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author | Jan-Fabian Humann <j.f.humann@gmail.com> | 2014-03-08 17:55:53 +0100 |
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committer | Jan-Fabian Humann <j.f.humann@gmail.com> | 2014-03-08 17:55:53 +0100 |
commit | 66970fe943ccc414c2f4fb722852f0461b8ddca2 (patch) | |
tree | ed732e738fe70cc71898c42993a7adccb39f08c1 /src | |
parent | Merge pull request #764 from xdot/master (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/ClientHandle.cpp | 58 | ||||
-rw-r--r-- | src/ClientHandle.h | 4 | ||||
-rw-r--r-- | src/Protocol/Protocol125.cpp | 23 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.cpp | 23 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 22 |
5 files changed, 98 insertions, 32 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 870568cdf..79fdc5e04 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1453,7 +1453,7 @@ bool cClientHandle::HandleHandshake(const AString & a_Username) -void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID) +void cClientHandle::HandleEntityCrouch(int a_EntityID, bool a_IsCrouching) { if (a_EntityID != m_Player->GetUniqueID()) { @@ -1461,35 +1461,37 @@ void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID) return; } - switch (a_ActionID) + m_Player->SetCrouch(a_IsCrouching); +} + + + + + +void cClientHandle::HandleEntityLeaveBed(int a_EntityID) +{ + if (a_EntityID != m_Player->GetUniqueID()) { - case 1: // Crouch - { - m_Player->SetCrouch(true); - break; - } - case 2: // Uncrouch - { - m_Player->SetCrouch(false); - break; - } - case 3: // Leave bed - { - m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2); - break; - } - case 4: // Start sprinting - { - m_Player->SetSprint(true); - break; - } - case 5: // Stop sprinting - { - m_Player->SetSprint(false); - SendPlayerMaxSpeed(); - break; - } + // We should only receive entity actions from the entity that is performing the action + return; } + + m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2); +} + + + + + +void cClientHandle::HandleEntitySprinting(int a_EntityID, bool a_IsSprinting) +{ + if (a_EntityID != m_Player->GetUniqueID()) + { + // We should only receive entity actions from the entity that is performing the action + return; + } + + m_Player->SetSprint(a_IsSprinting); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 194533402..035fadfe4 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -188,7 +188,9 @@ public: void HandleChat (const AString & a_Message); void HandleCreativeInventory(short a_SlotNum, const cItem & a_HeldItem); void HandleDisconnect (const AString & a_Reason); - void HandleEntityAction (int a_EntityID, char a_ActionID); + void HandleEntityCrouch (int a_EntityID, bool a_IsCrouching); + void HandleEntityLeaveBed (int a_EntityID); + void HandleEntitySprinting (int a_EntityID, bool a_IsSprinting); /** Called when the protocol handshake has been received (for protocol versions that support it; otherwise the first instant when a username is received). diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 3980350f5..556ed1d08 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -1375,7 +1375,28 @@ int cProtocol125::ParseEntityAction(void) { HANDLE_PACKET_READ(ReadBEInt, int, EntityID); HANDLE_PACKET_READ(ReadChar, char, ActionID); - m_Client->HandleEntityAction(EntityID, ActionID); + + if (ActionID == 1) // Crouch + { + m_Client->HandleEntityCrouch(EntityID, true); + } + else if (ActionID == 2) // Uncrouch + { + m_Client->HandleEntityCrouch(EntityID, false); + } + else if (ActionID == 3) // Leave Bed + { + m_Client->HandleEntityLeaveBed(EntityID); + } + else if (ActionID == 4) // Start sprinting + { + m_Client->HandleEntitySprinting(EntityID, true); + } + else if (ActionID == 5) // Stop sprinting + { + m_Client->HandleEntitySprinting(EntityID, false); + } + return PARSE_OK; } diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index cfa27b3c4..6a41a577f 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -184,7 +184,28 @@ int cProtocol161::ParseEntityAction(void) HANDLE_PACKET_READ(ReadBEInt, int, EntityID); HANDLE_PACKET_READ(ReadChar, char, ActionID); HANDLE_PACKET_READ(ReadBEInt, int, UnknownHorseVal); - m_Client->HandleEntityAction(EntityID, ActionID); + + if (ActionID == 1) // Crouch + { + m_Client->HandleEntityCrouch(EntityID, true); + } + else if (ActionID == 2) // Uncrouch + { + m_Client->HandleEntityCrouch(EntityID, false); + } + else if (ActionID == 3) // Leave Bed + { + m_Client->HandleEntityLeaveBed(EntityID); + } + else if (ActionID == 4) // Start sprinting + { + m_Client->HandleEntitySprinting(EntityID, true); + } + else if (ActionID == 5) // Stop sprinting + { + m_Client->HandleEntitySprinting(EntityID, false); + } + return PARSE_OK; } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 18646254f..19998a483 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1732,7 +1732,27 @@ void cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEInt, int, PlayerID); HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Action); HANDLE_READ(a_ByteBuffer, ReadBEInt, int, JumpBoost); - m_Client->HandleEntityAction(PlayerID, Action); + + if (Action == 1) // Crouch + { + m_Client->HandleEntityCrouch(PlayerID, true); + } + else if (Action == 2) // Uncrouch + { + m_Client->HandleEntityCrouch(PlayerID, false); + } + else if (Action == 3) // Leave Bed + { + m_Client->HandleEntityLeaveBed(PlayerID); + } + else if (Action == 4) // Start sprinting + { + m_Client->HandleEntitySprinting(PlayerID, true); + } + else if (Action == 5) // Stop sprinting + { + m_Client->HandleEntitySprinting(PlayerID, false); + } } |