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-rw-r--r--src/Bindings/ManualBindings.cpp5
-rw-r--r--src/World.cpp6
2 files changed, 7 insertions, 4 deletions
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 462ef3682..20bbc48f2 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -1522,7 +1522,10 @@ static int tolua_cPluginManager_BindConsoleCommand(lua_State * L)
// Read the arguments to this API call:
tolua_Error tolua_err;
int idx = 1;
- if (tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err))
+ if (
+ tolua_isusertype(L, 1, "cPluginManager", 0, &tolua_err) ||
+ tolua_isusertable(L, 1, "cPluginManager", 0, &tolua_err)
+ )
{
idx++;
}
diff --git a/src/World.cpp b/src/World.cpp
index 8c3a1ff8a..012ba915b 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2453,14 +2453,14 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
{
cTracer LineOfSight(this);
- float ClosestDistance = a_SightLimit;
- cPlayer* ClosestPlayer = NULL;
+ double ClosestDistance = a_SightLimit;
+ cPlayer * ClosestPlayer = NULL;
cCSLock Lock(m_CSPlayers);
for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
{
Vector3f Pos = (*itr)->GetPosition();
- float Distance = (Pos - a_Pos).Length();
+ double Distance = (Pos - a_Pos).Length();
if (Distance < ClosestDistance)
{