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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-05-29 11:08:32 +0200 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2015-05-29 11:08:32 +0200 |
commit | 1e6f02437e88495d57249f742526526ee5865777 (patch) | |
tree | af200ec3c23c5d04359ba471d275cfa6d0a3c7fb /src | |
parent | Merge pull request #2157 from beeduck/Issue2106 (diff) | |
parent | Merge branch 'master' into PreventNewWarnings (diff) | |
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Diffstat (limited to 'src')
189 files changed, 1044 insertions, 768 deletions
diff --git a/src/AllocationPool.h b/src/AllocationPool.h index 7c358cc84..e82f9807e 100644 --- a/src/AllocationPool.h +++ b/src/AllocationPool.h @@ -39,8 +39,8 @@ class cListAllocationPool : public cAllocationPool<T> { public: - cListAllocationPool(std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks) : - m_Callbacks(a_Callbacks) + cListAllocationPool(std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> a_Callbacks) : + m_Callbacks(std::move(a_Callbacks)) { for (size_t i = 0; i < NumElementsInReserve; i++) { @@ -105,7 +105,7 @@ class cListAllocationPool : public cAllocationPool<T> private: std::list<void *> m_FreeList; - std::auto_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks; + std::unique_ptr<typename cAllocationPool<T>::cStarvationCallbacks> m_Callbacks; }; diff --git a/src/Bindings/BindingsProcessor.lua b/src/Bindings/BindingsProcessor.lua index f86be6c6d..fba992082 100644 --- a/src/Bindings/BindingsProcessor.lua +++ b/src/Bindings/BindingsProcessor.lua @@ -101,7 +101,7 @@ local function OutputLuaStateHelpers(a_Package) f:write("void Push(" .. item.name .. " * a_Value);\n") end for _, item in ipairs(types) do - f:write("void GetStackValue(int a_StackPos, Ptr" .. item.lname .. " & a_ReturnedVal);\n") + f:write("bool GetStackValue(int a_StackPos, Ptr" .. item.lname .. " & a_ReturnedVal);\n") end f:write("\n\n\n\n\n") f:close() @@ -125,15 +125,17 @@ local function OutputLuaStateHelpers(a_Package) end end for _, item in ipairs(types) do - f:write("void cLuaState::GetStackValue(int a_StackPos, Ptr" .. item.lname .. " & a_ReturnedVal)\n{\n\tASSERT(IsValid());\n") + f:write("bool cLuaState::GetStackValue(int a_StackPos, Ptr" .. item.lname .. " & a_ReturnedVal)\n{\n\tASSERT(IsValid());\n") f:write("\tif (lua_isnil(m_LuaState, a_StackPos))\n\t{\n") - f:write("\t a_ReturnedVal = nullptr;\n") - f:write("\t return;\n\t}\n") + f:write("\t\ta_ReturnedVal = nullptr;\n") + f:write("\t\treturn false;\n\t}\n") f:write("\ttolua_Error err;\n") f:write("\tif (tolua_isusertype(m_LuaState, a_StackPos, \"" .. item.name .. "\", false, &err))\n") f:write("\t{\n") - f:write("\t a_ReturnedVal = *(reinterpret_cast<" .. item.name .. " **>(lua_touserdata(m_LuaState, a_StackPos)));\n") + f:write("\t\ta_ReturnedVal = *(reinterpret_cast<" .. item.name .. " **>(lua_touserdata(m_LuaState, a_StackPos)));\n") + f:write("\t\treturn true;\n"); f:write("\t}\n") + f:write("\treturn false;\n") f:write("}\n\n\n\n\n\n") end f:close() diff --git a/src/Bindings/CMakeLists.txt b/src/Bindings/CMakeLists.txt index 133c2224d..0a069ad85 100644 --- a/src/Bindings/CMakeLists.txt +++ b/src/Bindings/CMakeLists.txt @@ -145,6 +145,15 @@ set_source_files_properties(${BINDING_OUTPUTS} PROPERTIES GENERATED TRUE) set_source_files_properties(${CMAKE_SOURCE_DIR}/src/Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS -Wno-error) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(DeprecatedBindings.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(LuaState.cpp COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(LuaWindow.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") + set_source_files_properties(ManualBindings.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(ManualBindings_World.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(PluginLua.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(Bindings ${SRCS} ${HDRS}) diff --git a/src/Bindings/LuaChunkStay.cpp b/src/Bindings/LuaChunkStay.cpp index e50ffb75b..1afd09d11 100644 --- a/src/Bindings/LuaChunkStay.cpp +++ b/src/Bindings/LuaChunkStay.cpp @@ -41,7 +41,7 @@ bool cLuaChunkStay::AddChunks(int a_ChunkCoordTableStackPos) // Add each set of coords: int NumChunks = luaL_getn(L, a_ChunkCoordTableStackPos); - m_Chunks.reserve((size_t)NumChunks); + m_Chunks.reserve(static_cast<size_t>(NumChunks)); for (int idx = 1; idx <= NumChunks; idx++) { // Push the idx-th element of the array onto stack top, check that it's a table: @@ -133,7 +133,7 @@ void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ) if (m_OnChunkAvailable.IsValid()) { cPluginLua::cOperation Op(m_Plugin); - Op().Call((int)m_OnChunkAvailable, a_ChunkX, a_ChunkZ); + Op().Call(static_cast<int>(m_OnChunkAvailable), a_ChunkX, a_ChunkZ); } } @@ -147,7 +147,7 @@ bool cLuaChunkStay::OnAllChunksAvailable(void) { // Call the callback: cPluginLua::cOperation Op(m_Plugin); - Op().Call((int)m_OnAllChunksAvailable); + Op().Call(static_cast<int>(m_OnAllChunksAvailable)); // Remove the callback references - they won't be needed anymore m_OnChunkAvailable.UnRef(); diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 08c7e19d7..232432a99 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -701,108 +701,95 @@ void cLuaState::PushUserType(void * a_Object, const char * a_Type) -void cLuaState::GetStackValue(int a_StackPos, AString & a_Value) +bool cLuaState::GetStackValue(int a_StackPos, AString & a_Value) { size_t len = 0; const char * data = lua_tolstring(m_LuaState, a_StackPos, &len); if (data != nullptr) { a_Value.assign(data, len); + return true; } + return false; } -void cLuaState::GetStackValue(int a_StackPos, BLOCKTYPE & a_ReturnedVal) -{ - if (lua_isnumber(m_LuaState, a_StackPos)) - { - a_ReturnedVal = static_cast<BLOCKTYPE>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)); - } -} - - - - - -void cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal) +bool cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal) { a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0); + return true; } -void cLuaState::GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result) +bool cLuaState::GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result) { if (lua_isnumber(m_LuaState, a_StackPos)) { a_Result = static_cast<cPluginManager::CommandResult>(static_cast<int>((tolua_tonumber(m_LuaState, a_StackPos, a_Result)))); + return true; } + return false; } -void cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref) +bool cLuaState::GetStackValue(int a_StackPos, cRef & a_Ref) { a_Ref.RefStack(*this, a_StackPos); + return true; } -void cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal) +bool cLuaState::GetStackValue(int a_StackPos, double & a_ReturnedVal) { if (lua_isnumber(m_LuaState, a_StackPos)) { a_ReturnedVal = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal); + return true; } + return false; } -void cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal) +bool cLuaState::GetStackValue(int a_StackPos, float & a_ReturnedVal) { if (lua_isnumber(m_LuaState, a_StackPos)) { a_ReturnedVal = static_cast<float>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)); + return true; } + return false; } -void cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal) +bool cLuaState::GetStackValue(int a_StackPos, eWeather & a_ReturnedVal) { if (!lua_isnumber(m_LuaState, a_StackPos)) { - return; + return false; } a_ReturnedVal = static_cast<eWeather>(Clamp( static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)), static_cast<int>(wSunny), static_cast<int>(wThunderstorm)) ); -} - - - - - -void cLuaState::GetStackValue(int a_StackPos, int & a_ReturnedVal) -{ - if (lua_isnumber(m_LuaState, a_StackPos)) - { - a_ReturnedVal = static_cast<int>(tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal)); - } + return true; } diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 5b4ec3ae4..8a3411d30 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -187,16 +187,37 @@ public: void Push(cLuaUDPEndpoint * a_UDPEndpoint); // GetStackValue() retrieves the value at a_StackPos, if it is a valid type. If not, a_Value is unchanged. + // Returns whether value was changed // Enum values are clamped to their allowed range. - void GetStackValue(int a_StackPos, AString & a_Value); - void GetStackValue(int a_StackPos, BLOCKTYPE & a_Value); - void GetStackValue(int a_StackPos, bool & a_Value); - void GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result); - void GetStackValue(int a_StackPos, cRef & a_Ref); - void GetStackValue(int a_StackPos, double & a_Value); - void GetStackValue(int a_StackPos, eWeather & a_Value); - void GetStackValue(int a_StackPos, float & a_ReturnedVal); - void GetStackValue(int a_StackPos, int & a_Value); + bool GetStackValue(int a_StackPos, AString & a_Value); + bool GetStackValue(int a_StackPos, bool & a_Value); + bool GetStackValue(int a_StackPos, cPluginManager::CommandResult & a_Result); + bool GetStackValue(int a_StackPos, cRef & a_Ref); + bool GetStackValue(int a_StackPos, double & a_Value); + bool GetStackValue(int a_StackPos, eWeather & a_Value); + bool GetStackValue(int a_StackPos, float & a_ReturnedVal); + + // template to catch all of the various c++ integral types without overload conflicts + template <class T> + bool GetStackValue(int a_StackPos, T & a_ReturnedVal, typename std::enable_if<std::is_integral<T>::value>::type * unused = nullptr) + { + UNUSED(unused); + if (lua_isnumber(m_LuaState, a_StackPos)) + { + lua_Number Val = tolua_tonumber(m_LuaState, a_StackPos, a_ReturnedVal); + if (Val > std::numeric_limits<T>::max()) + { + return false; + } + if (Val < std::numeric_limits<T>::min()) + { + return false; + } + a_ReturnedVal = static_cast<T>(Val); + return true; + } + return false; + } // Include the auto-generated Push and GetStackValue() functions: #include "LuaState_Declaration.inc" @@ -218,10 +239,13 @@ public: /** Retrieves a list of values from the Lua stack, starting at the specified index. */ template <typename T, typename... Args> - inline void GetStackValues(int a_StartStackPos, T & a_Ret, Args &&... args) + inline bool GetStackValues(int a_StartStackPos, T & a_Ret, Args &&... args) { - GetStackValue(a_StartStackPos, a_Ret); - GetStackValues(a_StartStackPos + 1, args...); + if (!GetStackValue(a_StartStackPos, a_Ret)) + { + return false; + } + return GetStackValues(a_StartStackPos + 1, args...); } /** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */ @@ -349,9 +373,9 @@ protected: /** Variadic template terminator: If there are no more values to get, bail out. This function is not available in the public API, because it's an error to request no values directly; only internal functions can do that. If you get a compile error saying this function is not accessible, check your calling code, you aren't reading any stack values. */ - void GetStackValues(int a_StartingStackPos) + bool GetStackValues(int a_StartingStackPos) { - // Do nothing + return true; } /** Pushes the function of the specified name onto the stack. @@ -369,7 +393,7 @@ protected: */ bool PushFunction(const cRef & a_FnRef) { - return PushFunction((int)a_FnRef); + return PushFunction(static_cast<int>(a_FnRef)); } /** Pushes a function that is stored in a referenced table by name diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp index ff904d74a..bce1891e2 100644 --- a/src/Bindings/ManualBindings.cpp +++ b/src/Bindings/ManualBindings.cpp @@ -158,7 +158,7 @@ static int tolua_UncompressStringZLIB(lua_State * tolua_S) // Get the params: AString ToUncompress; - int UncompressedSize; + size_t UncompressedSize; S.GetStackValues(1, ToUncompress, UncompressedSize); // Compress the string: @@ -1801,7 +1801,7 @@ static int tolua_cMojangAPI_GetUUIDsFromPlayerNames(lua_State * L) // Convert the input table into AStringVector: AStringVector PlayerNames; int NumNames = luaL_getn(L, 2); - PlayerNames.reserve(NumNames); + PlayerNames.reserve(static_cast<size_t>(NumNames)); for (int i = 1; i <= NumNames; i++) { lua_rawgeti(L, 2, i); diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h index e7a576588..83b960058 100644 --- a/src/Bindings/ManualBindings.h +++ b/src/Bindings/ManualBindings.h @@ -199,7 +199,7 @@ public: // Get parameters: Ty1 * Self = nullptr; - int ItemID; + UInt32 ItemID; cLuaState::cRef FnRef; L.GetStackValues(1, Self, ItemID, FnRef); if (Self == nullptr) diff --git a/src/Bindings/ManualBindings_Network.cpp b/src/Bindings/ManualBindings_Network.cpp index df97d60b3..b5fb5b046 100644 --- a/src/Bindings/ManualBindings_Network.cpp +++ b/src/Bindings/ManualBindings_Network.cpp @@ -101,13 +101,12 @@ static int tolua_cNetwork_CreateUDPEndpoint(lua_State * L) } // Read the params: - int Port; - S.GetStackValues(2, Port); + UInt16 Port; // Check validity: - if ((Port < 0) || (Port > 65535)) + if (!S.GetStackValues(2, Port)) { - LOGWARNING("cNetwork:CreateUDPEndpoint() called with invalid port (%d), failing the request.", Port); + LOGWARNING("cNetwork:CreateUDPEndpoint() called with invalid port, failing the request."); S.Push(false); return 1; } diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp index 5becbba92..8d0288556 100644 --- a/src/Bindings/ManualBindings_World.cpp +++ b/src/Bindings/ManualBindings_World.cpp @@ -50,7 +50,7 @@ static int tolua_cWorld_BroadcastParticleEffect(lua_State * tolua_S) std::array<int, 2> data; for (int i = 0; (i < 2) && L.IsParamNumber(11 + i); i++) { - L.GetStackValue(11 + i, data[i]); + L.GetStackValue(11 + i, data[static_cast<size_t>(i)]); } World->GetBroadcaster().BroadcastParticleEffect(Name, Vector3f(PosX, PosY, PosZ), Vector3f(OffX, OffY, OffZ), ParticleData, ParticleAmmount, ExcludeClient); diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index 234bf579b..d3ffcd0f4 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -629,11 +629,6 @@ bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_Can case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } } if (res) { @@ -670,11 +665,6 @@ bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; - default: - { - ASSERT(!"Unhandled ExplosionSource"); - return false; - } } if (res) { diff --git a/src/BiomeDef.cpp b/src/BiomeDef.cpp index a2a06f10c..9dbdf05a2 100644 --- a/src/BiomeDef.cpp +++ b/src/BiomeDef.cpp @@ -98,11 +98,11 @@ EMCSBiome StringToBiome(const AString & a_BiomeString) { if ((res >= biFirstBiome) && (res < biNumBiomes)) { - return (EMCSBiome)res; + return static_cast<EMCSBiome>(res); } else if ((res >= biFirstVariantBiome) && (res < biNumVariantBiomes)) { - return (EMCSBiome)res; + return static_cast<EMCSBiome>(res); } // It was an invalid number return biInvalidBiome; diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp index 89cf18d4a..7982afc31 100644 --- a/src/BlockArea.cpp +++ b/src/BlockArea.cpp @@ -60,7 +60,7 @@ void InternalMergeBlocks( else { NIBBLETYPE FakeDestMeta = 0; - Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, (NIBBLETYPE)0); + Combinator(a_DstTypes[DstIdx], a_SrcTypes[SrcIdx], FakeDestMeta, static_cast<NIBBLETYPE>(0)); } ++DstIdx; ++SrcIdx; @@ -620,7 +620,7 @@ void cBlockArea::DumpToRawFile(const AString & a_FileName) f.Write(&SizeX, 4); f.Write(&SizeY, 4); f.Write(&SizeZ, 4); - unsigned char DataTypes = (unsigned char)GetDataTypes(); + unsigned char DataTypes = static_cast<unsigned char>(GetDataTypes()); f.Write(&DataTypes, 1); size_t NumBlocks = GetBlockCount(); if (HasBlockTypes()) @@ -2157,7 +2157,7 @@ void cBlockArea::ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, i int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX; int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY; int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ; - size_t BlockCount = (size_t)(NewSizeX * NewSizeY * NewSizeZ); + size_t BlockCount = static_cast<size_t>(NewSizeX * NewSizeY * NewSizeZ); BLOCKTYPE * NewBlockTypes = new BLOCKTYPE[BlockCount]; memset(NewBlockTypes, 0, BlockCount * sizeof(BLOCKTYPE)); int OldIndex = 0; @@ -2187,7 +2187,7 @@ void cBlockArea::ExpandNibbles(NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMa int NewSizeX = m_Size.x + a_SubMinX + a_AddMaxX; int NewSizeY = m_Size.y + a_SubMinY + a_AddMaxY; int NewSizeZ = m_Size.z + a_SubMinZ + a_AddMaxZ; - size_t BlockCount = (size_t)(NewSizeX * NewSizeY * NewSizeZ); + size_t BlockCount = static_cast<size_t>(NewSizeX * NewSizeY * NewSizeZ); NIBBLETYPE * NewNibbles = new NIBBLETYPE[BlockCount]; memset(NewNibbles, 0, BlockCount * sizeof(NIBBLETYPE)); int OldIndex = 0; diff --git a/src/BlockArea.h b/src/BlockArea.h index 856df542f..4b672029b 100644 --- a/src/BlockArea.h +++ b/src/BlockArea.h @@ -321,7 +321,7 @@ public: NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block! NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block! NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block! - size_t GetBlockCount(void) const { return (size_t)(m_Size.x * m_Size.y * m_Size.z); } + size_t GetBlockCount(void) const { return static_cast<size_t>(m_Size.x * m_Size.y * m_Size.z); } int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const; protected: diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index fb3940ce9..a945c6ea9 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -77,7 +77,7 @@ bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLe default: { - LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, (int)a_Effect); + LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, static_cast<int>(a_Effect)); return false; } } @@ -228,9 +228,9 @@ void cBeaconEntity::GiveEffects(void) virtual bool Item(cPlayer * a_Player) { Vector3d PlayerPosition = Vector3d(a_Player->GetPosition()); - if (PlayerPosition.y > (double)m_PosY) + if (PlayerPosition.y > static_cast<double>(m_PosY)) { - PlayerPosition.y = (double)m_PosY; + PlayerPosition.y = static_cast<double>(m_PosY); } // TODO: Vanilla minecraft uses an AABB check instead of a radius one diff --git a/src/BlockEntities/CMakeLists.txt b/src/BlockEntities/CMakeLists.txt index 5f4af288d..b0bfca5e4 100644 --- a/src/BlockEntities/CMakeLists.txt +++ b/src/BlockEntities/CMakeLists.txt @@ -41,6 +41,11 @@ SET (HDRS NoteEntity.h SignEntity.h) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(BeaconEntity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum") + set_source_files_properties(NoteEntity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=sign-conversion") +endif() + if(NOT MSVC) add_library(BlockEntities ${SRCS} ${HDRS}) endif() diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index 764d7af84..1a0ce5b22 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -145,9 +145,9 @@ void cMobSpawnerEntity::SpawnEntity(void) break; } - int RelX = (int) (m_RelX + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); + int RelX = static_cast<int>(m_RelX + static_cast<double>(Random.NextFloat() - Random.NextFloat()) * 4.0); int RelY = m_RelY + Random.NextInt(3) - 1; - int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0); + int RelZ = static_cast<int>(m_RelZ + static_cast<double>(Random.NextFloat() - Random.NextFloat()) * 4.0); cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ); if ((Chunk == nullptr) || !Chunk->IsValid()) @@ -172,7 +172,13 @@ void cMobSpawnerEntity::SpawnEntity(void) if (Chunk->GetWorld()->SpawnMobFinalize(Monster) != cEntity::INVALID_ID) { EntitiesSpawned = true; - Chunk->BroadcastSoundParticleEffect(2004, (int)(PosX * 8.0), (int)(RelY * 8.0), (int)(PosZ * 8.0), 0); + Chunk->BroadcastSoundParticleEffect( + 2004, + static_cast<int>(PosX * 8.0), + static_cast<int>(RelY * 8.0), + static_cast<int>(PosZ * 8.0), + 0 + ); m_NearbyEntitiesNum++; } } @@ -246,9 +252,9 @@ int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType) class cCallback : public cChunkDataCallback { public: - cCallback(Vector3d a_SpawnerPos, eMonsterType a_EntityType, int & a_NumEntities) : + cCallback(Vector3d a_SpawnerPos, eMonsterType a_CallbackEntityType, int & a_NumEntities) : m_SpawnerPos(a_SpawnerPos), - m_EntityType(a_EntityType), + m_EntityType(a_CallbackEntityType), m_NumEntities(a_NumEntities) { } @@ -260,7 +266,7 @@ int cMobSpawnerEntity::GetNearbyMonsterNum(eMonsterType a_EntityType) return; } - cMonster * Mob = (cMonster *)a_Entity; + cMonster * Mob = static_cast<cMonster *>(a_Entity); if (Mob->GetMobType() != m_EntityType) { return; diff --git a/src/BlockEntities/NoteEntity.cpp b/src/BlockEntities/NoteEntity.cpp index a9af13c55..29839bae1 100644 --- a/src/BlockEntities/NoteEntity.cpp +++ b/src/BlockEntities/NoteEntity.cpp @@ -90,8 +90,15 @@ void cNoteEntity::MakeSound(void) m_World->BroadcastBlockAction(m_PosX, m_PosY, m_PosZ, instrument, m_Pitch, E_BLOCK_NOTE_BLOCK); // TODO: instead of calculating the power function over and over, make a precalculated table - there's only 24 pitches after all - float calcPitch = pow(2.0f, ((float)m_Pitch - 12.0f) / 12.0f); - m_World->BroadcastSoundEffect(sampleName, (double)m_PosX, (double)m_PosY, (double)m_PosZ, 3.0f, calcPitch); + float calcPitch = pow(2.0f, static_cast<float>(m_Pitch - 12.0f) / 12.0f); + m_World->BroadcastSoundEffect( + sampleName, + static_cast<double>(m_PosX), + static_cast<double>(m_PosY), + static_cast<double>(m_PosZ), + 3.0f, + calcPitch + ); } diff --git a/src/BlockID.cpp b/src/BlockID.cpp index 7f0db3cfc..775d60a68 100644 --- a/src/BlockID.cpp +++ b/src/BlockID.cpp @@ -96,8 +96,7 @@ public: else { // Not a resolvable string, try pure numbers: "45:6", "45^6" etc. - a_Item.m_ItemType = (short)atoi(Split[0].c_str()); - if ((a_Item.m_ItemType == 0) && (Split[0] != "0")) + if (!StringToInteger(Split[0], a_Item.m_ItemType)) { // Parsing the number failed return false; @@ -111,9 +110,8 @@ public: a_Item.m_ItemCount = 1; return true; } - - a_Item.m_ItemDamage = (short)atoi(Split[1].c_str()); - if ((a_Item.m_ItemDamage == 0) && (Split[1] != "0")) + + if (!StringToInteger(Split[1], a_Item.m_ItemDamage)) { // Parsing the number failed return false; @@ -175,8 +173,16 @@ protected: { return; } - short ItemType = (short)atoi(Split[0].c_str()); - short ItemDamage = (Split.size() > 1) ? (short)atoi(Split[1].c_str()) : -1; + short ItemType; + if (!StringToInteger(Split[0], ItemType)) + { + ASSERT(!"Invalid item type"); + } + short ItemDamage = -1; + if (Split.size() > 1 && !StringToInteger(Split[1], ItemDamage)) + { + ASSERT(!"Invalid item damage"); + } m_Map[a_Name] = std::make_pair(ItemType, ItemDamage); } } ; @@ -288,11 +294,11 @@ AString ItemToFullString(const cItem & a_Item) eDimension StringToDimension(const AString & a_DimensionString) { // First try decoding as a number - int res = atoi(a_DimensionString.c_str()); - if ((res != 0) || (a_DimensionString == "0")) + int res; + if (!StringToInteger(a_DimensionString, res)) { // It was a valid number - return (eDimension)res; + return static_cast<eDimension>(res); } // Decode using a built-in map: @@ -350,7 +356,7 @@ AString DimensionToString(eDimension a_Dimension) } // for i - DimensionMap[] // Not found - LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", (int)a_Dimension); + LOGWARNING("Unknown dimension: \"%i\". Setting to Overworld", static_cast<int>(a_Dimension)); return "Overworld"; } @@ -386,7 +392,7 @@ AString DamageTypeToString(eDamageType a_DamageType) // Unknown damage type: ASSERT(!"Unknown DamageType"); - return Printf("dtUnknown_%d", (int)a_DamageType); + return Printf("dtUnknown_%d", static_cast<int>(a_DamageType)); } @@ -397,11 +403,11 @@ AString DamageTypeToString(eDamageType a_DamageType) eDamageType StringToDamageType(const AString & a_DamageTypeString) { // First try decoding as a number: - int res = atoi(a_DamageTypeString.c_str()); - if ((res != 0) || (a_DamageTypeString == "0")) + int res; + if (!StringToInteger(a_DamageTypeString, res)) { // It was a valid number - return (eDamageType)res; + return static_cast<eDamageType>(res); } // Decode using a built-in map: @@ -462,7 +468,7 @@ eDamageType StringToDamageType(const AString & a_DamageTypeString) } // for i - DamageTypeMap[] // Not found: - return (eDamageType)-1; + return static_cast<eDamageType>(-1); } diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp index 3c5e8d7b7..04d214b01 100644 --- a/src/BlockInfo.cpp +++ b/src/BlockInfo.cpp @@ -19,7 +19,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info) { if (a_Info[i].m_Handler == nullptr) { - a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler((BLOCKTYPE) i); + a_Info[i].m_Handler = cBlockHandler::CreateBlockHandler(static_cast<BLOCKTYPE>(i)); } } diff --git a/src/Blocks/BlockAnvil.h b/src/Blocks/BlockAnvil.h index abfa0f782..154394550 100644 --- a/src/Blocks/BlockAnvil.h +++ b/src/Blocks/BlockAnvil.h @@ -46,10 +46,10 @@ public: switch (Direction) { - case 0: a_BlockMeta = 0x2 | Meta << 2; break; - case 1: a_BlockMeta = 0x3 | Meta << 2; break; - case 2: a_BlockMeta = 0x0 | Meta << 2; break; - case 3: a_BlockMeta = 0x1 | Meta << 2; break; + case 0: a_BlockMeta = static_cast<NIBBLETYPE>(0x2 | Meta << 2); break; + case 1: a_BlockMeta = static_cast<NIBBLETYPE>(0x3 | Meta << 2); break; + case 2: a_BlockMeta = static_cast<NIBBLETYPE>(0x0 | Meta << 2); break; + case 3: a_BlockMeta = static_cast<NIBBLETYPE>(0x1 | Meta << 2); break; default: { return false; diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h index 46f361686..57ffebfca 100644 --- a/src/Blocks/BlockBed.h +++ b/src/Blocks/BlockBed.h @@ -53,7 +53,7 @@ public: a_Rotation = (a_Rotation / 360) * 4; - return ((char)a_Rotation + 2) % 4; + return (static_cast<NIBBLETYPE>(a_Rotation + 2)) % 4; } static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData) diff --git a/src/Blocks/BlockButton.h b/src/Blocks/BlockButton.h index d24c7d952..d65d9722d 100644 --- a/src/Blocks/BlockButton.h +++ b/src/Blocks/BlockButton.h @@ -67,7 +67,7 @@ public: case BLOCK_FACE_XM: return 0x2; case BLOCK_FACE_XP: return 0x1; case BLOCK_FACE_YM: return 0x0; - default: + case BLOCK_FACE_NONE: { ASSERT(!"Unhandled block face!"); return 0x0; diff --git a/src/Blocks/BlockCocoaPod.h b/src/Blocks/BlockCocoaPod.h index 1b659d48f..50552c788 100644 --- a/src/Blocks/BlockCocoaPod.h +++ b/src/Blocks/BlockCocoaPod.h @@ -81,7 +81,9 @@ public: case BLOCK_FACE_XM: return 3; case BLOCK_FACE_XP: return 1; case BLOCK_FACE_ZP: return 2; - default: + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: { ASSERT(!"Unknown face"); return 0; diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h index 445383e7c..9332e6728 100644 --- a/src/Blocks/BlockDoor.h +++ b/src/Blocks/BlockDoor.h @@ -245,10 +245,10 @@ public: if (a_BlockX > 0) { NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); - return (NIBBLETYPE) ((DownMeta & 0x07) | 0x08 | (Meta << 4)); + return static_cast<NIBBLETYPE>((DownMeta & 0x07) | 0x08 | (Meta << 4)); } // This is the top part of the door at the bottommost layer of the world, there's no bottom: - return (NIBBLETYPE) (0x08 | (Meta << 4)); + return static_cast<NIBBLETYPE>(0x08 | (Meta << 4)); } else { @@ -256,7 +256,7 @@ public: if (a_BlockY < cChunkDef::Height - 1) { NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY + 1, a_BlockZ); - return (NIBBLETYPE) (Meta | (UpMeta << 4)); + return static_cast<NIBBLETYPE>(Meta | (UpMeta << 4)); } // This is the bottom part of the door at the topmost layer of the world, there's no top: return Meta; diff --git a/src/Blocks/BlockHopper.h b/src/Blocks/BlockHopper.h index 4a5d32dd5..06e2b0e9f 100644 --- a/src/Blocks/BlockHopper.h +++ b/src/Blocks/BlockHopper.h @@ -35,7 +35,7 @@ public: case BLOCK_FACE_NORTH: a_BlockMeta = E_META_HOPPER_FACING_ZP; break; case BLOCK_FACE_SOUTH: a_BlockMeta = E_META_HOPPER_FACING_ZM; break; case BLOCK_FACE_WEST: a_BlockMeta = E_META_HOPPER_FACING_XP; break; - default: a_BlockMeta = E_META_HOPPER_UNATTACHED; break; + case BLOCK_FACE_NONE: a_BlockMeta = E_META_HOPPER_UNATTACHED; break; } return true; } diff --git a/src/Blocks/BlockLadder.h b/src/Blocks/BlockLadder.h index ab3f55439..f49f1adc7 100644 --- a/src/Blocks/BlockLadder.h +++ b/src/Blocks/BlockLadder.h @@ -57,7 +57,12 @@ public: case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x4; case BLOCK_FACE_XP: return 0x5; - default: return 0x2; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return 0x2; + } } } diff --git a/src/Blocks/BlockLeaves.h b/src/Blocks/BlockLeaves.h index 4d4610fd8..5c9283979 100644 --- a/src/Blocks/BlockLeaves.h +++ b/src/Blocks/BlockLeaves.h @@ -59,7 +59,7 @@ public: cItem( E_BLOCK_SAPLING, 1, - (m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : (4 + (a_BlockMeta & 0x01)) + (m_BlockType == E_BLOCK_LEAVES) ? (a_BlockMeta & 0x03) : static_cast<short>(4 + (a_BlockMeta & 0x01)) ) ); } diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 2da138e5f..5792d280b 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -59,13 +59,13 @@ public: // Determine lever direction: switch (a_Dir) { - case BLOCK_FACE_YP: return 0x6; - case BLOCK_FACE_XP: return 0x1; - case BLOCK_FACE_XM: return 0x2; - case BLOCK_FACE_ZP: return 0x3; - case BLOCK_FACE_ZM: return 0x4; - case BLOCK_FACE_YM: return 0x0; - default: return 0x6; + case BLOCK_FACE_YP: return 0x6; + case BLOCK_FACE_XP: return 0x1; + case BLOCK_FACE_XM: return 0x2; + case BLOCK_FACE_ZP: return 0x3; + case BLOCK_FACE_ZM: return 0x4; + case BLOCK_FACE_YM: return 0x0; + case BLOCK_FACE_NONE: return 0x6; } } diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index edc4fb9c5..6f5c23902 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -58,7 +58,7 @@ public: return 0x3; // East or west } - default: + case BLOCK_FACE_NONE: { ASSERT(!"Unhandled block face!"); return a_QuartzMeta; // No idea, give a special meta (all sides the same) diff --git a/src/Blocks/BlockRail.h b/src/Blocks/BlockRail.h index a2e27a351..eecd07006 100644 --- a/src/Blocks/BlockRail.h +++ b/src/Blocks/BlockRail.h @@ -487,7 +487,12 @@ public: } break; } - default: break; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + break; + } } return true; } diff --git a/src/Blocks/BlockSideways.h b/src/Blocks/BlockSideways.h index 4b1e38d6d..74b05e33c 100644 --- a/src/Blocks/BlockSideways.h +++ b/src/Blocks/BlockSideways.h @@ -58,7 +58,7 @@ public: return a_Meta | 0x4; // East or west } - default: + case BLOCK_FACE_NONE: { ASSERT(!"Unhandled block face!"); return a_Meta | 0xC; // No idea, give a special meta diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index d762154df..9b3fad72e 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -41,7 +41,7 @@ public: ) override { a_BlockType = m_BlockType; - NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage; + NIBBLETYPE Meta = static_cast<NIBBLETYPE>(a_Player->GetEquippedItem().m_ItemDamage); // Set the correct metadata based on player equipped item (i.e. a_BlockMeta not initialised yet) switch (a_BlockFace) @@ -104,7 +104,7 @@ public: virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { - if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player->GetEquippedItem().m_ItemType != (short)m_BlockType)) + if ((a_BlockFace == BLOCK_FACE_NONE) || (a_Player->GetEquippedItem().m_ItemType != static_cast<short>(m_BlockType))) { return; } diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h index 3abc572f3..36d2fec67 100644 --- a/src/Blocks/BlockTorch.h +++ b/src/Blocks/BlockTorch.h @@ -59,7 +59,7 @@ public: case BLOCK_FACE_WEST: return E_META_TORCH_WEST; case BLOCK_FACE_NORTH: return E_META_TORCH_NORTH; case BLOCK_FACE_SOUTH: return E_META_TORCH_SOUTH; - default: + case BLOCK_FACE_NONE: { ASSERT(!"Unhandled torch direction!"); break; diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h index dbb0b5a5b..2841e3e08 100644 --- a/src/Blocks/BlockTrapdoor.h +++ b/src/Blocks/BlockTrapdoor.h @@ -74,7 +74,9 @@ public: case BLOCK_FACE_ZM: return 0x0; case BLOCK_FACE_XP: return 0x3; case BLOCK_FACE_XM: return 0x2; - default: + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: { ASSERT(!"Unhandled block face!"); return 0; diff --git a/src/Blocks/BlockTripwireHook.h b/src/Blocks/BlockTripwireHook.h index 88d389711..c7a96d393 100644 --- a/src/Blocks/BlockTripwireHook.h +++ b/src/Blocks/BlockTripwireHook.h @@ -37,7 +37,13 @@ public: case BLOCK_FACE_XP: return 0x3; case BLOCK_FACE_ZM: return 0x2; case BLOCK_FACE_ZP: return 0x0; - default: ASSERT(!"Unhandled tripwire hook direction!"); return 0x0; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + ASSERT(!"Unhandled tripwire hook direction!"); + return 0x0; + } } } diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h index b6599d033..9b90b78bf 100644 --- a/src/Blocks/BlockWallSign.h +++ b/src/Blocks/BlockWallSign.h @@ -55,11 +55,13 @@ public: { switch (a_Direction) { - case 0x2: return 0x2; - case 0x3: return 0x3; - case 0x4: return 0x4; - case 0x5: return 0x5; - default: + case BLOCK_FACE_ZM: return 0x2; + case BLOCK_FACE_ZP: return 0x3; + case BLOCK_FACE_XM: return 0x4; + case BLOCK_FACE_XP: return 0x5; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YP: + case BLOCK_FACE_YM: { break; } diff --git a/src/Blocks/CMakeLists.txt b/src/Blocks/CMakeLists.txt index ed3e321d4..d8affd9cf 100644 --- a/src/Blocks/CMakeLists.txt +++ b/src/Blocks/CMakeLists.txt @@ -95,6 +95,11 @@ SET (HDRS MetaRotator.h WorldInterface.h) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(BlockHandler.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(BlockPiston.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(Blocks ${SRCS} ${HDRS}) endif() diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 1b721100d..a23e02789 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -151,6 +151,38 @@ include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/TCLAP/include") configure_file("BuildInfo.h.cmake" "${CMAKE_CURRENT_SOURCE_DIR}/BuildInfo.h") +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(BiomeDef.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") + set_source_files_properties(BlockArea.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") + set_source_files_properties(BlockID.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") + set_source_files_properties(BoundingBox.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=float-equal") + set_source_files_properties(ByteBuffer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast -Wno-error=global-constructors") + set_source_files_properties(Chunk.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(ChunkData.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(ChunkMap.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=shadow -Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(ClientHandle.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=sign-conversion -Wno-error=global-constructors -Wno-error=old-style-cast") + set_source_files_properties(CompositeChat.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=missing-variable-declarations") + set_source_files_properties(Enchantments.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(IniFile.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(Inventory.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion") + set_source_files_properties(Item.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(ItemGrid.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion") + set_source_files_properties(LightingThread.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=sign-conversion") + set_source_files_properties(LinearInterpolation.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Map.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(MobProximityCounter.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=float-equal") + set_source_files_properties(MobSpawner.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") + set_source_files_properties(RCONServer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") + set_source_files_properties(Root.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shadow -Wno-error=old-style-cast") + set_source_files_properties(Server.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Statistics.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") + set_source_files_properties(StringCompression.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(StringUtils.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(Tracer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") + set_source_files_properties(World.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(main.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=missing-variable-declarations -Wno-error=missing-prototypes") +endif() + if (NOT MSVC) # Bindings need to reference other folders, so they are done here instead # lib dependencies are not included diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 7d5f54373..7af669163 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -714,8 +714,8 @@ void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) cEntity * m_Entity; public: - cMover(cEntity * a_Entity) : - m_Entity(a_Entity) + cMover(cEntity * a_CallbackEntity) : + m_Entity(a_CallbackEntity) {} } Mover(a_Entity); diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 2bfa2949c..b03a03bff 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -190,7 +190,7 @@ public: } - inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) + inline static HEIGHTTYPE GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z) { ASSERT((a_X >= 0) && (a_X < Width)); ASSERT((a_Z >= 0) && (a_Z < Width)); @@ -198,7 +198,7 @@ public: } - inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height) + inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, HEIGHTTYPE a_Height) { ASSERT((a_X >= 0) && (a_X < Width)); ASSERT((a_Z >= 0) && (a_Z < Width)); diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp index 83d82884e..70b2e9101 100644 --- a/src/ChunkSender.cpp +++ b/src/ChunkSender.cpp @@ -125,10 +125,6 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, eChunkPriority a m_SendChunksHighPriority.push_back(Chunk); break; } - default: - { - ASSERT(!"Unknown chunk priority!"); - } } } m_evtQueue.Set(); @@ -342,7 +338,7 @@ void cChunkSender::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) if ((*a_BiomeMap)[i] < 255) { // Normal MC biome, copy as-is: - m_BiomeMap[i] = (unsigned char)((*a_BiomeMap)[i]); + m_BiomeMap[i] = static_cast<unsigned char>((*a_BiomeMap)[i]); } else { diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp index d1eb0b852..5d6c028ab 100644 --- a/src/CompositeChat.cpp +++ b/src/CompositeChat.cpp @@ -342,7 +342,11 @@ AString cCompositeChat::ExtractText(void) const } case ptUrl: { - Msg.append(((cUrlPart *)(*itr))->m_Url); + Msg.append((static_cast<cUrlPart *>(*itr))->m_Url); + break; + } + case ptShowAchievement: + { break; } } // switch (PartType) @@ -419,7 +423,7 @@ AString cCompositeChat::CreateJsonString(bool a_ShouldUseChatPrefixes) const case cCompositeChat::ptClientTranslated: { - const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr; + const cCompositeChat::cClientTranslatedPart & p = static_cast<const cCompositeChat::cClientTranslatedPart &>(**itr); Part["translate"] = p.m_Text; Json::Value With; for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr) @@ -436,7 +440,7 @@ AString cCompositeChat::CreateJsonString(bool a_ShouldUseChatPrefixes) const case cCompositeChat::ptUrl: { - const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr; + const cCompositeChat::cUrlPart & p = static_cast<const cCompositeChat::cUrlPart &>(**itr); Part["text"] = p.m_Text; Json::Value Url; Url["action"] = "open_url"; @@ -449,7 +453,7 @@ AString cCompositeChat::CreateJsonString(bool a_ShouldUseChatPrefixes) const case cCompositeChat::ptSuggestCommand: case cCompositeChat::ptRunCommand: { - const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr; + const cCompositeChat::cCommandPart & p = static_cast<const cCompositeChat::cCommandPart &>(**itr); Part["text"] = p.m_Text; Json::Value Cmd; Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command"; @@ -461,7 +465,7 @@ AString cCompositeChat::CreateJsonString(bool a_ShouldUseChatPrefixes) const case cCompositeChat::ptShowAchievement: { - const cCompositeChat::cShowAchievementPart & p = (const cCompositeChat::cShowAchievementPart &)**itr; + const cCompositeChat::cShowAchievementPart & p = static_cast<const cCompositeChat::cShowAchievementPart &>(**itr); Part["translate"] = "chat.type.achievement"; Json::Value Ach; diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index 472044fa3..755b152b0 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -373,7 +373,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine AStringVector Sides = StringSplit(RecipeLine, "="); if (Sides.size() != 2) { - LOGWARNING("crafting.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1); + LOGWARNING("crafting.txt: line %d: A single '=' was expected, got " SIZE_T_FMT, a_LineNum, Sides.size() - 1); LOGINFO("Offending line: \"%s\"", a_RecipeLine.c_str()); return; } @@ -833,7 +833,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe case E_ITEM_DYE: { int GridID = (itr->x + a_OffsetX) + a_GridStride * (itr->y + a_OffsetY); - DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye((NIBBLETYPE)(a_CraftingGrid[GridID].m_ItemDamage & 0x0f))); + DyeColours.push_back(cFireworkItem::GetVanillaColourCodeFromDye(static_cast<NIBBLETYPE>(a_CraftingGrid[GridID].m_ItemDamage & 0x0f))); break; } case E_ITEM_GUNPOWDER: break; diff --git a/src/Defines.h b/src/Defines.h index 787eacab8..bbc69f79c 100644 --- a/src/Defines.h +++ b/src/Defines.h @@ -238,7 +238,12 @@ inline eBlockFace MirrorBlockFaceY(eBlockFace a_BlockFace) case BLOCK_FACE_XP: return BLOCK_FACE_XM; case BLOCK_FACE_ZM: return BLOCK_FACE_ZP; case BLOCK_FACE_ZP: return BLOCK_FACE_ZM; - default: return a_BlockFace; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_BlockFace; + }; } } @@ -255,7 +260,12 @@ inline eBlockFace RotateBlockFaceCCW(eBlockFace a_BlockFace) case BLOCK_FACE_XP: return BLOCK_FACE_ZM; case BLOCK_FACE_ZM: return BLOCK_FACE_XM; case BLOCK_FACE_ZP: return BLOCK_FACE_XP; - default: return a_BlockFace; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_BlockFace; + } } } @@ -271,7 +281,12 @@ inline eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace) case BLOCK_FACE_XP: return BLOCK_FACE_ZP; case BLOCK_FACE_ZM: return BLOCK_FACE_XP; case BLOCK_FACE_ZP: return BLOCK_FACE_XM; - default: return a_BlockFace; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + return a_BlockFace; + }; } } @@ -279,13 +294,13 @@ inline eBlockFace ReverseBlockFace(eBlockFace a_BlockFace) { switch (a_BlockFace) { - case BLOCK_FACE_YP: return BLOCK_FACE_YM; - case BLOCK_FACE_XP: return BLOCK_FACE_XM; - case BLOCK_FACE_ZP: return BLOCK_FACE_ZM; - case BLOCK_FACE_YM: return BLOCK_FACE_YP; - case BLOCK_FACE_XM: return BLOCK_FACE_XP; - case BLOCK_FACE_ZM: return BLOCK_FACE_ZP; - default: return a_BlockFace; + case BLOCK_FACE_YP: return BLOCK_FACE_YM; + case BLOCK_FACE_XP: return BLOCK_FACE_XM; + case BLOCK_FACE_ZP: return BLOCK_FACE_ZM; + case BLOCK_FACE_YM: return BLOCK_FACE_YP; + case BLOCK_FACE_XM: return BLOCK_FACE_XP; + case BLOCK_FACE_ZM: return BLOCK_FACE_ZP; + case BLOCK_FACE_NONE: return a_BlockFace; } } @@ -436,7 +451,7 @@ inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBl case BLOCK_FACE_ZP: a_BlockZ++; break; case BLOCK_FACE_XP: a_BlockX++; break; case BLOCK_FACE_XM: a_BlockX--; break; - default: + case BLOCK_FACE_NONE: { LOGWARNING("%s: Unknown face: %d", __FUNCTION__, a_BlockFace); ASSERT(!"AddFaceDirection(): Unknown face"); @@ -454,7 +469,7 @@ inline void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBl case BLOCK_FACE_ZP: a_BlockZ--; break; case BLOCK_FACE_XP: a_BlockX--; break; case BLOCK_FACE_XM: a_BlockX++; break; - default: + case BLOCK_FACE_NONE: { LOGWARNING("%s: Unknown inv face: %d", __FUNCTION__, a_BlockFace); ASSERT(!"AddFaceDirection(): Unknown face"); diff --git a/src/Enchantments.cpp b/src/Enchantments.cpp index 5ed18de6b..17c77dd93 100644 --- a/src/Enchantments.cpp +++ b/src/Enchantments.cpp @@ -69,8 +69,8 @@ void cEnchantments::AddFromString(const AString & a_StringSpec) LOG("%s: Failed to parse enchantment \"%s\", skipping.", __FUNCTION__, Split[0].c_str()); continue; } - int lvl = atoi(Split[1].c_str()); - if ((lvl == 0) && (Split[1] != "0")) + unsigned int lvl; + if (!StringToInteger(Split[1], lvl)) { // Level failed to parse LOG("%s: Failed to parse enchantment level \"%s\", skipping.", __FUNCTION__, Split[1].c_str()); @@ -108,7 +108,7 @@ AString cEnchantments::ToString(void) const -int cEnchantments::GetLevel(int a_EnchantmentID) const +unsigned int cEnchantments::GetLevel(int a_EnchantmentID) const { // Return the level for the specified enchantment; 0 if not stored cMap::const_iterator itr = m_Enchantments.find(a_EnchantmentID); @@ -125,7 +125,7 @@ int cEnchantments::GetLevel(int a_EnchantmentID) const -void cEnchantments::SetLevel(int a_EnchantmentID, int a_Level) +void cEnchantments::SetLevel(int a_EnchantmentID, unsigned int a_Level) { // Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 if (a_Level == 0) @@ -908,7 +908,7 @@ void cEnchantments::AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantm -void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel) +void cEnchantments::AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, unsigned int a_EnchantmentLevel) { cWeightedEnchantment weightedenchantment; weightedenchantment.m_Weight = a_Weight; diff --git a/src/Enchantments.h b/src/Enchantments.h index 9d3f342d4..8c08e7a93 100644 --- a/src/Enchantments.h +++ b/src/Enchantments.h @@ -92,10 +92,10 @@ public: AString ToString(void) const; /** Returns the level for the specified enchantment; 0 if not stored */ - int GetLevel(int a_EnchantmentID) const; + unsigned int GetLevel(int a_EnchantmentID) const; /** Sets the level for the specified enchantment, adding it if not stored before or removing it if level <= 0 */ - void SetLevel(int a_EnchantmentID, int a_Level); + void SetLevel(int a_EnchantmentID, unsigned int a_Level); /** Removes all enchantments */ void Clear(void); @@ -115,7 +115,7 @@ public: static void AddItemEnchantmentWeights(cWeightedEnchantments & a_Enchantments, short a_ItemType, int a_EnchantmentLevel); /** Add a enchantment with weight to the vector */ - static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, int a_EnchantmentLevel); + static void AddEnchantmentWeightToVector(cWeightedEnchantments & a_Enchantments, int a_Weight, int a_EnchantmentID, unsigned int a_EnchantmentLevel); /** Remove the entire enchantment (with weight) from the vector */ static void RemoveEnchantmentWeightFromVector(cWeightedEnchantments & a_Enchantments, int a_EnchantmentID); @@ -145,7 +145,7 @@ public: protected: /** Maps enchantment ID -> enchantment level */ - typedef std::map<int, int> cMap; + typedef std::map<int, unsigned int> cMap; /** Currently stored enchantments */ cMap m_Enchantments; diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 9b8f77cbc..492cf2a56 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -108,7 +108,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); } - int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); + unsigned int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); if (PowerLevel > 0) { int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1)); @@ -116,7 +116,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) } // int KnockbackAmount = 1; - int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); + unsigned int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); if (PunchLevel > 0) { Vector3d LookVector = GetLookVector(); @@ -140,7 +140,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) // Broadcast successful hit sound GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - + Destroy(); } @@ -177,7 +177,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); m_Timer += a_Dt; - + if (m_bIsCollected) { if (m_Timer > std::chrono::milliseconds(500)) @@ -191,7 +191,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Destroy(); return; } - + if (m_IsInGround) { if (!m_HasTeleported) // Sent a teleport already, don't do again @@ -206,17 +206,17 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_HitGroundTimer += a_Dt; } } - + int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); - + if (Chunk == nullptr) { // Inside an unloaded chunk, abort return; } - + if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? { m_IsInGround = false; // Yes, begin simulating physics again diff --git a/src/Entities/CMakeLists.txt b/src/Entities/CMakeLists.txt index 5d10e1680..7261e85c0 100644 --- a/src/Entities/CMakeLists.txt +++ b/src/Entities/CMakeLists.txt @@ -60,6 +60,14 @@ SET (HDRS ThrownSnowballEntity.h WitherSkullEntity.h) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(ArrowEntity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Entity.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=global-constructors -Wno-error=switch-enum -Wno-error=old-style-cast") + set_source_files_properties(EntityEffect.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") + set_source_files_properties(Floater.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(Player.