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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:45:45 +0100
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-02-05 22:50:18 +0100
commitca6ef58b1ee8521e4b940ee4883dee714960e413 (patch)
tree8532add455224b07c07a759e3d906f50c0695888 /src/WorldStorage/WSSAnvil.cpp
parentMerge pull request #2972 from marvinkopf/PlayerAutoComplete (diff)
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Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp240
1 files changed, 120 insertions, 120 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 385a3a3ca..4fc855589 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -110,7 +110,7 @@ cWSSAnvil::cWSSAnvil(cWorld * a_World, int a_CompressionFactor) :
Writer.AddString("LevelName", a_World->GetName());
Writer.EndCompound();
Writer.Finish();
-
+
gzFile gz = gzopen((FILE_IO_PREFIX + fnam).c_str(), "wb");
if (gz != nullptr)
{
@@ -145,7 +145,7 @@ bool cWSSAnvil::LoadChunk(const cChunkCoords & a_Chunk)
// The reason for failure is already printed in GetChunkData()
return false;
}
-
+
return LoadChunkFromData(a_Chunk, ChunkData);
}
@@ -166,7 +166,7 @@ bool cWSSAnvil::SaveChunk(const cChunkCoords & a_Chunk)
LOGWARNING("Cannot store chunk [%d, %d] data", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ);
return false;
}
-
+
// Everything successful
return true;
}
@@ -266,7 +266,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 >= 0);
ASSERT(a_Chunk.m_ChunkX - RegionX * 32 < 32);
ASSERT(a_Chunk.m_ChunkZ - RegionZ * 32 < 32);
-
+
// Is it already cached?
for (cMCAFiles::iterator itr = m_Files.begin(); itr != m_Files.end(); ++itr)
{
@@ -282,7 +282,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
return f;
}
}
-
+
// Load it anew:
AString FileName;
Printf(FileName, "%s%cregion", m_World->GetName().c_str(), cFile::PathSeparator);
@@ -294,7 +294,7 @@ cWSSAnvil::cMCAFile * cWSSAnvil::LoadMCAFile(const cChunkCoords & a_Chunk)
return nullptr;
}
m_Files.push_front(f);
-
+
// If there are too many MCA files cached, delete the last one used:
if (m_Files.size() > MAX_MCA_FILES)
{
@@ -319,7 +319,7 @@ bool cWSSAnvil::LoadChunkFromData(const cChunkCoords & a_Chunk, const AString &
ChunkLoadFailed(a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, "InflateString() failed", a_Data);
return false;
}
-
+
// Parse the NBT data:
cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
@@ -346,7 +346,7 @@ bool cWSSAnvil::SaveChunkToData(const cChunkCoords & a_Chunk, AString & a_Data)
return false;
}
Writer.Finish();
-
+
CompressString(Writer.GetResult().data(), Writer.GetResult().size(), a_Data, m_CompressionFactor);
return true;
}
@@ -362,12 +362,12 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
cChunkDef::BlockNibbles MetaData;
cChunkDef::BlockNibbles BlockLight;
cChunkDef::BlockNibbles SkyLight;
-
+
memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes));
memset(MetaData, 0, sizeof(MetaData));
memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight
memset(BlockLight, 0x00, sizeof(BlockLight));
-
+
// Load the blockdata, blocklight and skylight:
int Level = a_NBT.FindChildByName(0, "Level");
if (Level < 0)
@@ -405,7 +405,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
CopyNBTData(a_NBT, Child, "SkyLight", reinterpret_cast<char *>(&(SkyLight[y * 2048])), 2048);
CopyNBTData(a_NBT, Child, "BlockLight", reinterpret_cast<char *>(&(BlockLight[y * 2048])), 2048);
} // for itr - LevelSections[]
-
+
// Load the biomes from NBT, if present and valid. First try MCS-style, then Vanilla-style:
cChunkDef::BiomeMap BiomeMap;
cChunkDef::BiomeMap * Biomes = LoadBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "MCSBiomes"));
@@ -414,15 +414,15 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
// MCS-style biomes not available, load vanilla-style:
Biomes = LoadVanillaBiomeMapFromNBT(&BiomeMap, a_NBT, a_NBT.FindChildByName(Level, "Biomes"));
}
-
+
// Load the entities from NBT:
cEntityList Entities;
cBlockEntityList BlockEntities;
LoadEntitiesFromNBT (Entities, a_NBT, a_NBT.FindChildByName(Level, "Entities"));
