",tolua_get_cItem_m_ItemCount,tolua_set_cItem_m_ItemCount);
tolua_variable(tolua_S,"m_ItemDamage",tolua_get_cItem_m_ItemDamage,tolua_set_cItem_m_ItemDamage);
diff --git a/source/Bindings.h b/source/Bindings.h
index b1c0d55cb..c0e1f288c 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 11/09/13 19:50:08.
+** Generated automatically by tolua++-1.0.92 on 11/10/13 18:40:47.
*/
/* Exported function */
diff --git a/source/BlockEntities/DropSpenserEntity.cpp b/source/BlockEntities/DropSpenserEntity.cpp
index 25def9999..823ed598f 100644
--- a/source/BlockEntities/DropSpenserEntity.cpp
+++ b/source/BlockEntities/DropSpenserEntity.cpp
@@ -96,7 +96,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX * 8, m_PosY * 8, m_PosZ * 8, SmokeDir);
+ m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
// Update the UI window, if open:
diff --git a/source/BlockEntities/JukeboxEntity.cpp b/source/BlockEntities/JukeboxEntity.cpp
index ec6d13282..1288719f6 100644
--- a/source/BlockEntities/JukeboxEntity.cpp
+++ b/source/BlockEntities/JukeboxEntity.cpp
@@ -57,7 +57,7 @@ void cJukeboxEntity::UsedBy(cPlayer * a_Player)
void cJukeboxEntity::PlayRecord( void )
{
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, m_Record);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
}
@@ -68,8 +68,8 @@ void cJukeboxEntity::EjectRecord( void )
{
cItems Drops;
Drops.push_back(cItem(m_Record, 1, 0));
- m_World->SpawnItemPickups(Drops, m_PosX, m_PosY+1, m_PosZ);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX * 8, m_PosY * 8, m_PosZ * 8, 0);
+ m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
+ m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
}
diff --git a/source/BlockID.cpp b/source/BlockID.cpp
index 7193094d8..f8949577e 100644
--- a/source/BlockID.cpp
+++ b/source/BlockID.cpp
@@ -649,20 +649,25 @@ public:
g_BlockSpreadLightFalloff[E_BLOCK_WATER] = 3;
// Transparent blocks
- g_BlockTransparent[E_BLOCK_AIR] = true;
g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
+ g_BlockTransparent[E_BLOCK_AIR] = true;
+ g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true;
g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockTransparent[E_BLOCK_CARROTS] = true;
g_BlockTransparent[E_BLOCK_CHEST] = true;
g_BlockTransparent[E_BLOCK_COBWEB] = true;
g_BlockTransparent[E_BLOCK_CROPS] = true;
+ g_BlockTransparent[E_BLOCK_DANDELION] = true;
g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
g_BlockTransparent[E_BLOCK_FENCE] = true;
g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
g_BlockTransparent[E_BLOCK_FIRE] = true;
+ g_BlockTransparent[E_BLOCK_FLOWER] = true;
g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
g_BlockTransparent[E_BLOCK_GLASS] = true;
g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
+ g_BlockTransparent[E_BLOCK_STAINED_GLASS] = true;
+ g_BlockTransparent[E_BLOCK_STAINED_GLASS_PANE] = true;
g_BlockTransparent[E_BLOCK_ICE] = true;
g_BlockTransparent[E_BLOCK_IRON_DOOR] = true;
g_BlockTransparent[E_BLOCK_LAVA] = true;
@@ -670,35 +675,37 @@ public:
g_BlockTransparent[E_BLOCK_LEVER] = true;
g_BlockTransparent[E_BLOCK_MELON_STEM] = true;
g_BlockTransparent[E_BLOCK_NETHER_BRICK_FENCE] = true;
+ g_BlockTransparent[E_BLOCK_NEW_LEAVES] = true;
g_BlockTransparent[E_BLOCK_POTATOES] = true;
g_BlockTransparent[E_BLOCK_POWERED_RAIL] = true;
g_BlockTransparent[E_BLOCK_PISTON_EXTENSION] = true;
g_BlockTransparent[E_BLOCK_PUMPKIN_STEM] = true;
g_BlockTransparent[E_BLOCK_RAIL] = true;
g_BlockTransparent[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockTransparent[E_BLOCK_RED_ROSE] = true;
g_BlockTransparent[E_BLOCK_SIGN_POST] = true;
+ g_BlockTransparent[E_BLOCK_SNOW] = true;
g_BlockTransparent[E_BLOCK_STATIONARY_LAVA] = true;
g_BlockTransparent[E_BLOCK_STATIONARY_WATER] = true;
g_BlockTransparent[E_BLOCK_STONE_PRESSURE_PLATE] = true;
- g_BlockTransparent[E_BLOCK_SNOW] = true;
g_BlockTransparent[E_BLOCK_TALL_GRASS] = true;
g_BlockTransparent[E_BLOCK_TORCH] = true;
g_BlockTransparent[E_BLOCK_VINES] = true;
- g_BlockTransparent[E_BLOCK_WATER] = true;
g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
+ g_BlockTransparent[E_BLOCK_WATER] = true;
g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
- g_BlockTransparent[E_BLOCK_YELLOW_FLOWER] = true;
// TODO: Any other transparent blocks?
// One hit break blocks
g_BlockOneHitDig[E_BLOCK_ACTIVE_COMPARATOR] = true;
+ g_BlockOneHitDig[E_BLOCK_BIG_FLOWER] = true;
g_BlockOneHitDig[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockOneHitDig[E_BLOCK_CARROTS] = true;
g_BlockOneHitDig[E_BLOCK_CROPS] = true;
+ g_BlockOneHitDig[E_BLOCK_DANDELION] = true;
g_BlockOneHitDig[E_BLOCK_FIRE] = true;
+ g_BlockOneHitDig[E_BLOCK_FLOWER] = true;
g_BlockOneHitDig[E_BLOCK_FLOWER_POT] = true;
g_BlockOneHitDig[E_BLOCK_INACTIVE_COMPARATOR] = true;
g_BlockOneHitDig[E_BLOCK_LOCKED_CHEST] = true;
@@ -711,23 +718,24 @@ public:
g_BlockOneHitDig[E_BLOCK_REDSTONE_TORCH_ON] = true;
g_BlockOneHitDig[E_BLOCK_REDSTONE_WIRE] = true;
g_BlockOneHitDig[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockOneHitDig[E_BLOCK_RED_ROSE] = true;
g_BlockOneHitDig[E_BLOCK_REEDS] = true;
g_BlockOneHitDig[E_BLOCK_SAPLING] = true;
g_BlockOneHitDig[E_BLOCK_TNT] = true;
g_BlockOneHitDig[E_BLOCK_TALL_GRASS] = true;
g_BlockOneHitDig[E_BLOCK_TORCH] = true;
- g_BlockOneHitDig[E_BLOCK_YELLOW_FLOWER] = true;
// Blocks that breaks when pushed by piston
g_BlockPistonBreakable[E_BLOCK_ACTIVE_COMPARATOR] = true;
g_BlockPistonBreakable[E_BLOCK_AIR] = true;
g_BlockPistonBreakable[E_BLOCK_BED] = true;
+ g_BlockPistonBreakable[E_BLOCK_BIG_FLOWER] = true;
g_BlockPistonBreakable[E_BLOCK_BROWN_MUSHROOM] = true;
g_BlockPistonBreakable[E_BLOCK_COBWEB] = true;
g_BlockPistonBreakable[E_BLOCK_CROPS] = true;
+ g_BlockPistonBreakable[E_BLOCK_DANDELION] = true;
g_BlockPistonBreakable[E_BLOCK_DEAD_BUSH] = true;
g_BlockPistonBreakable[E_BLOCK_FIRE] = true;
+ g_BlockPistonBreakable[E_BLOCK_FLOWER] = true;
g_BlockPistonBreakable[E_BLOCK_INACTIVE_COMPARATOR] = true;
g_BlockPistonBreakable[E_BLOCK_IRON_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_JACK_O_LANTERN] = true;
@@ -744,7 +752,6 @@ public:
g_BlockPistonBreakable[E_BLOCK_REDSTONE_TORCH_ON] = true;
g_BlockPistonBreakable[E_BLOCK_REDSTONE_WIRE] = true;
g_BlockPistonBreakable[E_BLOCK_RED_MUSHROOM] = true;
- g_BlockPistonBreakable[E_BLOCK_RED_ROSE] = true;
