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author | Tiger Wang <ziwei.tiger@outlook.com> | 2015-12-19 22:20:56 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2015-12-19 22:20:56 +0100 |
commit | b8752bb26e91bcdcebfb8dd43e5794251ff70a89 (patch) | |
tree | 95048f5a2a833c1d43785f6eaea070627c2b9ebe /src/UI/ChestWindow.cpp | |
parent | Merge pull request #2776 from cuberite/AtomicBoolIsthread (diff) | |
parent | Reorganised the redstone simulator (diff) | |
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Diffstat (limited to 'src/UI/ChestWindow.cpp')
-rw-r--r-- | src/UI/ChestWindow.cpp | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp index 44992453e..8c9f33045 100644 --- a/src/UI/ChestWindow.cpp +++ b/src/UI/ChestWindow.cpp @@ -74,17 +74,13 @@ cChestWindow::~cChestWindow() bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) { - int ChunkX, ChunkZ; - m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); - cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); - m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ()); if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); - cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); - m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ()); } cWindow::ClosedByPlayer(a_Player, a_CanRefuse); @@ -97,17 +93,13 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) void cChestWindow::OpenedByPlayer(cPlayer & a_Player) { - int ChunkX, ChunkZ; - m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); - cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); - m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->WakeUpSimulators(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosY(), m_PrimaryChest->GetPosZ()); if (m_SecondaryChest != nullptr) { m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); - cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); - m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->WakeUpSimulators(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosY(), m_SecondaryChest->GetPosZ()); } cWindow::OpenedByPlayer(a_Player); |