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=switch-enum -Wno-error=conversion -Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(Entities ${SRCS} ${HDRS}) diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index 7a911d4db..b71d70bdd 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -22,7 +22,7 @@ cEnderCrystal::cEnderCrystal(double a_X, double a_Y, double a_Z) void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) { - a_ClientHandle.SendSpawnObject(*this, 51, 0, (Byte)GetYaw(), (Byte)GetPitch()); + a_ClientHandle.SendSpawnObject(*this, 51, 0, static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch())); } diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index dca44488b..91eb0744a 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -396,7 +396,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) } } - int ThornsLevel = 0; + unsigned int ThornsLevel = 0; const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() }; for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++) { diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index fecbb9bf5..58d1287e7 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -205,8 +205,8 @@ public: double GetSpeedZ (void) const { return m_Speed.z; } double GetWidth (void) const { return m_Width; } - int GetChunkX(void) const {return (int)floor(m_Pos.x / cChunkDef::Width); } - int GetChunkZ(void) const {return (int)floor(m_Pos.z / cChunkDef::Width); } + int GetChunkX(void) const {return static_cast<int>(floor(m_Pos.x / cChunkDef::Width)); } + int GetChunkZ(void) const {return static_cast<int>(floor(m_Pos.z / cChunkDef::Width)); } void SetHeadYaw (double a_HeadYaw); void SetHeight (double a_Height); diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index db7f6f2c8..676370508 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -56,12 +56,12 @@ void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); - m_World->BroadcastSoundEffect("random.orb", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.orb", GetPosX(), GetPosY(), GetPosZ(), 0.5f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } a_Distance.Normalize(); - a_Distance *= ((float) (5.5 - Distance)); + a_Distance *= (static_cast<float>(5.5 - Distance)); SetSpeedX( a_Distance.x); SetSpeedY( a_Distance.y); SetSpeedZ( a_Distance.z); diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index 4a165909a..bae13ea66 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -38,7 +38,7 @@ void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // GetWorld()->BroadcastTeleportEntity(*this); // Test position int BlockX = POSX_TOINT; - int BlockY = (int)(GetPosY() - 0.5); + int BlockY = static_cast<int>(GetPosY() - 0.5); int BlockZ = POSZ_TOINT; if (BlockY < 0) diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp index f6c665156..10d83b8dd 100644 --- a/src/Entities/FireChargeEntity.cpp +++ b/src/Entities/FireChargeEntity.cpp @@ -19,11 +19,11 @@ cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y -void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) +void cFireChargeEntity::Explode(Vector3i a_Block) { - if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) + if (m_World->GetBlock(a_Block) == E_BLOCK_AIR) { - m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1); + m_World->SetBlock(a_Block.x, a_Block.y, a_Block.z, E_BLOCK_FIRE, 1); } } @@ -34,7 +34,7 @@ void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); + Explode(a_HitPos.Floor()); } @@ -44,7 +44,7 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); + Explode(a_HitPos.Floor()); // TODO: Some entities are immune to hits a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index eb08f5324..25f04cb7c 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -32,7 +32,7 @@ public: protected: - void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); + void Explode(Vector3i a_Block); // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; diff --git a/src/Entities/GhastFireballEntity.cpp b/src/Entities/GhastFireballEntity.cpp index c64fb2a17..1adfd1bc0 100644 --- a/src/Entities/GhastFireballEntity.cpp +++ b/src/Entities/GhastFireballEntity.cpp @@ -19,9 +19,9 @@ cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, doub -void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) +void cGhastFireballEntity::Explode(Vector3i a_Block) { - m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this); + m_World->DoExplosionAt(1, a_Block.x, a_Block.y, a_Block.z, true, esGhastFireball, this); } @@ -31,7 +31,7 @@ void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); + Explode(a_HitPos.Floor()); } @@ -41,5 +41,5 @@ void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Destroy(); - Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); + Explode(a_HitPos.Floor()); } diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index bbce89d31..dc136dfc2 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -32,7 +32,7 @@ public: protected: - void Explode(int a_BlockX, int a_BlockY, int a_BlockZ); + void Explode(Vector3i a_Block); // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index 9d783006c..4d70cd1a0 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -89,7 +89,9 @@ protected: case BLOCK_FACE_ZM: Dir = 2; break; case BLOCK_FACE_XM: Dir = 1; break; case BLOCK_FACE_XP: Dir = 3; break; - default: + case BLOCK_FACE_YP: + case BLOCK_FACE_YM: + case BLOCK_FACE_NONE: { // Uncomment when entities are initialised with their real data, instead of dummy values: // LOGINFO("Invalid facing (%d) in a cHangingEntity, adjusting to BLOCK_FACE_XP.", a_BlockFace); diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 4e6e38f1f..6317eba85 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -62,7 +62,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI) return; } - if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !((cPlayer *)a_TDI.Attacker)->IsGameModeCreative()) + if ((a_TDI.Attacker != nullptr) && a_TDI.Attacker->IsPlayer() && !static_cast<cPlayer *>(a_TDI.Attacker)->IsGameModeCreative()) { cItems Item; Item.push_back(m_Item); @@ -83,7 +83,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI) void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer) { - if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative()) { a_Items.push_back(cItem(E_ITEM_ITEM_FRAME)); } @@ -96,7 +96,7 @@ void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer) void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle) { super::SpawnOn(a_ClientHandle); - a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), (Byte)GetYaw(), (Byte)GetPitch()); + a_ClientHandle.SendSpawnObject(*this, 71, GetProtocolFacing(), static_cast<Byte>(GetYaw()), static_cast<Byte>(GetPitch())); a_ClientHandle.SendEntityMetadata(*this); } diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index b80759d24..7274a7a41 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -106,7 +106,7 @@ cMinecart::cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z) : void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) { - a_ClientHandle.SendSpawnVehicle(*this, 10, (char)m_Payload); // 10 = Minecarts + a_ClientHandle.SendSpawnVehicle(*this, 10, static_cast<char>(m_Payload)); // 10 = Minecarts a_ClientHandle.SendEntityMetadata(*this); } @@ -725,11 +725,11 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) { if (GetSpeedZ() > 0) { - BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())); + BLOCKTYPE Block = m_World->GetBlock(POSX_TOINT, POSY_TOINT, static_cast<int>(ceil(GetPosZ()))); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { // We could try to detect a block in front based purely on coordinates, but xoft made a bounding box system - why not use? :P - cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, (int)ceil(GetPosZ())), 0.5, 1); + cBoundingBox bbBlock(Vector3d(POSX_TOINT, POSY_TOINT, static_cast<int>(ceil(GetPosZ()))), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -762,10 +762,10 @@ bool cMinecart::TestBlockCollision(NIBBLETYPE a_RailMeta) { if (GetSpeedX() > 0) { - BLOCKTYPE Block = m_World->GetBlock((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT); + BLOCKTYPE Block = m_World->GetBlock(static_cast<int>(ceil(GetPosX())), POSY_TOINT, POSZ_TOINT); if (!IsBlockRail(Block) && cBlockInfo::IsSolid(Block)) { - cBoundingBox bbBlock(Vector3d((int)ceil(GetPosX()), POSY_TOINT, POSZ_TOINT), 0.5, 1); + cBoundingBox bbBlock(Vector3d(static_cast<int>(ceil(GetPosX())), POSY_TOINT, POSZ_TOINT), 0.5, 1); cBoundingBox bbMinecart(Vector3d(GetPosX(), floor(GetPosY()), GetPosZ()), GetWidth() / 2, GetHeight()); if (bbBlock.DoesIntersect(bbMinecart)) @@ -1003,7 +1003,7 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI) { - if ((TDI.Attacker != nullptr) && TDI.Attacker->IsPlayer() && ((cPlayer *)TDI.Attacker)->IsGameModeCreative()) + if ((TDI.Attacker != nullptr) && TDI.Attacker->IsPlayer() && static_cast<cPlayer *>(TDI.Attacker)->IsGameModeCreative()) { Destroy(); TDI.FinalDamage = GetMaxHealth(); // Instant hit for creative @@ -1051,11 +1051,6 @@ bool cMinecart::DoTakeDamage(TakeDamageInfo & TDI) Drops.push_back(cItem(E_ITEM_MINECART_WITH_HOPPER, 1, 0)); break; } - default: - { - ASSERT(!"Unhandled minecart type when spawning pickup!"); - return true; - } } m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ()); diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp index 02a8f6ed0..d73c2a245 100644 --- a/src/Entities/Painting.cpp +++ b/src/Entities/Painting.cpp @@ -33,7 +33,7 @@ void cPainting::SpawnOn(cClientHandle & a_Client) void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer) { - if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative()) + if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast<cPlayer *>(a_Killer)->IsGameModeCreative()) { a_Items.push_back(cItem(E_ITEM_PAINTING)); } diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index fcb686e28..2cd0f2f0e 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -75,10 +75,10 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, s { return; } - a_Duration = (int)(a_Duration * a_DistanceModifier); + a_Duration = static_cast<int>(a_Duration * a_DistanceModifier); m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier); - m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration); + m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, static_cast<short>(a_Duration)); m_EntityEffects[a_EffectType]->OnActivate(*this); } diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 520765b29..e4576a8f2 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -38,7 +38,7 @@ public: Vector3d EntityPos = a_Entity->GetPosition(); double Distance = (EntityPos - m_Position).Length(); - cItem & Item = ((cPickup *)a_Entity)->GetItem(); + cItem & Item = static_cast<cPickup *>(a_Entity)->GetItem(); if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem())) { short CombineCount = Item.m_ItemCount; @@ -52,7 +52,7 @@ public: return false; } - m_Pickup->GetItem().AddCount((char)CombineCount); + m_Pickup->GetItem().AddCount(static_cast<char>(CombineCount)); Item.m_ItemCount -= CombineCount; if (Item.m_ItemCount <= 0) @@ -230,7 +230,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest) m_World->BroadcastCollectEntity(*this, a_Dest); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); if (m_Item.m_ItemCount <= 0) { // All of the pickup has been collected, schedule the pickup for destroying diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 05b7669cd..8e2e412dd 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -30,7 +30,7 @@ /// Converts an angle in radians into a byte representation used by the network protocol -#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360) +#define ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360) @@ -222,7 +222,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a m_ProjectileKind(a_Kind), m_CreatorData( ((a_Creator != nullptr) ? a_Creator->GetUniqueID() : cEntity::INVALID_ID), - ((a_Creator != nullptr) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""), + ((a_Creator != nullptr) ? (a_Creator->IsPlayer() ? static_cast<cPlayer *>(a_Creator)->GetName() : "") : ""), ((a_Creator != nullptr) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments()) ), m_IsInGround(false) @@ -238,7 +238,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments), + m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? static_cast<cPlayer *>(a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments), m_IsInGround(false) { SetSpeed(a_Speed); @@ -281,6 +281,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item); } + case pkFishingFloat: break; } LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index fd1a0179b..926fd1abe 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -9,7 +9,7 @@ /// Converts an angle in radians into a byte representation used by the network protocol -#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360) +#define ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360) //////////////////////////////////////////////////////////////////////////////// // cSplashPotionEntityCallback: @@ -51,7 +51,7 @@ public: double Reduction = -0.25 * SplashDistance + 1.0; Reduction = std::max(Reduction, 0.0); - ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction); + static_cast<cPawn *>(a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction); return false; } @@ -116,7 +116,13 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos) cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect); m_World->ForEachEntity(Callback); - m_World->BroadcastSoundParticleEffect(2002, (int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z), m_PotionColor); + m_World->BroadcastSoundParticleEffect( + 2002, + FloorC(a_HitPos.x), + FloorC(a_HitPos.y), + FloorC(a_HitPos.z), + m_PotionColor + ); } diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index f01cdc18c..12d826042 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -77,9 +77,9 @@ void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) class cProjectileCreatorCallbackForPlayers : public cPlayerListCallback { public: - cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_HitPos) : + cProjectileCreatorCallbackForPlayers(cEntity * a_Attacker, Vector3i a_CallbackHitPos) : m_Attacker(a_Attacker), - m_HitPos(a_HitPos) + m_HitPos(a_CallbackHitPos) { } diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index 24db1e7ee..b28205d44 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -32,7 +32,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & int TotalDamage = 0; if (a_EntityHit.IsMob()) { - eMonsterType MobType = ((cMonster &) a_EntityHit).GetMobType(); + eMonsterType MobType = static_cast<cMonster &>(a_EntityHit).GetMobType(); if (MobType == mtBlaze) { TotalDamage = 3; diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp index ea952a852..e3be6b230 100644 --- a/src/FurnaceRecipe.cpp +++ b/src/FurnaceRecipe.cpp @@ -77,7 +77,7 @@ void cFurnaceRecipe::ReloadRecipes(void) size_t FirstCommentSymbol = ParsingLine.find('#'); if ((FirstCommentSymbol != AString::npos) && (FirstCommentSymbol != 0)) { - ParsingLine.erase(ParsingLine.begin() + (const long)FirstCommentSymbol, ParsingLine.end()); + ParsingLine.erase(ParsingLine.begin() + static_cast<const long>(FirstCommentSymbol), ParsingLine.end()); } switch (ParsingLine[0]) @@ -121,7 +121,7 @@ void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_Line const AStringVector & Sides = StringSplit(Line, "="); if (Sides.size() != 2) { - LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1); + LOGWARNING("furnace.txt: line %d: A single '=' was expected, got " SIZE_T_FMT, a_LineNum, Sides.size() - 1); LOGINFO("Offending line: \"%s\"", a_Line.c_str()); return; } @@ -163,7 +163,7 @@ void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_Li const AStringVector & Sides = StringSplit(Line, "="); if (Sides.size() != 2) { - LOGWARNING("furnace.txt: line %d: A single '=' was expected, got %d", a_LineNum, (int)Sides.size() - 1); + LOGWARNING("furnace.txt: line %d: A single '=' was expected, got " SIZE_T_FMT, a_LineNum, Sides.size() - 1); LOGINFO("Offending line: \"%s\"", a_Line.c_str()); return; } diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 867155ad2..eb9129c60 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -49,16 +49,16 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenCache: -cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) : +cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, size_t a_CacheSize) : m_BioGenToCache(a_BioGenToCache), m_CacheSize(a_CacheSize), - m_CacheOrder(new int[a_CacheSize]), + m_CacheOrder(new size_t[a_CacheSize]), m_CacheData(new sCacheData[a_CacheSize]), m_NumHits(0), m_NumMisses(0), m_TotalChain(0) { - for (int i = 0; i < m_CacheSize; i++) + for (size_t i = 0; i < m_CacheSize; i++) { m_CacheOrder[i] = i; m_CacheData[i].m_ChunkX = 0x7fffffff; @@ -90,7 +90,7 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a LOGD("BioGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits); } - for (int i = 0; i < m_CacheSize; i++) + for (size_t i = 0; i < m_CacheSize; i++) { if ( (m_CacheData[m_CacheOrder[i]].m_ChunkX != a_ChunkX) || @@ -100,10 +100,10 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a continue; } // Found it in the cache - int Idx = m_CacheOrder[i]; + size_t Idx = m_CacheOrder[i]; // Move to front: - for (int j = i; j > 0; j--) + for (size_t j = i; j > 0; j--) { m_CacheOrder[j] = m_CacheOrder[j - 1]; } @@ -122,8 +122,8 @@ void cBioGenCache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a m_BioGenToCache->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); // Insert it as the first item in the MRU order: - int Idx = m_CacheOrder[m_CacheSize - 1]; - for (int i = m_CacheSize - 1; i > 0; i--) + size_t Idx = m_CacheOrder[m_CacheSize - 1]; + for (size_t i = m_CacheSize - 1; i > 0; i--) { m_CacheOrder[i] = m_CacheOrder[i - 1]; } // for i - m_CacheOrder[] @@ -278,7 +278,7 @@ void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::Biome for (int x = 0; x < cChunkDef::Width; x++) { int Add = cChunkDef::Width * a_ChunkX + x; - int BiomeIdx = (((Base + Add / m_BiomeSize) % m_BiomesCount) + m_BiomesCount) % m_BiomesCount; // Need to add and modulo twice because of negative numbers + size_t BiomeIdx = static_cast<size_t>((((Base + Add / m_BiomeSize) % m_BiomesCount) + m_BiomesCount) % m_BiomesCount); // Need to add and modulo twice because of negative numbers a_BiomeMap[x + cChunkDef::Width * z] = m_Biomes[BiomeIdx]; } } @@ -314,7 +314,7 @@ void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & for (int x = 0; x < cChunkDef::Width; x++) { int VoronoiCellValue = m_Voronoi.GetValueAt(BaseX + x, AbsoluteZ) / 8; - cChunkDef::SetBiome(a_BiomeMap, x, z, m_Biomes[VoronoiCellValue % m_BiomesCount]); + cChunkDef::SetBiome(a_BiomeMap, x, z, m_Biomes[static_cast<size_t>(VoronoiCellValue % m_BiomesCount)]); } // for x } // for z } @@ -363,7 +363,7 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B for (int x = 0; x < cChunkDef::Width; x++) { int VoronoiCellValue = m_Voronoi.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 8; - cChunkDef::SetBiome(a_BiomeMap, x, z, m_Biomes[VoronoiCellValue % m_BiomesCount]); + cChunkDef::SetBiome(a_BiomeMap, x, z, m_Biomes[static_cast<size_t>(VoronoiCellValue % m_BiomesCount)]); } // for x } // for z } @@ -785,7 +785,7 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap { int SeedX, SeedZ, MinDist2; int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7; - int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11; + size_t BiomeIdx = static_cast<size_t>(m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11); int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ); cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 1 : 0)); } @@ -796,7 +796,7 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap -EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, int a_BiomeIdx, int a_DistLevel) +EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int a_DistLevel) { // TODO: Move this into settings struct BiomeLevels @@ -900,7 +900,7 @@ EMCSBiome cBioGenTwoLevel::SelectBiome(int a_BiomeGroup, int a_BiomeIdx, int a_D { bgMesa, ARRAYCOUNT(bgMesa), }, { bgDenseTrees, ARRAYCOUNT(bgDenseTrees), }, } ; - size_t Group = a_BiomeGroup % ARRAYCOUNT(BiomeGroups); + size_t Group = static_cast<size_t>(a_BiomeGroup) % ARRAYCOUNT(BiomeGroups); size_t Index = a_BiomeIdx % BiomeGroups[Group].Count; return (a_DistLevel > 0) ? BiomeGroups[Group].Biomes[Index].InnerBiome : BiomeGroups[Group].Biomes[Index].OuterBiome; } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 13fb40c5f..2580bf53a 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -48,7 +48,7 @@ class cBioGenCache : typedef cBiomeGen super; public: - cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize); + cBioGenCache(cBiomeGenPtr a_BioGenToCache, size_t a_CacheSize); virtual ~cBioGenCache(); protected: @@ -63,8 +63,8 @@ protected: } ; // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data - int m_CacheSize; - int * m_CacheOrder; // MRU-ized order, indices into m_CacheData array + size_t m_CacheSize; + size_t * m_CacheOrder; // MRU-ized order, indices into m_CacheData array sCacheData * m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used // Cache statistics @@ -311,7 +311,7 @@ protected: /// Selects biome from the specified biome group, based on the specified index. /// Note that both params may overflow /// a_DistLevel is either 0 or 1; zero when it is at the edge of the small Voronoi cell, 1 near the center - EMCSBiome SelectBiome(int a_BiomeGroup, int a_BiomeIdx, int a_DistLevel); + EMCSBiome SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int a_DistLevel); } ; diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index a28510d40..ebba4cce8 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -72,6 +72,32 @@ SET (HDRS VillageGen.h ) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(BioGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") + set_source_files_properties(Caves.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(ChunkGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(CompoGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(CompoGenBiomal.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=old-style-cast") + set_source_files_properties(ComposableGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") + set_source_files_properties(DistortedHeightmap.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(EndGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(FinishGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch") + set_source_files_properties(HeiGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(NetherFortGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") + set_source_files_properties(Noise3DGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(PieceGenerator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") + set_source_files_properties(Prefab.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") + set_source_files_properties(RainbowRoadsGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") + set_source_files_properties(Ravines.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(RoughRavines.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=float-equal -Wno-error=old-style-cast") + set_source_files_properties(StructGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch -Wno-error=old-style-cast") + set_source_files_properties(ShapeGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(TestRailsGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors") + set_source_files_properties(TwoHeights.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(UnderwaterBaseGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=switch-enum") + set_source_files_properties(VillageGen.