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author | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-22 16:21:34 +0100 |
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committer | Tycho Bickerstaff <work.tycho@gmail.com> | 2013-12-22 16:21:34 +0100 |
commit | 1a9d93665f9f82ccd9054aa1c8e9c24f13776a91 (patch) | |
tree | e9572b3fdf1d47c0769a3d43d3fc4dfac68fd0dd /src/WorldStorage | |
parent | basic threadsafe queue interface (diff) | |
parent | Update GETTING-STARTED.md (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 138 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 628 | ||||
-rw-r--r-- | src/WorldStorage/WSSAnvil.h | 34 |
3 files changed, 788 insertions, 12 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 5c87c2679..e5043de1f 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -5,6 +5,10 @@ #include "Globals.h" #include "NBTChunkSerializer.h" #include "../BlockID.h" +#include "../ItemGrid.h" +#include "../StringCompression.h" +#include "FastNBT.h" + #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" @@ -13,17 +17,27 @@ #include "../BlockEntities/JukeboxEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" -#include "../ItemGrid.h" -#include "../StringCompression.h" + #include "../Entities/Entity.h" -#include "FastNBT.h" #include "../Entities/FallingBlock.h" #include "../Entities/Boat.h" #include "../Entities/Minecart.h" -#include "../Mobs/Monster.h" #include "../Entities/Pickup.h" #include "../Entities/ProjectileEntity.h" +#include "../Mobs/Monster.h" +#include "../Mobs/Bat.h" +#include "../Mobs/Creeper.h" +#include "../Mobs/Enderman.h" +#include "../Mobs/Horse.h" +#include "../Mobs/Magmacube.h" +#include "../Mobs/Sheep.h" +#include "../Mobs/Slime.h" +#include "../Mobs/Skeleton.h" +#include "../Mobs/Villager.h" +#include "../Mobs/Wolf.h" +#include "../Mobs/Zombie.h" + @@ -322,7 +336,120 @@ void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart) void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) { - // TODO + const char * EntityClass = NULL; + switch (a_Monster->GetMobType()) + { + case cMonster::mtBat: EntityClass = "Bat"; break; + case cMonster::mtBlaze: EntityClass = "Blaze"; break; + case cMonster::mtCaveSpider: EntityClass = "CaveSpider"; break; + case cMonster::mtChicken: EntityClass = "Chicken"; break; + case cMonster::mtCow: EntityClass = "Cow"; break; + case cMonster::mtCreeper: EntityClass = "Creeper"; break; + case cMonster::mtEnderDragon: EntityClass = "EnderDragon"; break; + case cMonster::mtEnderman: EntityClass = "Enderman"; break; + case cMonster::mtGhast: EntityClass = "Ghast"; break; + case cMonster::mtGiant: EntityClass = "Giant"; break; + case cMonster::mtHorse: EntityClass = "Horse"; break; + case cMonster::mtIronGolem: EntityClass = "VillagerGolem"; break; + case cMonster::mtMagmaCube: EntityClass = "LavaSlime"; break; + case cMonster::mtMooshroom: EntityClass = "MushroomCow"; break; + case cMonster::mtOcelot: EntityClass = "Ozelot"; break; + case cMonster::mtPig: EntityClass = "Pig"; break; + case cMonster::mtSheep: EntityClass = "Sheep"; break; + case cMonster::mtSilverfish: EntityClass = "Silverfish"; break; + case cMonster::mtSkeleton: EntityClass = "Skeleton"; break; + case cMonster::mtSlime: EntityClass = "Slime"; break; + case cMonster::mtSnowGolem: EntityClass = "SnowMan"; break; + case cMonster::mtSpider: EntityClass = "Spider"; break; + case cMonster::mtSquid: EntityClass = "Squid"; break; + case cMonster::mtVillager: EntityClass = "Villager"; break; + case cMonster::mtWitch: EntityClass = "Witch"; break; + case cMonster::mtWither: EntityClass = "Wither"; break; + case cMonster::mtWolf: EntityClass = "Wolf"; break; + case cMonster::mtZombie: EntityClass = "Zombie"; break; + case cMonster::mtZombiePigman: EntityClass = "PigZombie"; break; + default: + { + ASSERT(!"Unhandled monster type"); + return; + } + } // switch (payload) + + m_Writer.BeginCompound(""); + AddBasicEntity(a_Monster, EntityClass); + switch (a_Monster->GetMobType()) + { + case cMonster::mtBat: + { + m_Writer.AddByte("BatFlags", ((const cBat *)a_Monster)->IsHanging()); + break; + } + case cMonster::mtCreeper: + { + m_Writer.AddByte("powered", ((const cCreeper *)a_Monster)->IsCharged()); + m_Writer.AddByte("ignited", ((const cCreeper *)a_Monster)->IsBlowing()); + break; + } + case cMonster::mtEnderman: + { + m_Writer.AddShort("carried", (Int16)((const cEnderman *)a_Monster)->GetCarriedBlock()); + m_Writer.AddShort("carriedData", (Int16)((const cEnderman *)a_Monster)->GetCarriedMeta()); + break; + } + case cMonster::mtHorse: + { + const cHorse & Horse = *((const cHorse *)a_Monster); + m_Writer.AddByte("ChestedHorse", Horse.IsChested()); + m_Writer.AddByte("EatingHaystack", Horse.IsEating()); + m_Writer.AddByte("Tame", Horse.IsTame()); + m_Writer.AddInt ("Type", Horse.GetHorseType()); + m_Writer.AddInt ("Color", Horse.GetHorseColor()); + m_Writer.AddInt ("Style", Horse.GetHorseStyle()); + m_Writer.AddInt ("ArmorType", Horse.GetHorseArmour()); + m_Writer.AddByte("Saddle", Horse.IsSaddled()); + break; + } + case cMonster::mtMagmaCube: + { + m_Writer.AddByte("Size", ((const cMagmaCube *)a_Monster)->GetSize()); + break; + } + case cMonster::mtSheep: + { + m_Writer.AddByte("Sheared", ((const cSheep *)a_Monster)->IsSheared()); + m_Writer.AddByte("Color", ((const cSheep *)a_Monster)->GetFurColor()); + break; + } + case cMonster::mtSlime: + { + m_Writer.AddInt("Size", ((const cSlime *)a_Monster)->GetSize()); + break; + } + case cMonster::mtSkeleton: + { + m_Writer.AddByte("SkeletonType", (((const cSkeleton *)a_Monster)->IsWither() ? 