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authorSTRWarrior <niels.breuker@hotmail.nl>2014-11-13 10:44:36 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-11-13 10:44:36 +0100
commit5584144be2f0747d35f0828413d5441af4a277ee (patch)
tree4285cf2153074a1a46b74ce9032dd038b9948332 /src/Vector3.h
parentBiomalNoise3D: Added a few biomes. (diff)
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-rw-r--r--src/Vector3.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/Vector3.h b/src/Vector3.h
index 1854e42e3..1e4a1f5d9 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -93,6 +93,21 @@ public:
return x * a_Rhs.x + y * a_Rhs.y + z * a_Rhs.z;
}
+ inline void abs()
+ {
+ x = (x < 0) ? -x : x;
+ y = (y < 0) ? -y : y;
+ z = (z < 0) ? -z : z;
+ }
+
+ // We can't use a capital letter, because we wouldn't be able to call the normal Clamp function.
+ inline void clamp(T a_Min, T a_Max)
+ {
+ x = Clamp(x, a_Min, a_Max);
+ y = Clamp(y, a_Min, a_Max);
+ z = Clamp(z, a_Min, a_Max);
+ }
+
inline Vector3<T> Cross(const Vector3<T> & a_Rhs) const
{
return Vector3<T>(