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authormathiascode <mathiascode@users.noreply.github.com>2017-02-15 06:05:24 +0100
committerMattes D <github@xoft.cz>2017-02-15 06:05:24 +0100
commitdae2adde6563bec4b614230992cae6b1ca965b4f (patch)
tree34149ac0340cc394019eb430247d03950b485555 /src/UI/ChestWindow.cpp
parentAdded some blocks and items (#3503) (diff)
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Diffstat (limited to '')
-rw-r--r--src/UI/ChestWindow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/UI/ChestWindow.cpp b/src/UI/ChestWindow.cpp
index bc94ec8fd..e889f9c44 100644
--- a/src/UI/ChestWindow.cpp
+++ b/src/UI/ChestWindow.cpp
@@ -27,7 +27,7 @@ cChestWindow::cChestWindow(cChestEntity * a_Chest) :
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
+ m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType());
@@ -51,7 +51,7 @@ cChestWindow::cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_Secon
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
// Play the opening sound:
- m_World->BroadcastSoundEffect("random.chestopen", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
+ m_World->BroadcastSoundEffect("block.chest.open", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
// Send out the chest-open packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType());
@@ -66,7 +66,7 @@ cChestWindow::~cChestWindow()
// Send out the chest-close packet:
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
- m_World->BroadcastSoundEffect("random.chestclosed", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
+ m_World->BroadcastSoundEffect("block.chest.close", static_cast<double>(m_BlockX), static_cast<double>(m_BlockY), static_cast<double>(m_BlockZ), 1, 1);
}