LoadBlockEntitiesFromNBT(BlockEntities, a_NBT, a_NBT.FindChildByName(Level, "TileEntities"), BlockTypes, MetaData);
-
+
bool IsLightValid = (a_NBT.FindChildByName(Level, "MCSIsLightValid") > 0);
-
+
/*
// Uncomment this block for really cool stuff :)
// DEBUG magic: Invert the underground, so that we can see the MC generator in action :)
@@ -458,7 +458,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
}
} // for y
//*/
-
+
cSetChunkDataPtr SetChunkData(new cSetChunkData(
a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ,
BlockTypes, MetaData,
@@ -501,7 +501,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
return false;
}
Serializer.Finish(); // Close NBT tags
-
+
// Save biomes, both MCS (IntArray) and MC-vanilla (ByteArray):
if (Serializer.m_BiomesAreValid)
{
@@ -535,7 +535,7 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
a_Writer.EndCompound();
}
a_Writer.EndList(); // "Sections"
-
+
// Store the information that the lighting is valid.
// For compatibility reason, the default is "invalid" (missing) - this means older data is re-lighted upon loading.
if (Serializer.IsLightValid())
@@ -545,10 +545,10 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
// Save the world age to the chunk data. Required by vanilla and mcedit.
a_Writer.AddLong("LastUpdate", m_World->GetWorldAge());
-
+
// Store the flag that the chunk has all the ores, trees, dungeons etc. MCS chunks are always complete.
a_Writer.AddByte("TerrainPopulated", 1);
-
+
a_Writer.EndCompound(); // "Level"
return true;
}
@@ -619,7 +619,7 @@ void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
{
if (a_NBT.GetType(Child) != TAG_Compound)
@@ -645,7 +645,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
return;
}
-
+
for (int Child = a_NBT.GetFirstChild(a_TagIdx); Child != -1; Child = a_NBT.GetNextSibling(Child))
{
if (a_NBT.GetType(Child) != TAG_Compound)
@@ -761,19 +761,19 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
a_Item.Empty();
return true;
}
-
+
int Damage = a_NBT.FindChildByName(a_TagIdx, "Damage");
if ((Damage > 0) && (a_NBT.GetType(Damage) == TAG_Short))
{
a_Item.m_ItemDamage = a_NBT.GetShort(Damage);
}
-
+
int Count = a_NBT.FindChildByName(a_TagIdx, "Count");
if ((Count > 0) && (a_NBT.GetType(Count) == TAG_Byte))
{
a_Item.m_ItemCount = static_cast<char>(a_NBT.GetByte(Count));
}
-
+
// Find the "tag" tag, used for enchantments and other extra data
int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
if (TagTag <= 0)
@@ -819,7 +819,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
{
cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType));
}
-
+
return true;
}
@@ -1134,7 +1134,7 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
{
return nullptr; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
}
-
+
std::unique_ptr<cFurnaceEntity> Furnace = cpp14::make_unique<cFurnaceEntity>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World);
Furnace->SetLoading(true);
@@ -1152,7 +1152,7 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
Furnace->SetSlot(a_NBT.GetByte(Slot), Item);
}
} // for itr - ItemDefs[]
-
+
// Load burn time:
int BurnTime = a_NBT.FindChildByName(a_TagIdx, "BurnTime");
if (BurnTime >= 0)
@@ -1161,7 +1161,7 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
// Anvil doesn't store the time that the fuel can burn. We simply "reset" the current value to be the 100%
Furnace->SetBurnTimes(bt, 0);
}
-
+
// Load cook time:
int CookTime = a_NBT.FindChildByName(a_TagIdx, "CookTime");
if (CookTime >= 0)
@@ -1741,9 +1741,9 @@ void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
// TODO: Load the Push and Fuel tags
-
+
a_Entities.push_back(Minecart.release());
}
@@ -1758,7 +1758,7 @@ void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
// TODO: Everything to do with TNT carts
a_Entities.push_back(Minecart.release());
@@ -1775,7 +1775,7 @@ void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
// TODO: Everything to do with hopper carts
a_Entities.push_back(Minecart.release());
