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authorbibo38 <bibo38@users.noreply.github.com>2016-10-12 14:38:45 +0200
committerMattes D <github@xoft.cz>2016-10-12 14:38:45 +0200
commitcb640ffea4a51a10db2e379ada8dc0487378ba09 (patch)
tree780ff243f439c9663b2f88e5df2805cc503f4f1d /src/UI
parentFixed cProjectileEntity double destroy bug (#3397) (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 2cef9b06d..8878bb900 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -58,6 +58,14 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
return;
}
+ if (a_Player.IsGameModeSpectator())
+ {
+ // Block the action of the player and make sure, the inventory doesn't get out of sync
+ a_Player.GetClientHandle()->SendInventorySlot(-1, -1, cItem()); // Reset the dragged item
+ SetSlot(a_SlotNum, a_Player, *GetSlot(a_SlotNum, a_Player)); // Update the current slot
+ return;
+ }
+
switch (a_ClickAction)
{
case caShiftLeftClick: