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author | Mattes D <github@xoft.cz> | 2017-02-13 16:50:35 +0100 |
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committer | Mattes D <github@xoft.cz> | 2017-02-13 16:50:35 +0100 |
commit | 585571d78ca9ff5e384cae8d006a391df0f17ff7 (patch) | |
tree | de5267740459c2b9b6b6a1296e9d43eb7ac8ec28 /tests/PieceRotation/CMakeLists.txt | |
parent | Made survival the default gamemode (#3563) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | tests/PieceRotation/CMakeLists.txt | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/tests/PieceRotation/CMakeLists.txt b/tests/PieceRotation/CMakeLists.txt new file mode 100644 index 000000000..53b4f273f --- /dev/null +++ b/tests/PieceRotation/CMakeLists.txt @@ -0,0 +1,102 @@ +enable_testing() + +include_directories(${CMAKE_SOURCE_DIR}/src/) +include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/) +include_directories(${CMAKE_CURRENT_SOURCE_DIR}) + +add_definitions(-DTEST_GLOBALS=1) + +set (SHARED_SRCS + ${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp + ${CMAKE_SOURCE_DIR}/src/BlockArea.cpp + ${CMAKE_SOURCE_DIR}/src/Cuboid.cpp + ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp + ${CMAKE_SOURCE_DIR}/src/StringCompression.cpp + ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp + + ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp + + ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp + ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp + + ${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp + + ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp + ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp + + ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp + ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp +) + +set (SHARED_HDRS + ${CMAKE_SOURCE_DIR}/src/BiomeDef.h + ${CMAKE_SOURCE_DIR}/src/BlockArea.h + ${CMAKE_SOURCE_DIR}/src/Cuboid.h + ${CMAKE_SOURCE_DIR}/src/ChunkData.h + ${CMAKE_SOURCE_DIR}/src/Globals.h + ${CMAKE_SOURCE_DIR}/src/StringCompression.h + ${CMAKE_SOURCE_DIR}/src/StringUtils.h + + ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h + + ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h + ${CMAKE_SOURCE_DIR}/src/Generating/PieceGenerator.h + ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h + ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h + ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h + ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h + + ${CMAKE_SOURCE_DIR}/src/Noise/Noise.h + + ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/File.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h + ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h + + ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h + ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h +) + +set (SRCS + PieceRotationTest.cpp + Stubs.cpp + LuaState_Typedefs.inc + LuaState_Declaration.inc + Bindings.h +) + + +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + add_flags_cxx("-Wno-error=global-constructors") + add_flags_cxx("-Wno-error=switch-enum") +endif() + + +if (MSVC) + # Add the MSVC-specific LeakFinder sources: + list (APPEND SHARED_SRCS ${CMAKE_SOURCE_DIR}/src/LeakFinder.cpp ${CMAKE_SOURCE_DIR}/src/StackWalker.cpp) + list (APPEND SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/LeakFinder.h ${CMAKE_SOURCE_DIR}/src/StackWalker.h) +endif() + +source_group("Shared" FILES ${SHARED_SRCS} ${SHARED_HDRS}) +source_group("Sources" FILES ${SRCS}) +add_executable(PieceRotation ${SRCS} ${SHARED_SRCS} ${SHARED_HDRS}) +target_link_libraries(PieceRotation tolualib zlib) +add_test(NAME PieceRotation-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND PieceRotation) + + + + +# Put the projects into solution folders (MSVC): +set_target_properties( + PieceRotation + PROPERTIES FOLDER Tests +) |