diff options
-rw-r--r-- | Server/Plugins/APIDump/APIDesc.lua | 21 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 13 | ||||
-rw-r--r-- | src/Entities/Player.h | 5 |
3 files changed, 38 insertions, 1 deletions
diff --git a/Server/Plugins/APIDump/APIDesc.lua b/Server/Plugins/APIDump/APIDesc.lua index cdd724b14..ce0390947 100644 --- a/Server/Plugins/APIDump/APIDesc.lua +++ b/Server/Plugins/APIDump/APIDesc.lua @@ -9503,6 +9503,16 @@ a_Player:OpenWindow(Window); }, Notes = "Returns the full color code to be used for this player's messages (based on their rank). Prefix player messages with this code.", }, + GetDraggingItem = + { + Returns = + { + { + Type = "cItem", + }, + }, + Notes = "Returns the item the player is dragging in a UI window." + }, GetPrefix = { Returns = @@ -10340,6 +10350,17 @@ a_Player:OpenWindow(Window); }, Notes = "Sets the custom name for this player. If you want to disable the custom name, simply set an empty string. The custom name will be used in the tab-list, in the player nametag and in the tab-completion.", }, + SetDraggingItem = + { + Params = + { + { + Name = "Item", + Type = "cItem", + }, + }, + Notes = "Sets the item that the player is dragging in a UI window. If no UI window is open, this function does nothing." + }, SetFlying = { Params = diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 761337a30..e4192140a 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1880,6 +1880,19 @@ AString cPlayer::GetPlayerListName(void) const +void cPlayer::SetDraggingItem(const cItem & a_Item) +{ + if (GetWindow() != nullptr) + { + m_DraggingItem = a_Item; + GetClientHandle()->SendInventorySlot(-1, -1, m_DraggingItem); + } +} + + + + + void cPlayer::TossEquippedItem(char a_Amount) { cItems Drops; diff --git a/src/Entities/Player.h b/src/Entities/Player.h index dc8f07823..95b21ec9a 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -404,7 +404,10 @@ public: void SendExperience(void); /** In UI windows, get the item that the player is dragging */ - cItem & GetDraggingItem(void) {return m_DraggingItem; } + cItem & GetDraggingItem(void) {return m_DraggingItem; } // tolua_export + + /** In UI windows, set the item that the player is dragging */ + void SetDraggingItem(const cItem & a_Item); // tolua_export // In UI windows, when inventory-painting: /** Clears the list of slots that are being inventory-painted. To be used by cWindow only */ |