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author | Mattes D <github@xoft.cz> | 2019-09-29 14:59:24 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-29 14:59:24 +0200 |
commit | 365cbc6e1cea96741e26c9ce912b003f8fd2c62c (patch) | |
tree | f23682c47928597791c53f3a300b03494ffde417 /src/World.cpp | |
parent | Cactus can now grow and will be dropped if there is no place to grow. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 77 |
1 files changed, 40 insertions, 37 deletions
diff --git a/src/World.cpp b/src/World.cpp index 76465203e..59292950d 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2236,7 +2236,7 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) +void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, double a_FlyAwaySpeed, bool IsPlayerCreated) { auto & Random = GetRandomProvider(); a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop @@ -2252,10 +2252,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double float SpeedY = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(50)); float SpeedZ = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(-5, 5)); - auto Pickup = cpp14::make_unique<cPickup>( - a_BlockX, a_BlockY, a_BlockZ, - *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ - ); + auto Pickup = cpp14::make_unique<cPickup>(a_Pos, *itr, IsPlayerCreated, Vector3f{SpeedX, SpeedY, SpeedZ}); auto PickupPtr = Pickup.get(); PickupPtr->Initialize(std::move(Pickup), *this); } @@ -2265,7 +2262,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double -void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated) +void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, Vector3d a_Speed, bool IsPlayerCreated) { for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { @@ -2274,12 +2271,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double continue; } - auto Pickup = cpp14::make_unique<cPickup>( - a_BlockX, a_BlockY, a_BlockZ, - *itr, IsPlayerCreated, static_cast<float>(a_SpeedX), static_cast<float>(a_SpeedY), static_cast<float>(a_SpeedZ) - ); - auto PickupPtr = Pickup.get(); - PickupPtr->Initialize(std::move(Pickup), *this); + auto pickup = cpp14::make_unique<cPickup>(a_Pos, *itr, IsPlayerCreated, a_Speed); + auto pickupPtr = pickup.get(); + pickupPtr->Initialize(std::move(pickup), *this); } } @@ -2287,27 +2281,27 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double -UInt32 cWorld::SpawnItemPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, float a_SpeedX, float a_SpeedY, float a_SpeedZ, int a_LifetimeTicks, bool a_CanCombine) +UInt32 cWorld::SpawnItemPickup(Vector3d a_Pos, const cItem & a_Item, Vector3f a_Speed, int a_LifetimeTicks, bool a_CanCombine) { - auto Pickup = cpp14::make_unique<cPickup>(a_PosX, a_PosY, a_PosZ, a_Item, false, a_SpeedX, a_SpeedY, a_SpeedZ, a_LifetimeTicks, a_CanCombine); - auto PickupPtr = Pickup.get(); - if (!PickupPtr->Initialize(std::move(Pickup), *this)) + auto pickup = cpp14::make_unique<cPickup>(a_Pos, a_Item, false, a_Speed, a_LifetimeTicks, a_CanCombine); + auto pickupPtr = pickup.get(); + if (!pickupPtr->Initialize(std::move(pickup), *this)) { return cEntity::INVALID_ID; } - return PickupPtr->GetUniqueID(); + return pickupPtr->GetUniqueID(); } -UInt32 cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta) +UInt32 cWorld::SpawnFallingBlock(Vector3i a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - auto FallingBlock = cpp14::make_unique<cFallingBlock>(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta); - auto FallingBlockPtr = FallingBlock.get(); - auto ID = FallingBlock->GetUniqueID(); - if (!FallingBlockPtr->Initialize(std::move(FallingBlock), *this)) + auto fallingBlock = cpp14::make_unique<cFallingBlock>(a_Pos, a_BlockType, a_BlockMeta); + auto fallingBlockPtr = fallingBlock.get(); + auto ID = fallingBlock->GetUniqueID(); + if (!fallingBlockPtr->Initialize(std::move(fallingBlock), *this)) { return cEntity::INVALID_ID; } @@ -2318,7 +2312,7 @@ UInt32 cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, -UInt32 cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) +UInt32 cWorld::SpawnExperienceOrb(Vector3d a_Pos, int a_Reward) { if (a_Reward < 1) { @@ -2326,20 +2320,20 @@ UInt32 cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Rewa return cEntity::INVALID_ID; } - auto ExpOrb = cpp14::make_unique<cExpOrb>(a_X, a_Y, a_Z, a_Reward); - auto ExpOrbPtr = ExpOrb.get(); - if (!ExpOrbPtr->Initialize(std::move(ExpOrb), *this)) + auto expOrb = cpp14::make_unique<cExpOrb>(a_Pos, a_Reward); + auto expOrbPtr = expOrb.get(); + if (!expOrbPtr->Initialize(std::move(expOrb), *this)) { return cEntity::INVALID_ID; } - return ExpOrbPtr->GetUniqueID(); + return expOrbPtr->GetUniqueID(); } -std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(double a_X, double a_Y, double a_Z, int a_Reward) +std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(Vector3d a_Pos, int a_Reward) { std::vector<UInt32> OrbsID; @@ -2361,7 +2355,7 @@ std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(double a_X, double a_Y, dou auto & Random = GetRandomProvider(); for (auto Reward : Rewards) { - auto ExpOrb = cpp14::make_unique<cExpOrb>(a_X, a_Y, a_Z, Reward); + auto ExpOrb = cpp14::make_unique<cExpOrb>(a_Pos, Reward); auto ExpOrbPtr = ExpOrb.get(); double SpeedX = Random.RandReal(-SpeedLimit, SpeedLimit); double SpeedY = Random.RandReal(0.5); @@ -2382,16 +2376,16 @@ std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(double a_X, double a_Y, dou -UInt32 cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content, int a_BlockHeight) +UInt32 cWorld::SpawnMinecart(Vector3d a_Pos, int a_MinecartType, const cItem & a_Content, int a_BlockHeight) { std::unique_ptr<cMinecart> Minecart; switch (a_MinecartType) { - case E_ITEM_MINECART: Minecart = cpp14::make_unique<cRideableMinecart>(a_X, a_Y, a_Z, a_Content, a_BlockHeight); break; - case E_ITEM_CHEST_MINECART: Minecart = cpp14::make_unique<cMinecartWithChest>(a_X, a_Y, a_Z); break; - case E_ITEM_FURNACE_MINECART: Minecart = cpp14::make_unique<cMinecartWithFurnace>(a_X, a_Y, a_Z); break; - case E_ITEM_MINECART_WITH_TNT: Minecart = cpp14::make_unique<cMinecartWithTNT>(a_X, a_Y, a_Z); break; - case E_ITEM_MINECART_WITH_HOPPER: Minecart = cpp14::make_unique<cMinecartWithHopper>(a_X, a_Y, a_Z); break; + case E_ITEM_MINECART: Minecart = cpp14::make_unique<cRideableMinecart> (a_Pos, a_Content, a_BlockHeight); break; + case E_ITEM_CHEST_MINECART: Minecart = cpp14::make_unique<cMinecartWithChest> (a_Pos); break; + case E_ITEM_FURNACE_MINECART: Minecart = cpp14::make_unique<cMinecartWithFurnace>(a_Pos); break; + case E_ITEM_MINECART_WITH_TNT: Minecart = cpp14::make_unique<cMinecartWithTNT> (a_Pos); break; + case E_ITEM_MINECART_WITH_HOPPER: Minecart = cpp14::make_unique<cMinecartWithHopper> (a_Pos); break; default: { return cEntity::INVALID_ID; @@ -3503,9 +3497,9 @@ UInt32 cWorld::SpawnMobFinalize(std::unique_ptr<cMonster> a_Monster) -UInt32 cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) +UInt32 cWorld::CreateProjectile(Vector3d a_Pos, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) { - auto Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); + auto Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_Pos, a_Item, a_Speed); if (Projectile == nullptr) { return cEntity::INVALID_ID; @@ -3524,6 +3518,15 @@ UInt32 cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cPr +UInt32 cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) +{ + return CreateProjectile({a_PosX, a_PosY, a_PosZ}, a_Kind, a_Creator, a_Item, a_Speed); +} + + + + + int cWorld::GetTickRandomNumber(int a_Range) { return GetRandomProvider().RandInt(a_Range); |