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authordaniel0916 <theschokolps@gmail.com>2014-04-17 13:15:35 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-17 13:15:35 +0200
commitf9343a8490b50cb28a62c7327c0013da48ca2745 (patch)
tree7951063e6dd38b923d2ef91ae8a8db41628f42e7 /src/UI
parentFixed conflicting enchantments checking (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/SlotArea.cpp66
-rw-r--r--src/UI/Window.cpp41
-rw-r--r--src/UI/Window.h2
3 files changed, 54 insertions, 55 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 621854518..26fdfe928 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -802,7 +802,7 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player)
}
else if (cItem::IsEnchantable(Item.m_ItemType) || Item.m_ItemType == E_ITEM_BOOK)
{
- int Bookshelves = GetBookshelvesCount(a_Player.GetWorld());
+ int Bookshelves = std::min(GetBookshelvesCount(a_Player.GetWorld()), 15);
cFastRandom Random;
int base = (Random.GenerateRandomInteger(1, 8) + floor(Bookshelves / 2) + Random.GenerateRandomInteger(0, Bookshelves));
@@ -835,24 +835,58 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld * a_World)
cBlockArea Area;
Area.Read(a_World, PosX - 2, PosX + 2, PosY, PosY + 1, PosZ - 2, PosZ + 2);
- for (int y = 0; y <= 2; y++)
+ static const struct
{
- for (int x = 0; x <= 4; x++)
+ int m_BookX, m_BookY, m_BookZ; // Coords to check for bookcases
+ int m_AirX, m_AirY, m_AirZ; // Coords to check for air; if not air, the bookcase won\'t be counted
+ } CheckCoords[] =
+ {
+ { 0, 0, 0, 1, 0, 1 }, // Bookcase at {0, 0, 0}, air at {1, 0, 1}
+ { 0, 0, 1, 1, 0, 1 }, // Bookcase at {0, 0, 1}, air at {1, 0, 1}
+ { 0, 0, 2, 1, 0, 2 }, // Bookcase at {0, 0, 2}, air at {1, 0, 2}
+ { 0, 0, 3, 1, 0, 3 }, // Bookcase at {0, 0, 3}, air at {1, 0, 3}
+ { 0, 0, 4, 1, 0, 3 }, // Bookcase at {0, 0, 4}, air at {1, 0, 3}
+ { 1, 0, 4, 1, 0, 3 }, // Bookcase at {1, 0, 4}, air at {1, 0, 3}
+ { 2, 0, 4, 2, 0, 3 }, // Bookcase at {2, 0, 4}, air at {2, 0, 3}
+ { 3, 0, 4, 3, 0, 3 }, // Bookcase at {3, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 4, 3, 0, 3 }, // Bookcase at {4, 0, 4}, air at {3, 0, 3}
+ { 4, 0, 3, 3, 0, 3 }, // Bookcase at {4, 0, 3}, air at {3, 0, 3}
+ { 4, 0, 2, 3, 0, 2 }, // Bookcase at {4, 0, 2}, air at {3, 0, 2}
+ { 4, 0, 1, 3, 0, 1 }, // Bookcase at {4, 0, 1}, air at {3, 0, 1}
+ { 4, 0, 0, 3, 0, 1 }, // Bookcase at {4, 0, 0}, air at {3, 0, 1}
+ { 3, 0, 0, 3, 0, 1 }, // Bookcase at {3, 0, 0}, air at {3, 0, 1}
+ { 2, 0, 0, 2, 0, 1 }, // Bookcase at {2, 0, 0}, air at {2, 0, 1}
+ { 1, 0, 0, 1, 0, 1 }, // Bookcase at {1, 0, 0}, air at {1, 0, 1}
+
+ { 0, 1, 0, 1, 1, 1 }, // Bookcase at {0, 1, 0}, air at {1, 1, 1}
+ { 0, 1, 1, 1, 1, 1 }, // Bookcase at {0, 1, 1}, air at {1, 1, 1}
+ { 0, 1, 2, 1, 1, 2 }, // Bookcase at {0, 1, 2}, air at {1, 1, 2}
+ { 0, 1, 3, 1, 1, 3 }, // Bookcase at {0, 1, 3}, air at {1, 1, 3}
+ { 0, 1, 4, 1, 1, 3 }, // Bookcase at {0, 1, 4}, air at {1, 1, 3}
+ { 1, 1, 4, 1, 1, 3 }, // Bookcase at {1, 1, 4}, air at {1, 1, 3}