@@ -1798,13 +1798,13 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
-
+
std::unique_ptr<cPickup> Pickup = cpp14::make_unique<cPickup>(0, 0, 0, Item, false); // Pickup delay doesn't matter, just say false
if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
{
return;
}
-
+
// Load age:
int Age = a_NBT.FindChildByName(a_TagIdx, "Age");
if (Age > 0)
@@ -1826,14 +1826,14 @@ void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
-
+
// Load Fuse Ticks:
int FuseTicks = a_NBT.FindChildByName(a_TagIdx, "Fuse");
if (FuseTicks > 0)
{
TNT->SetFuseTicks(static_cast<int>(a_NBT.GetByte(FuseTicks)));
}
-
+
a_Entities.push_back(TNT.release());
}
@@ -1911,7 +1911,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
std::unique_ptr<cItemFrame> ItemFrame = cpp14::make_unique<cItemFrame>(BLOCK_FACE_NONE, 0.0, 0.0, 0.0);
if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx))
{
@@ -1920,14 +1920,14 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
ItemFrame->SetItem(Item);
LoadHangingFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx);
-
+
// Load Rotation:
int Rotation = a_NBT.FindChildByName(a_TagIdx, "ItemRotation");
if (Rotation > 0)
{
ItemFrame->SetItemRotation(static_cast<Byte>(a_NBT.GetByte(Rotation)));
}
-
+
a_Entities.push_back(ItemFrame.release());
}
@@ -1965,7 +1965,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
// Load pickup state:
int PickupIdx = a_NBT.FindChildByName(a_TagIdx, "pickup");
if ((PickupIdx > 0) && (a_NBT.GetType(PickupIdx) == TAG_Byte))
@@ -1981,14 +1981,14 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
Arrow->SetPickupState((a_NBT.GetByte(PlayerIdx) == 0) ? cArrowEntity::psNoPickup : cArrowEntity::psInSurvivalOrCreative);
}
}
-
+
// Load damage:
int DamageIdx = a_NBT.FindChildByName(a_TagIdx, "damage");
if ((DamageIdx > 0) && (a_NBT.GetType(DamageIdx) == TAG_Double))
{
Arrow->SetDamageCoeff(a_NBT.GetDouble(DamageIdx));
}
-
+
// Load block hit:
int InBlockXIdx = a_NBT.FindChildByName(a_TagIdx, "xTile");
int InBlockYIdx = a_NBT.FindChildByName(a_TagIdx, "yTile");
@@ -2020,7 +2020,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
}
}
}
-
+
// Store the new arrow in the entities list:
a_Entities.push_back(Arrow.release());
}
@@ -2035,15 +2035,15 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
{
return;
}
-
+
int EffectDuration = a_NBT.FindChildByName(a_TagIdx, "EffectDuration");
int EffectIntensity = a_NBT.FindChildByName(a_TagIdx, "EffectIntensity");
int EffectDistanceModifier = a_NBT.FindChildByName(a_TagIdx, "EffectDistanceModifier");
-
+
SplashPotion->SetEntityEffectType(static_cast<cEntityEffect::eType>(a_NBT.FindChildByName(a_TagIdx, "EffectType")));
SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, static_cast<Int16>(EffectIntensity), EffectDistanceModifier));
SplashPotion->SetPotionColor(a_NBT.FindChildByName(a_TagIdx, "PotionName"));
-
+
// Store the new splash potion in the entities list:
a_Entities.push_back(SplashPotion.release());
}
@@ -2059,7 +2059,7 @@ void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
// Store the new snowball in the entities list:
a_Entities.push_back(Snowball.release());
}
@@ -2075,7 +2075,7 @@ void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
-
+
// Store the new egg in the entities list:
a_Entities.push_back(Egg.release());
}
@@ -2091,7 +2091,7 @@ void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
// Store the new fireball in the entities list:
a_Entities.push_back(Fireball.release());
}
@@ -2107,7 +2107,7 @@ void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
// Store the new FireCharge in the entities list:
a_Entities.push_back(FireCharge.release());
}
@@ -2123,7 +2123,7 @@ void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cPar
{
return;
}
-
+
// Store the new enderpearl in the entities list:
a_Entities.push_back(Enderpearl.release());
}
