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authormadmaxoft <github@xoft.cz>2014-02-09 09:36:42 +0100
committermadmaxoft <github@xoft.cz>2014-02-09 09:36:42 +0100
commita184d592097c24c8796e8680e2ef7fdfe081305d (patch)
tree20df62dcde07191f927d9df8916375a25c8ccc87 /src/WorldStorage/NBTChunkSerializer.cpp
parentMoved a forgotten comment back to its place. (diff)
parentMerge branch 'master' into playerimprovements (diff)
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Diffstat (limited to 'src/WorldStorage/NBTChunkSerializer.cpp')
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index c6250f393..95b5e66d2 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -625,6 +625,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
+ case cEntity::etTNT: /* TODO */ break;
case cEntity::etExpOrb: /* TODO */ break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default: