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author | Howaner <franzi.moos@googlemail.com> | 2014-07-18 01:16:49 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-07-18 01:16:49 +0200 |
commit | 2e9aed793a5d4cde9fc93913ca0769fb1a913346 (patch) | |
tree | 2306f94d2c0a32dd5c4747ce1de267c0a056ebf4 /src | |
parent | Items should first added to the first slot, not the latest. (diff) | |
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Diffstat (limited to 'src')
-rw-r--r-- | src/Inventory.cpp | 9 | ||||
-rw-r--r-- | src/UI/SlotArea.cpp | 13 |
2 files changed, 13 insertions, 9 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 38d3c886d..18154bafd 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -102,15 +102,6 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT { cItem ToAdd(a_Item); int res = 0; - if (ItemCategory::IsArmor(a_Item.m_ItemType)) - { - res = m_ArmorSlots.AddItem(ToAdd, a_AllowNewStacks); - ToAdd.m_ItemCount -= res; - if (ToAdd.m_ItemCount == 0) - { - return res; - } - } res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1); ToAdd.m_ItemCount = a_Item.m_ItemCount - res; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 21b6ed0c8..f331c2fc2 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1866,6 +1866,19 @@ void cSlotAreaArmor::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_C { ASSERT((a_SlotNum >= 0) && (a_SlotNum < GetNumSlots())); + if (a_Player.IsGameModeCreative() && (m_ParentWindow.GetWindowType() == cWindow::wtInventory)) + { + if ((a_ClickAction == caDropKey) || (a_ClickAction == caCtrlDropKey)) + { + DropClicked(a_Player, a_SlotNum, (a_ClickAction == caCtrlDropKey)); + return; + } + + // Creative inventory must treat a_ClickedItem as a DraggedItem instead, replacing the inventory slot with it + SetSlot(a_SlotNum, a_Player, a_ClickedItem); + return; + } + bool bAsync = false; if (GetSlot(a_SlotNum, a_Player) == NULL) { |