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=switch-enum") +endif() + if(NOT MSVC) add_library(Generating ${SRCS} ${HDRS}) diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 4a5ac5a18..07855b1d0 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -134,7 +134,7 @@ EMCSBiome cChunkDesc::GetBiome(int a_RelX, int a_RelZ) -void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height) +void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height) { cChunkDef::SetHeight(m_HeightMap, a_RelX, a_RelZ, a_Height); } @@ -143,7 +143,7 @@ void cChunkDesc::SetHeight(int a_RelX, int a_RelZ, int a_Height) -int cChunkDesc::GetHeight(int a_RelX, int a_RelZ) +HEIGHTTYPE cChunkDesc::GetHeight(int a_RelX, int a_RelZ) { return cChunkDef::GetHeight(m_HeightMap, a_RelX, a_RelZ); } @@ -158,7 +158,7 @@ void cChunkDesc::SetHeightFromShape(const Shape & a_Shape) { for (int x = 0; x < cChunkDef::Width; x++) { - for (int y = cChunkDef::Height - 1; y > 0; y--) + for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--) { if (a_Shape[y + x * 256 + z * 16 * 256] != 0) { @@ -612,8 +612,8 @@ void cChunkDesc::UpdateHeightmap(void) { for (int z = 0; z < cChunkDef::Width; z++) { - int Height = 0; - for (int y = cChunkDef::Height - 1; y > 0; y--) + HEIGHTTYPE Height = 0; + for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--) { BLOCKTYPE BlockType = GetBlockType(x, y, z); if (BlockType != E_BLOCK_AIR) @@ -636,7 +636,7 @@ void cChunkDesc::CompressBlockMetas(cChunkDef::BlockNibbles & a_DestMetas) const NIBBLETYPE * AreaMetas = m_BlockArea.GetBlockMetas(); for (size_t i = 0; i < ARRAYCOUNT(a_DestMetas); i++) { - a_DestMetas[i] = AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4); + a_DestMetas[i] = static_cast<NIBBLETYPE>(AreaMetas[2 * i] | (AreaMetas[2 * i + 1] << 4)); } } diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index 480106fb5..1033242f8 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -65,8 +65,8 @@ public: // These operate on the heightmap, so they could get out of sync with the data // Use UpdateHeightmap() to re-calculate heightmap from the block data - void SetHeight(int a_RelX, int a_RelZ, int a_Height); - int GetHeight(int a_RelX, int a_RelZ); + void SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height); + HEIGHTTYPE GetHeight(int a_RelX, int a_RelZ); // tolua_end @@ -204,10 +204,10 @@ public: // Accessors used by cChunkGenerator::Generator descendants: inline cChunkDef::BiomeMap & GetBiomeMap (void) { return m_BiomeMap; } - inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *((cChunkDef::BlockTypes *)m_BlockArea.GetBlockTypes()); } + inline cChunkDef::BlockTypes & GetBlockTypes (void) { return *(reinterpret_cast<cChunkDef::BlockTypes *>(m_BlockArea.GetBlockTypes())); } // CANNOT, different compression! // inline cChunkDef::BlockNibbles & GetBlockMetas (void) { return *((cChunkDef::BlockNibbles *)m_BlockArea.GetBlockMetas()); } - inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *((BlockNibbleBytes *)m_BlockArea.GetBlockMetas()); } + inline BlockNibbleBytes & GetBlockMetasUncompressed(void) { return *(reinterpret_cast<BlockNibbleBytes *>(m_BlockArea.GetBlockMetas())); } inline cChunkDef::HeightMap & GetHeightMap (void) { return m_HeightMap; } inline cEntityList & GetEntities (void) { return m_Entities; } inline cBlockEntityList & GetBlockEntities (void) { return m_BlockEntities; } diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp index 3140bd754..60f7e7520 100644 --- a/src/Generating/CompoGenBiomal.cpp +++ b/src/Generating/CompoGenBiomal.cpp @@ -4,6 +4,9 @@ // Implements the cCompoGenBiomal class representing the biome-aware composition generator #include "Globals.h" + +#include "CompoGenBiomal.h" + #include "ComposableGenerator.h" #include "../IniFile.h" #include "../Noise/Noise.h" @@ -192,7 +195,7 @@ public: protected: /** The block height at which water is generated instead of air. */ - int m_SeaLevel; + HEIGHTTYPE m_SeaLevel; /** The pattern used for mesa biomes. Initialized by seed on generator creation. */ cPattern::BlockInfo m_MesaPattern[2 * cChunkDef::Height]; @@ -221,7 +224,7 @@ protected: virtual void InitializeCompoGen(cIniFile & a_IniFile) override { - m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", m_SeaLevel); + m_SeaLevel = static_cast<HEIGHTTYPE>(a_IniFile.GetValueSetI("Generator", "SeaLevel", m_SeaLevel)); } @@ -231,7 +234,7 @@ protected: { // In a loop, choose whether to use one, two or three layers of stained clay, then choose a color and width for each layer // Separate each group with another layer of hardened clay - cNoise patternNoise((unsigned)a_Seed); + cNoise patternNoise(a_Seed); static NIBBLETYPE allowedColors[] = { E_META_STAINED_CLAY_YELLOW, @@ -265,8 +268,8 @@ protected: rnd /= 2; for (int lay = 0; lay < numLayers; lay++) { - int numBlocks = layerSizes[(rnd % ARRAYCOUNT(layerSizes))]; - NIBBLETYPE Color = allowedColors[(rnd / 4) % ARRAYCOUNT(allowedColors)]; + int numBlocks = layerSizes[(static_cast<size_t>(rnd) % ARRAYCOUNT(layerSizes))]; + NIBBLETYPE Color = allowedColors[static_cast<size_t>(rnd / 4) % ARRAYCOUNT(allowedColors)]; if ( ((numBlocks == 3) && (numLayers == 2)) || // In two-layer mode disallow the 3-high layers: (Color == E_META_STAINED_CLAY_WHITE)) // White stained clay can ever be only 1 block high @@ -411,7 +414,12 @@ protected: FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern, a_ShapeColumn); return; } - default: + case biInvalidBiome: + case biHell: + case biSky: + case biNumBiomes: + case biVariant: + case biNumVariantBiomes: { ASSERT(!"Unhandled biome"); return; @@ -427,7 +435,7 @@ protected: { bool HasHadWater = false; int PatternIdx = 0; - int top = std::max(m_SeaLevel, a_ChunkDesc.GetHeight(a_RelX, a_RelZ)); + HEIGHTTYPE top = std::max(m_SeaLevel, a_ChunkDesc.GetHeight(a_RelX, a_RelZ)); for (int y = top; y > 0; y--) { if (a_ShapeColumn[y] > 0) diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 6b7643ddb..f9a4d7609 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -221,11 +221,11 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) if (MultiCacheLength > 0) { LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength); - m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, CacheSize, MultiCacheLength)); + m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, static_cast<size_t>(CacheSize), static_cast<size_t>(MultiCacheLength))); } else { - m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, CacheSize)); + m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, static_cast<size_t>(CacheSize))); } } diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index c4bf8839e..c62da7492 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -194,7 +194,7 @@ protected: { return; } - a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, (NIBBLETYPE)a_Chest.y); + a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, static_cast<NIBBLETYPE>(a_Chest.y)); // Fill the chest with random loot static const cLootProbab LootProbab[] = @@ -217,7 +217,7 @@ protected: { cItem(E_ITEM_NAME_TAG), 1, 1, 10 }, } ; - cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ); + cChestEntity * ChestEntity = static_cast<cChestEntity *>(a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ)); ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index c988224e6..5540f80d4 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -69,7 +69,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } // Choose what block to use. - NOISE_DATATYPE BlockType = m_Noise.IntNoise3D((int) ChunkX, y, (int) ChunkZ); + NOISE_DATATYPE BlockType = m_Noise.IntNoise3D(static_cast<int>(ChunkX), y, static_cast<int>(ChunkZ)); if (BlockType < -0.7) { TryPlaceClump(a_ChunkDesc, PosX, y, PosZ, E_BLOCK_BROWN_MUSHROOM); @@ -260,13 +260,13 @@ void cFinishGenGlowStone::TryPlaceGlowstone(cChunkDesc & a_ChunkDesc, int a_RelX for (int j = 0; j < a_Size; j++) { - Vector3i Direction = AvailableDirections[m_Noise.IntNoise3DInt(CurrentPos.x, CurrentPos.y * i, CurrentPos.z) % ARRAYCOUNT(AvailableDirections)]; + Vector3i Direction = AvailableDirections[static_cast<size_t>(m_Noise.IntNoise3DInt(CurrentPos.x, CurrentPos.y * i, CurrentPos.z)) % ARRAYCOUNT(AvailableDirections)]; int Attempts = 2; // multiply by 1 would make no difference, so multiply by 2 instead while (Direction.Equals(PreviousDirection)) { // To make the glowstone branches look better we want to make the direction change every time. - Direction = AvailableDirections[m_Noise.IntNoise3DInt(CurrentPos.x, CurrentPos.y * i * Attempts, CurrentPos.z) % ARRAYCOUNT(AvailableDirections)]; + Direction = AvailableDirections[static_cast<size_t>(m_Noise.IntNoise3DInt(CurrentPos.x, CurrentPos.y * i * Attempts, CurrentPos.z)) % ARRAYCOUNT(AvailableDirections)]; Attempts++; } @@ -438,7 +438,7 @@ void cFinishGenVines::GenFinish(cChunkDesc & a_ChunkDesc) continue; } - NIBBLETYPE Meta = Places[m_Noise.IntNoise3DInt(xx, y, zz) % Places.size()]; + NIBBLETYPE Meta = Places[static_cast<size_t>(m_Noise.IntNoise3DInt(xx, y, zz)) % Places.size()]; a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_VINES, Meta); } } @@ -507,7 +507,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) for (int z = 0; z < cChunkDef::Width; z++) { int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; - const float zz = (float)BlockZ; + const float zz = static_cast<float>(BlockZ); for (int x = 0; x < cChunkDef::Width; x++) { int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width + x; @@ -515,7 +515,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } - int Top = a_ChunkDesc.GetHeight(x, z); + HEIGHTTYPE Top = a_ChunkDesc.GetHeight(x, z); if (Top > 250) { // Nothing grows above Y=250 @@ -528,7 +528,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) continue; } - const float xx = (float)BlockX; + const float xx = static_cast<float>(BlockX); float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); switch (a_ChunkDesc.GetBlockType(x, Top, z)) @@ -563,7 +563,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } else if ((val1 > 0.5) && (val2 < -0.5)) { - a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, (int)(val3 * 8) % 4); + a_ChunkDesc.SetBlockTypeMeta(x, ++Top, z, E_BLOCK_PUMPKIN, static_cast<int>(val3 * 8) % 4); } break; } // case E_BLOCK_GRASS @@ -650,9 +650,9 @@ void cFinishGenSoulsandRims::GenFinish(cChunkDesc & a_ChunkDesc) continue; } - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(xx)) / 32; - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(zz)) / 32; - NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, (float) (y) / 4, NoiseY); + NOISE_DATATYPE NoiseX = (static_cast<NOISE_DATATYPE>(xx)) / 32; + NOISE_DATATYPE NoiseY = (static_cast<NOISE_DATATYPE>(zz)) / 32; + NOISE_DATATYPE CompBlock = m_Noise.CubicNoise3D(NoiseX, static_cast<float>(y) / 4, NoiseY); if (CompBlock < 0) { a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SOULSAND); @@ -676,7 +676,7 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) { for (int x = 0; x < cChunkDef::Width; x++) { - int Height = a_ChunkDesc.GetHeight(x, z); + HEIGHTTYPE Height = a_ChunkDesc.GetHeight(x, z); if (GetSnowStartHeight(a_ChunkDesc.GetBiome(x, z)) > Height) { // Height isn't high enough for snow to start forming. @@ -775,7 +775,7 @@ void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) continue; } - int Height = a_ChunkDesc.GetHeight(x, z); + HEIGHTTYPE Height = a_ChunkDesc.GetHeight(x, z); if (Height >= cChunkDef::Height - 1) { // Too high up @@ -918,7 +918,7 @@ void cFinishGenPreSimulator::CollapseSandGravel( } } // switch (GetBlock) } // for y - cChunkDef::SetHeight(a_HeightMap, x, z, HeightY); + cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(HeightY)); } // for x } // for z } @@ -1375,7 +1375,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) return mtInvalidType; } - int RandMob = (m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size(); + size_t RandMob = static_cast<size_t>((m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7)) % ListOfSpawnables.size(); auto MobIter = ListOfSpawnables.begin(); std::advance(MobIter, RandMob); diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 3c08c1a39..5adc60c4f 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -64,13 +64,13 @@ cGridStructGen::cGridStructGen( LOG("Grid Size cannot be zero, setting to 1"); m_GridSizeZ = 1; } - size_t NumStructuresPerQuery = (size_t)(((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) * ((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1)); + size_t NumStructuresPerQuery = static_cast<size_t>(((m_MaxStructureSizeX + m_MaxOffsetX) / m_GridSizeX + 1) * ((m_MaxStructureSizeZ + m_MaxOffsetZ) / m_GridSizeZ + 1)); if (NumStructuresPerQuery > m_MaxCacheSize) { m_MaxCacheSize = NumStructuresPerQuery * 4; LOGINFO( "cGridStructGen: The cache size is too small (%u), increasing the cache size to %u to avoid inefficiency.", - (unsigned)a_MaxCacheSize, (unsigned)m_MaxCacheSize + static_cast<unsigned>(a_MaxCacheSize), static_cast<unsigned>(m_MaxCacheSize) ); } } diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index e34ffc57c..aa1c1893b 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -58,7 +58,7 @@ public: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override { int heights[cChunkDef::Width * cChunkDef::Width]; - m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, cChunkDef::Width, cChunkDef::Width, heights); + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights); for (size_t i = 0; i < ARRAYCOUNT(heights); i++) { a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40)); @@ -92,7 +92,7 @@ void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) { - m_Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height); + m_Height = static_cast<HEIGHTTYPE>(a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height)); } @@ -300,15 +300,7 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM { const float xx = (float)(a_ChunkX * cChunkDef::Width + x); - int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16); - if (hei < 10) - { - hei = 10; - } - if (hei > 250) - { - hei = 250; - } + HEIGHTTYPE hei = static_cast<HEIGHTTYPE>(Clamp(static_cast<int>(64 + (GetNoise(xx * 0.05f, zz * 0.05f) * 16)), 10, 250)); cChunkDef::SetHeight(a_HeightMap, x, z, hei); } // for x } // for z @@ -366,15 +358,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh for (int x = 0; x < cChunkDef::Width; x++) { int idx = IdxZ + x; - int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15); - if (hei < 10) - { - hei = 10; - } - if (hei > 250) - { - hei = 250; - } + HEIGHTTYPE hei = static_cast<HEIGHTTYPE>(Clamp(100 - static_cast<int>((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15), 10, 250)); cChunkDef::SetHeight(a_HeightMap, x, z, hei); } // for x } // for z @@ -536,7 +520,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = 0; x < cChunkDef::Width; x++) { - cChunkDef::SetHeight(a_HeightMap, x, z, (int)Height[x + 17 * z]); + cChunkDef::SetHeight(a_HeightMap, x, z, static_cast<HEIGHTTYPE>(Height[x + 17 * z])); } } //*/ @@ -817,7 +801,10 @@ protected: case biTaiga: a_Min = 63; a_Max = 75; break; case biTaigaHills: a_Min = 63; a_Max = 90; break; case biTaigaM: a_Min = 63; a_Max = 80; break; - default: + case biInvalidBiome: + case biNumBiomes: + case biVariant: + case biNumVariantBiomes: { ASSERT(!"Unknown biome"); a_Min = 10; diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 62bb227c6..e2998bfb8 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -103,7 +103,7 @@ public: protected: - int m_Height; + HEIGHTTYPE m_Height; // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 65588ce4b..88dade240 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -542,7 +542,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit( { cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); BoundingBox.p2.y += 3; - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7; int NumSegments = 2 + (rnd) % (MAX_SEGMENTS - 1); // 2 .. MAX_SEGMENTS switch (a_Direction) { @@ -564,14 +564,14 @@ cMineShaft * cMineShaftCorridor::CreateAndFit( void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) { - int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 7; + int Outerrnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 7; // Prefer the same height, but allow for up to one block height displacement: - int Height = m_BoundingBox.p1.y + ((rnd % 4) + ((rnd >> 3) % 3)) / 2; + int OuterHeight = m_BoundingBox.p1.y + ((Outerrnd % 4) + ((Outerrnd >> 3) % 3)) / 2; switch (m_Direction) { case dirXM: { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, Height, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, OuterHeight, m_BoundingBox.p1.z + 1, dirXM, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -586,7 +586,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) case dirXP: { - m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, Height, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, OuterHeight, m_BoundingBox.p1.z + 1, dirXP, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -601,7 +601,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) case dirZM: { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, OuterHeight, m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -616,7 +616,7 @@ void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise) case dirZP: { - m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, Height, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); + m_ParentSystem.AppendBranch(m_BoundingBox.p1.x + 1, OuterHeight, m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel); for (int i = m_NumSegments; i >= 0; i--) { int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x + i + 10, m_BoundingBox.p1.y + a_RecursionLevel, m_BoundingBox.p1.z) / 11; @@ -781,7 +781,6 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) case dirZM: case dirZP: - default: { x = m_BoundingBox.p1.x - BlockX; z = m_BoundingBox.p1.z + m_ChestPosition - BlockZ; @@ -796,7 +795,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) ) { a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); - cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); + cChestEntity * ChestEntity = static_cast<cChestEntity *>(a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z)); ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); @@ -986,7 +985,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit( ) { cCuboid BoundingBox(a_PivotX, a_PivotY - 1, a_PivotZ); - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7; BoundingBox.p2.y += 3; if ((rnd % 4) < 2) { @@ -1127,7 +1126,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit( cNoise & a_Noise ) { - int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + (int)a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7; + int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + static_cast<int>(a_ParentSystem.m_MineShafts.size()), a_PivotZ) / 7; cCuboid Box; switch (a_Direction) { diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index f35555efd..d29ab8cd1 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -36,7 +36,7 @@ public: int BlockY = 64; // Generate pieces: - for (int i = 0; m_Pieces.size() < (size_t)(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++) + for (int i = 0; m_Pieces.size() < static_cast<size_t>(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++) { cBFSPieceGenerator pg(cNetherFortGen::m_PiecePool, a_Seed + i); pg.PlacePieces(a_OriginX, BlockY, a_OriginZ, a_MaxDepth, m_Pieces); @@ -55,7 +55,7 @@ public: { for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { - const cPrefab & Prefab = (const cPrefab &)((*itr)->GetPiece()); + const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece()); Prefab.Draw(a_Chunk, *itr); } // for itr - m_PlacedPieces[] } diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 63e88c2a8..8163746f8 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -305,7 +305,7 @@ void cNoise3DGenerator::UpdateHeightmap(cChunkDesc & a_ChunkDesc) { for (int x = 0; x < cChunkDef::Width; x++) { - for (int y = cChunkDef::Height - 1; y > 0; y--) + for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--) { if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) { @@ -790,7 +790,10 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE case biTaiga: a_HeightAmp = 0.1f; a_MidPoint = 64; break; case biTaigaM: a_HeightAmp = 0.1f; a_MidPoint = 70; break; case biTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; - default: + case biInvalidBiome: + case biNumBiomes: + case biVariant: + case biNumVariantBiomes: { // Make a crazy terrain so that it stands out a_HeightAmp = 0.001f; diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp index 6e7e74d7a..834e3887f 100644 --- a/src/Generating/POCPieceGenerator.cpp +++ b/src/Generating/POCPieceGenerator.cpp @@ -32,7 +32,7 @@ public: /** Imprints the piece in the specified chunk. Assumes they intersect. */ - void ImprintInChunk(cChunkDesc & a_ChunkDesc, const Vector3i & a_Pos, int a_NumCCWRotations) + void ImprintInChunk(cChunkDesc & a_ChunkDesc, const Vector3i & a_Pos, int a_NumCCWRotations) const { int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; @@ -227,7 +227,7 @@ void cPOCPieceGenerator::GenFinish(cChunkDesc & a_ChunkDesc) continue; } - ((cPOCPiece &)(*itr)->GetPiece()).ImprintInChunk(a_ChunkDesc, Pos, (*itr)->GetNumCCWRotations()); + (static_cast<const cPOCPiece &>((*itr)->GetPiece())).ImprintInChunk(a_ChunkDesc, Pos, (*itr)->GetNumCCWRotations()); } // for itr - m_Pieces[] a_ChunkDesc.UpdateHeightmap(); } diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 97aa646fc..14a9da39d 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -385,7 +385,7 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i else { // All pieces returned zero weight, but we need one to start. Choose with equal chance: - StartingPiece = StartingPieces[rnd % StartingPieces.size()]; + StartingPiece = StartingPieces[static_cast<size_t>(rnd) % StartingPieces.size()]; } rnd = rnd >> 16; @@ -394,9 +394,9 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i int NumRotations = 1; for (size_t i = 1; i < ARRAYCOUNT(Rotations); i++) { - if (StartingPiece->CanRotateCCW((int)i)) + if (StartingPiece->CanRotateCCW(static_cast<int>(i))) { - Rotations[NumRotations] = (int)i; + Rotations[NumRotations] = static_cast<int>(i); NumRotations += 1; } } @@ -561,7 +561,10 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors { printf(" Connector pool: " SIZE_T_FMT " items\n", a_ConnectorPool.size() - a_NumProcessed); size_t idx = 0; - for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx) + + typedef cPieceGenerator::cFreeConnectors::difference_type difType; + + for (auto itr = a_ConnectorPool.cbegin() + static_cast<difType>(a_NumProcessed), end = a_ConnectorPool.cend(); itr != end; ++itr, ++idx) { printf(" " SIZE_T_FMT ": {%d, %d, %d}, type %d, direction %s, depth %d\n", idx, @@ -672,7 +675,10 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i NumProcessed++; if (NumProcessed > 1000) { - ConnectorPool.erase(ConnectorPool.begin(), ConnectorPool.begin() + NumProcessed); + + typedef cPieceGenerator::cFreeConnectors::difference_type difType; + + ConnectorPool.erase(ConnectorPool.begin(), ConnectorPool.begin() + static_cast<difType>(NumProcessed)); NumProcessed = 0; } } diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 761986690..1de0346bd 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -348,13 +348,13 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str()); continue; } - unsigned char Src = (unsigned char)CharDef[0][0]; + unsigned char Src = static_cast<unsigned char>(CharDef[0][0]); ASSERT(a_CharMapOut[Src].m_BlockMeta == 16); // This letter has not been assigned yet? - a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str()); + a_CharMapOut[Src].m_BlockType = static_cast<BLOCKTYPE>(atoi(CharDef[1].c_str())); NIBBLETYPE BlockMeta = 0; if ((NumElements >= 3) && !CharDef[2].empty()) { - BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str()); + BlockMeta = static_cast<NIBBLETYPE>(atoi(CharDef[2].c_str())); ASSERT((BlockMeta <= 15)); } a_CharMapOut[Src].m_BlockMeta = BlockMeta; @@ -372,7 +372,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma { for (int z = 0; z < m_Size.z; z++) { - const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x; + const unsigned char * BlockImage = reinterpret_cast<const unsigned char *>(a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x); for (int x = 0; x < m_Size.x; x++) { const sBlockTypeDef & MappedValue = a_CharMap[BlockImage[x]]; @@ -424,7 +424,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) m_Connectors.push_back(cPiece::cConnector( atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos atoi(Defs[0].c_str()), // Connector type - (eBlockFace)BlockFace + static_cast<eBlockFace>(BlockFace) )); } // for itr - Lines[] } diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index 895555ef8..e4df8efa8 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -85,7 +85,7 @@ void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPiec void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab) { - cPiece::cConnectors Connectors = ((const cPiece *)a_Prefab)->GetConnectors(); + cPiece::cConnectors Connectors = (static_cast<const cPiece *>(a_Prefab))->GetConnectors(); for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr) { m_PiecesByConnector[itr->m_Type].push_back(a_Prefab); @@ -122,7 +122,7 @@ cPieces cPrefabPiecePool::GetStartingPieces(void) int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) { - return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); + return (static_cast<const cPrefab &>(a_NewPiece)).