g_BlockPistonBreakable[E_BLOCK_REEDS] = true;
g_BlockPistonBreakable[E_BLOCK_SNOW] = true;
g_BlockPistonBreakable[E_BLOCK_STATIONARY_LAVA] = true;
@@ -757,17 +764,19 @@ public:
g_BlockPistonBreakable[E_BLOCK_WATER] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_DOOR] = true;
g_BlockPistonBreakable[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
- g_BlockPistonBreakable[E_BLOCK_YELLOW_FLOWER] = true;
// Blocks that can be snowed over:
g_BlockIsSnowable[E_BLOCK_ACTIVE_COMPARATOR] = false;
g_BlockIsSnowable[E_BLOCK_AIR] = false;
+ g_BlockIsSnowable[E_BLOCK_BIG_FLOWER] = false;
g_BlockIsSnowable[E_BLOCK_BROWN_MUSHROOM] = false;
g_BlockIsSnowable[E_BLOCK_CACTUS] = false;
g_BlockIsSnowable[E_BLOCK_CHEST] = false;
g_BlockIsSnowable[E_BLOCK_CROPS] = false;
+ g_BlockIsSnowable[E_BLOCK_DANDELION] = false;
g_BlockIsSnowable[E_BLOCK_FIRE] = false;
+ g_BlockIsSnowable[E_BLOCK_FLOWER] = false;
g_BlockIsSnowable[E_BLOCK_GLASS] = false;
g_BlockIsSnowable[E_BLOCK_ICE] = false;
g_BlockIsSnowable[E_BLOCK_INACTIVE_COMPARATOR] = false;
@@ -780,7 +789,6 @@ public:
g_BlockIsSnowable[E_BLOCK_REDSTONE_TORCH_ON] = false;
g_BlockIsSnowable[E_BLOCK_REDSTONE_WIRE] = false;
g_BlockIsSnowable[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSnowable[E_BLOCK_RED_ROSE] = false;
g_BlockIsSnowable[E_BLOCK_REEDS] = false;
g_BlockIsSnowable[E_BLOCK_SAPLING] = false;
g_BlockIsSnowable[E_BLOCK_SIGN_POST] = false;
@@ -793,7 +801,6 @@ public:
g_BlockIsSnowable[E_BLOCK_VINES] = false;
g_BlockIsSnowable[E_BLOCK_WALLSIGN] = false;
g_BlockIsSnowable[E_BLOCK_WATER] = false;
- g_BlockIsSnowable[E_BLOCK_YELLOW_FLOWER] = false;
// Blocks that don't drop without a special tool
@@ -834,13 +841,16 @@ public:
// Nonsolid Blocks:
g_BlockIsSolid[E_BLOCK_ACTIVATOR_RAIL] = false;
g_BlockIsSolid[E_BLOCK_AIR] = false;
+ g_BlockIsSolid[E_BLOCK_BIG_FLOWER] = false;
g_BlockIsSolid[E_BLOCK_BROWN_MUSHROOM] = false;
g_BlockIsSolid[E_BLOCK_CARROTS] = false;
g_BlockIsSolid[E_BLOCK_COBWEB] = false;
g_BlockIsSolid[E_BLOCK_CROPS] = false;
+ g_BlockIsSolid[E_BLOCK_DANDELION] = false;
g_BlockIsSolid[E_BLOCK_DETECTOR_RAIL] = false;
g_BlockIsSolid[E_BLOCK_END_PORTAL] = false;
g_BlockIsSolid[E_BLOCK_FIRE] = false;
+ g_BlockIsSolid[E_BLOCK_FLOWER] = false;
g_BlockIsSolid[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE] = false;
g_BlockIsSolid[E_BLOCK_LAVA] = false;
g_BlockIsSolid[E_BLOCK_LEVER] = false;
@@ -856,7 +866,6 @@ public:
g_BlockIsSolid[E_BLOCK_REDSTONE_TORCH_ON] = false;
g_BlockIsSolid[E_BLOCK_REDSTONE_WIRE] = false;
g_BlockIsSolid[E_BLOCK_RED_MUSHROOM] = false;
- g_BlockIsSolid[E_BLOCK_RED_ROSE] = false;
g_BlockIsSolid[E_BLOCK_REEDS] = false;
g_BlockIsSolid[E_BLOCK_SAPLING] = false;
g_BlockIsSolid[E_BLOCK_SIGN_POST] = false;
@@ -874,7 +883,6 @@ public:
g_BlockIsSolid[E_BLOCK_WOODEN_BUTTON] = false;
g_BlockIsSolid[E_BLOCK_WOODEN_PRESSURE_PLATE] = false;
g_BlockIsSolid[E_BLOCK_WOODEN_SLAB] = false;
- g_BlockIsSolid[E_BLOCK_YELLOW_FLOWER] = false;
// Torch placeable
g_BlockIsTorchPlaceable[E_BLOCK_BEDROCK] = true;
@@ -922,6 +930,7 @@ public:
g_BlockIsTorchPlaceable[E_BLOCK_NETHER_QUARTZ_ORE] = true;
g_BlockIsTorchPlaceable[E_BLOCK_NOTE_BLOCK] = true;
g_BlockIsTorchPlaceable[E_BLOCK_OBSIDIAN] = true;
+ g_BlockIsTorchPlaceable[E_BLOCK_PACKED_ICE] = true;
g_BlockIsTorchPlaceable[E_BLOCK_PLANKS] = true;
g_BlockIsTorchPlaceable[E_BLOCK_PUMPKIN] = true;
g_BlockIsTorchPlaceable[E_BLOCK_QUARTZ_BLOCK] = true;
diff --git a/source/BlockID.h b/source/BlockID.h
index 28725406d..f3cbc46d6 100644
--- a/source/BlockID.h
+++ b/source/BlockID.h
@@ -3,7 +3,7 @@
// tolua_begin
enum ENUM_BLOCK_ID
{
- E_BLOCK_AIR = 0,
+ E_BLOCK_AIR = 0,
E_BLOCK_STONE = 1,
E_BLOCK_GRASS = 2,
E_BLOCK_DIRT = 3,
@@ -14,7 +14,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_WATER = 8,
E_BLOCK_STATIONARY_WATER = 9,
E_BLOCK_LAVA = 10,
- E_BLOCK_STATIONARY_LAVA = 11,
+ E_BLOCK_STATIONARY_LAVA = 11,
E_BLOCK_SAND = 12,
E_BLOCK_GRAVEL = 13,
E_BLOCK_GOLD_ORE = 14,
@@ -40,8 +40,8 @@ enum ENUM_BLOCK_ID
E_BLOCK_PISTON_EXTENSION = 34,
E_BLOCK_WOOL = 35,
E_BLOCK_PISTON_MOVED_BLOCK = 36,
- E_BLOCK_YELLOW_FLOWER = 37,
- E_BLOCK_RED_ROSE = 38,
+ E_BLOCK_DANDELION = 37,
+ E_BLOCK_FLOWER = 38,
E_BLOCK_BROWN_MUSHROOM = 39,
E_BLOCK_RED_MUSHROOM = 40,
E_BLOCK_GOLD_BLOCK = 41,
@@ -102,7 +102,7 @@ enum ENUM_BLOCK_ID
E_BLOCK_CAKE = 92,
E_BLOCK_REDSTONE_REPEATER_OFF = 93,
E_BLOCK_REDSTONE_REPEATER_ON = 94,
- E_BLOCK_LOCKED_CHEST = 95,
+ E_BLOCK_STAINED_GLASS = 95,
E_BLOCK_TRAPDOOR = 96,
E_BLOCK_SILVERFISH_EGG = 97,
E_BLOCK_STONE_BRICKS = 98,
@@ -170,22 +170,35 @@ enum ENUM_BLOCK_ID
E_BLOCK_DROPPER = 158,
E_BLOCK_STAINED_CLAY = 159,
+ E_BLOCK_STAINED_GLASS_PANE = 160,
+ E_BLOCK_NEW_LEAVES = 161, // Acacia and Dark Oak IDs in Minecraft 1.7.x
+ E_BLOCK_NEW_LOG = 162,
+ E_BLOCK_ACACIA_WOOD_STAIRS = 163,
+ E_BLOCK_DARK_OAK_WOOD_STAIRS = 164, /////////////////////////////////
E_BLOCK_HAY_BALE = 170,
E_BLOCK_CARPET = 171,
E_BLOCK_HARDENED_CLAY = 172,
E_BLOCK_BLOCK_OF_COAL = 173,
+ E_BLOCK_PACKED_ICE = 174,
+ E_BLOCK_BIG_FLOWER = 175,
// Keep these two as the last values, without a number - they will get their correct number assigned automagically by C++
// IsValidBlock() depends on this
E_BLOCK_NUMBER_OF_TYPES, ///< Number of individual (different) blocktypes
- E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1 ///< Maximum BlockType number used
+ E_BLOCK_MAX_TYPE_ID = E_BLOCK_NUMBER_OF_TYPES - 1, ///< Maximum BlockType number used
+
+ // Synonym or ID compatibility
+
+ E_BLOCK_YELLOW_FLOWER = E_BLOCK_DANDELION,
+ E_BLOCK_RED_ROSE = E_BLOCK_FLOWER,
+ E_BLOCK_LOCKED_CHEST = E_BLOCK_STAINED_GLASS,
};
// tolua_end
// tolua_begin
enum ENUM_ITEM_ID
{
- E_ITEM_EMPTY = -1,
+ E_ITEM_EMPTY = -1,
E_ITEM_FIRST = 256, // First true item type
@@ -343,7 +356,12 @@ enum ENUM_ITEM_ID
E_ITEM_NETHER_QUARTZ = 406,
E_ITEM_MINECART_WITH_TNT = 407,
E_ITEM_MINECART_WITH_HOPPER = 408,
- // TODO: Add horse armour/horse paraphernalia
+ E_ITEM_IRON_HORSE_ARMOR = 417,
+ E_ITEM_GOLD_HORSE_ARMOR = 418,
+ E_ITEM_DIAMOND_HORSE_ARMOR = 419,
+ E_ITEM_LEAD = 420,
+ E_ITEM_NAME_TAG = 421,
+ E_ITEM_MINECART_WITH_COMMAND_BLOCK = 422,
// Keep these two as the last values of the consecutive list, without a number - they will get their correct number assigned automagically by C++
// IsValidItem() depends on this!
