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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-13 13:17:04 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-12-13 13:17:04 +0100
commit17be0e3b7aa307efb088852ca6fe88f4229f029c (patch)
tree0203d8df2a81a1173fe17954415686af14b2c267 /tests/Redstone
parentMerge branch 'master' into redstone (diff)
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Diffstat (limited to '')
-rw-r--r--tests/Redstone/CMakeLists.txt10
-rw-r--r--tests/Redstone/creatable.cpp165
2 files changed, 0 insertions, 175 deletions
diff --git a/tests/Redstone/CMakeLists.txt b/tests/Redstone/CMakeLists.txt
deleted file mode 100644
index ee4a7a64f..000000000
--- a/tests/Redstone/CMakeLists.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-cmake_minimum_required (VERSION 2.6)
-
-enable_testing()
-
-include_directories(${CMAKE_SOURCE_DIR}/src/)
-
-add_definitions(-DTEST_GLOBALS=1)
-
-add_executable(Redstone-creatable-exe creatable.cpp ../../src/BoundingBox.cpp)
-add_test(NAME creatable-test COMMAND Redstone-creatable-exe)
diff --git a/tests/Redstone/creatable.cpp b/tests/Redstone/creatable.cpp
deleted file mode 100644
index f8e7c75ed..000000000
--- a/tests/Redstone/creatable.cpp
+++ /dev/null
@@ -1,165 +0,0 @@
-
-#include "Globals.h"
-
-class MockChest;
-typedef cItemCallback<MockChest> cChestCallback;
-
-AString ItemToFullString(const cItem & a_Item)
-{
-return "";
-}
-
-class cEntity
-{
-public:
- const Vector3d & GetPosition (void) const { return m_pos;}
- double GetWidth (void) const { return 0; }
- double GetHeight (void) const { return 0; }
- static const Vector3d m_pos;
-};
-
-const Vector3d cEntity::m_pos = Vector3d(0,0,0);
-
-class cItem
-{
-public:
- cItem(BLOCKTYPE val) {}
-};
-
-void cBlockInfo::Initialize(cBlockInfoArray & a_Info) {}
-cBlockInfo::~cBlockInfo () {}
-
-#include "Blocks/ChunkInterface.h"
-
-bool cChunkInterface::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
-{
- return false;
-}
-
-bool cChunkInterface::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
-{
- return false;
-}
-
-#include "Simulator/Simulator.h"
-
-#include "Simulator/IncrementalRedstoneSimulator.h"
-
-class MockWorld;
-
-
-class MockHandler
-{
-public:
- static eBlockFace MetadataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
- static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
- static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_MetaData) { return BLOCK_FACE_NONE; }
- static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; }
- static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {}
- static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, MockWorld * a_World) {}
- static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {}
-
-};
-
-template<unsigned char val>
-class MockHandlerFetcher
-{
-public:
- typedef MockHandler type;
-};
-
-class MockWorld
-{
-public:
- bool IsChunkLighted(int a_ChunkX, int a_ChunkZ) { return false; }
- bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) { return false; }
-
- void QueueLightChunk(int a_ChunkX, int a_ChunkZ, cChunkCoordCallback * a_Callback = NULL) {}
-
-
- NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) { return 0; }
-
- cPlayer * FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit, bool a_CheckLineOfSight = true) { return NULL; }
-
-
- void WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) {}
-
- void SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTimeInSec = 80, double a_InitialVelocityCoeff = 1) {}
-
-
- bool SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) {return false; }
-
-
- cChunkMap * GetChunkMap (void) { return NULL; }
-
-};
-
-
-class MockChunk
-{
-public:
- cRedstoneSimulatorChunkData * GetRedstoneSimulatorData() { return NULL; }
- void SetRedstoneSimulatorData(cRedstoneSimulatorChunkData * a_Data) {}
- bool IsRedstoneDirty() { return true; }
- void SetIsRedstoneDirty(bool a_Param) {}
-
- void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) {}
-
- void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true) {}
- void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) {}
-
- int GetPosX(void) const { return 0; }
- int GetPosZ(void) const { return 0; }
-
- MockChunk * GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) const { return NULL; }
-
-
- BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const { return 0; }
- BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return 0; }
-
- NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const { return 0; }
- void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) {}
-
-
- bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { return false; }
-
- bool UnboundedRelGetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType) const { return false; }
-
- MockChunk * GetNeighborChunk(int a_BlockX, int a_BlockZ) { return NULL; }
-
- MockChunk * GetRelNeighborChunk(int a_RelX, int a_RelZ) { return NULL; }
-
- bool IsValid(void) const { return false; }
-
- NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const { return 0; }
-
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL) {}
- void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL) {}
-
- bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback) { return false; }
-
- template <class T>
- bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, T & a_Callback)
- {
- return false;
- }
-
-};
-class MockChest
-{
-public:
- BLOCKTYPE GetBlockType(void) const { return 0; }
- int GetNumberOfPlayers(void) const { return 0; }
-};
-
-int main(int argc, char** argv)
-{
-
-
-
- MockWorld World;
-
- // TODO: Implement a user-friendly method of testing
- // cIncrementalRedstoneSimulator<MockChunk, MockWorld, MockHandlerFetcher, MockChest> Simulator(World);
- return 0;
-}