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-rw-r--r--VC2010/MCServer.vcxproj1
-rw-r--r--VC2010/MCServer.vcxproj.filters3
-rw-r--r--source/cChunk.cpp113
-rw-r--r--source/cChunk.h15
-rw-r--r--source/cChunk.inl.h118
-rw-r--r--source/cClientHandle.cpp22
-rw-r--r--source/cWorld.cpp4
7 files changed, 152 insertions, 124 deletions
diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj
index 842d9226f..229310226 100644
--- a/VC2010/MCServer.vcxproj
+++ b/VC2010/MCServer.vcxproj
@@ -526,6 +526,7 @@
</ItemGroup>
<ItemGroup>
<None Include="..\source\AllToLua.pkg" />
+ <None Include="..\source\cChunk.inl.h" />
<None Include="..\source\cNoise.inc" />
<None Include="icon.ico" />
</ItemGroup>
diff --git a/VC2010/MCServer.vcxproj.filters b/VC2010/MCServer.vcxproj.filters
index 2d249551a..23d9dba63 100644
--- a/VC2010/MCServer.vcxproj.filters
+++ b/VC2010/MCServer.vcxproj.filters
@@ -1362,6 +1362,9 @@
<None Include="..\source\cNoise.inc">
<Filter>cNoise</Filter>
</None>
+ <None Include="..\source\cChunk.inl.h">
+ <Filter>cChunk</Filter>
+ </None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="MCServer.rc" />
diff --git a/source/cChunk.cpp b/source/cChunk.cpp
index a5f3943f7..fae2c2507 100644
--- a/source/cChunk.cpp
+++ b/source/cChunk.cpp
@@ -435,108 +435,6 @@ void cChunk::CreateBlockEntities()
m_pState->BlockListCriticalSection.Unlock();
}
-char cChunk::GetLight(char* a_Buffer, int a_BlockIdx)
-{
- if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
- {
- const int cindex = (a_BlockIdx/2);
- if( (a_BlockIdx & 1) == 0 )
- { // First half byte
- return (a_Buffer[cindex] & 0x0f);
- }
- else
- {
- return ((a_Buffer[cindex] & 0xf0) >> 4);
- }
- }
- return 0;
-}
-
-char cChunk::GetLight(char* a_Buffer, int x, int y, int z)
-{
- if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
- {
- const int cindex = (y/2) + (z * 64) + (x * 64 * 16);
- if( (y & 1) == 0 )
- { // First half byte
- return (a_Buffer[cindex] & 0x0f);
- }
- else
- {
- return ((a_Buffer[cindex] & 0xf0) >> 4);
- }
- }
- return 0;
-}
-
-void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light)
-{
- if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
- {
- const int cindex = (a_BlockIdx/2);
- if( (a_BlockIdx & 1) == 0 )
- { // First half byte
- a_Buffer[cindex] &= 0xf0; // Set first half to 0
- a_Buffer[cindex] |= (a_Light) & 0x0f;
- }
- else
- {
- a_Buffer[cindex] &= 0x0f; // Set second half to 0
- a_Buffer[cindex] |= (a_Light << 4) & 0xf0;
- }
- }
-}
-
-void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light)
-{
- if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
- {
- int cindex = (y/2) + (z * 64) + (x * 64 * 16);
- if( (y & 1) == 0 )
- { // First half byte
- a_Buffer[cindex] &= 0xf0; // Set first half to 0
- a_Buffer[cindex] |= (light) & 0x0f;
- }
- else
- {
- a_Buffer[cindex] &= 0x0f; // Set second half to 0
- a_Buffer[cindex] |= (light << 4) & 0xf0;
- }
- }
-}
-
-inline void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
-{
- unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
- SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
- SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
- SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
-}
-
-inline void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
-{
- unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
- SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) );
- SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) );
-}
-
-inline void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
-{
- unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
- SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) );
- SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) );
-}
-