@@ -2139,7 +2139,7 @@ void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2159,7 +2159,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2179,7 +2179,7 @@ void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2199,7 +2199,7 @@ void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2219,7 +2219,7 @@ void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2239,7 +2239,7 @@ void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2259,7 +2259,7 @@ void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNB
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2319,7 +2319,7 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2339,7 +2339,7 @@ void cWSSAnvil::LoadGuardianFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2372,12 +2372,12 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2390,7 +2390,7 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -2405,7 +2405,7 @@ void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2434,7 +2434,7 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2454,7 +2454,7 @@ void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2474,7 +2474,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2492,7 +2492,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -2507,12 +2507,12 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2525,7 +2525,7 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -2551,12 +2551,12 @@ void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2569,7 +2569,7 @@ void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -2591,7 +2591,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2602,7 +2602,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
Monster->SetSheared(a_NBT.GetByte(ShearedIdx) != 0);
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2615,7 +2615,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -2630,7 +2630,7 @@ void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2658,7 +2658,7 @@ void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2687,7 +2687,7 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2707,7 +2707,7 @@ void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2727,7 +2727,7 @@ void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2747,7 +2747,7 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2775,12 +2775,12 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2793,8 +2793,8 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
}
Monster->SetAge(Age);
}
-
-
+
+
a_Entities.push_back(Monster.release());
}
@@ -2809,7 +2809,7 @@ void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2829,7 +2829,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2859,7 +2859,7 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
{
return;
}
-
+
LoadWolfOwner(*Monster.get(), a_NBT, a_TagIdx);
int SittingIdx = a_NBT.FindChildByName(a_TagIdx, "Sitting");
@@ -2894,7 +2894,7 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
}
}
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2907,7 +2907,7 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -2930,12 +2930,12 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
return;
}
-
+
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2948,7 +2948,7 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -2968,7 +2968,7 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return;
}
-
+
int AgeableIdx = a_NBT.FindChildByName(a_TagIdx, "Age");
if (AgeableIdx > 0)
{
@@ -2981,7 +2981,7 @@ void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT
}
Monster->SetAge(Age);
}
-
+
a_Entities.push_back(Monster.release());
}
@@ -3008,7 +3008,7 @@ void cWSSAnvil::LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_Ta
// There is no owner, bail out:
return;
}
-
+
// Convert name to UUID, if needed:
if (OwnerUUID.empty())
{
@@ -3026,7 +3026,7 @@ void cWSSAnvil::LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_Ta
// Normalize the UUID:
OwnerUUID = cMojangAPI::MakeUUIDShort(OwnerUUID);
}
-
+
// Convert UUID to name, if needed:
if (OwnerName.empty())
{
@@ -3038,7 +3038,7 @@ void cWSSAnvil::LoadWolfOwner(cWolf & a_Wolf, const cParsedNBT & a_NBT, int a_Ta
return;
}
}
-
+
a_Wolf.SetOwner(OwnerName, OwnerUUID);
a_Wolf.SetIsTame(true);
}
@@ -3055,7 +3055,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
return false;
}
a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);