1 : 0)); + break; + } + case cMonster::mtVillager: + { + m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType()); + break; + } + case cMonster::mtWolf: + { + // TODO: + // _X: CopyPasta error: m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType()); + break; + } + case cMonster::mtZombie: + { + m_Writer.AddByte("IsVillager", (((const cZombie *)a_Monster)->IsVillagerZombie() ? 1 : 0)); + m_Writer.AddByte("IsBaby", (((const cZombie *)a_Monster)->IsBaby() ? 1 : 0)); + m_Writer.AddByte("IsConverting", (((const cZombie *)a_Monster)->IsConverting() ? 1 : 0)); + break; + } + } + m_Writer.EndCompound(); } @@ -479,6 +606,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity) case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break; + case cEntity::etExpOrb: /* TODO */ break; case cEntity::etPlayer: return; // Players aren't saved into the world default: { diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index dd06f19fa..8605930b6 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -6,9 +6,14 @@ #include "Globals.h" #include "WSSAnvil.h" #include "NBTChunkSerializer.h" -#include "../World.h" +#include "FastNBT.h" #include "zlib/zlib.h" +#include "../World.h" #include "../BlockID.h" +#include "../Item.h" +#include "../ItemGrid.h" +#include "../StringCompression.h" + #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" @@ -17,11 +22,11 @@ #include "../BlockEntities/JukeboxEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" -#include "../Item.h" -#include "../ItemGrid.h" -#include "../StringCompression.h" -#include "FastNBT.h" + + #include "../Mobs/Monster.h" +#include "../Mobs/IncludeAllMonsters.h" + #include "../Entities/Boat.h" #include "../Entities/FallingBlock.h" #include "../Entities/Minecart.h" @@ -984,6 +989,122 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx); } + else if (strncmp(a_IDTag, "Bat", a_IDTagLength) == 0) + { + LoadBatFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Blaze", a_IDTagLength) == 0) + { + LoadBlazeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "CaveSpider", a_IDTagLength) == 0) + { + LoadCaveSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Chicken", a_IDTagLength) == 0) + { + LoadChickenFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Cow", a_IDTagLength) == 0) + { + LoadCowFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Creeper", a_IDTagLength) == 0) + { + LoadCreeperFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "EnderDragon", a_IDTagLength) == 0) + { + LoadEnderDragonFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Enderman", a_IDTagLength) == 0) + { + LoadEndermanFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Ghast", a_IDTagLength) == 0) + { + LoadGhastFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Giant", a_IDTagLength) == 0) + { + LoadGiantFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Horse", a_IDTagLength) == 0) + { + LoadHorseFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "VillagerGolem", a_IDTagLength) == 0) + { + LoadIronGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "LavaSlime", a_IDTagLength) == 0) + { + LoadMagmaCubeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "MushroomCow", a_IDTagLength) == 0) + { + LoadMooshroomFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Ozelot", a_IDTagLength) == 0) + { + LoadOcelotFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Pig", a_IDTagLength) == 0) + { + LoadPigFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Sheep", a_IDTagLength) == 0) + { + LoadSheepFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Silverfish", a_IDTagLength) == 0) + { + LoadSilverfishFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Skeleton", a_IDTagLength) == 0) + { + LoadSkeletonFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Slime", a_IDTagLength) == 0) + { + LoadSlimeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "SnowMan", a_IDTagLength) == 0) + { + LoadSnowGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Spider", a_IDTagLength) == 0) + { + LoadSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Squid", a_IDTagLength) == 0) + { + LoadSquidFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Villager", a_IDTagLength) == 0) + { + LoadVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Witch", a_IDTagLength) == 0) + { + LoadWitchFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Wither", a_IDTagLength) == 0) + { + LoadWitherFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Wolf", a_IDTagLength) == 0) + { + LoadWolfFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "Zombie", a_IDTagLength) == 0) + { + LoadZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } + else if (strncmp(a_IDTag, "PigZombie", a_IDTagLength) == 0) + { + LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } // TODO: other entities } @@ -1007,7 +1128,20 @@ void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - // TODO + int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "TileID"); + int MetaIdx = a_NBT.FindChildByName(a_TagIdx, "Data"); + + if ((TypeIdx < 0) || (MetaIdx < 0)) { return; } + + int Type = a_NBT.GetInt(TypeIdx); + NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx); + + std::auto_ptr<cFallingBlock> FallingBlock(new cFallingBlock(Vector3i(0, 0, 0), Type, Meta)); + if (!LoadEntityBaseFromNBT(*FallingBlock.get(), a_NBT, a_TagIdx)) + { + return; + } + a_Entities.push_back(FallingBlock.release()); } @@ -1254,6 +1388,488 @@ void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cPar +void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cBat> Monster(new cBat()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cBlaze> Monster(new cBlaze()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cCavespider> Monster(new cCavespider()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cChicken> Monster(new