@@ -399,12 +417,12 @@ enum
E_META_DROPSPENSER_FACING_XP = 5,
// E_BLOCK_DOUBLE_STONE_SLAB metas:
- E_META_DOUBLE_STONE_SLAB_STONE = 0,
- E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1,
- E_META_DOUBLE_STONE_SLAB_WOODEN = 2,
- E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3,
- E_META_DOUBLE_STONE_SLAB_BRICK = 4,
- E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5,
+ E_META_DOUBLE_STONE_SLAB_STONE = 0,
+ E_META_DOUBLE_STONE_SLAB_SANDSTONE = 1,
+ E_META_DOUBLE_STONE_SLAB_WOODEN = 2,
+ E_META_DOUBLE_STONE_SLAB_COBBLESTONE = 3,
+ E_META_DOUBLE_STONE_SLAB_BRICK = 4,
+ E_META_DOUBLE_STONE_SLAB_STONE_BRICK = 5,
E_META_DOUBLE_STONE_SLAB_NETHER_BRICK = 6,
E_META_DOUBLE_STONE_SLAB_STONE_SECRET = 7,
@@ -448,25 +466,25 @@ enum
E_META_SAPLING_JUNGLE = 3,
// E_BLOCK_SILVERFISH_EGG metas:
- E_META_SILVERFISH_EGG_STONE = 0,
+ E_META_SILVERFISH_EGG_STONE = 0,
E_META_SILVERFISH_EGG_COBBLESTONE = 1,
E_META_SILVERFISH_EGG_STONE_BRICK = 2,
// E_BLOCK_STONE_SLAB metas:
- E_META_STONE_SLAB_STONE = 0,
- E_META_STONE_SLAB_SANDSTONE = 1,
- E_META_STONE_SLAB_PLANKS = 2,
- E_META_STONE_SLAB_COBBLESTONE = 3,
- E_META_STONE_SLAB_BRICK = 4,
- E_META_STONE_SLAB_STONE_BRICK = 5,
+ E_META_STONE_SLAB_STONE = 0,
+ E_META_STONE_SLAB_SANDSTONE = 1,
+ E_META_STONE_SLAB_PLANKS = 2,
+ E_META_STONE_SLAB_COBBLESTONE = 3,
+ E_META_STONE_SLAB_BRICK = 4,
+ E_META_STONE_SLAB_STONE_BRICK = 5,
E_META_STONE_SLAB_NETHER_BRICK = 6,
E_META_STONE_SLAB_STONE_SECRET = 7,
// E_BLOCK_STONE_BRICKS metas:
- E_META_STONE_BRICK_NORMAL = 0,
- E_META_STONE_BRICK_MOSSY = 1,
- E_META_STONE_BRICK_CRACKED = 2,
- E_META_STONE_BRICK_ORNAMENT = 3,
+ E_META_STONE_BRICK_NORMAL = 0,
+ E_META_STONE_BRICK_MOSSY = 1,
+ E_META_STONE_BRICK_CRACKED = 2,
+ E_META_STONE_BRICK_ORNAMENT = 3,
// E_BLOCK_TALL_GRASS metas:
E_META_TALL_GRASS_DEAD_SHRUB = 0,
@@ -485,16 +503,20 @@ enum
E_META_TORCH_ZP = 4, // Torch attached to the ZP side of its block
// E_BLOCK_WOODEN_DOUBLE_SLAB metas:
- E_META_WOODEN_DOUBLE_SLAB_APPLE = 0,
- E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1,
- E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2,
- E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3,
+ E_META_WOODEN_DOUBLE_SLAB_APPLE = 0,
+ E_META_WOODEN_DOUBLE_SLAB_CONIFER = 1,
+ E_META_WOODEN_DOUBLE_SLAB_BIRCH = 2,
+ E_META_WOODEN_DOUBLE_SLAB_JUNGLE = 3,
+ E_META_WOODEN_DOUBLE_SLAB_ACACIA = 4,
+ E_META_WOODEN_DOUBLE_SLAB_DARK_OAK = 5,
// E_BLOCK_WOODEN_SLAB metas:
- E_META_WOODEN_SLAB_APPLE = 0,
- E_META_WOODEN_SLAB_CONIFER = 1,
- E_META_WOODEN_SLAB_BIRCH = 2,
- E_META_WOODEN_SLAB_JUNGLE = 3,
+ E_META_WOODEN_SLAB_APPLE = 0,
+ E_META_WOODEN_SLAB_CONIFER = 1,
+ E_META_WOODEN_SLAB_BIRCH = 2,
+ E_META_WOODEN_SLAB_JUNGLE = 3,
+ E_META_WOODEN_SLAB_ACACIA = 4,
+ E_META_WOODEN_SLAB_DARK_OAK = 5,
// E_BLOCK_WOOL metas:
E_META_WOOL_WHITE = 0,
@@ -549,6 +571,42 @@ enum
E_META_STAINED_CLAY_GREEN = 13,
E_META_STAINED_CLAY_RED = 14,
E_META_STAINED_CLAY_BLACK = 15,
+
+ // E_BLOCK_STAINED_GLASS metas
+ E_META_STAINED_GLASS_WHITE = 0,
+ E_META_STAINED_GLASS_ORANGE = 1,
+ E_META_STAINED_GLASS_MAGENTA = 2,
+ E_META_STAINED_GLASS_LIGHTBLUE = 3,
+ E_META_STAINED_GLASS_YELLOW = 4,
+ E_META_STAINED_GLASS_LIGHTGREEN = 5,
+ E_META_STAINED_GLASS_PINK = 6,
+ E_META_STAINED_GLASS_GRAY = 7,
+ E_META_STAINED_GLASS_LIGHTGRAY = 8,
+ E_META_STAINED_GLASS_CYAN = 9,
+ E_META_STAINED_GLASS_PURPLE = 10,
+ E_META_STAINED_GLASS_BLUE = 11,
+ E_META_STAINED_GLASS_BROWN = 12,
+ E_META_STAINED_GLASS_GREEN = 13,
+ E_META_STAINED_GLASS_RED = 14,
+ E_META_STAINED_GLASS_BLACK = 15,
+
+ // E_BLOCK_STAINED_GLASS_PANE metas
+ E_META_STAINED_GLASS_PANE_WHITE = 0,
+ E_META_STAINED_GLASS_PANE_ORANGE = 1,
+ E_META_STAINED_GLASS_PANE_MAGENTA = 2,
+ E_META_STAINED_GLASS_PANE_LIGHTBLUE = 3,
+ E_META_STAINED_GLASS_PANE_YELLOW = 4,
+ E_META_STAINED_GLASS_PANE_LIGHTGREEN = 5,
+ E_META_STAINED_GLASS_PANE_PINK = 6,
+ E_META_STAINED_GLASS_PANE_GRAY = 7,
+ E_META_STAINED_GLASS_PANE_LIGHTGRAY = 8,
+ E_META_STAINED_GLASS_PANE_CYAN = 9,
+ E_META_STAINED_GLASS_PANE_PURPLE = 10,
+ E_META_STAINED_GLASS_PANE_BLUE = 11,
+ E_META_STAINED_GLASS_PANE_BROWN = 12,
+ E_META_STAINED_GLASS_PANE_GREEN = 13,
+ E_META_STAINED_GLASS_PANE_RED = 14,
+ E_META_STAINED_GLASS_PANE_BLACK = 15,
// E_BLOCK_SNOW metas:
E_META_SNOW_LAYER_ONE = 0,
@@ -571,13 +629,39 @@ enum
E_META_RAIL_CURVED_ZP_XM = 7,
E_META_RAIL_CURVED_ZM_XM = 8,
E_META_RAIL_CURVED_ZM_XP = 9,
+
+ //E_BLOCK_NEW_LEAVES metas
+ E_META_NEW_LEAVES_ACACIA_WOOD = 0,
+ E_META_NEW_LEAVES_DARK_OAK_WOOD = 1,
+
+ //E_BLOCK_NEW_LOG metas
+ E_META_NEW_LOG_ACACIA_WOOD = 0,
+ E_META_NEW_LOG_DARK_OAK_WOOD = 1,
+
+ //E_BLOCK_FLOWER metas
+ E_META_FLOWER_POPPY = 0,
+ E_META_FLOWER_BLUE_ORCHID = 1,
+ E_META_FLOWER_ALLIUM = 2,
+ E_META_FLOWER_RED_TULIP = 4,
+ E_META_FLOWER_ORANGE_TULIP = 5,
+ E_META_FLOWER_WHITE_TULIP = 6,
+ E_META_FLOWER_PINK_TULIP = 7,
+ E_META_FLOWER_OXEYE_DAISY = 8,
+
+ //E_BLOCK_BIG_FLOWER metas
+ E_META_BIG_FLOWER_SUNFLOWER = 0,
+ E_META_BIG_FLOWER_LILAC = 1,
+ E_META_BIG_FLOWER_DOUBLE_TALL_GRASS = 2,
+ E_META_BIG_FLOWER_LARGE_FERN = 3,
+ E_META_BIG_FLOWER_ROSE_BUSH = 4,
+ E_META_BIG_FLOWER_PEONY = 5,
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Item metas:
// E_ITEM_COAL metas:
- E_META_COAL_NORMAL = 0,
- E_META_COAL_CHARCOAL = 1,
+ E_META_COAL_NORMAL = 0,
+ E_META_COAL_CHARCOAL = 1,
// E_ITEM_DYE metas:
E_META_DYE_BLACK = 0,
@@ -600,6 +684,18 @@ enum
// E_ITEM_GOLDEN_APPLE metas:
E_META_GOLDEN_APPLE_NORMAL = 0,
E_META_GOLDEN_APPLE_ENCHANTED = 1,
+
+ // E_ITEM_RAW_FISH metas:
+ E_META_RAW_FISH_FISH = 0,
+ E_META_RAW_FISH_SALMON = 1,
+ E_META_RAW_FISH_CLOWNFISH = 2,
+ E_META_RAW_FISH_PUFFERFISH = 3,
+
+ // E_ITEM_COOKED_FISH metas:
+ E_META_COOKED_FISH_FISH = 0,
+ E_META_COOKED_FISH_SALMON = 1,
+ E_META_COOKED_FISH_CLOWNFISH = 2,
+ E_META_COOKED_FISH_PUFFERFISH = 3,
// E_ITEM_MINECART_TRACKS metas:
E_META_TRACKS_X = 1,
diff --git a/source/BoundingBox.cpp b/source/BoundingBox.cpp
index d8a1bc679..02602992e 100644
--- a/source/BoundingBox.cpp
+++ b/source/BoundingBox.cpp
@@ -243,11 +243,11 @@ bool cBoundingBox::CalcLineIntersection(const Vector3d & a_Min, const Vector3d &
{
// The starting point is inside the bounding box.
a_LineCoeff = 0;
- a_Face = BLOCK_FACE_YM; // Make it look as the top face was hit, although none really are.
+ a_Face = BLOCK_FACE_NONE; // No faces hit
return true;
}
