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author | Mattes D <github@xoft.cz> | 2016-06-12 07:57:47 +0200 |
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committer | GitHub <noreply@github.com> | 2016-06-12 07:57:47 +0200 |
commit | b403ad4d68eb1e730d5b514d3bfceea0de932bfa (patch) | |
tree | 2c332eef23ae5eb816d08786fb2f87535b289ca5 /src | |
parent | Merge pull request #3225 from cuberite/FixAutoAPI (diff) | |
parent | Normalized Vector3 API to use the same capitalization as all else. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/DeprecatedBindings.cpp | 58 | ||||
-rw-r--r-- | src/Generating/Trees.cpp | 4 | ||||
-rw-r--r-- | src/Vector3.h | 13 |
3 files changed, 67 insertions, 8 deletions
diff --git a/src/Bindings/DeprecatedBindings.cpp b/src/Bindings/DeprecatedBindings.cpp index 25fba5d9d..0ffc58cbb 100644 --- a/src/Bindings/DeprecatedBindings.cpp +++ b/src/Bindings/DeprecatedBindings.cpp @@ -340,6 +340,49 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S) +template <typename T> +int tolua_Vector3_Abs(lua_State * a_LuaState) +{ + // Retrieve the params, including self: + cLuaState L(a_LuaState); + Vector3<T> * self; + if (!L.GetStackValues(1, self)) + { + tolua_error(a_LuaState, "invalid 'self' in function 'Vector3<T>:Abs'", nullptr); + return 0; + } + + // Absolutize the vector: + self->Abs(); + return 0; +} + + + + + +template <typename T> +int tolua_Vector3_Clamp(lua_State * a_LuaState) +{ + // Retrieve the params, including self: + cLuaState L(a_LuaState); + Vector3<T> * self; + T min, max; + if (!L.GetStackValues(1, self, min, max)) + { + tolua_error(a_LuaState, "invalid parameters for function 'Vector3<T>:Clamp', expected a Vector3 and two numbers", nullptr); + return 0; + } + + // Clamp the vector: + self->Clamp(min, max); + return 0; +} + + + + + void DeprecatedBindings::Bind(lua_State * tolua_S) { tolua_beginmodule(tolua_S, nullptr); @@ -359,6 +402,21 @@ void DeprecatedBindings::Bind(lua_State * tolua_S) tolua_function(tolua_S, "UpdateSign", tolua_cWorld_SetSignLines); tolua_endmodule(tolua_S); + tolua_beginmodule(tolua_S, "Vector3i"); + tolua_function(tolua_S,"abs", tolua_Vector3_Abs<int>); + tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<int>); + tolua_endmodule(tolua_S); + + tolua_beginmodule(tolua_S, "Vector3f"); + tolua_function(tolua_S,"abs", tolua_Vector3_Abs<float>); + tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<float>); + tolua_endmodule(tolua_S); + + tolua_beginmodule(tolua_S, "Vector3d"); + tolua_function(tolua_S,"abs", tolua_Vector3_Abs<double>); + tolua_function(tolua_S,"clamp", tolua_Vector3_Clamp<double>); + tolua_endmodule(tolua_S); + tolua_endmodule(tolua_S); } diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 9cde11877..c185f54d9 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -445,7 +445,7 @@ void GetLargeAppleTreeBranch(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Bra return; } Direction -= a_Direction; - Direction.clamp(-1.0, 1.0); + Direction.Clamp(-1.0, 1.0); a_LogBlocks.push_back(sSetBlock(FloorC(CurrentPos.x), FloorC(CurrentPos.y), FloorC(CurrentPos.z), E_BLOCK_LOG, GetLogMetaFromDirection(E_META_LOG_APPLE, Direction))); } } @@ -456,7 +456,7 @@ void GetLargeAppleTreeBranch(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Bra NIBBLETYPE GetLogMetaFromDirection(NIBBLETYPE a_BlockMeta, Vector3d a_Direction) { - a_Direction.abs(); + a_Direction.Abs(); if ((a_Direction.y > a_Direction.x) && (a_Direction.y > a_Direction.z)) { diff --git a/src/Vector3.h b/src/Vector3.h index 19ab0b021..4fa9ff46c 100644 --- a/src/Vector3.h +++ b/src/Vector3.h @@ -107,19 +107,20 @@ public: return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z; } - inline void abs() + /** Updates each coord to its absolute value */ + inline void Abs() { x = (x < 0) ? -x : x; y = (y < 0) ? -y : y; z = (z < 0) ? -z : z; } - // We can't use a capital letter, because we wouldn't be able to call the normal Clamp function. - inline void clamp(T a_Min, T a_Max) + /** Clamps each coord into the specified range. */ + inline void Clamp(T a_Min, T a_Max) { - x = Clamp(x, a_Min, a_Max); - y = Clamp(y, a_Min, a_Max); - z = Clamp(z, a_Min, a_Max); + x = ::Clamp(x, a_Min, a_Max); + y = ::Clamp(y, a_Min, a_Max); + z = ::Clamp(z, a_Min, a_Max); } inline Vector3<T> Cross(const Vector3<T> & a_Rhs) const |