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author | Howaner <franzi.moos@googlemail.com> | 2014-09-12 19:13:46 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-09-12 19:13:46 +0200 |
commit | 1223a24d3c87832c08545e6f3e8e4c51ff1e7e3f (patch) | |
tree | f7cf72e49a7ca60d10af12ad9ff70910e089b028 /src/World.cpp | |
parent | Renamed SetWalkSpeed() to SetRelativeWalkSpeed() (diff) | |
parent | Fixed iron ore drop. (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 100 |
1 files changed, 61 insertions, 39 deletions
diff --git a/src/World.cpp b/src/World.cpp index 99e09c658..fdc0aebad 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -442,7 +442,7 @@ void cWorld::InitializeSpawn(void) { for (int z = 0; z < ViewDist; z++) { - m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader + m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader } } @@ -757,6 +757,11 @@ void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30"); break; } + case dimNotSet: + { + ASSERT(!"Dimension not set"); + break; + } } } @@ -772,6 +777,7 @@ void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile) case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; case dimEnd: DefaultMonsters = "enderman"; break; + case dimNotSet: ASSERT(!"Dimension not set"); break; } m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true); @@ -876,7 +882,7 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) m_TimeOfDaySecs -= 1200.0; } - m_TimeOfDay = (Int64)(m_TimeOfDaySecs * 20.0); + m_TimeOfDay = static_cast<int>(m_TimeOfDaySecs * 20.0); // Updates the sky darkness based on current time of day UpdateSkyDarkness(); @@ -1130,7 +1136,7 @@ void cWorld::UpdateSkyDarkness(void) } else if (TempTime <= TIME_NIGHT_START) { - m_SkyDarkness = (TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR; + m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR); } else if (TempTime <= TIME_NIGHT_END) { @@ -1138,7 +1144,7 @@ void cWorld::UpdateSkyDarkness(void) } else { - m_SkyDarkness = (TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR; + m_SkyDarkness = static_cast<NIBBLETYPE>((TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR); } } @@ -1592,9 +1598,9 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy MTRand r1; for (int i = 0; i < 60; i++) { - int OfsX = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; - int OfsY = r1.randInt(3) + r1.randInt(3) - 3; - int OfsZ = (r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; + int OfsX = static_cast<int>(r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; + int OfsY = static_cast<int>(r1.randInt(3) + r1.randInt(3)) - 3; + int OfsZ = static_cast<int>(r1.randInt(3) + r1.randInt(3) + r1.randInt(3) + r1.randInt(3)) / 2 - 3; BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ); if (Ground != E_BLOCK_GRASS) { @@ -2374,6 +2380,8 @@ void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) void cWorld::QueueSetChunkData(const cSetChunkDataPtr & a_SetChunkData) { + ASSERT(IsChunkQueued(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ())); + // Validate biomes, if needed: if (!a_SetChunkData->AreBiomesValid()) { @@ -2424,7 +2432,7 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) // Save the chunk right after generating, so that we don't have to generate it again on next run if (a_SetChunkData.ShouldMarkDirty()) { - m_Storage.QueueSaveChunk(ChunkX, 0, ChunkZ); + m_Storage.QueueSaveChunk(ChunkX, ChunkZ); } } @@ -2463,6 +2471,15 @@ bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockT +bool cWorld::IsChunkQueued(int a_ChunkX, int a_ChunkZ) const +{ + return m_ChunkMap->IsChunkQueued(a_ChunkX, a_ChunkZ); +} + + + + + bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const { return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ); @@ -2696,6 +2713,15 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & +bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback) +{ + return m_ChunkMap->ForEachEntityInBox(a_Box, a_Callback); +} + + + + + bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback) { return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback); @@ -2769,36 +2795,18 @@ void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) -void cWorld::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -bool cWorld::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) -{ - return m_ChunkMap->LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); -} - - - - - -void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) +void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->LoadChunks(a_Chunks); + m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkZ); } -void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) { - m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); + m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ); } @@ -2842,7 +2850,7 @@ bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, co { AString m_Command; public: - cUpdateCommandBlock(const AString & a_Command) : m_Command(a_Command) {} + cUpdateCommandBlock(const AString & a_CallbackCommand) : m_Command(a_CallbackCommand) {} virtual bool Item(cCommandBlockEntity * a_CommandBlock) override { @@ -2903,8 +2911,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); - // Trick: use Y=1 to force the chunk generation even though the chunk data is already present - m_Generator.QueueGenerateChunk(a_ChunkX, 1, a_ChunkZ); + m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, true); } @@ -2913,7 +2920,7 @@ void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) { - m_Generator.QueueGenerateChunk(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, false); } @@ -3318,20 +3325,26 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2); int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30); int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); + + if ((Falloff > 15) || (Falloff < 0)) + { + LOGWARNING("Falloff for %s simulator is out of range, assuming default of %d", a_FluidName, IsWater ? 1 : 2); + Falloff = IsWater ? 1 : 2; + } if (NoCaseCompare(SimulatorName, "floody") == 0) { - res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); + res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource); } else if (NoCaseCompare(SimulatorName, "vanilla") == 0) { - res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); + res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource); } else { // The simulator name doesn't match anything we have, issue a warning: LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Vanilla\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); - res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, Falloff, TickDelay, NumNeighborsForSource); + res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast<NIBBLETYPE>(Falloff), TickDelay, NumNeighborsForSource); } } @@ -3441,9 +3454,9 @@ void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World) public cPlayerListCallback { public: - cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_World) : + cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_CallbackWorld) : m_SendQueue(a_SendQueue), - m_World(a_World) + m_World(a_CallbackWorld) { } @@ -3512,6 +3525,15 @@ bool cWorld::cChunkGeneratorCallbacks::IsChunkValid(int a_ChunkX, int a_ChunkZ) +bool cWorld::cChunkGeneratorCallbacks::IsChunkQueued(int a_ChunkX, int a_ChunkZ) +{ + return m_World->IsChunkQueued(a_ChunkX, a_ChunkZ); +} + + + + + bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) { return m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ); |