- char Face = 0;
+ char Face = BLOCK_FACE_NONE;
double Coeff = Vector3d::NO_INTERSECTION;
// Check each individual bbox face for intersection with the line, remember the one with the lowest coeff
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index be75eae41..cfdcc783c 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -1679,9 +1679,9 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
- if (!(*itr)->IsPickup())
+ if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile()))
{
- continue; // Only pickups
+ continue; // Only pickups and projectiles
}
float DiffX = (float)((*itr)->GetPosX() - PosX );
float DiffY = (float)((*itr)->GetPosY() - PosY );
@@ -1695,7 +1695,14 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
);
*/
MarkDirty();
- (reinterpret_cast<cPickup *>(*itr))->CollectedBy( a_Player );
+ if ((*itr)->IsPickup())
+ {
+ (reinterpret_cast<cPickup *>(*itr))->CollectedBy(a_Player);
+ }
+ else
+ {
+ (reinterpret_cast<cProjectileEntity *>(*itr))->CollectedBy(a_Player);
+ }
}
else if (SqrDist < 5 * 5)
{
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index d9de24cff..73a16dbb4 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -613,7 +613,7 @@ void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_S
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
- cChunkDef::BlockToChunk(a_SrcX / 8, a_SrcZ / 8, ChunkX, ChunkZ);
+ cChunkDef::BlockToChunk(a_SrcX, a_SrcZ, ChunkX, ChunkZ);
cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
if (Chunk == NULL)
{
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 3548b4035..f8fd4a8b7 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -729,7 +729,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
if (a_OldBlock == E_BLOCK_AIR)
{
- LOGD("Digged air? wtf?");
+ LOGD("Dug air - what the function?");
return;
}
@@ -738,7 +738,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
// The ItemHandler is also responsible for spawning the pickups
BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
- World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this);
+ World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
diff --git a/source/Enchantments.cpp b/source/Enchantments.cpp
index 0caf4eb11..6b53d0b52 100644
--- a/source/Enchantments.cpp
+++ b/source/Enchantments.cpp
@@ -1,4 +1,3 @@
-
// Enchantments.cpp
// Implements the cEnchantments class representing a storage for item enchantments and stored-enchantments
@@ -179,6 +178,8 @@ int cEnchantments::StringToEnchantmentID(const AString & a_EnchantmentName)
{ enchPunch, "Punch"},
{ enchFlame, "Flame"},
{ enchInfinity, "Infinity"},
+ { enchLuckOfTheSea, "LuckOfTheSea"},
+ { enchLure, "Lure"},
} ;
for (int i = 0; i < ARRAYCOUNT(EnchantmentNames); i++)
{
diff --git a/source/Enchantments.h b/source/Enchantments.h
index cda743daf..7581b87b5 100644
--- a/source/Enchantments.h
+++ b/source/Enchantments.h
@@ -1,4 +1,3 @@
-
// Enchantments.h
// Declares the cEnchantments class representing a storage for item enchantments and stored-enchantments
@@ -58,6 +57,8 @@ public:
enchPunch = 49,
enchFlame = 50,
enchInfinity = 51,
+ enchLuckOfTheSea = 61,
+ enchLure = 62,
} ;
/// Creates an empty enchantments container
diff --git a/source/Entities/Pickup.cpp b/source/Entities/Pickup.cpp
index bc8abd204..f8aae9703 100644
--- a/source/Entities/Pickup.cpp
+++ b/source/Entities/Pickup.cpp
@@ -31,8 +31,9 @@ cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_It
, m_bCollected( false )
, m_bIsPlayerCreated( IsPlayerCreated )
{
- m_MaxHealth = 5;
- m_Health = 5;
+ SetGravity(-10.5f);
+ SetMaxHealth(5);
+ SetHealth(5);
SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
}
@@ -145,6 +146,8 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
{
m_Item.m_ItemCount -= NumAdded;
m_World->BroadcastCollectPickup(*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount == 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
diff --git a/source/Entities/ProjectileEntity.cpp b/source/Entities/ProjectileEntity.cpp
index 1d5532718..c63b9523b 100644
--- a/source/Entities/ProjectileEntity.cpp
+++ b/source/Entities/ProjectileEntity.cpp
@@ -371,6 +371,16 @@ void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
+void cProjectileEntity::CollectedBy(cPlayer * a_Dest)
+{
+ // Overriden in arrow
+ UNUSED(a_Dest);
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cArrowEntity:
@@ -378,7 +388,10 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
super(pkArrow, a_Creator, a_X, a_Y, a_Z, 0.5, 0.5),
m_PickupState(psNoPickup),
m_DamageCoeff(2),
- m_IsCritical(false)
+ m_IsCritical(false),
+ m_Timer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(Vector3i(0, 0, 0))
{
SetSpeed(a_Speed);
SetMass(0.1);
@@ -398,7 +411,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2),
- m_IsCritical((a_Force >= 1))
+ m_IsCritical((a_Force >= 1)),
+ m_Timer(0),
+ m_bIsCollected(false),
+ m_HitBlockPos(0, 0, 0)
{
}
@@ -424,7 +440,31 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
{
+ if (a_HitFace == BLOCK_FACE_NONE)
+ {
+ return;
+ }
+
super::OnHitSolidBlock(a_HitPos, a_HitFace);
+ int a_X = (int)a_HitPos.x, a_Y = (int)a_HitPos.y, a_Z = (int)a_HitPos.z;
+
+ if (a_HitFace != BLOCK_FACE_YP)
+ {
+ AddFaceDirection(a_X, a_Y, a_Z, a_HitFace);
+ }
+ else if (a_HitFace == BLOCK_FACE_YP) // These conditions because xoft got a little confused on block face directions, so AddFace works with all but YP & YM
+ {
+ a_Y--;
+ }
+ else
+ {
+ a_Y++;
+ }
+
+ m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
+
+ // Broadcast arrow hit sound
+ m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
// Broadcast the position and speed packets before teleporting:
BroadcastMovementUpdate();
@@ -439,7 +479,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
- if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer())
+ if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
{
// Not an entity that interacts with an arrow
return;
@@ -452,6 +492,9 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
}
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
+ // Broadcast successful hit sound
+ m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
Destroy();
}
@@ -459,6 +502,67 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+void cArrowEntity::CollectedBy(cPlayer * a_Dest)
+{
+ if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ {