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); } @@ -131,7 +131,7 @@ int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const c int cPrefabPiecePool::GetStartingPieceWeight(const cPiece & a_NewPiece) { - return ((const cPrefab &)a_NewPiece).GetDefaultWeight(); + return (static_cast<const cPrefab &>(a_NewPiece)).GetDefaultWeight(); } diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index 9e471e8bb..c0c7102d2 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -47,7 +47,7 @@ public: virtual ~cProtIntGen() {} /** Generates the array of specified size into a_Values, based on given min coords. */ - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) = 0; + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) = 0; }; @@ -109,14 +109,14 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int BaseZ = a_MinZ + z; - for (int x = 0; x < a_SizeX; x++) + int BaseZ = a_MinZ + static_cast<int>(z); + for (size_t x = 0; x < a_SizeX; x++) { - a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range; + a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7) % m_Range; } } // for z } @@ -146,22 +146,22 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int BaseZ = a_MinZ + z; - for (int x = 0; x < a_SizeX; x++) + int BaseZ = a_MinZ + static_cast<int>(z); + for (size_t x = 0; x < a_SizeX; x++) { - int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7); a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; } } // If the centerpoint of the world is within the area, set it to bgTemperate, always: - if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0)) + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + static_cast<int>(a_SizeX) > 0) && (a_MinZ + static_cast<int>(a_SizeZ) > 0)) { - a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate; + a_Values[static_cast<size_t>(-a_MinX) - static_cast<size_t>(a_MinZ) * a_SizeX] = bgTemperate; } } @@ -189,13 +189,13 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Get the coords for the lower generator: int lowerMinX = a_MinX >> 1; int lowerMinZ = a_MinZ >> 1; - int lowerSizeX = a_SizeX / 2 + 2; - int lowerSizeZ = a_SizeZ / 2 + 2; + size_t lowerSizeX = a_SizeX / 2 + 2; + size_t lowerSizeZ = a_SizeZ / 2 + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); ASSERT(lowerSizeX > 0); ASSERT(lowerSizeZ > 0); @@ -203,22 +203,22 @@ public: // Generate the underlying data with half the resolution: int lowerData[m_BufferSize]; m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData); - const int lowStepX = (lowerSizeX - 1) * 2; + const size_t lowStepX = (lowerSizeX - 1) * 2; int cache[m_BufferSize]; // Discreet-interpolate the values into twice the size: - for (int z = 0; z < lowerSizeZ - 1; ++z) + for (size_t z = 0; z < lowerSizeZ - 1; ++z) { - int idx = (z * 2) * lowStepX; + size_t idx = (z * 2) * lowStepX; int PrevZ0 = lowerData[z * lowerSizeX]; int PrevZ1 = lowerData[(z + 1) * lowerSizeX]; - for (int x = 0; x < lowerSizeX - 1; ++x) + for (size_t x = 0; x < lowerSizeX - 1; ++x) { int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX]; int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; - int RndX = (x + lowerMinX) * 2; - int RndZ = (z + lowerMinZ) * 2; + int RndX = (static_cast<int>(x) + lowerMinX) * 2; + int RndZ = (static_cast<int>(z) + lowerMinZ) * 2; cache[idx] = PrevZ0; cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); @@ -230,7 +230,7 @@ public: } // Copy from Cache into a_Values; take into account the even / odd offsets in a_Min: - for (int z = 0; z < a_SizeZ; ++z) + for (size_t z = 0; z < a_SizeZ; ++z) { memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); } @@ -259,21 +259,21 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerData[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. // Also get rid of single-pixel irregularities (A-B-A): - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int NoiseZ = a_MinZ + z; - for (int x = 0; x < a_SizeX; x++) + int NoiseZ = a_MinZ + static_cast<int>(z); + for (size_t x = 0; x < a_SizeX; x++) { int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; int above = lowerData[x + 1 + z * lowerSizeX]; @@ -283,7 +283,7 @@ public: if ((left == right) && (above == below)) { - if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 2) == 0) { val = left; } @@ -331,21 +331,21 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: - int lowerSizeX = a_SizeX + 1; - int lowerSizeZ = a_SizeZ + 1; + size_t lowerSizeX = a_SizeX + 1; + size_t lowerSizeZ = a_SizeZ + 1; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerData[m_BufferSize]; m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData); // Average - add all 4 "neighbors" and divide by 4: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { - int idxLower = x + lowerSizeX * z; + size_t idxLower = x + lowerSizeX * z; a_Values[x + a_SizeX * z] = ( lowerData[idxLower] + lowerData[idxLower + 1] + lowerData[idxLower + lowerSizeX] + lowerData[idxLower + lowerSizeX + 1] @@ -375,24 +375,24 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: - int lowerSizeX = a_SizeX + 4; - int lowerSizeZ = a_SizeZ + 4; + size_t lowerSizeX = a_SizeX + 4; + size_t lowerSizeZ = a_SizeZ + 4; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerData[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); // Calculate the weighted average of all 16 "neighbors": - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { - int idxLower1 = x + lowerSizeX * z; - int idxLower2 = idxLower1 + lowerSizeX; - int idxLower3 = idxLower1 + 2 * lowerSizeX; - int idxLower4 = idxLower1 + 3 * lowerSizeX; + size_t idxLower1 = x + lowerSizeX * z; + size_t idxLower2 = idxLower1 + lowerSizeX; + size_t idxLower3 = idxLower1 + 2 * lowerSizeX; + size_t idxLower4 = idxLower1 + 3 * lowerSizeX; a_Values[x + a_SizeX * z] = ( 1 * lowerData[idxLower1] + 2 * lowerData[idxLower1 + 1] + 2 * lowerData[idxLower1 + 2] + 1 * lowerData[idxLower1 + 3] + 2 * lowerData[idxLower2] + 32 * lowerData[idxLower2 + 1] + 32 * lowerData[idxLower2 + 2] + 2 * lowerData[idxLower2 + 3] + @@ -425,23 +425,23 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: - int lowerSizeX = a_SizeX + 3; - int lowerSizeZ = a_SizeZ + 3; + size_t lowerSizeX = a_SizeX + 3; + size_t lowerSizeZ = a_SizeZ + 3; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerData[m_BufferSize]; m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData); // Calculate the weighted average the neighbors: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { - int idxLower1 = x + lowerSizeX * z; - int idxLower2 = idxLower1 + lowerSizeX; - int idxLower3 = idxLower1 + 2 * lowerSizeX; + size_t idxLower1 = x + lowerSizeX * z; + size_t idxLower2 = idxLower1 + lowerSizeX; + size_t idxLower3 = idxLower1 + 2 * lowerSizeX; a_Values[x + a_SizeX * z] = ( WeightDiagonal * lowerData[idxLower1] + WeightCardinal * lowerData[idxLower1 + 1] + WeightDiagonal * lowerData[idxLower1 + 2] + WeightCardinal * lowerData[idxLower2] + WeightCenter * lowerData[idxLower2 + 1] + WeightCardinal * lowerData[idxLower2 + 2] + @@ -476,20 +476,20 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); // Replace random values: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int BaseZ = a_MinZ + z; - for (int x = 0; x < a_SizeX; x++) + int BaseZ = a_MinZ + static_cast<int>(z); + for (size_t x = 0; x < a_SizeX; x++) { - if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + x) / 13) % 101) < m_ChancePct) + if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + static_cast<int>(x)) / 13) % 101) < m_ChancePct) { - a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range; + a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7) % m_Range; } } // for x } // for z @@ -522,18 +522,18 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); // Add the random values: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int NoiseZ = a_MinZ + z; - for (int x = 0; x < a_SizeX; x++) + int NoiseZ = a_MinZ + static_cast<int>(z); + for (size_t x = 0; x < a_SizeX; x++) { - int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % m_Range) - m_HalfRange; + int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % m_Range) - m_HalfRange; a_Values[x + z * a_SizeX] += noiseVal; } } @@ -564,23 +564,23 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerData[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); // Average random values: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int NoiseZ = a_MinZ + z; - for (int x = 0; x < a_SizeX; x++) + int NoiseZ = a_MinZ + static_cast<int>(z); + for (size_t x = 0; x < a_SizeX; x++) { - int idxLower = x + 1 + lowerSizeX * (z + 1); - if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct) + size_t idxLower = x + 1 + lowerSizeX * (z + 1); + if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 100) > m_AvgChancePct) { // Average the 4 neighbors: a_Values[x + z * a_SizeX] = ( @@ -621,28 +621,28 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerData[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); // Average random values: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int NoiseZ = a_MinZ + z; - for (int x = 0; x < a_SizeX; x++) + int NoiseZ = a_MinZ + static_cast<int>(z); + for (size_t x = 0; x < a_SizeX; x++) { - int idxLower = x + 1 + lowerSizeX * (z + 1); - if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct) + size_t idxLower = x + 1 + lowerSizeX * (z + 1); + if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 100) > m_AvgChancePct) { // Chose a value in between the min and max neighbor: int min = std::min(std::min(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::min(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX])); int max = std::max(std::max(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::max(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX])); - a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ + 10) / 7) % (max - min + 1)); + a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ + 10) / 7) % (max - min + 1)); } else { @@ -675,7 +675,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Map for biome -> its beach: static const int ToBeach[] = @@ -723,16 +723,16 @@ public: }; // Generate the underlying values: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerValues[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); // Add beaches between ocean and biomes: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; int above = lowerValues[x + 1 + z * lowerSizeX]; @@ -779,16 +779,16 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { if (a_Values[x + z * a_SizeX] == bgOcean) { - int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), a_MinZ + static_cast<int>(z)) / 7; if (rnd % 1000 < m_Chance) { a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax; @@ -822,19 +822,19 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) { // Generate the underlying biome groups: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerValues[m_BufferSize]; m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerValues); // Change the biomes on incompatible edges into an edge biome: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; int Above = lowerValues[x + 1 + z * lowerSizeX]; @@ -920,7 +920,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Define the per-biome-group biomes: static const int oceanBiomes[] = @@ -998,16 +998,16 @@ public: // Overwrite each biome group with a random biome from that group: // Take care of the bgfRare flag - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int IdxZ = z * a_SizeX; - for (int x = 0; x < a_SizeX; x++) + size_t IdxZ = z * a_SizeX; + for (size_t x = 0; x < a_SizeX; x++) { int val = a_Values[x + IdxZ]; const cBiomesInGroups & Biomes = (val > bgfRare) ? rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : - biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; - int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + biomesInGroups[static_cast<size_t>(val) % ARRAYCOUNT(biomesInGroups)]; + int rnd = (super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } } @@ -1050,21 +1050,21 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); // Replace some of the values: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int idxZ = z * a_SizeX; - for (int x = 0; x < a_SizeX; x++) + size_t idxZ = z * a_SizeX; + for (size_t x = 0; x < a_SizeX; x++) { - int idx = x + idxZ; + size_t idx = x + idxZ; if (a_Values[idx] == m_From) { - int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7; if (rnd % 1000 < m_Chance) { a_Values[idx] = m_To; @@ -1109,7 +1109,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: ASSERT(a_SizeX * a_SizeZ <= m_BufferSize); @@ -1118,12 +1118,12 @@ public: m_Rivers->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, riverData); // Mix the values: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int idxZ = z * a_SizeX; - for (int x = 0; x < a_SizeX; x++) + size_t idxZ = z * a_SizeX; + for (size_t x = 0; x < a_SizeX; x++) { - int idx = x + idxZ; + size_t idx = x + idxZ; if (IsBiomeOcean(a_Values[idx])) { // Oceans are kept without any changes @@ -1136,7 +1136,7 @@ public: } // There's a river, change the output to a river or a frozen river, based on the original biome: - if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + if (IsBiomeVeryCold(static_cast<EMCSBiome>(a_Values[idx]))) { a_Values[idx] = biFrozenRiver; } @@ -1173,19 +1173,19 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerValues[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); // Detect the edges: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { int Above = lowerValues[x + 1 + z * lowerSizeX]; int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; @@ -1231,19 +1231,19 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerValues[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); // Add the mushroom islands: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; if (!IsBiomeOcean(val)) @@ -1278,7 +1278,7 @@ public: // If at least 3 ocean neighbors and the chance is right, change: if ( (NumOceanNeighbors >= 3) && - ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ((super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7) % 1000 < m_Chance) ) { a_Values[x + z * a_SizeX] = m_ToValue; @@ -1321,17 +1321,17 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); // Change random pixels to bgOcean: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { - int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7; if (rnd % 1000 < m_Chance) { a_Values[x + z * a_SizeX] = m_ToValue; @@ -1370,20 +1370,20 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying data: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); // Change some of the biome groups into rare biome groups: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { - int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7; if (rnd % 1000 < m_Chance) { - int idx = x + a_SizeX * z; + size_t idx = x + a_SizeX * z; a_Values[idx] = a_Values[idx] | bgfRare; } } @@ -1418,7 +1418,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the base biomes and the alterations: m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -1426,8 +1426,8 @@ public: m_Alterations->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); // Change the biomes into their alternate versions: - int len = a_SizeX * a_SizeZ; - for (int idx = 0; idx < len; ++idx) + size_t len = a_SizeX * a_SizeZ; + for (size_t idx = 0; idx < len; ++idx) { if (alterations[idx] == 0) { @@ -1482,19 +1482,19 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying biomes: - int lowerSizeX = a_SizeX + 2; - int lowerSizeZ = a_SizeZ + 2; + size_t lowerSizeX = a_SizeX + 2; + size_t lowerSizeZ = a_SizeZ + 2; ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); int lowerValues[m_BufferSize]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); // Convert incompatible edges into neutral biomes: - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { int biome = lowerValues[x + 1 + (z + 1) * lowerSizeX]; int above = lowerValues[x + 1 + z * lowerSizeX]; @@ -1642,7 +1642,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override { // Generate the underlying biomes and the alterations: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); @@ -1650,8 +1650,8 @@ public: m_Alteration->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); // Wherever alterations are nonzero, change into alternate biome, if available: - int len = a_SizeX * a_SizeZ; - for (int idx = 0; idx < len; ++idx) + size_t len = a_SizeX * a_SizeZ; + for (size_t idx = 0; idx < len; ++idx) { if (alterations[idx] == 0) { diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp index fd4a81692..03400556a 100644 --- a/src/Generating/RainbowRoadsGen.cpp +++ b/src/Generating/RainbowRoadsGen.cpp @@ -76,7 +76,7 @@ protected: { for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { - cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece()); Prefab.Draw(a_Chunk, *itr); } // for itr - m_PlacedPieces[] } diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 9f8f69139..8c6316273 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -135,17 +135,17 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block // Get the base angle in which the ravine "axis" goes: float Angle = (float)(((float)((a_Noise.IntNoise3DInt(20 * a_BlockX, 70 * a_BlockZ, 6000) / 9) % 16384)) / 16384.0 * M_PI); - float xc = sin(Angle); - float zc = cos(Angle); + float xc = sinf(Angle); + float zc = cosf(Angle); // Calculate the definition points and radii: int MaxRadius = (int)(sqrt(12.0 + ((a_Noise.IntNoise2DInt(61 * a_BlockX, 97 * a_BlockZ) / 13) % a_Size) / 16)); int Top = 32 + ((a_Noise.IntNoise2DInt(13 * a_BlockX, 17 * a_BlockZ) / 23) % 32); int Bottom = 5 + ((a_Noise.IntNoise2DInt(17 * a_BlockX, 29 * a_BlockZ) / 13) % 32); int Mid = (Top + Bottom) / 2; - int PointX = CenterX - (int)(xc * a_Size / 2); - int PointZ = CenterZ - (int)(zc * a_Size / 2); - m_Points.push_back(cRavDefPoint(PointX, PointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2)); + int DefinitionPointX = CenterX - (int)(xc * a_Size / 2); + int DefinitionPointZ = CenterZ - (int)(zc * a_Size / 2); + m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, (Mid + Top) / 2, (Mid + Bottom) / 2)); for (int i = 1; i < NUM_RAVINE_POINTS - 1; i++) { int LineX = CenterX + (int)(xc * a_Size * (i - NUM_RAVINE_POINTS / 2) / NUM_RAVINE_POINTS); @@ -160,9 +160,9 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block int ThisBottom = Bottom + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 7 * a_BlockZ, i * 31) / 13) % 8) - 4; m_Points.push_back(cRavDefPoint(PointX, PointZ, Radius, ThisTop, ThisBottom)); } // for i - m_Points[] - PointX = CenterX + (int)(xc * a_Size / 2); - PointZ = CenterZ + (int)(zc * a_Size / 2); - m_Points.push_back(cRavDefPoint(PointX, PointZ, 0, Mid, Mid)); + DefinitionPointX = CenterX + (int)(xc * a_Size / 2); + DefinitionPointZ = CenterZ + (int)(zc * a_Size / 2); + m_Points.push_back(cRavDefPoint(DefinitionPointX, DefinitionPointZ, 0, Mid, Mid)); } diff --git a/src/Generating/RoughRavines.cpp b/src/Generating/RoughRavines.cpp index 2ee3704b3..c0397ee26 100644 --- a/src/Generating/RoughRavines.cpp +++ b/src/Generating/RoughRavines.cpp @@ -21,7 +21,7 @@ class cRoughRavine : public: cRoughRavine( - int a_Seed, int a_Size, + int a_Seed, size_t a_Size, float a_CenterWidth, float a_Roughness, float a_FloorHeightEdge1, float a_FloorHeightEdge2, float a_FloorHeightCenter, float a_CeilingHeightEdge1, float a_CeilingHeightEdge2, float a_CeilingHeightCenter, @@ -33,14 +33,14 @@ public: m_Roughness(a_Roughness) { // Create the basic structure - 2 lines meeting at the centerpoint: - int Max = 2 * a_Size; - int Half = a_Size; // m_DefPoints[Half] will be the centerpoint + size_t Max = 2 * a_Size; + size_t Half = a_Size; // m_DefPoints[Half] will be the centerpoint m_DefPoints.resize(Max + 1); int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 7; float Len = (float)a_Size; float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations - float OfsX = sin(Angle) * Len; - float OfsZ = cos(Angle) * Len; + float OfsX = sinf(Angle) * Len; + float OfsZ = cosf(Angle) * Len; m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1); m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter); m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2); @@ -90,7 +90,7 @@ protected: /** Recursively subdivides the line between the points of the specified index. Sets the midpoint to the center of the line plus or minus a random offset, then calls itself for each half of the new line. */ - void SubdivideLine(int a_Idx1, int a_Idx2) + void SubdivideLine(size_t a_Idx1, size_t a_Idx2) { // Calculate the midpoint: const sRavineDefPoint & p1 = m_DefPoints[a_Idx1]; @@ -114,7 +114,7 @@ protected: MidX -= dz * m_Roughness; MidZ += dx * m_Roughness; } - int MidIdx = (a_Idx1 + a_Idx2) / 2; + size_t MidIdx = (a_Idx1 + a_Idx2) / 2; m_DefPoints[MidIdx].Set(MidX, MidZ, MidR, MidT, MidB); // Recurse the two halves, if they are worth recursing: @@ -275,7 +275,7 @@ cRoughRavines::cRoughRavines( cGridStructGen::cStructurePtr cRoughRavines::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) { // Pick a random value for each of the ravine's parameters: - int Size = m_MinSize + (m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 7) % (m_MaxSize - m_MinSize); // Random int from m_MinSize to m_MaxSize + size_t Size = static_cast<size_t>(m_MinSize + (m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 7) % (m_MaxSize - m_MinSize)); // Random int from m_MinSize to m_MaxSize float CenterWidth = m_Noise.IntNoise2DInRange(a_GridX + 10, a_GridZ, m_MinCenterWidth, m_MaxCenterWidth); float Roughness = m_Noise.IntNoise2DInRange(a_GridX + 20, a_GridZ, m_MinRoughness, m_MaxRoughness); float FloorHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 30, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge); diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 7572cdcbf..fd911e7dc 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -72,7 +72,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) { for (int z = 0; z < cChunkDef::Width; z++) { - for (int y = cChunkDef::Height - 1; y >= 0; y--) + for (HEIGHTTYPE y = cChunkDef::Height - 1; y >= 0; y--) { if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) { @@ -304,14 +304,14 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore for (int i = 0; i < a_NumNests; i++) { - int rnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8; - int BaseX = rnd % cChunkDef::Width; - rnd /= cChunkDef::Width; - int BaseZ = rnd % cChunkDef::Width; - rnd /= cChunkDef::Width; - int BaseY = rnd % a_MaxHeight; - rnd /= a_MaxHeight; - int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1 / 4 larger + int Nestrnd = m_Noise.IntNoise3DInt(a_ChunkX + i, a_Seq, a_ChunkZ + 64 * i) / 8; + int BaseX = Nestrnd % cChunkDef::Width; + Nestrnd /= cChunkDef::Width; + int BaseZ = Nestrnd % cChunkDef::Width; + Nestrnd /= cChunkDef::Width; + int BaseY = Nestrnd % a_MaxHeight; + Nestrnd /= a_MaxHeight; + int NestSize = a_NestSize + (Nestrnd % (a_NestSize / 4)); // The actual nest size may be up to 1 / 4 larger int Num = 0; while (Num < NestSize) { @@ -436,14 +436,14 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, int a_MaxLakeH BLOCKTYPE * BlockTypes = a_Lake.GetBlockTypes(); for (int i = 0; i < NumBubbles; i++) { - int Rnd = m_Noise.IntNoise3DInt(a_ChunkX, i, a_ChunkZ) / 13; - const int BubbleR = 2 + (Rnd & 0x03); // 2 .. 5 + int BubbleRnd = m_Noise.IntNoise3DInt(a_ChunkX, i, a_ChunkZ) / 13; + const int BubbleR = 2 + (BubbleRnd & 0x03); // 2 .. 5 const int Range = 16 - 2 * BubbleR; - const int BubbleX = BubbleR + (Rnd % Range); + const int BubbleX = BubbleR + (BubbleRnd % Range); Rnd >>= 4; - const int BubbleY = 4 + (Rnd & 0x01); // 4 .. 5 + const int BubbleY = 4 + (BubbleRnd & 0x01); // 4 .. 5 Rnd >>= 1; - const int BubbleZ = BubbleR + (Rnd % Range); + const int BubbleZ = BubbleR + (BubbleRnd % Range); const int HalfR = BubbleR / 2; // 1 .. 2 const int RSquared = BubbleR * BubbleR; for (int y = -HalfR; y <= HalfR; y++) diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp index 8256b55a0..72317eb67 100644 --- a/src/Generating/TestRailsGen.cpp +++ b/src/Generating/TestRailsGen.cpp @@ -76,7 +76,7 @@ protected: { for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { - cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece()); Prefab.Draw(a_Chunk, *itr); } // for itr - m_PlacedPieces[] } diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 72fe5f819..c8bbab12f 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -130,7 +130,7 @@ inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_Colu { int x = a_BlockX + a_Coords[i].x; int z = a_BlockZ + a_Coords[i].z; - if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + (int)i, z + 64 * a_Seq) <= a_Chance) + if (a_Noise.IntNoise3DInt(x + 64 * a_Seq, a_Height + static_cast<int>(i), z + 64 * a_Seq) <= a_Chance) { for (int j = 0; j < a_ColumnHeight; j++) { @@ -321,12 +321,12 @@ void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3; - int Heights[] = {1, 2, 2, 3} ; - int Height = 1 + Heights[Random & 3]; + HEIGHTTYPE Heights[] = {1, 2, 2, 3} ; + HEIGHTTYPE Height = 1 + Heights[Random & 3]; Random >>= 2; // Pre-alloc so that we don't realloc too often later: - a_LogBlocks.reserve(Height + 5); + a_LogBlocks.reserve(static_cast<size_t>(Height + 5)); a_OtherBlocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5); // Trunk: @@ -396,8 +396,8 @@ void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a for (int i = 4; i < Height; i++) { // Get a direction for the trunk to go to. - Vector3d BranchStartDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + i, a_BlockZ) % ARRAYCOUNT(AvailableDirections)]; - Vector3d BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY / i, a_BlockZ) % ARRAYCOUNT(AvailableDirections)] / 3; + Vector3d BranchStartDirection = AvailableDirections[static_cast<size_t>(a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + i, a_BlockZ)) % ARRAYCOUNT(AvailableDirections)]; + Vector3d BranchDirection = AvailableDirections[static_cast<size_t>(a_Noise.IntNoise3DInt(a_BlockX, a_BlockY / i, a_BlockZ)) % ARRAYCOUNT(AvailableDirections)] / 3; int BranchLength = 2 + a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq, a_BlockZ * a_Seq) % 3; GetLargeAppleTreeBranch(a_BlockX, a_BlockY + i, a_BlockZ, BranchLength, BranchStartDirection, BranchDirection, a_BlockY + Height, a_Noise, a_LogBlocks); @@ -476,10 +476,10 @@ NIBBLETYPE GetLogMetaFromDirection(NIBBLETYPE a_BlockMeta, Vector3d a_Direction) void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3); + HEIGHTTYPE Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3); // Prealloc, so that we don't realloc too often later: - a_LogBlocks.reserve(Height); + a_LogBlocks.reserve(static_cast<size_t>(Height)); a_OtherBlocks.reserve(80); // The entire trunk, out of logs: @@ -650,10 +650,10 @@ void GetDarkoakTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - int Height = 9 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3); + HEIGHTTYPE Height = 9 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3); // Prealloc, so that we don't realloc too often later: - a_LogBlocks.reserve(Height); + a_LogBlocks.reserve(static_cast<size_t>(Height)); a_OtherBlocks.reserve(80); // The entire trunk, out of logs: @@ -713,12 +713,12 @@ void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi // (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8 int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8; - static const int sHeights[] = {1, 2, 2, 3}; - int Height = sHeights[MyRandom & 3]; + static const HEIGHTTYPE sHeights[] = {1, 2, 2, 3}; + HEIGHTTYPE Height = sHeights[MyRandom & 3]; MyRandom >>= 2; // Prealloc, so that we don't realloc too often later: - a_LogBlocks.reserve(Height); + a_LogBlocks.reserve(static_cast<size_t>(Height)); a_OtherBlocks.reserve(180); // Clear trunk blocks: @@ -816,8 +816,8 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise } // Pre-allocate the vector: - a_LogBlocks.reserve(TrunkHeight); - a_OtherBlocks.reserve(NumLeavesLayers * 25); + a_LogBlocks.reserve(static_cast<size_t>(TrunkHeight)); + a_OtherBlocks.reserve(static_cast<size_t>(NumLeavesLayers * 25)); // The entire trunk, out of logs: for (int i = TrunkHeight; i >= 0; --i) @@ -843,7 +843,7 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise { break; } - ASSERT((size_t)LayerSize < ARRAYCOUNT(BigOs)); + ASSERT(static_cast<size_t>(LayerSize) < ARRAYCOUNT(BigOs)); PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); h--; } @@ -866,8 +866,8 @@ void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3; - a_LogBlocks.reserve(Height); - a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20); + a_LogBlocks.reserve(static_cast<size_t>(Height)); + a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + static_cast<size_t>(Height) * ARRAYCOUNT(Vines) + 20); for (int i = 0; i < Height; i++) { @@ -952,8 +952,8 @@ void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & int Height = 24 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 24; - a_LogBlocks.reserve(Height * 4); - a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 50); + a_LogBlocks.reserve(static_cast<size_t>(Height) * 4); + a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + static_cast<size_t>(Height) * ARRAYCOUNT(Vines) + 50); for (int i = 0; i < Height; i++) { @@ -999,12 +999,12 @@ void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3; - a_LogBlocks.reserve(Height); + a_LogBlocks.reserve(static_cast<size_t>(Height)); a_OtherBlocks.reserve( 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x ARRAYCOUNT(BigO1) + 1 + // Plus on the top - Height * ARRAYCOUNT(Vines) + // Vines + static_cast<size_t>(Height) * ARRAYCOUNT(Vines) + // Vines 50 // some safety ); diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp index dbc4aef1b..c5066ca1b 100644 --- a/src/Generating/UnderwaterBaseGen.cpp +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -76,7 +76,7 @@ protected: { for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { - cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece()); Prefab.Draw(a_Chunk, *itr); } // for itr - m_PlacedPieces[] } diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 27146e757..488497ac1 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -93,7 +93,7 @@ public: return 0; } - return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); + return static_cast<const cPrefab &>(a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector); } }; @@ -141,7 +141,7 @@ public: // If the central piece should be moved to ground, move it, and // check all of its dependents and move those that are strictly connector-driven based on its new Y coord: - if (((cPrefab &)m_Pieces[0]->GetPiece()).ShouldMoveToGround()) + if (static_cast<const cPrefab &>(m_Pieces[0]->GetPiece()).ShouldMoveToGround()) { int OrigPosY = m_Pieces[0]->GetCoords().y; PlacePieceOnGround(*m_Pieces[0]); @@ -197,7 +197,7 @@ protected: m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { - cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); + const cPrefab & Prefab = static_cast<const cPrefab &>((*itr)->GetPiece()); if ((*itr)->GetPiece().GetSize().y == 1) { // It's a road, special handling (change top terrain blocks to m_RoadBlock) @@ -319,7 +319,7 @@ protected: { if ( (a_PlacedPieces[i]->GetParent() == Pivot) && // It is a direct dependant of the pivot - !((const cPrefab &)a_PlacedPieces[i]->GetPiece()).ShouldMoveToGround() // It attaches strictly by connectors + !(static_cast<const cPrefab &>(a_PlacedPieces[i]->GetPiece())).ShouldMoveToGround() // It attaches strictly by connectors ) { a_PlacedPieces[i]->MoveToGroundBy(a_HeightDifference); @@ -389,8 +389,8 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS; int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; - cVillagePiecePool * PlainsVillage = g_PlainsVillagePools[rnd % ARRAYCOUNT(g_PlainsVillagePools)]; - cVillagePiecePool * DesertVillage = g_DesertVillagePools[rnd % ARRAYCOUNT(g_DesertVillagePools)]; + cVillagePiecePool * PlainsVillage = g_PlainsVillagePools[static_cast<size_t>(rnd) % ARRAYCOUNT(g_PlainsVillagePools)]; + cVillagePiecePool * DesertVillage = g_DesertVillagePools[static_cast<size_t>(rnd) % ARRAYCOUNT(g_DesertVillagePools)]; for (size_t i = 0; i < ARRAYCOUNT(Biomes); i++) { switch (Biomes[i]) diff --git a/src/HTTPServer/CMakeLists.txt b/src/HTTPServer/CMakeLists.txt index b0efc810d..ab3828aae 100644 --- a/src/HTTPServer/CMakeLists.txt +++ b/src/HTTPServer/CMakeLists.txt @@ -24,6 +24,11 @@ SET (HDRS NameValueParser.h SslHTTPConnection.h) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(HTTPServer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=global-constructors -Wno-error=old-style-cast") + set_source_files_properties(HTTPConnection.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum") +endif() + if(NOT MSVC) add_library(HTTPServer ${SRCS} ${HDRS}) endif() diff --git a/src/HTTPServer/HTTPConnection.cpp b/src/HTTPServer/HTTPConnection.cpp index a5c6afd18..c6a45e6ed 100644 --- a/src/HTTPServer/HTTPConnection.cpp +++ b/src/HTTPServer/HTTPConnection.cpp @@ -213,7 +213,7 @@ void cHTTPConnection::OnReceivedData(const char * a_Data, size_t a_Size) ASSERT(m_CurrentRequest != nullptr); if (m_CurrentRequestBodyRemaining > 0) { - size_t BytesToConsume = std::min(m_CurrentRequestBodyRemaining, (size_t)a_Size); + size_t BytesToConsume = std::min(m_CurrentRequestBodyRemaining, static_cast<size_t>(a_Size)); m_HTTPServer.RequestBody(*this, *m_CurrentRequest, a_Data, BytesToConsume); m_CurrentRequestBodyRemaining -= BytesToConsume; } diff --git a/src/HTTPServer/HTTPFormParser.cpp b/src/HTTPServer/HTTPFormParser.cpp index 72872078b..77f98e43b 100644 --- a/src/HTTPServer/HTTPFormParser.cpp +++ b/src/HTTPServer/HTTPFormParser.cpp @@ -90,11 +90,6 @@ void cHTTPFormParser::Parse(const char * a_Data, size_t a_Size) m_MultipartParser->Parse(a_Data, a_Size); break; } - default: - { - ASSERT(!"Unhandled form kind"); - break; - } } } @@ -113,7 +108,7 @@ bool cHTTPFormParser::Finish(void) ParseFormUrlEncoded(); break; } - default: + case fpkMultipart: { // Nothing needed for other formats break; diff --git a/src/HTTPServer/HTTPServer.cpp b/src/HTTPServer/HTTPServer.cpp index 71f974a97..2eb8bf1ff 100644 --- a/src/HTTPServer/HTTPServer.cpp +++ b/src/HTTPServer/HTTPServer.cpp @@ -112,7 +112,9 @@ class cDebugCallbacks : // TODO } -} g_DebugCallbacks; +}; + +static cDebugCallbacks g_DebugCallbacks; diff --git a/src/HTTPServer/SslHTTPConnection.cpp b/src/HTTPServer/SslHTTPConnection.cpp index f8dea0731..7239741da 100644 --- a/src/HTTPServer/SslHTTPConnection.cpp +++ b/src/HTTPServer/SslHTTPConnection.cpp @@ -55,7 +55,7 @@ void cSslHTTPConnection::OnReceivedData(const char * a_Data, size_t a_Size) int NumRead = m_Ssl.ReadPlain(Buffer, sizeof(Buffer)); if (NumRead > 0) { - super::OnReceivedData(Buffer, (size_t)NumRead); + super::OnReceivedData(Buffer, static_cast<size_t>(NumRead)); } else if (NumRead == POLARSSL_ERR_NET_WANT_READ) { diff --git a/src/IniFile.cpp b/src/IniFile.cpp index cd98cce57..635af740d 100644 --- a/src/IniFile.cpp +++ b/src/IniFile.cpp @@ -243,7 +243,7 @@ int cIniFile::FindKey(const AString & a_KeyName) const { if (CheckCase(names[keyID]) == CaseKeyName) { - return (int)keyID; + return static_cast<int>(keyID); } } return noID; @@ -859,7 +859,7 @@ AString cIniFile::CheckCase(const AString & s) const size_t len = res.length(); for (size_t i = 0; i < len; i++) { - res[i] = tolower(res[i]); + res[i] = static_cast<char>(tolower(res[i])); } return res; } diff --git a/src/IniFile.h b/src/IniFile.h index 2a4113fb4..a05e8f734 100644 --- a/src/IniFile.h +++ b/src/IniFile.h @@ -98,7 +98,7 @@ public: int FindValue(const int keyID, const AString & valuename) const; /// Returns number of keys currently in the ini - int GetNumKeys(void) const { return (int)keys.size(); } + int GetNumKeys(void) const { return static_cast<int>(keys.size()); } /// Add a key name int AddKeyName(const AString & keyname) override; @@ -173,7 +173,7 @@ public: // Header comments are those comments before the first key. /// Returns the number of header comments - int GetNumHeaderComments(void) {return (int)comments.size();} + int GetNumHeaderComments(void) {return static_cast<int>(comments.size());} /// Adds a header comment void AddHeaderComment(const AString & comment); diff --git a/src/Inventory.cpp b/src/Inventory.cpp index f08dd1896..6b3c8e62f 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -139,7 +139,6 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks) res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks); ToAdd.m_ItemCount = a_Item.m_ItemCount - res; - if (ToAdd.m_ItemCount == 0) { return res; diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 06971a1ac..8433598f7 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -358,7 +358,7 @@ int cItemGrid::RemoveItem(const cItem & a_ItemStack) if (m_Slots[i].IsEqual(a_ItemStack)) { - int NumToRemove = std::min(NumLeft, (int)m_Slots[i].m_ItemCount); + int NumToRemove = std::min(NumLeft, static_cast<int>(m_Slots[i].m_ItemCount)); NumLeft -= NumToRemove; m_Slots[i].m_ItemCount -= NumToRemove; diff --git a/src/Items/CMakeLists.txt b/src/Items/CMakeLists.txt index c50ddb372..71f2d9ceb 100644 --- a/src/Items/CMakeLists.txt +++ b/src/Items/CMakeLists.txt @@ -56,6 +56,10 @@ SET (HDRS ItemThrowable.h ) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(ItemHandler.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=old-style-cast -Wno-error=switch-enum") +endif() + if(NOT MSVC) add_library(Items ${SRCS} ${HDRS}) endif() diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 5164ddf59..8bbaa3d8c 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -53,7 +53,7 @@ public: ASSERT(a_Player != nullptr); int BowCharge = a_Player->FinishChargingBow(); - double Force = (double)BowCharge / 20.0; + double Force = static_cast<double>(BowCharge) / 20.0; Force = (Force * Force + 2.0 * Force) / 3.0; // This formula is used by the 1.6.2 client if (Force < 0.1) { @@ -80,7 +80,14 @@ public: Arrow = nullptr; return; } - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force); + a_Player->GetWorld()->BroadcastSoundEffect( + "random.bow", + a_Player->GetPosX(), + a_Player->GetPosY(), + a_Player->GetPosZ(), + 0.5, + static_cast<float>(Force) + ); if (!a_Player->IsGameModeCreative()) { if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchInfinity) == 0) diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 0689670f9..4d39bde82 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -250,7 +250,7 @@ public: m_EntryFace = static_cast<eBlockFace>(a_CBEntryFace); if (!cFluidSimulator::CanWashAway(a_CBBlockType) && !IsBlockLiquid(a_CBBlockType)) { - AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, (eBlockFace)a_CBEntryFace); // Was an unwashawayable block, can't overwrite it! + AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, static_cast<eBlockFace>(a_CBEntryFace)); // Was an unwashawayable block, can't overwrite it! } m_Pos.Set(a_CBBlockX, a_CBBlockY, a_CBBlockZ); // (Block could be washed away, replace it) return true; // Abort tracing diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index effde03d0..266744a24 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -43,8 +43,8 @@ class cReader : { // Copy the entire heightmap, distribute it into the 3x3 chunk blob: typedef struct {HEIGHTTYPE m_Row[16]; } ROW; - ROW * InputRows = (ROW *)a_Heightmap; - ROW * OutputRows = (ROW *)m_HeightMap; + const ROW * InputRows = reinterpret_cast<const ROW *>(a_Heightmap); + ROW * OutputRows = reinterpret_cast<ROW *>(m_HeightMap); int InputIdx = 0; int OutputIdx = m_ReadingChunkX + m_ReadingChunkZ * cChunkDef::Width * 3; for (int z = 0; z < cChunkDef::Width; z++) @@ -217,7 +217,7 @@ void cLightingThread::Execute(void) { continue; } - Item = (cLightingChunkStay *)m_Queue.front(); + Item = static_cast<cLightingChunkStay *>(m_Queue.front()); m_Queue.pop_front(); if (m_Queue.empty()) { diff --git a/src/LineBlockTracer.cpp b/src/LineBlockTracer.cpp index e43a79566..315e8d082 100644 --- a/src/LineBlockTracer.cpp +++ b/src/LineBlockTracer.cpp @@ -96,17 +96,17 @@ bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); } - m_CurrentX = (int)floor(m_StartX); - m_CurrentY = (int)floor(m_StartY); - m_CurrentZ = (int)floor(m_StartZ); + m_CurrentX = FloorC(m_StartX); + m_CurrentY = FloorC(m_StartY); + m_CurrentZ = FloorC(m_StartZ); m_DiffX = m_EndX - m_StartX; m_DiffY = m_EndY - m_StartY; m_DiffZ = m_EndZ - m_StartZ; // The actual trace is handled with ChunkMapCS locked by calling our Item() for the specified chunk - int BlockX = (int)floor(m_StartX); - int BlockZ = (int)floor(m_StartZ); + int BlockX = FloorC(m_StartX); + int BlockZ = FloorC(m_StartZ); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); return m_World->DoWithChunk(ChunkX, ChunkZ, *this); @@ -120,7 +120,7 @@ void cLineBlockTracer::FixStartAboveWorld(void) { // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on // Therefore we use an EPS-offset from the height, as small as reasonably possible. - const double Height = (double)cChunkDef::Height - 0.00001; + const double Height = static_cast<double>(cChunkDef::Height) - 0.00001; CalcXZIntersection(Height, m_StartX, m_StartZ); m_StartY = Height; } diff --git a/src/LoggerListeners.cpp b/src/LoggerListeners.cpp index 5c7097956..31b12af1e 100644 --- a/src/LoggerListeners.cpp +++ b/src/LoggerListeners.cpp @@ -3,6 +3,8 @@ #include "LoggerListeners.h" +#include <chrono> + #if defined(_WIN32) #include <io.h> // Needed for _isatty(), not available on Linux #include <time.h> @@ -280,7 +282,13 @@ cFileListener::cFileListener(void) { cFile::CreateFolder(FILE_IO_PREFIX + AString("logs")); AString FileName; - FileName = Printf("%s%sLOG_%d.txt", FILE_IO_PREFIX, "logs/", (int)time(nullptr)); + auto time = std::chrono::system_clock::now(); + FileName = Printf( + "%s%sLOG_%d.txt", + FILE_IO_PREFIX, + "logs/", + std::chrono::duration_cast<std::chrono::duration<int, std::milli>>(time.time_since_epoch()).count() + ); m_File.Open(FileName, cFile::fmAppend); } diff --git a/src/Map.cpp b/src/Map.cpp index 5f296a5b2..48d7fb0ca 100644 --- a/src/Map.cpp +++ b/src/Map.cpp @@ -224,7 +224,7 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z) return false; } - unsigned int PixelWidth = m_Map->GetPixelWidth(); + unsigned int CallbackPixelWidth = m_Map->GetPixelWidth(); if (m_Map->GetDimension() == dimNether) { @@ -237,9 +237,9 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z) ColorCountMap ColorCounts; // Count surface blocks - for (unsigned int X = m_RelX; X < m_RelX + PixelWidth; ++X) + for (unsigned int X = m_RelX; X < m_RelX + CallbackPixelWidth; ++X) { - for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z) + for (unsigned int Z = m_RelZ; Z < m_RelZ + CallbackPixelWidth; ++Z) { // unsigned int WaterDepth = 0; diff --git a/src/MapManager.cpp b/src/MapManager.cpp index fc67bd901..41b0d9e34 100644 --- a/src/MapManager.cpp +++ b/src/MapManager.cpp @@ -76,7 +76,7 @@ cMap * cMapManager::GetMapData(unsigned int a_ID) -cMap * cMapManager::CreateMap(int a_CenterX, int a_CenterY, int a_Scale) +cMap * cMapManager::CreateMap(int a_CenterX, int a_CenterY, unsigned int a_Scale) { cCSLock Lock(m_CS); @@ -86,7 +86,7 @@ cMap * cMapManager::CreateMap(int a_CenterX, int a_CenterY, int a_Scale) return nullptr; } - cMap Map((unsigned)m_MapData.size(), a_CenterX, a_CenterY, m_World, a_Scale); + cMap Map(static_cast<unsigned>(m_MapData.size()), a_CenterX, a_CenterY, m_World, a_Scale); m_MapData.push_back(Map); @@ -151,7 +151,7 @@ void cMapManager::SaveMapData(void) cIDCountSerializer IDSerializer(m_World->GetName()); - IDSerializer.SetMapCount((unsigned)m_MapData.size()); + IDSerializer.SetMapCount(static_cast<unsigned>(m_MapData.size())); if (!IDSerializer.Save()) { diff --git a/src/MapManager.h b/src/MapManager.h index 1059773c3..cacc6d816 100644 --- a/src/MapManager.h +++ b/src/MapManager.h @@ -36,7 +36,7 @@ public: cMap * GetMapData(unsigned int a_ID); /** Creates a new map. Returns nullptr on error */ - cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3); + cMap * CreateMap(int a_CenterX, int a_CenterY, unsigned int a_Scale = 3); /** Calls the callback for the map with the specified ID. Returns true if the map was found and the callback called, false if map not found. diff --git a/src/Matrix4.h b/src/Matrix4.h index 61ea60bfd..0558fa5f3 100644 --- a/src/Matrix4.h +++ b/src/Matrix4.h @@ -76,8 +76,8 @@ public: inline void RotateX(T a_RX) { - T sx = (T) sin(a_RX * M_PI / 180); - T cx = (T) cos(a_RX * M_PI / 180); + T sx = static_cast<T>(sin(a_RX * M_PI / 180)); + T cx = static_cast<T>(cos(a_RX * M_PI / 180)); Identity(); @@ -87,8 +87,8 @@ public: inline void RotateY(T a_RY) { - T sy = (T) sin(a_RY * M_PI / 180); - T cy = (T) cos(a_RY * M_PI / 180); + T sy = static_cast<T>(sin(a_RY * M_PI / 180)); + T cy = static_cast<T>(cos(a_RY * M_PI / 180)); Identity(); diff --git a/src/MobCensus.cpp b/src/MobCensus.cpp index 1a69d8370..ca960a2bc 100644 --- a/src/MobCensus.cpp +++ b/src/MobCensus.cpp @@ -41,7 +41,8 @@ int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily) case cMonster::mfPassive: return 11; case cMonster::mfAmbient: return 16; case cMonster::mfWater: return 5; - default: + case cMonster::mfNoSpawn: + case cMonster::mfUnhandled: { ASSERT(!"Unhandled mob family"); return -1; @@ -64,7 +65,7 @@ void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk) int cMobCensus::GetNumChunks(void) { - return (int)m_EligibleForSpawnChunks.size(); + return static_cast<int>(m_EligibleForSpawnChunks.size()); } diff --git a/src/MobFamilyCollecter.cpp b/src/MobFamilyCollecter.cpp index 6da330c83..c24ee48f5 100644 --- a/src/MobFamilyCollecter.cpp +++ b/src/MobFamilyCollecter.cpp @@ -18,7 +18,7 @@ void cMobFamilyCollecter::CollectMob(cMonster & a_Monster) int cMobFamilyCollecter::GetNumberOfCollectedMobs(cMonster::eFamily a_Family) { - return (int)m_Mobs[a_Family].size(); + return static_cast<int>(m_Mobs[a_Family].size()); } diff --git a/src/MobSpawner.cpp b/src/MobSpawner.cpp index 468b0cfb2..27dc5a877 100644 --- a/src/MobSpawner.cpp +++ b/src/MobSpawner.cpp @@ -110,7 +110,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) if (allowedMobsSize > 0) { std::set<eMonsterType>::iterator itr = allowedMobs.begin(); - int iRandom = m_Random.NextInt((int)allowedMobsSize); + int iRandom = m_Random.NextInt(static_cast<int>(allowedMobsSize)); for (int i = 0; i < iRandom; i++) { diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 93f7cdb72..7fde1e56b 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -30,7 +30,7 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt) { if (m_Target->IsPlayer()) { - if (((cPlayer *)m_Target)->IsGameModeCreative()) + if (static_cast<cPlayer *>(m_Target)->IsGameModeCreative()) { m_EMState = IDLE; return; @@ -46,7 +46,7 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt) void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) { - if (!((cPlayer *)a_Entity)->IsGameModeCreative()) + if (!static_cast<cPlayer *>(a_Entity)->IsGameModeCreative()) { super::EventSeePlayer(a_Entity); m_EMState = CHASING; @@ -111,12 +111,12 @@ void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) bool cAggressiveMonster::IsMovingToTargetPosition() { // Difference between destination x and target x is negligible (to 10^-12 precision) - if (fabsf((float)m_FinalDestination.x - (float)m_Target->GetPosX()) < std::numeric_limits<float>::epsilon()) + if (fabsf(static_cast<float>(m_FinalDestination.x) - static_cast<float>(m_Target->GetPosX())) < std::numeric_limits<float>::epsilon()) { return false; } // Difference between destination z and target z is negligible (to 10^-12 precision) - else if (fabsf((float)m_FinalDestination.z - (float)m_Target->GetPosZ()) > std::numeric_limits<float>::epsilon()) + else if (fabsf(static_cast<float>(m_FinalDestination.z) - static_cast<float>(m_Target->GetPosZ())) > std::numeric_limits<float>::epsilon()) { return false; } diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index d4ad24166..731da6b18 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -23,7 +23,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); } } diff --git a/src/Mobs/CMakeLists.txt b/src/Mobs/CMakeLists.txt index ffbcdf3ea..e99494508 100644 --- a/src/Mobs/CMakeLists.txt +++ b/src/Mobs/CMakeLists.txt @@ -80,6 +80,12 @@ SET (HDRS Zombie.h ZombiePigman.h) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(Monster.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch -Wno-error=switch-enum -Wno-error=float-equal -Wno-error=old-style-cast") + set_source_files_properties(SnowGolem.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Villager.