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author | worktycho <work.tycho@gmail.com> | 2015-05-05 23:08:49 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-05-05 23:08:49 +0200 |
commit | 18a268a961d1a9d93fda2e4c0b18f9296f7dd768 (patch) | |
tree | 015da1c0d4fe80dc83653854d3a59a8f6a598832 /src/Tracer.cpp | |
parent | Merge pull request #1917 from Woazboat/CodeCleanup (diff) | |
parent | Revert "Small code cleanup" (diff) | |
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Diffstat (limited to 'src/Tracer.cpp')
-rw-r--r-- | src/Tracer.cpp | 82 |
1 files changed, 33 insertions, 49 deletions
diff --git a/src/Tracer.cpp b/src/Tracer.cpp index b788d0861..e604f4a5b 100644 --- a/src/Tracer.cpp +++ b/src/Tracer.cpp @@ -12,26 +12,17 @@ -const float FLOAT_EPSILON = 0.0001f; // TODO: Stash this in some header where it can be reused - - -const std::array<const Vector3f, 6> cTracer::m_NormalTable = -{ - { - Vector3f(-1, 0, 0), // 1: -x - Vector3f( 0, 0, -1), // 2: -z - Vector3f( 1, 0, 0), // 3: +x - Vector3f( 0, 0, 1), // 4: +z - Vector3f( 0, 1, 0), // 5: +y - Vector3f( 0, -1, 0) // 6: -y - } -}; - cTracer::cTracer(cWorld * a_World): m_World(a_World) { + m_NormalTable[0].Set(-1, 0, 0); + m_NormalTable[1].Set( 0, 0, -1); + m_NormalTable[2].Set( 1, 0, 0); + m_NormalTable[3].Set( 0, 0, 1); + m_NormalTable[4].Set( 0, 1, 0); + m_NormalTable[5].Set( 0, -1, 0); } @@ -46,7 +37,7 @@ cTracer::~cTracer() -int cTracer::SigNum(float a_Num) +float cTracer::SigNum(float a_Num) { if (a_Num < 0.f) { @@ -65,28 +56,26 @@ int cTracer::SigNum(float a_Num) void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) { - // Since this method should only be called by Trace, zero length vectors should already have been taken care of - ASSERT(a_Direction.HasNonZeroLength()); - // calculate the direction of the ray (linear algebra) dir = a_Direction; // decide which direction to start walking in - step.x = SigNum(dir.x); - step.y = SigNum(dir.y); - step.z = SigNum(dir.z); - + step.x = (int) SigNum(dir.x); + step.y = (int) SigNum(dir.y); + step.z = (int) SigNum(dir.z); // normalize the direction vector - dir.Normalize(); - + if (dir.SqrLength() > 0.f) + { + dir.Normalize(); + } // how far we must move in the ray direction before // we encounter a new voxel in x-direction // same but y-direction if (dir.x != 0.f) { - tDelta.x = 1 / std::abs(dir.x); + tDelta.x = 1 / fabs(dir.x); } else { @@ -94,7 +83,7 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) } if (dir.y != 0.f) { - tDelta.y = 1 / std::abs(dir.y); + tDelta.y = 1 / fabs(dir.y); } else { @@ -102,45 +91,44 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) } if (dir.z != 0.f) { - tDelta.z = 1 / std::abs(dir.z); + tDelta.z = 1 / fabs(dir.z); } else { tDelta.z = 0; } - // start voxel coordinates - pos.x = static_cast<int>(floorf(a_Start.x)); - pos.y = static_cast<int>(floorf(a_Start.y)); - pos.z = static_cast<int>(floorf(a_Start.z)); + pos.x = (int)floorf(a_Start.x); + pos.y = (int)floorf(a_Start.y); + pos.z = (int)floorf(a_Start.z); // calculate distance to first intersection in the voxel we start from if (dir.x < 0) { - tMax.x = (static_cast<float>(pos.x) - a_Start.x) / dir.x; + tMax.x = ((float)pos.x - a_Start.x) / dir.x; } else { - tMax.x = (static_cast<float>(pos.x + 1) - a_Start.x) / dir.x; // TODO: Possible division by zero + tMax.x = (((float)pos.x + 1) - a_Start.x) / dir.x; } if (dir.y < 0) { - tMax.y = (static_cast<float>(pos.y) - a_Start.y) / dir.y; + tMax.y = ((float)pos.y - a_Start.y) / dir.y; } else { - tMax.y = (static_cast<float>(pos.y + 1) - a_Start.y) / dir.y; // TODO: Possible division by zero + tMax.y = (((float)pos.y + 1) - a_Start.y) / dir.y; } if (dir.z < 0) { - tMax.z = (static_cast<float>(pos.z) - a_Start.z) / dir.z; + tMax.z = ((float)pos.z - a_Start.z) / dir.z; } else { - tMax.z = (static_cast<float>(pos.z + 1) - a_Start.z) / dir.z; // TODO: Possible division by zero + tMax.z = (((float)pos.z + 1) - a_Start.z) / dir.z; } } @@ -150,11 +138,6 @@ void cTracer::SetValues(const Vector3f & a_Start, const Vector3f & a_Direction) bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance, bool a_LineOfSight) { - if (!a_Direction.HasNonZeroLength()) - { - return false; - } - if ((a_Start.y < 0) || (a_Start.y >= cChunkDef::Height)) { LOGD("%s: Start Y is outside the world (%.2f), not tracing.", __FUNCTION__, a_Start.y); @@ -163,18 +146,18 @@ bool cTracer::Trace(const Vector3f & a_Start, const Vector3f & a_Direction, int SetValues(a_Start, a_Direction); - Vector3f End = a_Start + (dir * static_cast<float>(a_Distance)); + Vector3f End = a_Start + (dir * (float)a_Distance); if (End.y < 0) { - float dist = -a_Start.y / dir.y; // No division by 0 possible + float dist = -a_Start.y / dir.y; End = a_Start + (dir * dist); } // end voxel coordinates - end1.x = static_cast<int>(floorf(End.x)); - end1.y = static_cast<int>(floorf(End.y)); - end1.z = static_cast<int>(floorf(End.z)); + end1.x = (int)floorf(End.x); + end1.y = (int)floorf(End.y); + end1.z = (int)floorf(End.z); // check if first is occupied if (pos.Equals(end1)) @@ -312,7 +295,8 @@ int cTracer::intersect3D_SegmentPlane(const Vector3f & a_Origin, const Vector3f float D = a_PlaneNormal.Dot(u); // dot(Pn.n, u); float N = -(a_PlaneNormal.Dot(w)); // -dot(a_Plane.n, w); - if (std::abs(D) < FLOAT_EPSILON) + const float EPSILON = 0.0001f; + if (fabs(D) < EPSILON) { // segment is parallel to plane if (N == 0.0) |