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded > 0) // Only play effects if there was space in inventory
+ {
+ m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
+ // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
+ m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_bIsCollected = true;
+ }
+ }
+}
+
+
+
+
+
+void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
+{
+ super::Tick(a_Dt, a_Chunk);
+ m_Timer += a_Dt;
+
+ if (m_bIsCollected)
+ {
+ if (m_Timer > 500.f) // 0.5 seconds
+ {
+ Destroy();
+ return;
+ }
+ }
+ else if (m_Timer > 1000 * 60 * 5) // 5 minutes
+ {
+ Destroy();
+ return;
+ }
+
+ if (m_IsInGround)
+ {
+ int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width;
+ cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
+
+ if (Chunk == NULL)
+ {
+ // Inside an unloaded chunk, abort
+ return;
+ }
+
+ if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed?
+ {
+ m_IsInGround = false; // Yes, begin simulating physics again
+ }
+ }
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cThrownEggEntity:
diff --git a/source/Entities/ProjectileEntity.h b/source/Entities/ProjectileEntity.h
index 547aa174e..28dd76935 100644
--- a/source/Entities/ProjectileEntity.h
+++ b/source/Entities/ProjectileEntity.h
@@ -53,6 +53,9 @@ public:
/// Called by the physics blocktracer when the entity hits another entity
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {}
+ /// Called by Chunk when the projectile is eligible for player collection
+ virtual void CollectedBy(cPlayer * a_Dest);
+
// tolua_begin
/// Returns the kind of the projectile (fast class identification)
@@ -153,9 +156,20 @@ protected:
/// If true, the arrow deals more damage
bool m_IsCritical;
+ /// Timer for pickup collection animation or five minute timeout
+ float m_Timer;
+
+ /// If true, the arrow is in the process of being collected - don't go to anyone else
+ bool m_bIsCollected;
+
+ /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
+ Vector3i m_HitBlockPos;
+
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) override;
virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void CollectedBy(cPlayer * a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
// tolua_begin
} ;
diff --git a/source/Item.cpp b/source/Item.cpp
index 5e0beb028..25664e4df 100644
--- a/source/Item.cpp
+++ b/source/Item.cpp
@@ -122,6 +122,15 @@ bool cItem::IsFullStack(void) const
+char cItem::GetMaxStackSize(void) const
+{
+ return ItemHandler(m_ItemType)->GetMaxStackSize();
+}
+
+
+
+
+
/// Returns the cItemHandler responsible for this item type
cItemHandler * cItem::GetHandler(void) const
{
diff --git a/source/Item.h b/source/Item.h
index fee861050..c60d0542c 100644
--- a/source/Item.h
+++ b/source/Item.h
@@ -132,6 +132,9 @@ public:
/// Returns true if the item is stacked up to its maximum stacking.
bool IsFullStack(void) const;
+
+ /// Returns the maximum amount of stacked items of this type.
+ char GetMaxStackSize(void) const;
// tolua_end
diff --git a/source/Items/ItemBow.h b/source/Items/ItemBow.h
index 7bce127b1..d533c21fd 100644
--- a/source/Items/ItemBow.h
+++ b/source/Items/ItemBow.h
@@ -36,6 +36,7 @@ public:
{
return false;
}
+
a_Player->StartChargingBow();
return true;
}
@@ -71,6 +72,7 @@ public:
return;
}
a_Player->GetWorld()->BroadcastSpawnEntity(*Arrow);
+ a_Player->GetWorld()->BroadcastSoundEffect("random.bow", (int)a_Player->GetPosX() * 8, (int)a_Player->GetPosY() * 8, (int)a_Player->GetPosZ() * 8, 0.5, (float)Force);
if (!a_Player->IsGameModeCreative())
{
diff --git a/source/ManualBindings.cpp b/source/ManualBindings.cpp
index 37274e2af..f98e25880 100644
--- a/source/ManualBindings.cpp
+++ b/source/ManualBindings.cpp
@@ -1347,7 +1347,9 @@ static int tolua_cPluginManager_BindCommand(lua_State * L)
if (!self->BindCommand(Command, Plugin, Permission, HelpString))
{
- // Refused. Possibly already bound. Error message has been given, bail out silently.
+ // Refused. Possibly already bound. Error message has been given, display the callstack:
+ cLuaState LS(L);
+ LS.LogStackTrace();
return 0;
}
@@ -1409,7 +1411,9 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L)
if (!self->BindConsoleCommand(Command, Plugin, HelpString))
{
- // Refused. Possibly already bound. Error message has been given, bail out silently.
+ // Refused. Possibly already bound. Error message has been given, display the callstack:
+ cLuaState LS(L);
+ LS.LogStackTrace();
return 0;
}
diff --git a/source/Mobs/Horse.cpp b/source/Mobs/Horse.cpp
index d18887ea4..bb9a4e3f6 100644
--- a/source/Mobs/Horse.cpp
+++ b/source/Mobs/Horse.cpp
@@ -55,10 +55,10 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_World->GetTickRandomNumber(50) == 25)
{
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 0);
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 2);
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 6);
- m_World->BroadcastSoundParticleEffect(2000, (int)(floor(GetPosX()) * 8), (int)(floor(GetPosY()) * 8), (int)(floor(GetPosZ()) * 8), 8);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6);
+ m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8);
m_Attachee->Detach();
m_bIsRearing = true;
diff --git a/source/Mobs/Monster.cpp b/source/Mobs/Monster.cpp
index 9d2be1e29..8a5717e27 100644
--- a/source/Mobs/Monster.cpp
+++ b/source/Mobs/Monster.cpp
@@ -622,65 +622,78 @@ int cMonster::GetSpawnDelay(cMonster::eFamily a_MobFamily)
-cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
+cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
{
cFastRandom Random;
-
cMonster * toReturn = NULL;
- // unspecified size get rand[1,3] for Monsters that need size
+ // Create the mob entity
switch (a_MobType)
{
case mtMagmaCube:
case mtSlime:
{
- if (a_Size == -1)
+ toReturn = new cSlime (Random.NextInt(2) + 1);
+ break;
+ }
+ case mtSkeleton:
+ {
+ // TODO: Actual detection of spawning in Nether
+ toReturn = new cSkeleton(Random.NextInt(1) == 0 ? false : true);
+ break;
+ }
+ case mtVillager:
+ {
+ int VillagerType = Random.NextInt(6);
+ if (VillagerType == 6)
{
- a_Size = Random.NextInt(2, a_MobType) + 1;
+ // Give farmers a better chance of spawning
+ VillagerType = 0;
}
- if ((a_Size <= 0) || (a_Size >= 4))
+
+ toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
+ break;
+ }
+ case mtHorse:
+ {
+ // Horses take a type (species), a colour, and a style (dots, stripes, etc.)