cChicken()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cCow> Monster(new cCow()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cCreeper> Monster(new cCreeper()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cEnderDragon> Monster(new cEnderDragon()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cEnderman> Monster(new cEnderman()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cGhast> Monster(new cGhast()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cGiant> Monster(new cGiant()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type"); + int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color"); + int StyleIdx = a_NBT.FindChildByName(a_TagIdx, "Style"); + + if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0)) { return; } + + int Type = a_NBT.GetInt(TypeIdx); + int Color = a_NBT.GetInt(ColorIdx); + int Style = a_NBT.GetInt(StyleIdx); + + std::auto_ptr<cHorse> Monster(new cHorse(Type, Color, Style, 1)); + + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cIronGolem> Monster(new cIronGolem()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size"); + + if (SizeIdx < 0) { return; } + + int Size = a_NBT.GetInt(SizeIdx); + + std::auto_ptr<cMagmaCube> Monster(new cMagmaCube(Size)); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cMooshroom> Monster(new cMooshroom()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cOcelot> Monster(new cOcelot()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cPig> Monster(new cPig()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color"); + + if (ColorIdx < 0) { return; } + + int Color = (int)a_NBT.GetByte(ColorIdx); + + std::auto_ptr<cSheep> Monster(new cSheep(Color)); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cSilverfish> Monster(new cSilverfish()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "SkeletonType"); + + if (TypeIdx < 0) { return; } + + bool Type = ((a_NBT.GetByte(TypeIdx) == 1) ? true : false); + + std::auto_ptr<cSkeleton> Monster(new cSkeleton(Type)); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size"); + + if (SizeIdx < 0) { return; } + + int Size = a_NBT.GetInt(SizeIdx); + + std::auto_ptr<cSlime> Monster(new cSlime(Size)); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cSnowGolem> Monster(new cSnowGolem()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cSpider> Monster(new cSpider()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cSquid> Monster(new cSquid()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession"); + + if (TypeIdx < 0) { return; } + + int Type = a_NBT.GetInt(TypeIdx); + + std::auto_ptr<cVillager> Monster(new cVillager(cVillager::eVillagerType(Type))); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cWitch> Monster(new cWitch()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cWither> Monster(new cWither()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cWolf> Monster(new cWolf()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + int IsVillagerIdx = a_NBT.FindChildByName(a_TagIdx, "IsVillager"); + + if (IsVillagerIdx < 0) { return; } + + bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false); + + std::auto_ptr<cZombie> Monster(new cZombie(IsVillagerZombie)); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + +void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cZombiePigman> Monster(new cZombiePigman()); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + a_Entities.push_back(Monster.release()); +} + + + + + bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx) { double Pos[3]; diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index 7685d2236..0a7406267 100644 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -142,18 +142,50 @@ protected: void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); - void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadFireChargeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + + void LoadBatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadBlazeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadCaveSpiderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadChickenFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadCowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadCreeperFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadEnderDragonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadEndermanFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadGhastFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadGiantFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadHorseFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadIronGolemFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadMagmaCubeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadMooshroomFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadOcelotFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadPigFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSheepFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSilverfishFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSkeletonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSlimeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSnowGolemFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSpiderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadSquidFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadVillagerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadWitchFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadWitherFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); /// Loads entity common data from the NBT compound; returns true if successful bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx); |