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(Mobs ${SRCS} ${HDRS}) endif() diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index fa530db82..a8b40f52e 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -34,7 +34,7 @@ void cCaveSpider::Attack(std::chrono::milliseconds a_Dt) if (m_Target->IsPawn()) { // TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds - ((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0); + static_cast<cPawn *>(m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0); } } @@ -44,7 +44,7 @@ void cCaveSpider::Attack(std::chrono::milliseconds a_Dt) void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index b2b21d4ae..a52d1a2da 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -48,7 +48,7 @@ void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Cow.cpp b/src/Mobs/Cow.cpp index 7dc6f3f37..a45010201 100644 --- a/src/Mobs/Cow.cpp +++ b/src/Mobs/Cow.cpp @@ -21,7 +21,7 @@ cCow::cCow(void) : void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index 41796402f..ef3245894 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -60,7 +60,7 @@ void cCreeper::GetDrops(cItems & a_Drops, cEntity * a_Killer) return; } - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); @@ -124,7 +124,7 @@ void cCreeper::Attack(std::chrono::milliseconds a_Dt) if (!m_bIsBlowing) { - m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); } @@ -142,7 +142,7 @@ void cCreeper::OnRightClicked(cPlayer & a_Player) { a_Player.UseEquippedItem(); } - m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("game.tnt.primed", GetPosX(), GetPosY(), GetPosZ(), 1.f, (0.75f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); m_BurnedWithFlintAndSteel = true; diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 42c33884a..30bf82067 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -55,7 +55,7 @@ public: } cTracer LineOfSight(a_Player->GetWorld()); - if (LineOfSight.Trace(m_EndermanPos, Direction, (int)Direction.Length())) + if (LineOfSight.Trace(m_EndermanPos, Direction, static_cast<int>(Direction.Length()))) { // No direct line of sight return false; @@ -91,7 +91,7 @@ cEnderman::cEnderman(void) : void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index d17047ab7..15bbe484b 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -19,7 +19,7 @@ cGhast::cGhast(void) : void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index 5eb30785b..cfe7861a6 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -21,7 +21,7 @@ cGuardian::cGuardian(void) : void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // Drops 0-3 Ink Sacs - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); @@ -43,13 +43,13 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D - int RelY = (int)floor(Pos.y); + int RelY = FloorC(Pos.y); if ((RelY < 0) || (RelY >= cChunkDef::Height)) { return; } - int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType; if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) { diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index 5b4c78bfc..ce3bd65eb 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -55,10 +55,10 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_World->GetTickRandomNumber(50) == 25) { - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 0); - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 2); - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 6); - m_World->BroadcastSoundParticleEffect(2000, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ(), 8); + m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 0); + m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 2); + m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 6); + m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 8); m_Attachee->Detach(); m_bIsRearing = true; @@ -140,7 +140,7 @@ void cHorse::OnRightClicked(cPlayer & a_Player) void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index c67850248..8d71c54e8 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -1154,10 +1154,10 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short -void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel) +void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel) { MTRand r1; - int Count = r1.randInt() % 200; + unsigned int Count = r1.randInt() % 200; if (Count < (5 + a_LootingLevel)) { int Rare = r1.randInt() % a_Items.Size(); @@ -1169,7 +1169,7 @@ void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a -void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel) +void cMonster::AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel) { MTRand r1; if (r1.randInt() % 200 < ((m_DropChanceHelmet * 200) + (a_LootingLevel * 2))) @@ -1209,7 +1209,7 @@ void cMonster::AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel) -void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel) +void cMonster::AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel) { MTRand r1; if (r1.randInt() % 200 < ((m_DropChanceWeapon * 200) + (a_LootingLevel * 2))) diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index fa23df3db..1076c9544 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -277,13 +277,13 @@ protected: void AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short a_Item, short a_ItemHealth = 0); /** Adds one rare item out of the list of rare items a_Items modified by the looting level a_LootingLevel(I-III or custom) to the itemdrop a_Drops*/ - void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, short a_LootingLevel); + void AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel); /** Adds armor that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ - void AddRandomArmorDropItem(cItems & a_Drops, short a_LootingLevel); + void AddRandomArmorDropItem(cItems & a_Drops, unsigned int a_LootingLevel); /** Adds weapon that is equipped with the chance saved in m_DropChance[...] (this will be greter than 1 if piccked up or 0.085 + (0.01 per LootingLevel) if born with) to the drop*/ - void AddRandomWeaponDropItem(cItems & a_Drops, short a_LootingLevel); + void AddRandomWeaponDropItem(cItems & a_Drops, unsigned int a_LootingLevel); } ; // tolua_export diff --git a/src/Mobs/Mooshroom.cpp b/src/Mobs/Mooshroom.cpp index ec533cfca..3b2fbad57 100644 --- a/src/Mobs/Mooshroom.cpp +++ b/src/Mobs/Mooshroom.cpp @@ -24,7 +24,7 @@ cMooshroom::cMooshroom(void) : void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp index cb8650cb9..f5577f71f 100644 --- a/src/Mobs/PassiveAggressiveMonster.cpp +++ b/src/Mobs/PassiveAggressiveMonster.cpp @@ -28,7 +28,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) if ((m_Target != nullptr) && (m_Target->IsPlayer())) { - if (!((cPlayer *)m_Target)->IsGameModeCreative()) + if (!static_cast<cPlayer *>(m_Target)->IsGameModeCreative()) { m_EMState = CHASING; } diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 012ca9949..c220a7128 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -48,7 +48,7 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { return; } - cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); + cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance)); if (a_Closest_Player != nullptr) { if (a_Closest_Player->GetEquippedItem().IsEqual(FollowedItem)) diff --git a/src/Mobs/Path.cpp b/src/Mobs/Path.cpp index 6f3d43305..1848e144e 100644 --- a/src/Mobs/Path.cpp +++ b/src/Mobs/Path.cpp @@ -46,18 +46,18 @@ cPath::cPath( a_BoundingBoxWidth = 1; // Until we improve physics, if ever. - m_BoundingBoxWidth = ceil(a_BoundingBoxWidth); - m_BoundingBoxHeight = ceil(a_BoundingBoxHeight); + m_BoundingBoxWidth = CeilC(a_BoundingBoxWidth); + m_BoundingBoxHeight = CeilC(a_BoundingBoxHeight); m_HalfWidth = a_BoundingBoxWidth / 2; - int HalfWidthInt = a_BoundingBoxWidth / 2; - m_Source.x = floor(a_StartingPoint.x - HalfWidthInt); - m_Source.y = floor(a_StartingPoint.y); - m_Source.z = floor(a_StartingPoint.z - HalfWidthInt); + int HalfWidthInt = FloorC(a_BoundingBoxWidth / 2); + m_Source.x = FloorC(a_StartingPoint.x - HalfWidthInt); + m_Source.y = FloorC(a_StartingPoint.y); + m_Source.z = FloorC(a_StartingPoint.z - HalfWidthInt); - m_Destination.x = floor(a_EndingPoint.x - HalfWidthInt); - m_Destination.y = floor(a_EndingPoint.y); - m_Destination.z = floor(a_EndingPoint.z - HalfWidthInt); + m_Destination.x = FloorC(a_EndingPoint.x - HalfWidthInt); + m_Destination.y = FloorC(a_EndingPoint.y); + m_Destination.z = FloorC(a_EndingPoint.z - HalfWidthInt); if (GetCell(m_Source)->m_IsSolid || GetCell(m_Destination)->m_IsSolid) { diff --git a/src/Mobs/Path.h b/src/Mobs/Path.h index 3b9c0400e..c250eece2 100644 --- a/src/Mobs/Path.h +++ b/src/Mobs/Path.h @@ -115,7 +115,7 @@ public: return Vector3d(Point.x + m_HalfWidth, Point.y, Point.z + m_HalfWidth); } /** Returns the total number of points this path has. */ - inline int GetPointCount() + inline size_t GetPointCount() { if (m_Status != ePathFinderStatus::PATH_FOUND) { @@ -130,13 +130,13 @@ public: { // Guaranteed to have no hash collisions for any 128x128x128 area. Suitable for pathfinding. int32_t t = 0; - t += (int8_t)a_Vector.x; + t += static_cast<int8_t>(a_Vector.x); t = t << 8; - t += (int8_t)a_Vector.y; + t += static_cast<int8_t>(a_Vector.y); t = t << 8; - t += (int8_t)a_Vector.z; + t += static_cast<int8_t>(a_Vector.z); t = t << 8; - return (size_t)t; + return static_cast<size_t>(t); } }; private: diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 56d6abfd5..efa779ac2 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -21,7 +21,7 @@ cPig::cPig(void) : void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Rabbit.cpp b/src/Mobs/Rabbit.cpp index cf49d2744..c7f3d58f0 100644 --- a/src/Mobs/Rabbit.cpp +++ b/src/Mobs/Rabbit.cpp @@ -20,7 +20,7 @@ cRabbit::cRabbit(void) : void cRabbit::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index ec24f167e..dcfef8135 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -37,10 +37,10 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if (!m_IsSheared) { - a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); + a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, static_cast<short>(m_WoolColor))); } - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); @@ -65,7 +65,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player) cItems Drops; int NumDrops = m_World->GetTickRandomNumber(2) + 1; - Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); + Drops.push_back(cItem(E_BLOCK_WOOL, static_cast<char>(NumDrops), static_cast<short>(m_WoolColor))); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); } diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index d1a481960..767e5b95c 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -22,7 +22,7 @@ cSkeleton::cSkeleton(bool IsWither) : void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 7fc4821d8..4988d1082 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -29,7 +29,7 @@ cSlime::cSlime(int a_Size) : void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp index deb263c41..184a1d912 100644 --- a/src/Mobs/Spider.cpp +++ b/src/Mobs/Spider.cpp @@ -18,7 +18,7 @@ cSpider::cSpider(void) : void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 3c508b65f..d148d65f3 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -21,7 +21,7 @@ cSquid::cSquid(void) : void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) { // Drops 0-3 Ink Sacs - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); @@ -41,13 +41,13 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d Pos = GetPosition(); // TODO: Not a real behavior, but cool :D - int RelY = (int)floor(Pos.y); + int RelY = FloorC(Pos.y); if ((RelY < 0) || (RelY >= cChunkDef::Height)) { return; } - int RelX = (int)floor(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; BLOCKTYPE BlockType; if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) { diff --git a/src/Mobs/Witch.cpp b/src/Mobs/Witch.cpp index a3cadbaa0..1f672b4f7 100644 --- a/src/Mobs/Witch.cpp +++ b/src/Mobs/Witch.cpp @@ -19,7 +19,7 @@ cWitch::cWitch(void) : void cWitch::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index af7de1579..7b5953523 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -51,7 +51,7 @@ void cWolf::Attack(std::chrono::milliseconds a_Dt) if ((m_Target != nullptr) && (m_Target->IsPlayer())) { - if (((cPlayer *)m_Target)->GetName() != m_OwnerName) + if (static_cast<cPlayer *>(m_Target)->GetName() != m_OwnerName) { super::Attack(a_Dt); } @@ -158,7 +158,7 @@ void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) super::Tick(a_Dt, a_Chunk); } - cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); + cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance)); if (a_Closest_Player != nullptr) { switch (a_Closest_Player->GetEquippedItem().m_ItemType) diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index fa4ac855d..a5b44e6c0 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -23,7 +23,7 @@ cZombie::cZombie(bool a_IsVillagerZombie) : void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/Mobs/ZombiePigman.cpp b/src/Mobs/ZombiePigman.cpp index 8b415b0af..96d587287 100644 --- a/src/Mobs/ZombiePigman.cpp +++ b/src/Mobs/ZombiePigman.cpp @@ -18,7 +18,7 @@ cZombiePigman::cZombiePigman(void) : void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = 0; + unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp index ae2cbbc6b..278e67b93 100644 --- a/src/MonsterConfig.cpp +++ b/src/MonsterConfig.cpp @@ -64,7 +64,7 @@ void cMonsterConfig::Initialize() return; } - for (int i = (int)MonstersIniFile.GetNumKeys(); i >= 0; i--) + for (int i = static_cast<int>(MonstersIniFile.GetNumKeys()); i >= 0; i--) { sAttributesStruct Attributes; AString Name = MonstersIniFile.GetKeyName(i); @@ -93,7 +93,7 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na a_Monster->SetAttackDamage (itr->m_AttackDamage); a_Monster->SetAttackRange (itr->m_AttackRange); a_Monster->SetSightDistance(itr->m_SightDistance); - a_Monster->SetAttackRate ((float)itr->m_AttackRate); + a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate)); a_Monster->SetMaxHealth (itr->m_MaxHealth); a_Monster->SetIsFireproof (itr->m_IsFireproof); return; diff --git a/src/Noise/CMakeLists.txt b/src/Noise/CMakeLists.txt index e1837500f..ab4cf031b 100644 --- a/src/Noise/CMakeLists.txt +++ b/src/Noise/CMakeLists.txt @@ -14,6 +14,10 @@ SET (HDRS RidgedNoise.h ) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(Noise.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(Noise ${SRCS} ${HDRS}) diff --git a/src/Noise/Noise.cpp b/src/Noise/Noise.cpp index d11c47bc2..703ec3d30 100644 --- a/src/Noise/Noise.cpp +++ b/src/Noise/Noise.cpp @@ -112,22 +112,22 @@ public: //////////////////////////////////////////////////////////////////////////////// // Globals: -void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff) +void Debug3DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY, size_t a_SizeZ, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff) { const int BUF_SIZE = 512; ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed // Save in XY cuts: cFile f1; - if (f1.Open(Printf("%s_XY (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) + if (f1.Open(Printf("%s_XY (" SIZE_T_FMT ").grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) { - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - for (int y = 0; y < a_SizeY; y++) + for (size_t y = 0; y < a_SizeY; y++) { - int idx = y * a_SizeX + z * a_SizeX * a_SizeY; + size_t idx = y * a_SizeX + z * a_SizeX * a_SizeY; unsigned char buf[BUF_SIZE]; - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255)); } @@ -140,15 +140,15 @@ void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int } // if (XY file open) cFile f2; - if (f2.Open(Printf("%s_XZ (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) + if (f2.Open(Printf("%s_XZ (" SIZE_T_FMT ").grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) { - for (int y = 0; y < a_SizeY; y++) + for (size_t y = 0; y < a_SizeY; y++) { - for (int z = 0; z < a_SizeZ; z++) + for (size_t z = 0; z < a_SizeZ; z++) { - int idx = y * a_SizeX + z * a_SizeX * a_SizeY; + size_t idx = y * a_SizeX + z * a_SizeX * a_SizeY; unsigned char buf[BUF_SIZE]; - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255)); } @@ -165,19 +165,19 @@ void Debug3DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, int -void Debug2DNoise(const NOISE_DATATYPE * a_Noise, int a_SizeX, int a_SizeY, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff) +void Debug2DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff) { const int BUF_SIZE = 512; ASSERT(a_SizeX <= BUF_SIZE); // Just stretch it, if needed cFile f1; - if (f1.Open(Printf("%s (%d).grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) + if (f1.Open(Printf("%s (" SIZE_T_FMT ").grab", a_FileNameBase.c_str(), a_SizeX), cFile::fmWrite)) { - for (int y = 0; y < a_SizeY; y++) + for (size_t y = 0; y < a_SizeY; y++) { - int idx = y * a_SizeX; + size_t idx = y * a_SizeX; unsigned char buf[BUF_SIZE]; - for (int x = 0; x < a_SizeX; x++) + for (size_t x = 0; x < a_SizeX; x++) { buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255)); } diff --git a/src/Noise/Noise.h b/src/Noise/Noise.h index 323194bfd..b08b96e24 100644 --- a/src/Noise/Noise.h +++ b/src/Noise/Noise.h @@ -185,7 +185,7 @@ typedef cOctavedNoise<cRidgedNoise<cCubicNoise>> cRidgedMultiNoise; NOISE_DATATYPE cNoise::IntNoise1D(int a_X) const { int x = ((a_X * m_Seed) << 13) ^ a_X; - return (1 - (NOISE_DATATYPE)((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); + return (1 - static_cast<NOISE_DATATYPE>((x * (x * x * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); // returns a float number in the range of [-1, 1] } @@ -197,7 +197,7 @@ NOISE_DATATYPE cNoise::IntNoise2D(int a_X, int a_Y) const { int n = a_X + a_Y * 57 + m_Seed * 57 * 57; n = (n << 13) ^ n; - return (1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); + return (1 - static_cast<NOISE_DATATYPE>((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824); // returns a float number in the range of [-1, 1] } @@ -209,7 +209,9 @@ NOISE_DATATYPE cNoise::IntNoise3D(int a_X, int a_Y, int a_Z) const { int n = a_X + a_Y * 57 + a_Z * 57 * 57 + m_Seed * 57 * 57 * 57; n = (n << 13) ^ n; - return ((NOISE_DATATYPE)1 - (NOISE_DATATYPE)((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f); + return (static_cast<NOISE_DATATYPE>(1) - + static_cast<NOISE_DATATYPE>((n * (n * n * 15731 + 789221) + 1376312589) & 0x7fffffff) / 1073741824.0f + ); // returns a float number in the range of [-1, 1] } @@ -265,8 +267,8 @@ NOISE_DATATYPE cNoise::CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE cNoise::CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) { - const NOISE_DATATYPE ft = a_Pct * (NOISE_DATATYPE)3.1415927; - const NOISE_DATATYPE f = (NOISE_DATATYPE)((NOISE_DATATYPE)(1 - cos(ft)) * (NOISE_DATATYPE)0.5); + const NOISE_DATATYPE ft = a_Pct * static_cast<NOISE_DATATYPE>(3.1415927); + const NOISE_DATATYPE f = static_cast<NOISE_DATATYPE>(static_cast<NOISE_DATATYPE>(1 - cos(ft)) * static_cast<NOISE_DATATYPE>(0.5)); return a_A * (1 - f) + a_B * f; } @@ -288,11 +290,11 @@ NOISE_DATATYPE cNoise::LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, /** Exports the noise array into a file. a_Coeff specifies the value that each array value is multiplied by before being converted into a byte. */ -extern void Debug2DNoise(const NOISE_DATATYPE * a_Array, int a_SizeX, int a_SizeY, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); +extern void Debug2DNoise(const NOISE_DATATYPE * a_Array, size_t a_SizeX, size_t a_SizeY, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); /** Exports the noise array into a set of files, ordered by XY and XZ. a_Coeff specifies the value that each array value is multiplied by before being converted into a byte. */ -extern void Debug3DNoise(const NOISE_DATATYPE * a_Array, int a_SizeX, int a_SizeY, int a_SizeZ, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); +extern void Debug3DNoise(const NOISE_DATATYPE * a_Array, size_t a_SizeX, size_t a_SizeY, size_t a_SizeZ, const AString & a_FileNameBase, NOISE_DATATYPE a_Coeff = 32); diff --git a/src/OSSupport/CMakeLists.txt b/src/OSSupport/CMakeLists.txt index 0d3c9a63e..d1db0373d 100644 --- a/src/OSSupport/CMakeLists.txt +++ b/src/OSSupport/CMakeLists.txt @@ -41,6 +41,10 @@ SET (HDRS UDPEndpointImpl.h ) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + add_flags_cxx("-Wno-error=global-constructors -Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(OSSupport ${SRCS} ${HDRS}) diff --git a/src/OSSupport/File.cpp b/src/OSSupport/File.cpp index 43105b230..6327b3505 100644 --- a/src/OSSupport/File.cpp +++ b/src/OSSupport/File.cpp @@ -180,7 +180,7 @@ int cFile::Write(const void * iBuffer, size_t iNumBytes) -int cFile::Seek (int iPosition) +long cFile::Seek (int iPosition) { ASSERT(IsOpen()); @@ -193,7 +193,7 @@ int cFile::Seek (int iPosition) { return -1; } - return (int)ftell(m_File); + return ftell(m_File); } @@ -201,7 +201,7 @@ int cFile::Seek (int iPosition) -int cFile::Tell (void) const +long cFile::Tell (void) const { ASSERT(IsOpen()); @@ -210,14 +210,14 @@ int cFile::Tell (void) const return -1; } - return (int)ftell(m_File); + return ftell(m_File); } -int cFile::GetSize(void) const +long cFile::GetSize(void) const { ASSERT(IsOpen()); @@ -226,7 +226,7 @@ int cFile::GetSize(void) const return -1; } - int CurPos = Tell(); + long CurPos = Tell(); if (CurPos < 0) { return -1; @@ -235,7 +235,7 @@ int cFile::GetSize(void) const { return -1; } - int res = Tell(); + long res = Tell(); if (fseek(m_File, (long)CurPos, SEEK_SET) != 0) { return -1; @@ -256,7 +256,19 @@ int cFile::ReadRestOfFile(AString & a_Contents) return -1; } - size_t DataSize = GetSize() - Tell(); + long TotalSize = GetSize(); + if (TotalSize < 0) + { + return -1; + } + + long Position = Tell(); + if (Position < 0) + { + return -1; + } + + auto DataSize = static_cast<size_t>(TotalSize - Position); // HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly a_Contents.assign(DataSize, '\0'); @@ -349,7 +361,7 @@ bool cFile::IsFile(const AString & a_Path) -int cFile::GetSize(const AString & a_FileName) +long cFile::GetSize(const AString & a_FileName) { struct stat st; if (stat(a_FileName.c_str(), &st) == 0) diff --git a/src/OSSupport/File.h b/src/OSSupport/File.h index 1b5e71a17..6281d1494 100644 --- a/src/OSSupport/File.h +++ b/src/OSSupport/File.h @@ -87,13 +87,13 @@ public: int Write(const void * iBuffer, size_t iNumBytes); /** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */ - int Seek (int iPosition); + long Seek (int iPosition); /** Returns the current position (bytes from file start) or -1 for failure; asserts if not open */ - int Tell (void) const; + long Tell (void) const; /** Returns the size of file, in bytes, or -1 for failure; asserts if not open */ - int GetSize(void) const; + long GetSize(void) const; /** Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error */ int ReadRestOfFile(AString & a_Contents); @@ -119,7 +119,7 @@ public: static bool IsFile(const AString & a_Path); /** Returns the size of the file, or a negative number on error */ - static int GetSize(const AString & a_FileName); + static long GetSize(const AString & a_FileName); /** Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute */ static bool CreateFolder(const AString & a_FolderPath); diff --git a/src/OSSupport/GZipFile.h b/src/OSSupport/GZipFile.h index dfb4e8c31..286c98aff 100644 --- a/src/OSSupport/GZipFile.h +++ b/src/OSSupport/GZipFile.h @@ -37,7 +37,7 @@ public: int ReadRestOfFile(AString & a_Contents); /// Writes a_Contents into file, compressing it along the way. Returns true if successful. Multiple writes are supported. - bool Write(const AString & a_Contents) { return Write(a_Contents.data(), (int)(a_Contents.size())); } + bool Write(const AString & a_Contents) { return Write(a_Contents.data(), static_cast<int>(a_Contents.size())); } bool Write(const char * a_Data, int a_Size); diff --git a/src/PolarSSL++/BlockingSslClientSocket.cpp b/src/PolarSSL++/BlockingSslClientSocket.cpp index f5ad2f08c..a3c26f261 100644 --- a/src/PolarSSL++/BlockingSslClientSocket.cpp +++ b/src/PolarSSL++/BlockingSslClientSocket.cpp @@ -200,7 +200,7 @@ bool cBlockingSslClientSocket::Send(const void * a_Data, size_t a_NumBytes) else { Data += res; - NumBytes -= res; + NumBytes -= static_cast<size_t>(res); if (NumBytes == 0) { return true; diff --git a/src/PolarSSL++/BufferedSslContext.cpp b/src/PolarSSL++/BufferedSslContext.cpp index 9f7caeb8a..c8d4736f7 100644 --- a/src/PolarSSL++/BufferedSslContext.cpp +++ b/src/PolarSSL++/BufferedSslContext.cpp @@ -66,7 +66,7 @@ int cBufferedSslContext::ReceiveEncrypted(unsigned char * a_Buffer, size_t a_Num return POLARSSL_ERR_NET_RECV_FAILED; } m_IncomingData.CommitRead(); - return (int)NumBytes; + return static_cast<int>(NumBytes); } @@ -81,11 +81,11 @@ int cBufferedSslContext::SendEncrypted(const unsigned char * a_Buffer, size_t a_ { return POLARSSL_ERR_NET_WANT_WRITE; } - if (!m_OutgoingData.Write((const char *)a_Buffer, a_NumBytes)) + if (!m_OutgoingData.Write(reinterpret_cast<const char *>(a_Buffer), a_NumBytes)) { return POLARSSL_ERR_NET_SEND_FAILED; } - return (int)a_NumBytes; + return static_cast<int>(a_NumBytes); } diff --git a/src/PolarSSL++/CMakeLists.txt b/src/PolarSSL++/CMakeLists.txt index b11d16e33..fddb37501 100644 --- a/src/PolarSSL++/CMakeLists.txt +++ b/src/PolarSSL++/CMakeLists.txt @@ -33,6 +33,10 @@ set(HDRS X509Cert.h ) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(RsaPrivateKey.