+ { 2, 1, 4, 2, 1, 3 }, // Bookcase at {2, 1, 4}, air at {2, 1, 3}
+ { 3, 1, 4, 3, 1, 3 }, // Bookcase at {3, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 4, 3, 1, 3 }, // Bookcase at {4, 1, 4}, air at {3, 1, 3}
+ { 4, 1, 3, 3, 1, 3 }, // Bookcase at {4, 1, 3}, air at {3, 1, 3}
+ { 4, 1, 2, 3, 1, 2 }, // Bookcase at {4, 1, 2}, air at {3, 1, 2}
+ { 4, 1, 1, 3, 1, 1 }, // Bookcase at {4, 1, 1}, air at {3, 1, 1}
+ { 4, 1, 0, 3, 1, 1 }, // Bookcase at {4, 1, 0}, air at {3, 1, 1}
+ { 3, 1, 0, 3, 1, 1 }, // Bookcase at {3, 1, 0}, air at {3, 1, 1}
+ { 2, 1, 0, 2, 1, 1 }, // Bookcase at {2, 1, 0}, air at {2, 1, 1}
+ { 1, 1, 0, 1, 1, 1 }, // Bookcase at {1, 1, 0}, air at {1, 1, 1}
+ };
+
+ for (size_t i = 0; i < ARRAYCOUNT(CheckCoords); i++)
+ {
+ if (
+ (Area.GetRelBlockType(CheckCoords[i].m_AirX, CheckCoords[i].m_AirY, CheckCoords[i].m_AirZ) == E_BLOCK_AIR) && // There's air in the checkspot
+ (Area.GetRelBlockType(CheckCoords[i].m_BookX, CheckCoords[i].m_BookY, CheckCoords[i].m_BookZ) == E_BLOCK_BOOKCASE) // There's bookcase in the wanted place
+ )
{
- for (int z = 0; z <= 4; z++)
- {
- if ((((x == 0) || (x == 4)) || ((z == 0) || (z == 4))) && ((y == 0) || y == 1))
- {
- if (Area.GetRelBlockType(x, y, z) == E_BLOCK_BOOKCASE)
- {
- Bookshelves++;
- }
- }
- }
+ Bookshelves++;
}
- }
-
- Bookshelves = std::min(Bookshelves, 15);
+ } // for i - CheckCoords
+
return Bookshelves;
}
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index c7b9b6aaf..fffe0e3fd 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -824,18 +824,7 @@ cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
{
- if (a_Property == 0)
- {
- m_PropertyValue0 = a_Value;
- }
- else if (a_Property == 1)
- {
- m_PropertyValue1 = a_Value;
- }
- else if (a_Property == 2)
- {
- m_PropertyValue2 = a_Value;
- }
+ m_PropertyValue[a_Property] = a_Value;
cCSLock Lock(m_CS);
for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr)
@@ -850,18 +839,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value)
void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Player)
{
- if (a_Property == 0)
- {
- m_PropertyValue0 = a_Value;
- }
- else if (a_Property == 1)
- {
- m_PropertyValue1 = a_Value;
- }
- else if (a_Property == 2)
- {
- m_PropertyValue2 = a_Value;
- }
+ m_PropertyValue[a_Property] = a_Value;
a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value);
}
@@ -872,20 +850,7 @@ void cEnchantingWindow::SetProperty(int a_Property, int a_Value, cPlayer & a_Pla
int cEnchantingWindow::GetPropertyValue(int a_Property)
{
- if (a_Property == 0)
- {
- return m_PropertyValue0;
- }
- else if (a_Property == 1)
- {
- return m_PropertyValue1;
- }
- else if (a_Property == 2)
- {
- return m_PropertyValue2;
- }
-
- return -1;
+ return m_PropertyValue[a_Property];
}
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 5e799248c..1ca67bfd8 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -249,7 +249,7 @@ public:
cSlotArea * m_SlotArea;
protected:
- int m_PropertyValue0, m_PropertyValue1, m_PropertyValue2;
+ int m_PropertyValue[3];
int m_BlockX, m_BlockY, m_BlockZ;
};