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author | Mattes D <github@xoft.cz> | 2013-11-28 19:59:44 +0100 |
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committer | Mattes D <github@xoft.cz> | 2013-11-28 19:59:44 +0100 |
commit | 13dade5a83afec03df1101ebfbea928a59e1f420 (patch) | |
tree | 2366cc39fd0811fe3e9b5fabd129a2d1fef84edc /src/World.cpp | |
parent | Merge pull request #374 from mc-server/VS2013compilefix (diff) | |
parent | Fixed a bug with TNT waking simulators (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 86 |
1 files changed, 74 insertions, 12 deletions
diff --git a/src/World.cpp b/src/World.cpp index fb8ee0cb3..8ef4dc0f3 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -237,7 +237,8 @@ cWorld::cWorld(const AString & a_WorldName) : m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) m_TickThread(*this), - m_SkyDarkness(0) + m_SkyDarkness(0), + m_bSpawnExplicitlySet(false) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); @@ -328,6 +329,20 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) void cWorld::InitializeSpawn(void) { + if (!m_bSpawnExplicitlySet) // Check if spawn position was already explicitly set or not + { + GenerateRandomSpawn(); // Generate random solid-land coordinate and then write it to the world configuration + + cIniFile IniFile; + IniFile.ReadFile(m_IniFileName); + + IniFile.SetValueF("SpawnPosition", "X", m_SpawnX); + IniFile.SetValueF("SpawnPosition", "Y", m_SpawnY); + IniFile.SetValueF("SpawnPosition", "Z", m_SpawnZ); + + IniFile.WriteFile(m_IniFileName); + } + int ChunkX = 0, ChunkY = 0, ChunkZ = 0; BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ); @@ -382,10 +397,6 @@ void cWorld::InitializeSpawn(void) Progress.Stop(); } - // TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already - m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height - - #ifdef TEST_LINEBLOCKTRACER // DEBUG: Test out the cLineBlockTracer class by tracing a few lines: class cTracerCallbacks : @@ -446,10 +457,9 @@ void cWorld::InitializeSpawn(void) void cWorld::Start(void) { - // TODO: Find a proper spawn location, based on the biomes (not in ocean) - m_SpawnX = (double)((m_TickRand.randInt() % 1000) - 500); + m_SpawnX = 0; m_SpawnY = cChunkDef::Height; - m_SpawnZ = (double)((m_TickRand.randInt() % 1000) - 500); + m_SpawnZ = 0; m_GameMode = eGameMode_Creative; cIniFile IniFile; @@ -474,9 +484,36 @@ void cWorld::Start(void) break; } } // switch (m_Dimension) - m_SpawnX = IniFile.GetValueSetF("SpawnPosition", "X", m_SpawnX); - m_SpawnY = IniFile.GetValueSetF("SpawnPosition", "Y", m_SpawnY); - m_SpawnZ = IniFile.GetValueSetF("SpawnPosition", "Z", m_SpawnZ); + + // Try to find the "SpawnPosition" key in the world configuration + // Set a boolean value if so + int KeyNum = IniFile.FindKey("SpawnPosition"); + unsigned int NumSpawnPositionKeys = ((KeyNum != -1) ? (IniFile.GetNumValues(KeyNum)) : 0); + + if (NumSpawnPositionKeys > 0) + { + for (unsigned int i = 0; i < NumSpawnPositionKeys; i++) + { + AString ValueName = IniFile.GetValueName(KeyNum, i); + if ( + (ValueName.compare("X") == 0) || + (ValueName.compare("Y") == 0) || + (ValueName.compare("Z") == 0) + ) + { + m_bSpawnExplicitlySet = true; + LOGD("Spawnpoint explicitly set!"); + } + } + } + + if (m_bSpawnExplicitlySet) + { + m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX); + m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY); + m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ); + } + m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); @@ -574,6 +611,31 @@ void cWorld::Start(void) +void cWorld::GenerateRandomSpawn(void) +{ + LOGD("Generating random spawnpoint..."); + + while (GetBiomeAt((int)m_SpawnX, (int)m_SpawnZ) == biOcean) // Anything but ocean is fine + { + if ((GetTickRandomNumber(4) % 2) == 0) // Randomise whether to increment X or Z coords + { + m_SpawnX += cChunkDef::Width; + } + else + { + m_SpawnZ += cChunkDef::Width; + } + } + + m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // 1.6f to accomodate player height + + LOGD("Generated random spawnpoint %i %i %i", (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ); +} + + + + + void cWorld::Stop(void) { // Delete the clients that have been in this world: @@ -984,7 +1046,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo return; } - // TODO: Add damage to entities, add support for pickups, and implement block hardiness + // TODO: Add damage to entities and implement block hardiness Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); |