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author | Mattes D <github@xoft.cz> | 2014-12-17 08:38:23 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-17 08:38:23 +0100 |
commit | 4947880a5d75d827b23f2ea359d9219043a32fcd (patch) | |
tree | 7167c17bec4ce486238575f7c158384e5776aa20 /src/World.h | |
parent | Updated Core. (diff) | |
parent | NULL -> nullptr (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/World.h b/src/World.h index 6f28ba534..4f24280a4 100644 --- a/src/World.h +++ b/src/World.h @@ -34,7 +34,6 @@ class cFireSimulator; class cFluidSimulator; class cSandSimulator; -template <class ChunkType, class WorldType> class cRedstoneSimulator; class cItem; class cPlayer; @@ -518,7 +517,7 @@ public: inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; } inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; } - inline cRedstoneSimulator<cChunk, cWorld> * GetRedstoneSimulator(void) { return m_RedstoneSimulator; } + inline cRedstoneSimulator * GetRedstoneSimulator(void) { return m_RedstoneSimulator; } /** Calls the callback for each block entity in the specified chunk; returns true if all block entities processed, false if the callback aborted by returning true */ bool ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp @@ -935,7 +934,7 @@ private: cFluidSimulator * m_WaterSimulator; cFluidSimulator * m_LavaSimulator; std::unique_ptr<cFireSimulator> m_FireSimulator; - cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator; + cRedstoneSimulator * m_RedstoneSimulator; cCriticalSection m_CSPlayers; cPlayerList m_Players; @@ -1079,7 +1078,7 @@ private: cFluidSimulator * InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock); /** Creates a new redstone simulator.*/ - cRedstoneSimulator<cChunk, cWorld> * InitializeRedstoneSimulator(cIniFile & a_IniFile); + cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile); /** Adds the players queued in the m_PlayersToAdd queue into the m_Players list. Assumes it is called from the Tick thread. */ |