+ int HorseType = Random.NextInt(7);
+ int HorseColor = Random.NextInt(6);
+ int HorseStyle = Random.NextInt(6);
+ int HorseTameTimes = Random.NextInt(6) + 1;
+
+ if ((HorseType == 5) || (HorseType == 6) || (HorseType == 7))
{
- ASSERT(!"Random for size was supposed to pick in [1..3] and picked outside");
- a_Size = 1;
+ // Increase chances of normal horse (zero)
+ HorseType = 0;
}
+
+ toReturn = new cHorse(HorseType, HorseColor, HorseStyle, HorseTameTimes);
break;
}
- default: break;
- } // switch (a_MobType)
- // Create the mob entity
- switch (a_MobType)
- {
- case mtMagmaCube: toReturn = new cMagmaCube(a_Size); break;
- case mtSlime: toReturn = new cSlime(a_Size); break;
- case mtBat: toReturn = new cBat(); break;
- case mtBlaze: toReturn = new cBlaze(); break;
- case mtCaveSpider: toReturn = new cCavespider(); break;
- case mtChicken: toReturn = new cChicken(); break;
- case mtCow: toReturn = new cCow(); break;
- case mtCreeper: toReturn = new cCreeper(); break;
- case mtEnderman: toReturn = new cEnderman(); break;
- case mtGhast: toReturn = new cGhast(); break;
- // TODO:
- // case cMonster::mtHorse: toReturn = new cHorse(); break;
- case mtMooshroom: toReturn = new cMooshroom(); break;
- case mtOcelot: toReturn = new cOcelot(); break;
- case mtPig: toReturn = new cPig(); break;
- // TODO: Implement sheep color
- case mtSheep: toReturn = new cSheep(0); break;
- case mtSilverfish: toReturn = new cSilverfish(); break;
- // TODO: Implement wither skeleton geration
- case mtSkeleton: toReturn = new cSkeleton(false); break;
- case mtSpider: toReturn = new cSpider(); break;
- case mtSquid: toReturn = new cSquid(); break;
- case mtVillager: toReturn = new cVillager(cVillager::vtFarmer); break;
- case mtWitch: toReturn = new cWitch(); break;
- case mtWolf: toReturn = new cWolf(); break;
- case mtZombie: toReturn = new cZombie(false); break;
- case mtZombiePigman: toReturn = new cZombiePigman(); break;
+ case mtBat: toReturn = new cBat(); break;
+ case mtBlaze: toReturn = new cBlaze(); break;
+ case mtCaveSpider: toReturn = new cCavespider(); break;
+ case mtChicken: toReturn = new cChicken(); break;
+ case mtCow: toReturn = new cCow(); break;
+ case mtCreeper: toReturn = new cCreeper(); break;
+ case mtEnderman: toReturn = new cEnderman(); break;
+ case mtGhast: toReturn = new cGhast(); break;
+ case mtMooshroom: toReturn = new cMooshroom(); break;
+ case mtOcelot: toReturn = new cOcelot(); break;
+ case mtPig: toReturn = new cPig(); break;
+ case mtSheep: toReturn = new cSheep (Random.NextInt(15)); break; // Colour parameter
+ case mtSilverfish: toReturn = new cSilverfish(); break;
+ case mtSpider: toReturn = new cSpider(); break;
+ case mtSquid: toReturn = new cSquid(); break;
+ case mtWitch: toReturn = new cWitch(); break;
+ case mtWolf: toReturn = new cWolf(); break;
+ case mtZombie: toReturn = new cZombie(false); break; // TODO: Infected zombie parameter
+ case mtZombiePigman: toReturn = new cZombiePigman(); break;
default:
{
- ASSERT(!"Unhandled Mob type");
+ ASSERT(!"Unhandled mob type whilst trying to spawn mob!");
}
}
return toReturn;
diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h
index a0002bf4f..29a705d11 100644
--- a/source/Mobs/Monster.h
+++ b/source/Mobs/Monster.h
@@ -153,12 +153,9 @@ public:
/** Creates a new object of the specified mob.
a_MobType is the type of the mob to be created
- a_Size is the size (for mobs with size)
- if a_Size is let to -1 for entities that need size, size will be random
- asserts and returns null if mob type is not specified
- asserts if invalid size for mobs that need size
+ Asserts and returns null if mob type is not specified
*/
- static cMonster * NewMonsterFromType(eType a_MobType, int a_Size = -1);
+ static cMonster * NewMonsterFromType(eType a_MobType);
protected:
diff --git a/source/Mobs/Sheep.cpp b/source/Mobs/Sheep.cpp
index 703482ddb..bda4ccff8 100644
--- a/source/Mobs/Sheep.cpp
+++ b/source/Mobs/Sheep.cpp
@@ -33,7 +33,6 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
-
void cSheep::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
@@ -51,9 +50,13 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
+ if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage))
+ {
+ m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ m_World->BroadcastEntityMetadata(*this);
+ }
}
-
-
-
-
-
diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp
index c6e9736f5..c86250142 100644
--- a/source/Mobs/Wolf.cpp
+++ b/source/Mobs/Wolf.cpp
@@ -182,4 +182,8 @@ void cWolf::TickFollowPlayer()
m_Destination = Callback.OwnerPos;
}
}
-} \ No newline at end of file
+}
+
+
+
+
diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h
index faae1d7af..040e2cf7a 100644
--- a/source/Mobs/Wolf.h
+++ b/source/Mobs/Wolf.h
@@ -41,12 +41,12 @@ public:
protected:
- bool m_IsSitting;
- bool m_IsTame;
- bool m_IsBegging;
- bool m_IsAngry;
- AString m_OwnerName;
- int m_CollarColor;
+ bool m_IsSitting;
+ bool m_IsTame;
+ bool m_IsBegging;
+ bool m_IsAngry;
+ AString m_OwnerName;
+ int m_CollarColor;
} ;
diff --git a/source/PluginManager.cpp b/source/PluginManager.cpp
index 3ac2366ca..c1f695163 100644
--- a/source/PluginManager.cpp
+++ b/source/PluginManager.cpp
@@ -1511,11 +1511,11 @@ bool cPluginManager::BindConsoleCommand(const AString & a_Command, cPlugin * a_P
{
if (cmd->second.m_Plugin == NULL)
{
- LOGWARNING("Console command \"%s\" is already bound internally by MCServer.", a_Command.c_str());
+ LOGWARNING("Console command \"%s\" is already bound internally by MCServer, cannot bind in plugin \"%s\".", a_Command.c_str(), a_Plugin->GetName().c_str());
}
else
{
- LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str());
+ LOGWARNING("Console command \"%s\" is already bound to plugin \"%s\", cannot bind in plugin \"%s\".", a_Command.c_str(), cmd->second.m_Plugin->GetName().c_str(), a_Plugin->GetName().c_str());
}
return false;
}
diff --git a/source/Protocol/Protocol132.cpp b/source/Protocol/Protocol132.cpp
index 53159a3b3..22eac4312 100644
--- a/source/Protocol/Protocol132.cpp
+++ b/source/Protocol/Protocol132.cpp
@@ -392,9 +392,9 @@ void cProtocol132::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
WriteInt (a_Data);
Flush();
}
diff --git a/source/Protocol/Protocol14x.cpp b/source/Protocol/Protocol14x.cpp
index ba9d7c01a..d2582458b 100644
--- a/source/Protocol/Protocol14x.cpp
+++ b/source/Protocol/Protocol14x.cpp
@@ -109,9 +109,9 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
- WriteInt (a_SrcX / 8);
- WriteByte(a_SrcY / 8);
- WriteInt (a_SrcZ / 8);
+ WriteInt (a_SrcX);
+ WriteByte(a_SrcY);
+ WriteInt (a_SrcZ);
WriteInt (a_Data);
WriteBool(0);
Flush();
diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp
index 5022d6dbc..628b8e071 100644
--- a/source/Protocol/Protocol17x.cpp
+++ b/source/Protocol/Protocol17x.cpp
@@ -17,6 +17,7 @@ Implements the 1.7.x protocol classes:
#include "../World.h"
#include "../WorldStorage/FastNBT.h"
#include "../StringCompression.h"
+#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
@@ -215,7 +216,7 @@ void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
cPacketizer Pkt(*this, 0x40);
- Pkt.WriteString(a_Reason);
+ Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str()));
}
@@ -503,7 +504,7 @@ void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
cPacketizer Pkt(*this, 0x38); // Playerlist Item packet
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBool(a_IsOnline);
- Pkt.WriteShort(a_Player.GetClientHandle()->GetPing());
+ Pkt.WriteShort(a_IsOnline ? a_Player.GetClientHandle()->GetPing() : 0);
}
@@ -564,7 +565,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
// Called to spawn another player for the client
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
- Pkt.WriteInt(a_Player.GetUniqueID());
+ Pkt.WriteVarInt(a_Player.GetUniqueID());
Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
Pkt.WriteString(a_Player.GetName());
Pkt.WriteFPInt(a_Player.GetPosX());
@@ -615,9 +616,9 @@ void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
{
cPacketizer Pkt(*this, 0x28); // Effect packet
Pkt.WriteInt(a_EffectID);
- Pkt.WriteInt(a_SrcX / 8);
- Pkt.WriteByte(a_SrcY / 8);
- Pkt.WriteInt(a_SrcZ / 8);
+ Pkt.WriteInt(a_SrcX);
+ Pkt.WriteByte(a_SrcY);
+ Pkt.WriteInt(a_SrcZ);
Pkt.WriteInt(a_Data);
Pkt.WriteBool(false);
}
@@ -819,9 +820,13 @@ void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc
void cProtocol172::SendWeather(eWeather a_Weather)
{
- cPacketizer Pkt(*this, 0x2b); // Change Game State packet
- Pkt.WriteByte((a_Weather == wSunny) ? 2 : 1); // begin rain / end rain
- Pkt.WriteFloat(0); // unused
+ {
+ cPacketizer Pkt(*this, 0x2b); // Change Game State packet
+ Pkt.WriteByte((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain
+ Pkt.WriteFloat(0); // Unused for weather
+ }
+
+ // TODO: Fade effect, somehow
}
@@ -1664,12 +1669,43 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteItem(((const cPickup &)a_Entity).GetItem());
break;
}
+ case cEntity::etMinecart:
+ {
+ WriteByte(0x51);
+
+ // The following expression makes Minecarts shake more with less health or higher damage taken
+ // It gets half the maximum health, and takes it away from the current health minus the half health:
+ /* Health: 5 | 3 - (5 - 3) = 1 (shake power)
+ Health: 3 | 3 - (3 - 3) = 3
+ Health: 1 | 3 - (1 - 3) = 5
+ */
+ WriteInt((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * ((const cMinecart &)a_Entity).LastDamage()) * 4);
+ WriteByte(0x52);
+ WriteInt(1); // Shaking direction, doesn't seem to affect anything
+ WriteByte(0x73);
+ WriteFloat((float)(((const cMinecart &)a_Entity).LastDamage() + 10)); // Damage taken / shake effect multiplyer
+
+ if (((cMinecart &)a_Entity).GetPayload() == cMinecart::mpFurnace)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cMinecartWithFurnace &)a_Entity).IsFueled() ? 1 : 0);
+ }
+ break;
+ }
+ case cEntity::etProjectile:
+ {
+ if (((cProjectileEntity &)a_Entity).GetProjectileKind() == cProjectileEntity::pkArrow)
+ {
+ WriteByte(0x10);
+ WriteByte(((const cArrowEntity &)a_Entity).IsCritical() ? 1 : 0);
+ }
+ break;
+ }
case cEntity::etMonster:
{
WriteMobMetadata((const cMonster &)a_Entity);
break;
}
- // TODO: Other types
}
}
diff --git a/source/Root.cpp b/source/Root.cpp
index 4760c3ef1..701832be7 100644
--- a/source/Root.cpp
+++ b/source/Root.cpp
@@ -547,9 +547,9 @@ bool cRoot::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallbac
}
if (Rating == NameLength) // Perfect match
{
- return false;
+ return true;
}
- return true;
+ return false;
}
public:
diff --git a/source/Server.cpp b/source/Server.cpp
index 75ce35cb7..fe8076631 100644
--- a/source/Server.cpp
+++ b/source/Server.cpp
@@ -462,6 +462,18 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
return;
}
+ // "help" and "reload" are to be handled by MCS, so that they work no matter what
+ if (split[0] == "help")
+ {
+ PrintHelp(split, a_Output);
+ return;
+ }
+ if (split[0] == "reload")
+ {
+ cPluginManager::Get()->ReloadPlugins();
+ return;
+ }
+
// There is currently no way a plugin can do these (and probably won't ever be):
if (split[0].compare("chunkstats") == 0)
{
@@ -500,9 +512,52 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
+void cServer::PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
+{
+ typedef std::pair<AString, AString> AStringPair;
+ typedef std::vector<AStringPair> AStringPairs;
+
+ class cCallback :
+ public cPluginManager::cCommandEnumCallback
+ {
+ public:
+ cCallback(void) : m_MaxLen(0) {}
+
+ virtual bool Command(const AString & a_Command, const cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString) override
+ {
+ if (!a_HelpString.empty())
+ {
+ m_Commands.push_back(AStringPair(a_Command, a_HelpString));
+ if (m_MaxLen < a_Command.length())
+ {
+ m_MaxLen = a_Command.length();
+ }
+ }
+ return false;
+ }
+
+ AStringPairs m_Commands;
+ size_t m_MaxLen;
+ } Callback;
+ cPluginManager::Get()->ForEachConsoleCommand(Callback);
+ std::sort(Callback.m_Commands.begin(), Callback.m_Commands.end());
+ for (AStringPairs::const_iterator itr = Callback.m_Commands.begin(), end = Callback.m_Commands.end(); itr != end; ++itr)
+ {
+ const AStringPair & cmd = *itr;
+ a_Output.Out(Printf("%-*s%s\n", Callback.m_MaxLen, cmd.first.c_str(), cmd.second.c_str()));
+ } // for itr - Callback.m_Commands[]
+ a_Output.Finished();
+}
+
+
+
+
+
void cServer::BindBuiltInConsoleCommands(void)
{
cPluginManager * PlgMgr = cPluginManager::Get();
+ PlgMgr->BindConsoleCommand("help", NULL, " - Shows the available commands");
+ PlgMgr->BindConsoleCommand("reload", NULL, " - Reloads all plugins");
PlgMgr->BindConsoleCommand("restart", NULL, " - Restarts the server cleanly");
PlgMgr->BindConsoleCommand("stop", NULL, " - Stops the server cleanly");
PlgMgr->BindConsoleCommand("chunkstats", NULL, " - Displays detailed chunk memory statistics");
diff --git a/source/Server.h b/source/Server.h
index 6742153ac..1b4848318 100644
--- a/source/Server.h
+++ b/source/Server.h
@@ -57,6 +57,9 @@ public: // tolua_export
/// Executes the console command, sends output through the specified callback
void ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallback & a_Output);
+
+ /// Lists all available console commands and their helpstrings
+ void PrintHelp(const AStringVector & a_Split, cCommandOutputCallback & a_Output);
/// Binds the built-in console commands with the plugin manager
static void BindBuiltInConsoleCommands(void);
diff --git a/source/Simulator/FloodyFluidSimulator.cpp b/source/Simulator/FloodyFluidSimulator.cpp
index 9374bbab3..d204a1f8b 100644
--- a/source/Simulator/FloodyFluidSimulator.cpp
+++ b/source/Simulator/FloodyFluidSimulator.cpp
@@ -224,9 +224,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
-
- // TODO: Sound effect
-
+ m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
return;
}
}
@@ -240,9 +238,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
-
- // TODO: Sound effect
-
+ m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
return;
}
}
diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp
index 82e87e126..7fd7cd996 100644
--- a/source/UI/SlotArea.cpp
+++ b/source/UI/SlotArea.cpp
@@ -50,15 +50,20 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
return;
}
- if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
+ switch (a_ClickAction)
{
- if (!a_Player.IsDraggingItem())
+ case caShiftLeftClick:
+ case caShiftRightClick:
{
ShiftClicked(a_Player, a_SlotNum, a_ClickedItem);
return;
}
- LOGD("Shift clicked, but the player is dragging an item: %s", ItemToFullString(a_Player.GetDraggingItem()).c_str());
- return;
+
+ case caDblClick:
+ {
+ DblClicked(a_Player, a_SlotNum);
+ return;
+ }
}
cItem Slot(*GetSlot(a_SlotNum, a_Player));
@@ -182,6 +187,36 @@ void cSlotArea::ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_
+void cSlotArea::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ cItem & Dragging = a_Player.GetDraggingItem();
+ if (Dragging.IsEmpty())
+ {
+ // Move the item in the dblclicked slot into hand:
+ Dragging = *GetSlot(a_SlotNum, a_Player);
+ cItem EmptyItem;
+ SetSlot(a_SlotNum, a_Player, EmptyItem);
