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author | peterbell10 <peterbell10@live.co.uk> | 2020-04-03 23:23:38 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-03 23:23:38 +0200 |
commit | aac592f98598aae327d07b2a1bb155e33c6d51b1 (patch) | |
tree | 24f90211d753a7ec87585e919ef7c7acdfa49909 /src/WorldStorage/WSSAnvil.cpp | |
parent | New hotfix to prevent calling OnBroken (#4600) (diff) | |
download | cuberite-aac592f98598aae327d07b2a1bb155e33c6d51b1.tar cuberite-aac592f98598aae327d07b2a1bb155e33c6d51b1.tar.gz cuberite-aac592f98598aae327d07b2a1bb155e33c6d51b1.tar.bz2 cuberite-aac592f98598aae327d07b2a1bb155e33c6d51b1.tar.lz cuberite-aac592f98598aae327d07b2a1bb155e33c6d51b1.tar.xz cuberite-aac592f98598aae327d07b2a1bb155e33c6d51b1.tar.zst cuberite-aac592f98598aae327d07b2a1bb155e33c6d51b1.zip |
Diffstat (limited to '')
-rwxr-xr-x | src/WorldStorage/WSSAnvil.cpp | 71 |
1 files changed, 34 insertions, 37 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 0480680dd..65facd817 100755 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -612,17 +612,15 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntities & a_BlockEntities, const // Load the proper BlockEntity type based on the block type: BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, relPos); NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, relPos); - std::unique_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, absPos, BlockType, BlockMeta)); - if (be.get() == nullptr) + auto be = LoadBlockEntityFromNBT(a_NBT, Child, absPos, BlockType, BlockMeta); + if (be == nullptr) { continue; } // Add the BlockEntity to the loaded data: auto Idx = cChunkDef::MakeIndex(be->GetRelX(), be->GetPosY(), be->GetRelZ()); - a_BlockEntities.insert({ Idx, be.get() }); - // Release after inserting in case it throws. - be.release(); + a_BlockEntities.emplace(Idx, std::move(be)); } // for Child - tag children } @@ -630,7 +628,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntities & a_BlockEntities, const -cBlockEntity * cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, Vector3i a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +OwnedBlockEntity cWSSAnvil::LoadBlockEntityFromNBT(const cParsedNBT & a_NBT, int a_Tag, Vector3i a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT((a_Pos.y >= 0) && (a_Pos.y < cChunkDef::Height)); @@ -892,7 +890,7 @@ bool cWSSAnvil::CheckBlockEntityType(const cParsedNBT & a_NBT, int a_TagIdx, con -cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({"Beacon", "minecraft:beacon"}); @@ -928,14 +926,14 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI LoadItemGridFromNBT(Beacon->GetContents(), a_NBT, Items); } - return Beacon.release(); + return std::move(Beacon); } -cBlockEntity * cWSSAnvil::LoadBedFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadBedFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Bed", "minecraft:bed" }); @@ -953,15 +951,14 @@ cBlockEntity * cWSSAnvil::LoadBedFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, Color = static_cast<short>(a_NBT.GetInt(ColorIDx)); } - auto Bed = cpp14::make_unique<cBedEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World, Color); - return Bed.release(); + return cpp14::make_unique<cBedEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World, Color); } -cBlockEntity * cWSSAnvil::LoadBrewingstandFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadBrewingstandFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Brewingstand", "minecraft:brewing_stand" }); @@ -1012,14 +1009,14 @@ cBlockEntity * cWSSAnvil::LoadBrewingstandFromNBT(const cParsedNBT & a_NBT, int // Restart brewing: Brewingstand->LoadRecipes(); Brewingstand->ContinueBrewing(); - return Brewingstand.release(); + return std::move(Brewingstand); } -cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: // Note that older Cuberite code used "TrappedChest" for trapped chests; new code mimics vanilla and uses "Chest" throughout, but we allow migration here: @@ -1036,14 +1033,14 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId } auto Chest = cpp14::make_unique<cChestEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World); LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items); - return Chest.release(); + return std::move(Chest); } -cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Control", "minecraft:command_block" }); @@ -1074,14 +1071,14 @@ cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int // TODO 2014-01-18 xdot: Figure out what TrackOutput is and parse it. - return CmdBlock.release(); + return std::move(CmdBlock); } -cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Trap", "minecraft:dispenser" }); @@ -1097,14 +1094,14 @@ cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_T } auto Dispenser = cpp14::make_unique<cDispenserEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World); LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items); - return Dispenser.release(); + return std::move(Dispenser); } -cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Dropper", "minecraft:dropper" }); @@ -1120,14 +1117,14 @@ cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_Tag } auto Dropper = cpp14::make_unique<cDropperEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World); LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items); - return Dropper.release(); + return std::move(Dropper); } -cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "FlowerPot", "minecraft:flower_pot" }); @@ -1159,14 +1156,14 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T } FlowerPot->SetItem(Item); - return FlowerPot.release(); + return std::move(FlowerPot); } -cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Furnace", "minecraft:furnace" }); @@ -1219,14 +1216,14 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag // Restart cooking: Furnace->ContinueCooking(); Furnace->SetLoading(false); - return Furnace.release(); + return std::move(Furnace); } -cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Hopper", "minecraft:hopper" }); @@ -1242,14 +1239,14 @@ cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagI } auto Hopper = cpp14::make_unique<cHopperEntity>(a_BlockType, a_BlockMeta, a_Pos, m_World); LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items); - return Hopper.release(); + return std::move(Hopper); } -cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "RecordPlayer", "minecraft:jukebox" }); @@ -1264,14 +1261,14 @@ cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_Tag { Jukebox->SetRecord(a_NBT.GetInt(Record)); } - return Jukebox.release(); + return std::move(Jukebox); } -cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "MobSpawner", "minecraft:mob_spawner" }); @@ -1313,14 +1310,14 @@ cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_ MobSpawner->SetSpawnDelay(a_NBT.GetShort(Delay)); } - return MobSpawner.release(); + return std::move(MobSpawner); } -cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Skull", "minecraft:skull" }); @@ -1387,14 +1384,14 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag MobHead->SetOwner(OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature); } - return MobHead.release(); + return std::move(MobHead); } -cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Music", "minecraft:noteblock" }); @@ -1409,14 +1406,14 @@ cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_T { NoteBlock->SetPitch(static_cast<char>(a_NBT.GetByte(note))); } - return NoteBlock.release(); + return std::move(NoteBlock); } -cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) +OwnedBlockEntity cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) { // Check if the data has a proper type: static const AStringVector expectedTypes({ "Sign", "minecraft:sign" }); @@ -1451,7 +1448,7 @@ cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx Sign->SetLine(3, DecodeSignLine(a_NBT.GetString(currentLine))); } - return Sign.release(); + return std::move(Sign); } |