-inline void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
-{
- unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
- SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) );
- SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) );
-}
-
void cChunk::CalculateHeightmap()
{
m_bCalculateHeightmap = false;
@@ -783,8 +681,8 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
m_pState->BlockListCriticalSection.Unlock();
}
- CalculateHeightmap();
- RecalculateLighting();
+ //RecalculateHeightmap();
+ //RecalculateLighting();
}
void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta )
@@ -1258,4 +1156,9 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i
a_Y = a_ChunkY;
a_X = m_PosX * 16 + a_ChunkX;
a_Z = m_PosZ * 16 + a_ChunkZ;
-} \ No newline at end of file
+}
+
+
+#if !C_CHUNK_USE_INLINE
+# include "cChunk.inc"
+#endif \ No newline at end of file
diff --git a/source/cChunk.h b/source/cChunk.h
index 5bb64697d..fcf258bab 100644
--- a/source/cChunk.h
+++ b/source/cChunk.h
@@ -1,5 +1,14 @@
#pragma once
+#define C_CHUNK_USE_INLINE 1
+
+// Do not touch
+#if C_CHUNK_USE_INLINE
+# define __C_CHUNK_INLINE__ inline
+#else
+# define __C_CHUNK_INLINE__
+#endif
+
#include <list>
namespace Json
@@ -128,4 +137,8 @@ private:
unsigned int m_BlockTickX, m_BlockTickY, m_BlockTickZ;
cCriticalSection* m_EntitiesCriticalSection;
-}; \ No newline at end of file
+};
+
+#if C_CHUNK_USE_INLINE
+# include "cChunk.inl.h"
+#endif \ No newline at end of file
diff --git a/source/cChunk.inl.h b/source/cChunk.inl.h
new file mode 100644
index 000000000..c47061784
--- /dev/null
+++ b/source/cChunk.inl.h
@@ -0,0 +1,118 @@
+#ifndef __C_CHUNK_INL_H__
+#define __C_CHUNK_INL_H__
+
+#ifndef MAX
+# define MAX(a,b) (((a)>(b))?(a):(b))
+#endif
+
+__C_CHUNK_INLINE__
+char cChunk::GetLight(char* a_Buffer, int a_BlockIdx)
+{
+ if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
+ {
+ const int cindex = (a_BlockIdx/2);
+ if( (a_BlockIdx & 1) == 0 )
+ { // First half byte
+ return (a_Buffer[cindex] & 0x0f);
+ }
+ else
+ {
+ return ((a_Buffer[cindex] & 0xf0) >> 4);
+ }
+ }
+ return 0;
+}
+
+__C_CHUNK_INLINE__
+char cChunk::GetLight(char* a_Buffer, int x, int y, int z)
+{
+ if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
+ {
+ const int cindex = (y/2) + (z * 64) + (x * 64 * 16);
+ if( (y & 1) == 0 )
+ { // First half byte
+ return (a_Buffer[cindex] & 0x0f);
+ }
+ else
+ {
+ return ((a_Buffer[cindex] & 0xf0) >> 4);
+ }
+ }
+ return 0;
+}
+
+__C_CHUNK_INLINE__
+void cChunk::SetLight(char* a_Buffer, int a_BlockIdx, char a_Light)
+{
+ if( a_BlockIdx > -1 && a_BlockIdx < c_NumBlocks )
+ {
+ const int cindex = (a_BlockIdx/2);
+ if( (a_BlockIdx & 1) == 0 )
+ { // First half byte
+ a_Buffer[cindex] &= 0xf0; // Set first half to 0
+ a_Buffer[cindex] |= (a_Light) & 0x0f;
+ }
+ else
+ {
+ a_Buffer[cindex] &= 0x0f; // Set second half to 0
+ a_Buffer[cindex] |= (a_Light << 4) & 0xf0;
+ }
+ }
+}
+
+__C_CHUNK_INLINE__
+void cChunk::SetLight(char* a_Buffer, int x, int y, int z, char light)
+{
+ if( x < 16 && x > -1 && y < 128 && y > -1 && z < 16 && z > -1 )
+ {
+ int cindex = (y/2) + (z * 64) + (x * 64 * 16);
+ if( (y & 1) == 0 )
+ { // First half byte
+ a_Buffer[cindex] &= 0xf0; // Set first half to 0
+ a_Buffer[cindex] |= (light) & 0x0f;
+ }
+ else
+ {
+ a_Buffer[cindex] &= 0x0f; // Set second half to 0
+ a_Buffer[cindex] |= (light << 4) & 0xf0;
+ }
+ }
+}
+
+__C_CHUNK_INLINE__
+void cChunk::SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), MAX(0,CurrentLight-a_Falloff) ) );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), MAX(0,CurrentLight-a_Falloff) ) );
+}
+
+__C_CHUNK_INLINE__
+void cChunk::SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X-1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X-1, a_Y, a_Z ), CurrentLight-1) );