+ }
+ if (Dragging.IsEmpty())
+ {
+ LOGD("%s DblClicked with an empty hand over empty slot, ignoring", a_Player.GetName().c_str());
+ return;
+ }
+
+ // Add as many items from the surrounding area into hand as possible:
+ // First skip full stacks, then if there's still space, process full stacks as well:
+ if (!m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, false))
+ {
+ m_ParentWindow.CollectItemsToHand(Dragging, *this, a_Player, true);
+ }
+
+ m_ParentWindow.BroadcastWholeWindow(); // We need to broadcast, in case the window was a chest opened by multiple players
+}
+
+
+
+
+
void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_Apply, bool a_KeepEmptySlots)
{
for (int i = 0; i < m_NumSlots; i++)
@@ -220,6 +255,39 @@ void cSlotArea::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_
+bool cSlotArea::CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks)
+{
+ int NumSlots = GetNumSlots();
+ for (int i = 0; i < NumSlots; i++)
+ {
+ const cItem & SlotItem = *GetSlot(i, a_Player);
+ if (!SlotItem.IsStackableWith(a_Dragging))
+ {
+ continue;
+ }
+ int ToMove = a_Dragging.GetMaxStackSize() - a_Dragging.m_ItemCount;
+ if (ToMove > SlotItem.m_ItemCount)
+ {
+ ToMove = SlotItem.m_ItemCount;
+ }
+ a_Dragging.m_ItemCount += ToMove;
+ cItem NewSlot(SlotItem);
+ NewSlot.m_ItemCount -= ToMove;
+ SetSlot(i, a_Player, NewSlot);
+ if (!NewSlot.IsEmpty())
+ {
+ // There are leftovers in the slot, so a_Dragging must be full
+ return true;
+ }
+ } // for i - Slots[]
+ // a_Dragging may be full if there were exactly the number of items needed to fill it
+ return a_Dragging.IsFullStack();
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cSlotAreaChest:
@@ -336,6 +404,20 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction
+void cSlotAreaCrafting::DblClicked(cPlayer & a_Player, int a_SlotNum)
+{
+ if (a_SlotNum == 0)
+ {
+ // Dbl-clicking the crafting result slot shouldn't collect items to hand
+ return;
+ }
+ super::DblClicked(a_Player, a_SlotNum);
+}
+
+
+
+
+
void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
{
// Toss all items on the crafting grid:
diff --git a/source/UI/SlotArea.h b/source/UI/SlotArea.h
index 943452feb..b1944d901 100644
--- a/source/UI/SlotArea.h
+++ b/source/UI/SlotArea.h
@@ -40,9 +40,12 @@ public:
/// Called when a player clicks in the window. Parameters taken from the click packet.
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem);
- /// Called from Clicked if it is a valid shiftclick
+ /// Called from Clicked when the action is a shiftclick (left or right)
virtual void ShiftClicked(cPlayer & a_Player, int a_SlotNum, const cItem & a_ClickedItem);
+ /// Called from Clicked when the action is a caDblClick
+ virtual void DblClicked(cPlayer & a_Player, int a_SlotNum);
+
/// Called when a new player opens the same parent window. The window already tracks the player. CS-locked.
virtual void OnPlayerAdded(cPlayer & a_Player) {} ;
@@ -57,6 +60,12 @@ public:
*/
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots);
+ /// Called on DblClicking to collect all stackable items into hand.
+ /// The items are accumulated in a_Dragging and removed from the slots immediately.
+ /// If a_CollectFullStacks is false, slots with full stacks are skipped while collecting.
+ /// Returns true if full stack has been collected in a_Dragging, false if there's space remaining to fill.
+ virtual bool CollectItemsToHand(cItem & a_Dragging, cPlayer & a_Player, bool a_CollectFullStacks);
+
protected:
int m_NumSlots;
cWindow & m_ParentWindow;
@@ -212,6 +221,7 @@ public:
// cSlotAreaTemporary overrides:
virtual void Clicked (cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
+ virtual void DblClicked (cPlayer & a_Player, int a_SlotNum);
virtual void OnPlayerRemoved(cPlayer & a_Player) override;
// Distributing items into this area is completely disabled
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index 1f023cb03..f5c62692f 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -386,6 +386,51 @@ void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea
+bool cWindow::CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks)
+{
+ // First ask the slot areas from a_Area till the end of list:
+ bool ShouldCollect = false;
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (&a_Area == *itr)
+ {
+ ShouldCollect = true;
+ }
+ if (!ShouldCollect)
+ {
+ continue;
+ }
+ if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
+ {
+ // a_Dragging is full
+ return true;
+ }
+ }
+
+ // a_Dragging still not full, ask slot areas before a_Area in the list:
+ for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
+ {
+ if (*itr == &a_Area)
+ {
+ // All areas processed
+ return false;
+ }
+ if ((*itr)->CollectItemsToHand(a_Dragging, a_Player, a_CollectFullStacks))
+ {
+ // a_Dragging is full
+ return true;
+ }
+ }
+ // Shouldn't reach here
+ // a_Area is expected to be part of m_SlotAreas[], so the "return false" in the loop above should have returned already
+ ASSERT(!"This branch should not be reached");
+ return false;
+}
+
+
+
+
+
void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum)
{
int SlotBase = 0;
@@ -583,7 +628,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
// Modify the item at the slot
cItem AtSlot(*Area->GetSlot(LocalSlotNum, a_Player));
- int MaxStack = ItemHandler(AtSlot.m_ItemType)->GetMaxStackSize();
+ int MaxStack = AtSlot.GetMaxStackSize();
if (AtSlot.IsEmpty())
{
// Empty, just move all of it there:
@@ -592,7 +637,7 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int
Area->SetSlot(LocalSlotNum, a_Player, ToStore);
NumDistributed += ToStore.m_ItemCount;
}
- else
+ else if (AtSlot.IsStackableWith(a_Item))
{
// Occupied, add and cap at MaxStack:
int CanStore = std::min(a_NumToEachSlot, (int)MaxStack - AtSlot.m_ItemCount);
diff --git a/source/UI/Window.h b/source/UI/Window.h
index 6927cd3ac..c44b900d7 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -156,6 +156,12 @@ public:
*/
void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
+ /// Called on DblClicking to collect all stackable items from all areas into hand, starting with the specified area.
+ /// The items are accumulated in a_Dragging and removed from the SlotAreas immediately.
+ /// If a_CollectFullStacks is false, slots with full stacks in the area are skipped while collecting.
+ /// Returns true if full stack has been collected, false if there's space remaining to fill.
+ bool CollectItemsToHand(cItem & a_Dragging, cSlotArea & a_Area, cPlayer & a_Player, bool a_CollectFullStacks);
+
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
diff --git a/source/World.cpp b/source/World.cpp
index c6bc47be5..0f9df8a62 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1512,7 +1512,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
- float SpeedY = 1;
+ float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
cPickup * Pickup = new cPickup(
@@ -2563,15 +2563,16 @@ bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ)
int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType)
{
cMonster * Monster = NULL;
-
- int ShColor = GetTickRandomNumber(15); // 0 .. 15 - Sheep
- bool SkType = GetDimension() == dimNether ; // Skeleton
Monster = cMonster::NewMonsterFromType(a_MonsterType);
if (Monster != NULL)
{
Monster->SetPosition(a_PosX, a_PosY, a_PosZ);
}
+
+ // Because it's logical that ALL mob spawns need spawn effects, not just spawners
+ BroadcastSoundParticleEffect(2004, (int)a_PosX, (int)a_PosY, (int)a_PosZ, 0);
+
return SpawnMobFinalize(Monster);
}