-
+
double Speed[3];
if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
{
@@ -3065,7 +3065,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
Speed[2] = 0;
}
a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);
-
+
double Rotation[3];
if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
{
@@ -3079,7 +3079,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
// Load health:
int Health = a_NBT.FindChildByName(a_TagIdx, "Health");
a_Entity.SetHealth(Health > 0 ? a_NBT.GetShort(Health) : a_Entity.GetMaxHealth());
-
+
return true;
}
@@ -3133,7 +3133,7 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP
{
return false;
}
-
+
bool IsInGround = false;
int InGroundIdx = a_NBT.FindChildByName(a_TagIdx, "inGround");
if (InGroundIdx > 0)
@@ -3141,7 +3141,7 @@ bool cWSSAnvil::LoadProjectileBaseFromNBT(cProjectileEntity & a_Entity, const cP
IsInGround = (a_NBT.GetByte(InGroundIdx) != 0);
}
a_Entity.SetIsInGround(IsInGround);
-
+
return true;
}
@@ -3230,13 +3230,13 @@ cWSSAnvil::cMCAFile::cMCAFile(cWSSAnvil & a_ParentSchema, const AString & a_File
bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
{
bool writeOutNeeded = false;
-
+
if (m_File.IsOpen())
{
// Already open
return true;
}
-
+
if (a_IsForReading)
{
if (!cFile::Exists(m_FileName))
@@ -3245,13 +3245,13 @@ bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
return false;
}
}
-
+
if (!m_File.Open(m_FileName, cFile::fmReadWrite))
{
// The file failed to open
return false;
}
-
+
// Load the header:
if (m_File.Read(m_Header, sizeof(m_Header)) != sizeof(m_Header))
{
@@ -3269,7 +3269,7 @@ bool cWSSAnvil::cMCAFile::OpenFile(bool a_IsForReading)
memset(m_TimeStamps, 0, sizeof(m_TimeStamps));
writeOutNeeded = true;
}
-
+
if (writeOutNeeded)
{
m_File.Seek(0);
@@ -3296,7 +3296,7 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
{
return false;
}
-
+
int LocalX = a_Chunk.m_ChunkX % 32;
if (LocalX < 0)
{
@@ -3313,9 +3313,9 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
{
return false;
}
-
+
m_File.Seek(static_cast<int>(ChunkOffset * 4096));
-
+
UInt32 ChunkSize = 0;
if (m_File.Read(&ChunkSize, 4) != 4)
{
@@ -3337,7 +3337,7 @@ bool cWSSAnvil::cMCAFile::GetChunkData(const cChunkCoords & a_Chunk, AString & a
return false;
}
ChunkSize--;
-
+
a_Data = m_File.Read(ChunkSize);
if (a_Data.size() != ChunkSize)
{
@@ -3376,7 +3376,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
{
LocalZ = 32 + LocalZ;
}
-
+
unsigned ChunkSector = FindFreeLocation(LocalX, LocalZ, a_Data);
// Store the chunk data:
@@ -3398,7 +3398,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
LOGWARNING("Cannot save chunk [%d, %d], writing(3) data to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
return false;
}
-
+
// Add padding to 4K boundary:
size_t BytesWritten = a_Data.size() + MCA_CHUNK_HEADER_LENGTH;
if (BytesWritten % 4096 != 0)
@@ -3406,7 +3406,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
static const char Padding[4095] = {0};
m_File.Write(Padding, 4096 - (BytesWritten % 4096));
}
-
+
// Store the header:
ChunkSize = (static_cast<u_long>(a_Data.size()) + MCA_CHUNK_HEADER_LENGTH + 4095) / 4096; // Round data size up to nearest 4KB sector, make it a sector number
if (ChunkSize > 255)
@@ -3416,7 +3416,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
);
return false;
}
-
+
// Store the header info in the table
m_Header[LocalX + 32 * LocalZ] = htonl((ChunkSector << 8) | ChunkSize);
@@ -3438,7 +3438,7 @@ bool cWSSAnvil::cMCAFile::SetChunkData(const cChunkCoords & a_Chunk, const AStri
LOGWARNING("Cannot save chunk [%d, %d], writing timestamps to file \"%s\" failed", a_Chunk.m_ChunkX, a_Chunk.m_ChunkZ, GetFileName().c_str());
return false;
}
-
+
return true;
}
@@ -3455,7 +3455,7 @@ unsigned cWSSAnvil::cMCAFile::FindFreeLocation(int a_LocalX, int a_LocalZ, const
{
return ChunkLocation >> 8;
}
-
+
// Doesn't fit, append to the end of file (we're wasting a lot of space, TODO: fix this later)
unsigned MaxLocation = 2 << 8; // Minimum sector is #2 - after the headers
for (size_t i = 0; i < ARRAYCOUNT(m_Header); i++)