+ SetLight( a_LightBuffer, a_X+1, a_Y, a_Z, MAX(GetLight( a_LightBuffer, a_X+1, a_Y, a_Z ), CurrentLight-1) );
+}
+
+__C_CHUNK_INLINE__
+void cChunk::SpreadLightOfBlockY(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X, a_Y-1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y-1, a_Z ), CurrentLight-1) );
+ SetLight( a_LightBuffer, a_X, a_Y+1, a_Z, MAX(GetLight( a_LightBuffer, a_X, a_Y+1, a_Z ), CurrentLight-1) );
+}
+
+__C_CHUNK_INLINE__
+void cChunk::SpreadLightOfBlockZ(char* a_LightBuffer, int a_X, int a_Y, int a_Z)
+{
+ unsigned char CurrentLight = GetLight( a_LightBuffer, a_X, a_Y, a_Z );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z-1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z-1 ), CurrentLight-1) );
+ SetLight( a_LightBuffer, a_X, a_Y, a_Z+1, MAX(GetLight( a_LightBuffer, a_X, a_Y, a_Z+1 ), CurrentLight-1) );
+}
+
+#endif \ No newline at end of file
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 6badd5ae1..6f38a1f27 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -516,25 +516,19 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
cPacket_Chat Joined( m_pState->Username + " joined the game!");
cRoot::Get()->GetServer()->Broadcast( Joined, this );
}
- int posx = (int) m_Player->GetPosX();
- int posy = (int) m_Player->GetPosY();
- int posz = (int) m_Player->GetPosZ();
+
// Now initialize player (adds to entity list etc.)
cWorld* PlayerWorld = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() );
if( !PlayerWorld ) PlayerWorld = cRoot::Get()->GetDefaultWorld();
- m_Player->Initialize( PlayerWorld ); // TODO - Get correct world for player
-
- // Broadcasts to all but this ( this is actually handled in cChunk.cpp, after entity is added to the chunk )
- //m_Player->SpawnOn( 0 );
-
- // Send all already connected players to new player
- //cRoot::Get()->GetServer()->SendAllEntitiesTo( this );
+ m_Player->Initialize( PlayerWorld );
// Then we can start doing more stuffs! :D
m_bLoggedIn = true;
LOG("%s completely logged in", GetUsername() );
- m_Player->TeleportTo( posx, posy, posz );
StreamChunks();
+
+ // Send position
+ Send( cPacket_PlayerMoveLook( m_Player ) );
}
break;
case E_KEEP_ALIVE:
@@ -1268,7 +1262,7 @@ void cClientHandle::Tick(float a_Dt)
// Spawn player (only serversided, so data is loaded)
m_Player = new cPlayer( this, GetUsername() ); // !!DO NOT INITIALIZE!! <- is done after receiving MoveLook Packet
- cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); // TODO - Get the correct world or better yet, move this to the main thread so we don't have to lock anything
+ cWorld* World = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() );
if( !World ) World = cRoot::Get()->GetDefaultWorld();
World->LockEntities();
m_Player->LoginSetGameMode ( World->GetGameMode() ); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
@@ -1295,9 +1289,6 @@ void cClientHandle::Tick(float a_Dt)
Send( RainPacket );
}
- // Send position
- Send( cPacket_PlayerMoveLook( m_Player ) );
-
// Send time
Send( cPacket_TimeUpdate( World->GetWorldTime() ) );
@@ -1310,7 +1301,6 @@ void cClientHandle::Tick(float a_Dt)
Health.m_Food = m_Player->GetFood();
Health.m_Saturation = m_Player->GetFoodSaturation();
Send(Health);
- //Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) );
World->UnlockEntities();
}
diff --git a/source/cWorld.cpp b/source/cWorld.cpp
index 501f78332..0b1ee7010 100644
--- a/source/cWorld.cpp
+++ b/source/cWorld.cpp
@@ -415,8 +415,8 @@ void cWorld::Tick(float a_Dt)
{
LOG("Destroy that entity! %i", (*itr)->GetUniqueID() );
cEntity* RemoveMe = *itr;
- itr++;
- AddToRemoveEntityQueue( *RemoveMe );
+ itr = m_pState->AllEntities.erase( itr );
+ m_pState->RemoveEntityQueue.push_back( RemoveMe );
continue;
}
(*itr)->Tick(a_Dt);