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author | peterbell10 <peterbell10@live.co.uk> | 2017-05-27 14:27:31 +0200 |
---|---|---|
committer | Lukas Pioch <lukas@zgow.de> | 2017-06-14 11:15:44 +0200 |
commit | 4dc72fe00b66ef7d55458f7753a186d83771222b (patch) | |
tree | 5933393c87be0984f3cec14af2896406f928f835 /src | |
parent | FastRandom rewrite (#3754) (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 24 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.h | 3 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 16 |
3 files changed, 2 insertions, 41 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 54b65722f..114fc953e 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -236,7 +236,7 @@ void cNoise3DGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_Ch } } - UpdateHeightmap(a_ChunkDesc); + a_ChunkDesc.UpdateHeightmap(); ComposeTerrain (a_ChunkDesc); } @@ -299,28 +299,6 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT -void cNoise3DGenerator::UpdateHeightmap(cChunkDesc & a_ChunkDesc) -{ - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) - { - for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--) - { - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) - { - a_ChunkDesc.SetHeight(x, z, y); - break; - } - } // for y - } // for x - } // for z -} - - - - - void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc) { // Make basic terrain composition: diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 0b0730e21..91408a32b 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -61,9 +61,6 @@ protected: /** Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size */ void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise); - /** Updates heightmap based on the chunk's contents */ - void UpdateHeightmap(cChunkDesc & a_ChunkDesc); - /** Composes terrain - adds dirt, grass and sand */ void ComposeTerrain(cChunkDesc & a_ChunkDesc); } ; diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index c1e6906fc..3e2ab8855 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -67,21 +67,7 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) } // for z } // for x - // Update the heightmap: - for (int x = 0; x < cChunkDef::Width; x++) - { - for (int z = 0; z < cChunkDef::Width; z++) - { - for (HEIGHTTYPE y = cChunkDef::Height - 1; y >= 0; y--) - { - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) - { - a_ChunkDesc.SetHeight(x, z, y); - break; - } - } // for y - } // for z - } // for x + a_ChunkDesc.UpdateHeightmap(); } |