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(PolarSSL++ ${SRCS} ${HDRS}) diff --git a/src/PolarSSL++/CryptoKey.cpp b/src/PolarSSL++/CryptoKey.cpp index 9354ddf50..cc4eefdfe 100644 --- a/src/PolarSSL++/CryptoKey.cpp +++ b/src/PolarSSL++/CryptoKey.cpp @@ -77,7 +77,7 @@ int cCryptoKey::Decrypt(const Byte * a_EncryptedData, size_t a_EncryptedLength, { return res; } - return (int)DecryptedLen; + return static_cast<int>(DecryptedLen); } @@ -97,7 +97,7 @@ int cCryptoKey::Encrypt(const Byte * a_PlainData, size_t a_PlainLength, Byte * a { return res; } - return (int)EncryptedLength; + return static_cast<int>(EncryptedLength); } @@ -109,7 +109,7 @@ int cCryptoKey::ParsePublic(const void * a_Data, size_t a_NumBytes) { ASSERT(!IsValid()); // Cannot parse a second key - return pk_parse_public_key(&m_Pk, (const unsigned char *)a_Data, a_NumBytes); + return pk_parse_public_key(&m_Pk, reinterpret_cast<const unsigned char *>(a_Data), a_NumBytes); } @@ -123,14 +123,14 @@ int cCryptoKey::ParsePrivate(const void * a_Data, size_t a_NumBytes, const AStri if (a_Password.empty()) { - return pk_parse_key(&m_Pk, (const unsigned char *)a_Data, a_NumBytes, nullptr, 0); + return pk_parse_key(&m_Pk, reinterpret_cast<const unsigned char *>(a_Data), a_NumBytes, nullptr, 0); } else { return pk_parse_key( &m_Pk, - (const unsigned char *)a_Data, a_NumBytes, - (const unsigned char *)a_Password.c_str(), a_Password.size() + reinterpret_cast<const unsigned char *>(a_Data), a_NumBytes, + reinterpret_cast<const unsigned char *>(a_Password.c_str()), a_Password.size() ); } } diff --git a/src/PolarSSL++/CtrDrbgContext.cpp b/src/PolarSSL++/CtrDrbgContext.cpp index 86e6d1ca5..25c2987b1 100644 --- a/src/PolarSSL++/CtrDrbgContext.cpp +++ b/src/PolarSSL++/CtrDrbgContext.cpp @@ -39,7 +39,7 @@ int cCtrDrbgContext::Initialize(const void * a_Custom, size_t a_CustomSize) return 0; } - int res = ctr_drbg_init(&m_CtrDrbg, entropy_func, &(m_EntropyContext->m_Entropy), (const unsigned char *)a_Custom, a_CustomSize); + int res = ctr_drbg_init(&m_CtrDrbg, entropy_func, &(m_EntropyContext->m_Entropy), reinterpret_cast<const unsigned char *>(a_Custom), a_CustomSize); m_IsValid = (res == 0); return res; } diff --git a/src/PolarSSL++/SslContext.cpp b/src/PolarSSL++/SslContext.cpp index 5ac4bc227..1409405bc 100644 --- a/src/PolarSSL++/SslContext.cpp +++ b/src/PolarSSL++/SslContext.cpp @@ -172,7 +172,7 @@ int cSslContext::WritePlain(const void * a_Data, size_t a_NumBytes) } } - return ssl_write(&m_Ssl, (const unsigned char *)a_Data, a_NumBytes); + return ssl_write(&m_Ssl, reinterpret_cast<const unsigned char *>(a_Data), a_NumBytes); } @@ -191,7 +191,7 @@ int cSslContext::ReadPlain(void * a_Data, size_t a_MaxBytes) } } - return ssl_read(&m_Ssl, (unsigned char *)a_Data, a_MaxBytes); + return ssl_read(&m_Ssl, reinterpret_cast<unsigned char *>(a_Data), a_MaxBytes); } diff --git a/src/PolarSSL++/SslContext.h b/src/PolarSSL++/SslContext.h index 6b4f2c1e7..408fc7c56 100644 --- a/src/PolarSSL++/SslContext.h +++ b/src/PolarSSL++/SslContext.h @@ -127,13 +127,13 @@ protected: /** The callback used by PolarSSL when it wants to read encrypted data. */ static int ReceiveEncrypted(void * a_This, unsigned char * a_Buffer, size_t a_NumBytes) { - return ((cSslContext *)a_This)->ReceiveEncrypted(a_Buffer, a_NumBytes); + return (reinterpret_cast<cSslContext *>(a_This))->ReceiveEncrypted(a_Buffer, a_NumBytes); } /** The callback used by PolarSSL when it wants to write encrypted data. */ static int SendEncrypted(void * a_This, const unsigned char * a_Buffer, size_t a_NumBytes) { - return ((cSslContext *)a_This)->SendEncrypted(a_Buffer, a_NumBytes); + return (reinterpret_cast<cSslContext *>(a_This))->SendEncrypted(a_Buffer, a_NumBytes); } #ifdef _DEBUG diff --git a/src/PolarSSL++/X509Cert.cpp b/src/PolarSSL++/X509Cert.cpp index ecf664855..ed65639a5 100644 --- a/src/PolarSSL++/X509Cert.cpp +++ b/src/PolarSSL++/X509Cert.cpp @@ -30,7 +30,7 @@ cX509Cert::~cX509Cert() int cX509Cert::Parse(const void * a_CertContents, size_t a_Size) { - return x509_crt_parse(&m_Cert, (const unsigned char *)a_CertContents, a_Size); + return x509_crt_parse(&m_Cert, reinterpret_cast<const unsigned char *>(a_CertContents), a_Size); } diff --git a/src/Protocol/CMakeLists.txt b/src/Protocol/CMakeLists.txt index c3a45ca47..fdc98b960 100644 --- a/src/Protocol/CMakeLists.txt +++ b/src/Protocol/CMakeLists.txt @@ -25,6 +25,15 @@ SET (HDRS ProtocolRecognizer.h ) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(ChunkDataSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(MojangAPI.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Packetizer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(Protocol18x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=conversion -Wno-error=switch-enum -Wno-error=switch -Wno-error=old-style-cast") + set_source_files_properties(Protocol17x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") + set_source_files_properties(ProtocolRecognizer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if (NOT MSVC) add_library(Protocol ${SRCS} ${HDRS}) endif() diff --git a/src/Protocol/Packetizer.h b/src/Protocol/Packetizer.h index 7f5e9c2c3..efed9c7a9 100644 --- a/src/Protocol/Packetizer.h +++ b/src/Protocol/Packetizer.h @@ -58,7 +58,7 @@ public: } - inline void WriteBEUInt16(short a_Value) + inline void WriteBEUInt16(UInt16 a_Value) { VERIFY(m_Out.WriteBEUInt16(a_Value)); } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 0bd219fb1..6aa36e2a5 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -1041,8 +1041,8 @@ void cProtocol172::SendExperience (void) cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(Player->GetXpPercentage()); - Pkt.WriteBEInt16(static_cast<UInt16>(std::max<int>(Player->GetXpLevel(), std::numeric_limits<UInt16>::max()))); - Pkt.WriteBEInt16(static_cast<UInt16>(std::max<int>(Player->GetCurrentXp(), std::numeric_limits<UInt16>::max()))); + Pkt.WriteBEInt16(static_cast<Int16>(std::max<int>(Player->GetXpLevel(), std::numeric_limits<Int16>::max()))); + Pkt.WriteBEInt16(static_cast<Int16>(std::max<int>(Player->GetCurrentXp(), std::numeric_limits<Int16>::max()))); } diff --git a/src/Scoreboard.cpp b/src/Scoreboard.cpp index a4a4c3391..9f251ab94 100644 --- a/src/Scoreboard.cpp +++ b/src/Scoreboard.cpp @@ -276,7 +276,7 @@ size_t cTeam::GetNumPlayers(void) const cScoreboard::cScoreboard(cWorld * a_World) : m_World(a_World) { - for (int i = 0; i < (int) dsCount; ++i) + for (int i = 0; i < static_cast<int>(dsCount); ++i) { m_Display[i] = nullptr; } @@ -323,11 +323,11 @@ bool cScoreboard::RemoveObjective(const AString & a_Name) ASSERT(m_World != nullptr); m_World->BroadcastScoreboardObjective(it->second.GetName(), it->second.GetDisplayName(), 1); - for (unsigned int i = 0; i < (unsigned int) dsCount; ++i) + for (unsigned int i = 0; i < static_cast<unsigned int>(dsCount); ++i) { if (m_Display[i] == &it->second) { - SetDisplay(nullptr, (eDisplaySlot) i); + SetDisplay(nullptr, static_cast<eDisplaySlot>(i)); } } @@ -557,14 +557,14 @@ void cScoreboard::SendTo(cClientHandle & a_Client) it->second.SendTo(a_Client); } - for (int i = 0; i < (int) dsCount; ++i) + for (int i = 0; i < static_cast<int>(dsCount); ++i) { // Avoid race conditions cObjective * Objective = m_Display[i]; if (Objective) { - a_Client.SendDisplayObjective(Objective->GetName(), (eDisplaySlot) i); + a_Client.SendDisplayObjective(Objective->GetName(), static_cast<eDisplaySlot>(i)); } } } diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt index 5aa406717..5ac39bb0f 100644 --- a/src/Simulator/CMakeLists.txt +++ b/src/Simulator/CMakeLists.txt @@ -31,6 +31,13 @@ SET (HDRS VanillaFluidSimulator.h VaporizeFluidSimulator.h) + +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(FireSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion") + set_source_files_properties(FluidSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shadow") + set_source_files_properties(IncrementalRedstoneSimulator.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(Simulator ${SRCS} ${HDRS}) endif() diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index 0973962b6..e0da3ff61 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -99,8 +99,8 @@ void cDelayedFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, return; } - void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); - cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; + auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); + cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_AddSlotNum]; // Add, if not already present: @@ -132,8 +132,8 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { - void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); - cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; + auto ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); + cDelayedFluidSimulatorChunkData * ChunkData = static_cast<cDelayedFluidSimulatorChunkData *>(ChunkDataRaw); cDelayedFluidSimulatorChunkData::cSlot & Slot = ChunkData->m_Slots[m_SimSlotNum]; // Simulate all the blocks in the scheduled slot: @@ -148,7 +148,7 @@ void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a { SimulateBlock(a_Chunk, itr->x, itr->y, itr->z); } - m_TotalBlocks -= (int)Blocks.size(); + m_TotalBlocks -= static_cast<int>(Blocks.size()); Blocks.clear(); } } diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp index a9481edb0..69c46f090 100644 --- a/src/Simulator/FloodyFluidSimulator.cpp +++ b/src/Simulator/FloodyFluidSimulator.cpp @@ -255,7 +255,14 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect( + "random.fizz", + static_cast<double>(BlockX), + static_cast<double>(a_RelY), + static_cast<double>(BlockZ), + 0.5f, + 1.5f + ); return; } } @@ -270,7 +277,14 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i ); a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0); - a_NearChunk->BroadcastSoundEffect("random.fizz", (double)BlockX, (double)a_RelY, (double)BlockZ, 0.5f, 1.5f); + a_NearChunk->BroadcastSoundEffect( + "random.fizz", + static_cast<double>(BlockX), + static_cast<double>(a_RelY), + static_cast<double>(BlockZ), + 0.5f, + 1.5f + ); return; } } diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index 497f81999..70dde8cc0 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -65,7 +65,7 @@ void cSandSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, a_Chunk->SetBlock(itr->x, itr->y, itr->z, E_BLOCK_AIR, 0); } } - m_TotalBlocks -= (int)ChunkData.size(); + m_TotalBlocks -= static_cast<int>(ChunkData.size()); ChunkData.clear(); } @@ -265,8 +265,13 @@ void cSandSimulator::FinishFalling( // Create a pickup instead: cItems Pickups; - Pickups.Add((ENUM_ITEM_ID)a_FallingBlockType, 1, a_FallingBlockMeta); - a_World->SpawnItemPickups(Pickups, (double)a_BlockX + 0.5, (double)a_BlockY + 0.5, (double)a_BlockZ + 0.5); + Pickups.Add(static_cast<ENUM_ITEM_ID>(a_FallingBlockType), 1, a_FallingBlockMeta); + a_World->SpawnItemPickups( + Pickups, + static_cast<double>(a_BlockX) + 0.5, + static_cast<double>(a_BlockY) + 0.5, + static_cast<double>(a_BlockZ) + 0.5 + ); } diff --git a/src/Simulator/VanillaFluidSimulator.cpp b/src/Simulator/VanillaFluidSimulator.cpp index 6df75eebb..f6fe1e9ec 100644 --- a/src/Simulator/VanillaFluidSimulator.cpp +++ b/src/Simulator/VanillaFluidSimulator.cpp @@ -105,7 +105,7 @@ int cVanillaFluidSimulator::CalculateFlowCost(cChunk * a_Chunk, int a_RelX, int if (IsPassableForFluid(BlockType) || IsBlockLiquid(BlockType)) { // Path found, exit - return a_Iteration; + return static_cast<int>(a_Iteration); } // 5 blocks away, bail out diff --git a/src/Simulator/VaporizeFluidSimulator.cpp b/src/Simulator/VaporizeFluidSimulator.cpp index 119742346..d766b069f 100644 --- a/src/Simulator/VaporizeFluidSimulator.cpp +++ b/src/Simulator/VaporizeFluidSimulator.cpp @@ -35,7 +35,14 @@ void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, ) { a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); - a_Chunk->BroadcastSoundEffect("random.fizz", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.6f); + a_Chunk->BroadcastSoundEffect( + "random.fizz", + static_cast<double>(a_BlockX), + static_cast<double>(a_BlockY), + static_cast<double>(a_BlockZ), + 1.0f, + 0.6f + ); } } diff --git a/src/Statistics.cpp b/src/Statistics.cpp index e0c0dd925..fcaf3e7bc 100644 --- a/src/Statistics.cpp +++ b/src/Statistics.cpp @@ -185,7 +185,7 @@ StatValue cStatManager::AddValue(const eStatistic a_Stat, const StatValue a_Delt void cStatManager::Reset(void) { - for (unsigned int i = 0; i < (unsigned int)statCount; ++i) + for (unsigned int i = 0; i < static_cast<unsigned int>(statCount); ++i) { m_MainStats[i] = 0; } diff --git a/src/StringUtils.h b/src/StringUtils.h index b5fc58a2d..8f67d8031 100644 --- a/src/StringUtils.h +++ b/src/StringUtils.h @@ -158,7 +158,7 @@ bool StringToInteger(const AString & a_str, T & a_Num) return false; } result *= 10; - T digit = a_str[i] - '0'; + T digit = static_cast<T>(a_str[i] - '0'); if (std::numeric_limits<T>::max() - digit < result) { return false; @@ -179,7 +179,7 @@ bool StringToInteger(const AString & a_str, T & a_Num) return false; } result *= 10; - T digit = a_str[i] - '0'; + T digit = static_cast<T>(a_str[i] - '0'); if (std::numeric_limits<T>::min() + digit > result) { return false; diff --git a/src/Tracer.cpp b/src/Tracer.cpp index 5fdaff15d..b54a50798 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -277,7 +277,7 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int // return 1 = hit, other is not hit -int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) +static int LinesCross(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { // float linx, liny; diff --git a/src/UI/CMakeLists.txt b/src/UI/CMakeLists.txt index ef4afc40a..178498479 100644 --- a/src/UI/CMakeLists.txt +++ b/src/UI/CMakeLists.txt @@ -34,6 +34,12 @@ SET (HDRS MinecartWithChestWindow.h WindowOwner.h) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(SlotArea.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(Window.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=conversion -Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(ChestWindow.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(UI ${SRCS} ${HDRS}) endif() diff --git a/src/UI/EnchantingWindow.cpp b/src/UI/EnchantingWindow.cpp index fe21ee83d..4c5bcbfd5 100644 --- a/src/UI/EnchantingWindow.cpp +++ b/src/UI/EnchantingWindow.cpp @@ -30,7 +30,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) : void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) { - if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) + if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue))) { ASSERT(!"a_Property is invalid"); return; @@ -47,7 +47,7 @@ void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a void cEnchantingWindow::SetProperty(short a_Property, short a_Value) { - if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) + if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue))) { ASSERT(!"a_Property is invalid"); return; @@ -63,7 +63,7 @@ void cEnchantingWindow::SetProperty(short a_Property, short a_Value) short cEnchantingWindow::GetPropertyValue(short a_Property) { - if ((a_Property < 0) || ((size_t)a_Property >= ARRAYCOUNT(m_PropertyValue))) + if ((a_Property < 0) || (static_cast<size_t>(a_Property) >= ARRAYCOUNT(m_PropertyValue))) { ASSERT(!"a_Property is invalid"); return 0; diff --git a/src/UI/EnderChestWindow.cpp b/src/UI/EnderChestWindow.cpp index a5484468f..c597f3a9b 100644 --- a/src/UI/EnderChestWindow.cpp +++ b/src/UI/EnderChestWindow.cpp @@ -24,7 +24,14 @@ cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) : m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); // Play the opening sound: - m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + m_World->BroadcastSoundEffect( + "random.chestopen", + static_cast<double>(m_BlockX), + static_cast<double>(m_BlockY), + static_cast<double>(m_BlockZ), + 1, + 1 + ); // Send out the chest-open packet: m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST); @@ -40,7 +47,13 @@ cEnderChestWindow::~cEnderChestWindow() m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST); // Play the closing sound - m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + m_World->BroadcastSoundEffect( + "random.chestclosed", + static_cast<double>(m_BlockX), + static_cast<double>(m_BlockY), + static_cast<double>(m_BlockZ), + 1, 1 + ); } diff --git a/src/WebAdmin.cpp b/src/WebAdmin.cpp index 1cb4463e1..91fad96c6 100644 --- a/src/WebAdmin.cpp +++ b/src/WebAdmin.cpp @@ -321,7 +321,7 @@ void cWebAdmin::HandleWebadminRequest(cHTTPConnection & a_Connection, cHTTPReque int MemUsageKiB = cRoot::GetPhysicalRAMUsage(); if (MemUsageKiB > 0) { - ReplaceString(Template, "{MEM}", Printf("%.02f", (double)MemUsageKiB / 1024)); + ReplaceString(Template, "{MEM}", Printf("%.02f", static_cast<double>(MemUsageKiB) / 1024)); ReplaceString(Template, "{MEMKIB}", Printf("%d", MemUsageKiB)); } else @@ -648,7 +648,7 @@ void cWebAdmin::OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_ void cWebAdmin::OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, size_t a_Size) { UNUSED(a_Connection); - cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); + cRequestData * Data = reinterpret_cast<cRequestData *>(a_Request.GetUserData()); if (Data == nullptr) { return; @@ -681,7 +681,7 @@ void cWebAdmin::OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & } // Delete any request data assigned to the request: - cRequestData * Data = (cRequestData *)(a_Request.GetUserData()); + cRequestData * Data = reinterpret_cast<cRequestData *>(a_Request.GetUserData()); delete Data; Data = nullptr; } diff --git a/src/World.cpp b/src/World.cpp index 3c39de317..27bb3bdbd 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2072,7 +2072,7 @@ void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_V -void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) +void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType, a_Exclude); } diff --git a/src/World.h b/src/World.h index 2ecdd519c..d1ca01989 100644 --- a/src/World.h +++ b/src/World.h @@ -216,7 +216,7 @@ public: // Broadcast respective packets to all clients of the chunk where the event is taking place // (Please keep these alpha-sorted) void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle); - void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export + void BroadcastBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude = nullptr); // tolua_export void BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = nullptr); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude @@ -817,7 +817,7 @@ public: UInt32 CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = nullptr); // tolua_export /** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */ - int GetTickRandomNumber(int a_Range) { return (int)(m_TickRand.randInt(a_Range)); } + int GetTickRandomNumber(int a_Range) { return static_cast<int>(m_TickRand.randInt(a_Range)); } /** Appends all usernames starting with a_Text (case-insensitive) into Results */ void TabCompleteUserName(const AString & a_Text, AStringVector & a_Results); diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt index 59193db2a..074958191 100644 --- a/src/WorldStorage/CMakeLists.txt +++ b/src/WorldStorage/CMakeLists.txt @@ -28,6 +28,18 @@ SET (HDRS WSSAnvil.h WorldStorage.h) +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") + set_source_files_properties(EnchantmentSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(FastNBT.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=old-style-cast") + set_source_files_properties(FireworksSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=old-style-cast") + set_source_files_properties(MapSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(NBTChunkSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=sign-conversion -Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(SchematicFileSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=shadow -Wno-error=conversion -Wno-error=old-style-cast -Wno-error=global-constructors") + set_source_files_properties(ScoreboardSerializer.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") + set_source_files_properties(WSSAnvil.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=sign-conversion -Wno-error=shorten-64-to-32 -Wno-error=switch -Wno-error=switch-enum -Wno-error=conversion -Wno-error=old-style-cast") + set_source_files_properties(WorldStorage.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=old-style-cast") +endif() + if(NOT MSVC) add_library(WorldStorage ${SRCS} ${HDRS}) diff --git a/src/WorldStorage/EnchantmentSerializer.cpp b/src/WorldStorage/EnchantmentSerializer.cpp index a6e562956..b28e16b1d 100644 --- a/src/WorldStorage/EnchantmentSerializer.cpp +++ b/src/WorldStorage/EnchantmentSerializer.cpp @@ -14,8 +14,8 @@ void EnchantmentSerializer::WriteToNBTCompound(const cEnchantments & a_Enchantme for (cEnchantments::cMap::const_iterator itr = a_Enchantments.m_Enchantments.begin(), end = a_Enchantments.m_Enchantments.end(); itr != end; ++itr) { a_Writer.BeginCompound(""); - a_Writer.AddShort("id", itr->first); - a_Writer.AddShort("lvl", itr->second); + a_Writer.AddShort("id", static_cast<Int16>(itr->first)); + a_Writer.AddShort("lvl", static_cast<Int16>(itr->second)); a_Writer.EndCompound(); } // for itr - m_Enchantments[] a_Writer.EndList(); @@ -82,7 +82,7 @@ void EnchantmentSerializer::ParseFromNBT(cEnchantments & a_Enchantments, const c } // Store the enchantment: - a_Enchantments.m_Enchantments[id] = lvl; + a_Enchantments.m_Enchantments[id] = static_cast<unsigned int>(lvl); } // for tag - children of the ench list tag } diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp index 033a07601..f77197914 100644 --- a/src/WorldStorage/FastNBT.cpp +++ b/src/WorldStorage/FastNBT.cpp @@ -257,7 +257,7 @@ bool cParsedNBT::ReadTag(void) return true; } - default: + case TAG_Min: { ASSERT(!"Unhandled NBT tag type"); return false; @@ -503,7 +503,7 @@ void cFastNBTWriter::AddString(const AString & a_Name, const AString & a_Value) void cFastNBTWriter::AddByteArray(const AString & a_Name, const char * a_Value, size_t a_NumElements) { TagCommon(a_Name, TAG_ByteArray); - u_long len = htonl(static_cast<u_long>(a_NumElements)); + u_int len = htonl(static_cast<u_int>(a_NumElements)); m_Result.append(reinterpret_cast<const char *>(&len), 4); m_Result.append(a_Value, a_NumElements); } @@ -515,7 +515,7 @@ void cFastNBTWriter::AddByteArray(const AString & a_Name, const char * a_Value, void cFastNBTWriter::AddIntArray(const AString & a_Name, const int * a_Value, size_t a_NumElements) { TagCommon(a_Name, TAG_IntArray); - u_long len = htonl(static_cast<u_long>(a_NumElements)); + u_int len = htonl(static_cast<u_int>(a_NumElements)); size_t cap = m_Result.capacity(); size_t size = m_Result.length(); if ((cap - size) < (4 + a_NumElements * 4)) diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp index 91a5b8b63..0398f4da8 100644 --- a/src/WorldStorage/FireworksSerializer.cpp +++ b/src/WorldStorage/FireworksSerializer.cpp @@ -14,7 +14,7 @@ void cFireworkItem::WriteToNBTCompound(const cFireworkItem & a_FireworkItem, cFa case E_ITEM_FIREWORK_ROCKET: { a_Writer.BeginCompound("Fireworks"); - a_Writer.AddByte("Flight", a_FireworkItem.m_FlightTimeInTicks / 20); + a_Writer.AddByte("Flight", static_cast<Byte>(a_FireworkItem.m_FlightTimeInTicks / 20)); a_Writer.BeginList("Explosions", TAG_Compound); a_Writer.BeginCompound(""); a_Writer.AddByte("Flicker", a_FireworkItem.m_HasFlicker); diff --git a/src/WorldStorage/MapSerializer.cpp b/src/WorldStorage/MapSerializer.cpp index da7b9d929..d4925dcab 100644 --- a/src/WorldStorage/MapSerializer.cpp +++ b/src/WorldStorage/MapSerializer.cpp @@ -102,11 +102,11 @@ void cMapSerializer::SaveMapToNBT(cFastNBTWriter & a_Writer) { a_Writer.BeginCompound("data"); - a_Writer.AddByte("scale", m_Map->GetScale()); - a_Writer.AddByte("dimension", (int) m_Map->GetDimension()); + a_Writer.AddByte("scale", static_cast<Byte>(m_Map->GetScale())); + a_Writer.AddByte("dimension", static_cast<Byte>(m_Map->GetDimension())); - a_Writer.AddShort("width", m_Map->GetWidth()); - a_Writer.AddShort("height", m_Map->GetHeight()); + a_Writer.AddShort("width", static_cast<Int16>(m_Map->GetWidth())); + a_Writer.AddShort("height", static_cast<Int16>(m_Map->GetHeight())); a_Writer.AddInt("xCenter", m_Map->GetCenterX()); a_Writer.AddInt("zCenter", m_Map->GetCenterZ()); @@ -235,7 +235,7 @@ bool cIDCountSerializer::Load(void) int CurrLine = NBT.FindChildByName(0, "map"); if (CurrLine >= 0) { - m_MapCount = (int)NBT.GetShort(CurrLine) + 1; + m_MapCount = static_cast<unsigned int>(NBT.GetShort(CurrLine) + 1); } else { @@ -255,7 +255,7 @@ bool cIDCountSerializer::Save(void) if (m_MapCount > 0) { - Writer.AddShort("map", m_MapCount - 1); + Writer.AddShort("map", static_cast<Int16>(m_MapCount - 1)); } Writer.Finish(); diff --git a/src/WorldStorage/StatSerializer.cpp b/src/WorldStorage/StatSerializer.cpp index 99a702c39..29f9b3cd6 100644 --- a/src/WorldStorage/StatSerializer.cpp +++ b/src/WorldStorage/StatSerializer.cpp @@ -79,13 +79,13 @@ bool cStatSerializer::Save(void) void cStatSerializer::SaveStatToJSON(Json::Value & a_Out) { - for (unsigned int i = 0; i < (unsigned int)statCount; ++i) + for (unsigned int i = 0; i < static_cast<unsigned int>(statCount); ++i) { - StatValue Value = m_Manager->GetValue((eStatistic) i); + StatValue Value = m_Manager->GetValue(static_cast<eStatistic>(i)); if (Value != 0) { - const AString & StatName = cStatInfo::GetName((eStatistic) i); + const AString & StatName = cStatInfo::GetName(static_cast<eStatistic>(i)); a_Out[StatName] = Value; } |