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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-16 18:35:20 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2013-12-16 18:35:20 +0100 |
commit | 3e6fd5c6e59aace26fcb2a63bbff4ec096a83ce5 (patch) | |
tree | f65a8e8ee16bbe05b586288816dfbca84cbb052d /src/World.h | |
parent | Fixed cClientHandle::Tick() being called from two threads. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/World.h b/src/World.h index 16d7f5146..2d9e8b551 100644 --- a/src/World.h +++ b/src/World.h @@ -27,7 +27,6 @@ -class cRedstone; class cFireSimulator; class cFluidSimulator; class cSandSimulator; @@ -668,10 +667,6 @@ private: bool m_bEnabledPVP; bool m_IsDeepSnowEnabled; bool m_ShouldLavaSpawnFire; - - // The cRedstone class simulates redstone and needs access to m_RSList - // friend class cRedstone; - std::vector<int> m_RSList; std::vector<BlockTickQueueItem *> m_BlockTickQueue; std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue |