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author | Bond-009 <bond.009@outlook.com> | 2018-02-03 12:24:19 +0100 |
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committer | Alexander Harkness <me@bearbin.net> | 2020-04-10 01:50:45 +0200 |
commit | 8438def87e40e43fd66d38dbf8cc287cea7de29b (patch) | |
tree | 647b7674cca3df58507e5311e5578d14084bc691 /src/WorldStorage | |
parent | Re-enable darwin download from easyinstall.sh script (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/WorldStorage/NBTChunkSerializer.cpp | 19 | ||||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 51 | ||||
-rwxr-xr-x | src/WorldStorage/WSSAnvil.h | 1 |
3 files changed, 60 insertions, 11 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp index 3e8994786..138921264 100644 --- a/src/WorldStorage/NBTChunkSerializer.cpp +++ b/src/WorldStorage/NBTChunkSerializer.cpp @@ -738,10 +738,17 @@ public: case mtVillager: EntityClass = "Villager"; break; case mtWitch: EntityClass = "Witch"; break; case mtWither: EntityClass = "WitherBoss"; break; +<<<<<<< HEAD case mtWitherSkeleton: EntityClass = "WitherSkeleton"; break; case mtWolf: EntityClass = "Wolf"; break; case mtZombie: EntityClass = "Zombie"; break; case mtZombiePigman: EntityClass = "PigZombie"; break; +======= + case mtWolf: EntityClass = "Wolf"; break; + case mtZombie: EntityClass = "Zombie"; break; + case mtZombiePigman: EntityClass = "PigZombie"; break; + case mtZombieVillager: EntityClass = "ZombieVillager"; break; +>>>>>>> Add Zombie Villagers default: { ASSERT(!"Unhandled monster type"); @@ -901,10 +908,7 @@ public: } case mtZombie: { - const cZombie *Zombie = static_cast<const cZombie *>(a_Monster); - mWriter.AddByte("IsVillager", Zombie->IsVillagerZombie() ? 1 : 0); - mWriter.AddByte("IsConverting", Zombie->IsConverting() ? 1 : 0); - mWriter.AddInt ("Age", Zombie->GetAge()); + mWriter.AddInt("Age", static_cast<const cZombie *>(a_Monster)->GetAge()); break; } case mtZombiePigman: @@ -912,6 +916,13 @@ public: mWriter.AddInt("Age", static_cast<const cZombiePigman *>(a_Monster)->GetAge()); break; } + case mtZombieVillager: + { + const cZombieVillager *ZombieVillager = reinterpret_cast<const cZombieVillager *>(a_Monster); + mWriter.AddInt("Profession", ZombieVillager->GetProfession()); + mWriter.AddInt("ConversionTime", ZombieVillager->ConversionTime()); + mWriter.AddInt("Age", ZombieVillager->GetAge()); + } case mtBlaze: case mtCaveSpider: case mtChicken: diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 31934e181..9915e9eb7 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -1568,6 +1568,8 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { "minecraft:zombie", &cWSSAnvil::LoadZombieFromNBT }, { "PigZombie", &cWSSAnvil::LoadPigZombieFromNBT }, { "minecraft:zombie_pigman", &cWSSAnvil::LoadPigZombieFromNBT }, + { "ZombieVillager", &cWSSAnvil::LoadZombieVillagerFromNBT }, + { "minecraft:zombie_villager", &cWSSAnvil::LoadZombieVillagerFromNBT }, }; auto it = EntityTypeToFunction.find(AString(a_IDTag, a_IDTagLength)); @@ -2968,15 +2970,40 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - int IsVillagerIdx = a_NBT.FindChildByName(a_TagIdx, "IsVillager"); - if (IsVillagerIdx < 0) + std::unique_ptr<cZombie> Monster = cpp14::make_unique<cZombie>(); + if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) { return; } - bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false); + if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) + { + return; + } + + int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age"); + if (AgeableIdx > 0) + { + int Age; + switch (a_NBT.GetType(AgeableIdx)) + { + case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break; + case TAG_Int: Age = a_NBT.GetInt(AgeableIdx); break; + default: Age = 0; break; + } + Monster->SetAge(Age); + } + + a_Entities.emplace_back(std::move(Monster)); +} + + + - std::unique_ptr<cZombie> Monster = cpp14::make_unique<cZombie>(IsVillagerZombie); + +void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::unique_ptr<cZombiePigman> Monster = cpp14::make_unique<cZombiePigman>(); if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) { return; @@ -3007,9 +3034,17 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a -void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadZombieVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { - std::unique_ptr<cZombiePigman> Monster = cpp14::make_unique<cZombiePigman>(); + int ProfessionIdx = a_NBT.FindChildByName(a_TagIdx, "Profession"); + if (ProfessionIdx < 0) + { + return; + } + + cVillager::eVillagerType Profession = static_cast<cVillager::eVillagerType>(a_NBT.GetInt(ProfessionIdx)); + + std::unique_ptr<cZombieVillager> Monster = cpp14::make_unique<cZombieVillager>(Profession); if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) { return; @@ -3020,6 +3055,8 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT return; } + // TODO: Conversion time + int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age"); if (AgeableIdx > 0) { @@ -3028,7 +3065,7 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT { case TAG_Byte: Age = static_cast<int>(a_NBT.GetByte(AgeableIdx)); break; case TAG_Int: Age = a_NBT.GetInt (AgeableIdx); break; - default: Age = 0; break; + default: Age = 0; break; } Monster->SetAge(Age); } diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h index e6b3e5ee9..caee4ade2 100755 --- a/src/WorldStorage/WSSAnvil.h +++ b/src/WorldStorage/WSSAnvil.h @@ -232,6 +232,7 @@ protected: void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); + void LoadZombieVillagerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx); /** Loads the owner name and UUID from the entity at the specified NBT tag. Returns a pair of {name, uuid}. If the entity is not owned, name is an empty string and uuid is nil. */ |