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-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/Mixins.h22
2 files changed, 9 insertions, 15 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index fd7ca2f52..2033923cd 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -97,7 +97,7 @@
-using cBlockGlazedTerracottaHandler = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x01, 0x03, 0x00, 0x02>>;
+using cBlockGlazedTerracottaHandler = cClearMetaOnDrop<cYawRotator<cBlockHandler, 0x03, 0x00, 0x01, 0x02, 0x03>>;
diff --git a/src/Blocks/Mixins.h b/src/Blocks/Mixins.h
index 24fad22be..62eaeae5c 100644
--- a/src/Blocks/Mixins.h
+++ b/src/Blocks/Mixins.h
@@ -217,27 +217,21 @@ public:
value for a block placed by a player facing that way */
static NIBBLETYPE YawToMetaData(double a_Rotation)
{
- a_Rotation += 90 + 45; // So its not aligned with axis
-
- if (a_Rotation >= 360)
- {
- a_Rotation -= 360;
- }
- if ((a_Rotation >= 0) && (a_Rotation < 90))
+ if ((a_Rotation >= -135) && (a_Rotation < -45))
{
- return West;
+ return East;
}
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ else if ((a_Rotation >= -45) && (a_Rotation < 45))
{
- return North;
+ return South;
}
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ else if ((a_Rotation >= 45) && (a_Rotation < 135))
{
- return East;
+ return West;
}
- else // (a_Rotation >= 270) && (a_Rotation < 360)
+ else // degrees jumping from 180 to -180
{
- return South;
+ return North;
}
}
};