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author | Mattes D <github@xoft.cz> | 2020-04-03 08:57:01 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-03 08:57:01 +0200 |
commit | 01b8ed5295875262a91b60af878bf2a18c1b7aae (patch) | |
tree | 52171974791a7529a3a69f9fe20d906158765954 /src/WorldStorage/WSSAnvil.cpp | |
parent | Update Core (diff) | |
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Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 4712e6ab1..0480680dd 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -15,6 +15,7 @@ #include "../StringCompression.h" #include "../SetChunkData.h" #include "../Root.h" +#include "../BlockType.h" #include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/BedEntity.h" @@ -363,10 +364,10 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT cChunkDef::BlockNibbles BlockLight; cChunkDef::BlockNibbles SkyLight; - memset(BlockTypes, E_BLOCK_AIR, sizeof(BlockTypes)); - memset(MetaData, 0, sizeof(MetaData)); - memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight - memset(BlockLight, 0x00, sizeof(BlockLight)); + memset(BlockTypes, 0, sizeof(BlockTypes)); + memset(MetaData, 0, sizeof(MetaData)); + memset(SkyLight, 0xff, sizeof(SkyLight)); // By default, data not present in the NBT means air, which means full skylight + memset(BlockLight, 0x00, sizeof(BlockLight)); // Load the blockdata, blocklight and skylight: int Level = a_NBT.FindChildByName(0, "Level"); @@ -779,7 +780,7 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_ int FireworksTag = a_NBT.FindChildByName(TagTag, ((a_Item.m_ItemType == E_ITEM_FIREWORK_STAR) ? "Explosion" : "Fireworks")); if (FireworksTag > 0) { - cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_ID>(a_Item.m_ItemType)); + cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, a_NBT, FireworksTag, static_cast<ENUM_ITEM_TYPE>(a_Item.m_ItemType)); } return true; |